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Starym

WoW Classic: Getting Around Azeroth (Official)

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After the Stormwind tour from the other day, we're getting another official look at Classic Azeroth (Clazeroth? Classeroth? Azzic? Ok I'm gonna stop now). This time around Blizzard are giving us an overview of the many way of getting around the old world, pre-flight, as players might not be fully aware of all the options.

Blizzard LogoGetting Around (source)

There are various modes of mass transit available to those looking to get around Azeroth. While can gain access to a mount at level 40, collecting enough gold to train the skill and purchase a mount can be an endeavor. Even if you are one of those fortunate to purchase personal transportation, there are many times you’ll need to either board a ship, a zeppelin, take the Deeprun Tram, or hop on a flight path.  In many cases, you may want to travel with your friends as you make your way to zones, dungeons, or even out into the world to take part in some PvP. We’ve pulled together some information on each of these to help you make the most of your time in WoW® Classic.


Deeprun Tram

Located in the very heart of Alliance territory, the Deeprun Tram provides quick transportation between the capital cities of Stormwind and Ironforge—for free! To get to the tram, you’ll need to pass through the Dwarven District in Stormwind and Tinker Town in Ironforge.

Travel at your own risk! While some modes of transport are restricted to one faction or the other (such as most flight paths) the tram, zeppelins, and boats can technically be used by both. Getting into, onto, and out of each can be a tricky proposition and will put you at risk of encountering guards and—of course—other players who may not appreciate your presence. You have been warned.

Zeppelins

Zeppelins provide free transportation for the Horde. These airships can travel greater distances, including across The Great Sea between the continents.

Tip: When in doubt as to which zeppelin travels to which location, you can ask the Zeppelin Master. Both the Orgrimmar and Undercity zeppelin towers are located just outside of the city.

Available Zeppelin Routes:

Zeppelin Tower Location

Destinations Available

Zeppelin Master

Undercity 

Orgrimmar

Zapetta

 

Grom’gol

Hin Denburg

Orgrimmar

Undercity

Frezza

 

Grom’gol

Snurk Bucksquick

Grom’gol

Orgrimmar

Nez’raz

 

Undercity

Squibby Overspeck


Boats

There is one neutral boat that is available for both Horde and Alliance which travels between Booty Bay in the Eastern Kingdoms and Ratchet in Kalimdor. Keep in mind that neutral doesn’t equate to “safe” if you’re on a PvP realm.

There are two different boats serving the Alliance located in Darkshore. One of these travels to Rut’theran in Teldrassil and is your way out of the night elf starting area and into Kalimodor. The other boat goes to Menethil Harbor in the Eastern Kingdoms.

An additional Alliance boat in Menethil Harbor travels to Theramore Isle in Kalimdor. For those on a PvP realm, this boat might be your safest option to reach The Barrens.


Flight Paths

Unlike boats, zeppelins, and the Deeprun Tram, you’ll need to pay for travel when you use a flight path. This can be potentially costly when you’re at lower levels and trying to pay for skills, buy new equipment, and more. You’ll also need to discover and learn the flight path which means the long run to each location and clicking on the flight master friendly to your faction. 

...

Alliance Flight Paths

Kalimdor Destinations

Zone

Eastern Kingdoms Destinations

Zone

  • Astranaar

Ashenvale

  • Aerie Peak

The Hinterlands

  • Auberdine

Darkshore

  • Booty Bay

Stranglethorn

  • Everlook

Winterspring

  • Darkshore

Duskwood

  • Feathermoon Fortress

Feralas

  • Ironforge

Dun Morogh

  • Gadgetzan

Tanaris

  • Lakeshire

Redridge

  • Nighthaven Village

Moonglade

  • Menethil Harbor

Wetlands

  • Nijel’s Point

Desolace

  • Nethergarde Keep

Blasted Land

  • Ruth’Theran Village

Teldrassil

  • Refuge Point

Arathi

  • Stonetalon Peak

Stonetalon Mountains

  • Sentinel Hill

Westfall

  • Thalanaar

Thousand Needles

  • Southshore

Elwynn Forest

  • Theramore

Dustwallow Marsh

  • Thelsamar

Loch Modan

  • Theramore

Dustwallow Marsh

  • Cenarion Hold

Silithus

...

Horde Flight Paths

Kalimdor Destinations

Zone

Eastern Kingdom Destinations

Zones

  • Camp Mojache

Feralas

  • Booty Bay

Stranglethorn Vale

  • Crossroads

Barrens

  • Grom’gol

Arathi Highlands

  • Everlook

Winterspring

  • Hammerfall

Arathi Highlands

  • Freewind Post

Thousand Needles

  • Kargath

Badlands

  • Gadgetzan

Tanaris

  • Stonard

Swamp of Sorrows

  • Malaka’jin

Stonetalon Mountains

  • Tarren Mill

Hillsbrad Foothills

  • Orgrimmar

Durotar

  • The Sepulcher

Silverpine Forest

  • Shadowsprey Village

Desolace

  • Undercity

Tirisfal Glades

  • Thunder Bluff

Mulgore

  • Cenarion Hold

Silithus

  • Valormak

Azshara

 

 

A neutral flight path usable by both Horde and Alliance can be found in Marshal's Refuge Un'Goro Crater.

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10 hours ago, Regnomed said:

One of these travels to Rut’theran in Teldrassil and is your way out of the night elf starting area and into Kalimodor.😎

Lol...this typo kinda stinks... 😉

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