Jump to content
FORUMS
Sign in to follow this  
Starym

WoW Classic: Getting Around Azeroth (Official)

Recommended Posts

dtpGfai.jpg
 

After the Stormwind tour from the other day, we're getting another official look at Classic Azeroth (Clazeroth? Classeroth? Azzic? Ok I'm gonna stop now). This time around Blizzard are giving us an overview of the many way of getting around the old world, pre-flight, as players might not be fully aware of all the options.

Blizzard LogoGetting Around (source)

There are various modes of mass transit available to those looking to get around Azeroth. While can gain access to a mount at level 40, collecting enough gold to train the skill and purchase a mount can be an endeavor. Even if you are one of those fortunate to purchase personal transportation, there are many times you’ll need to either board a ship, a zeppelin, take the Deeprun Tram, or hop on a flight path.  In many cases, you may want to travel with your friends as you make your way to zones, dungeons, or even out into the world to take part in some PvP. We’ve pulled together some information on each of these to help you make the most of your time in WoW® Classic.


Deeprun Tram

Located in the very heart of Alliance territory, the Deeprun Tram provides quick transportation between the capital cities of Stormwind and Ironforge—for free! To get to the tram, you’ll need to pass through the Dwarven District in Stormwind and Tinker Town in Ironforge.

Travel at your own risk! While some modes of transport are restricted to one faction or the other (such as most flight paths) the tram, zeppelins, and boats can technically be used by both. Getting into, onto, and out of each can be a tricky proposition and will put you at risk of encountering guards and—of course—other players who may not appreciate your presence. You have been warned.

Zeppelins

Zeppelins provide free transportation for the Horde. These airships can travel greater distances, including across The Great Sea between the continents.

Tip: When in doubt as to which zeppelin travels to which location, you can ask the Zeppelin Master. Both the Orgrimmar and Undercity zeppelin towers are located just outside of the city.

Available Zeppelin Routes:

Zeppelin Tower Location

Destinations Available

Zeppelin Master

Undercity 

Orgrimmar

Zapetta

 

Grom’gol

Hin Denburg

Orgrimmar

Undercity

Frezza

 

Grom’gol

Snurk Bucksquick

Grom’gol

Orgrimmar

Nez’raz

 

Undercity

Squibby Overspeck


Boats

There is one neutral boat that is available for both Horde and Alliance which travels between Booty Bay in the Eastern Kingdoms and Ratchet in Kalimdor. Keep in mind that neutral doesn’t equate to “safe” if you’re on a PvP realm.

There are two different boats serving the Alliance located in Darkshore. One of these travels to Rut’theran in Teldrassil and is your way out of the night elf starting area and into Kalimodor. The other boat goes to Menethil Harbor in the Eastern Kingdoms.

An additional Alliance boat in Menethil Harbor travels to Theramore Isle in Kalimdor. For those on a PvP realm, this boat might be your safest option to reach The Barrens.


Flight Paths

Unlike boats, zeppelins, and the Deeprun Tram, you’ll need to pay for travel when you use a flight path. This can be potentially costly when you’re at lower levels and trying to pay for skills, buy new equipment, and more. You’ll also need to discover and learn the flight path which means the long run to each location and clicking on the flight master friendly to your faction. 

...

Alliance Flight Paths

Kalimdor Destinations

Zone

Eastern Kingdoms Destinations

Zone

  • Astranaar

Ashenvale

  • Aerie Peak

The Hinterlands

  • Auberdine

Darkshore

  • Booty Bay

Stranglethorn

  • Everlook

Winterspring

  • Darkshore

Duskwood

  • Feathermoon Fortress

Feralas

  • Ironforge

Dun Morogh

  • Gadgetzan

Tanaris

  • Lakeshire

Redridge

  • Nighthaven Village

Moonglade

  • Menethil Harbor

Wetlands

  • Nijel’s Point

Desolace

  • Nethergarde Keep

Blasted Land

  • Ruth’Theran Village

Teldrassil

  • Refuge Point

Arathi

  • Stonetalon Peak

Stonetalon Mountains

  • Sentinel Hill

Westfall

  • Thalanaar

Thousand Needles

  • Southshore

Elwynn Forest

  • Theramore

Dustwallow Marsh

  • Thelsamar

Loch Modan

  • Theramore

Dustwallow Marsh

  • Cenarion Hold

Silithus

...

Horde Flight Paths

Kalimdor Destinations

Zone

Eastern Kingdom Destinations

Zones

  • Camp Mojache

Feralas

  • Booty Bay

Stranglethorn Vale

  • Crossroads

Barrens

  • Grom’gol

Arathi Highlands

  • Everlook

Winterspring

  • Hammerfall

Arathi Highlands

  • Freewind Post

Thousand Needles

  • Kargath

Badlands

  • Gadgetzan

Tanaris

  • Stonard

Swamp of Sorrows

  • Malaka’jin

Stonetalon Mountains

  • Tarren Mill

Hillsbrad Foothills

  • Orgrimmar

Durotar

  • The Sepulcher

Silverpine Forest

  • Shadowsprey Village

Desolace

  • Undercity

Tirisfal Glades

  • Thunder Bluff

Mulgore

  • Cenarion Hold

Silithus

  • Valormak

Azshara

 

 

A neutral flight path usable by both Horde and Alliance can be found in Marshal's Refuge Un'Goro Crater.

Share this post


Link to post
Share on other sites
Rare Patron
10 hours ago, Regnomed said:

One of these travels to Rut’theran in Teldrassil and is your way out of the night elf starting area and into Kalimodor.?

Lol...this typo kinda stinks... ?

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Here come some big spell batching changes to the Classic PTR, with a huge rediction in the batch window:
      PTR 1.13.7 (source)
      Today, we’ve opened the WoW Classic Public Test Realm (PTR) to test version 1.13.7 of WoW Classic. In this upcoming version, we intend to reduce the spell batching delay.
      There are numerous class abilities and spells from Original World of Warcraft that were re-implemented in WoW Classic with spell batching in mind, and we initially expect bugs or adverse consequences with spell batching reduced. In this PTR, testers have an opportunity to join us in finding such issues. Raids and battlegrounds are available in this PTR to facilitate testing in a wide variety of game content.
      Initially, the spell batch window is set to 10 milliseconds on the 1.13.7 PTR, a reduction from the 1.13.6 live window of 400 milliseconds. Please use the in-game bug reporter (default hotkey: mouseover+F6) in the PTR to submit your bug reports or feedback on abilities with spell batching reduced.
      8
      When logged into the PTR, you can mouse over any item, spell, or talent and press the assigned hotkey to initiate a bug report for that item or spell. Bug reports created in this way include valuable metadata about the spell, your talents, and your player-state when the bug is submitted.
      If you’ve unbound your “Open Bug Report” hotkey, you can rebind it in Keybindings -> PTR.
      5
      If you wish to discuss class issues related to this update with other players, we’ve opened a new discussion thread in the WoW Classic Bug Report forum here 34.
      Thank you for testing WoW Classic with us!
    • By Stan
      Salad Bakers have cleared Naxxramas in WoW Classic under 60 minutes. This is the fastest speed clear of the raid so far. Congratulations!
      Salad Bakers have beaten their own record (1 hour 3 minutes 56 seconds) by a couple of minutes and the guild cleared Naxxramas in 59 minutes and 44 seconds!

      Here's a video of their speed clear. As TehBananaBread pointed out, a boss died every 4 minutes, which is insane!
      Source: Reddit
    • By Starym
      As the Castle Nathria RWF is going on we thought it was time to share the spotlight, as another, equally as impressive and dedicated group of players has taken down the antagonist of many low level players. You can see top level raid leading, the tactics and strategies below, as things get very hairy at the end, with all cooldowns popped and the tank having to kite!
      Unfortunately for the pro group above, this isn't the World First, as it's actually been done before - by a single player:
      Whether this is "end of expansion" type activity or just some usual clean fun, it's always great to see players just doing their own thing and finding their own fun in WoW!
    • By Starym
      After the recent survey that went out and talked about interest in the Burning Crusade Classic, we now have a fairly reliable source talking about more news on the much expected continuation of Classic coming before the end of the year!
      Nano, formerly a core staff member of the Nostalrius private server team, who had a meeting with Blizzard about how they made their server while Vanilla Classic was being developed, tweeted this yesterday:
      While he may theoretically have been referring to the survey, the tweet was posted significantly after it, so it seems more likely this is related to an actual official confirmation/announcement, especially since it refers to a schedule specifically. This comes after Nano correctly predicted/leaked the release schedule for Naxxramas, but also had a time set for the TBC Classic beta in said earlier leak:
      So this source has been pretty reliable in the past, and this tweet sure makes it sound like we won't have to wait for BlizzConline to hear about the Burning Crusade coming to Classic!
    • By Starym
      Blizzard have timed their releases very tightly, as Classic Naxxramas also seems to hold/produce a river of souls of its own... however a very different one than the Shadowlands Maw version. In both cases souls are going to their doom, although in Classic at least they get to have their bodies back!

      Source.

      Source.
      Just in case you're not quite sure what you're looking at, that's a whoole lot of players running back to the raid after death, in a very organized fashion, and it really does look like, and to some extent is, a river of souls.
      And here's the real one from the Maw for comparison:

      (Image courtesy of Warcraft Radio)

      Interestingly, none of the souls in retail seem to be screaming about having to go back to Naxx and the Four Horsemen.
×
×
  • Create New...