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The Story of Wrathion in Patch 8.2.5

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Wrathion received a new model in Patch 8.2.5 and while we don't encounter him physically, he's part of the latest story which involves Spiritwalker Ebonhorn. The article contains spoilers.

Intro

In Patch 8.2, we helped Spiritwalker Ebonhorn retrieve the first Essence as part of the intro questline. We learned that he is Ebyssian, an uncorrupted member of the Black Dragonflight. Multiple Agents of the Black Prince are scattered across the new zones since Rise of Azshara and we know Wrathion is watching cautiously watching our every move.

In Azshara's Eternal Palace, we learned that we collected Azerite for the Heart of Azeroth Heart of Azeroth to shatter the prison of an Old God as opposed to healing Azeroth.

Wrathion in Patch 8.2.5

In Patch 8.2.5, N'Zoth's whispers are driving Ebyssian crazy and we help him with Wrathion's assistance. The Black Prince received an updated model in Patch 8.2.5 and communicates with us through torn journal pages. For some reason, he does not want to be seen by anyone, and later on, we find out that N'Zoth and his minions are searching for him too. From the journal entries, we learn that Wrathion has been seeking out ways to defeat the Old Gods and wants to help us get rid of N'Zoth once and for all, meaning that we will definitely hear from him in Patch 8.3 and beyond.

wrathionfront.jpgwrathionperspective.jpgwrathionside.jpgwrathionback.jpg

Wrathion's New Model in Patch 8.2.5

Quests

Whispers of N'Zoth

We've got an emergency, champion! We need ye in the Chamber o' Heart once more. Somethin' nasty is gettin' into Ebonhorn's head. He can't shake it loose. Maybe ya can help him out!

Quote

Magni Bronzebeard: Champion! We've got a problem. Ebonhorn, he--

MOTHER: Old God contamination detected. Initiating sanitization protocol.

Magni Bronzebeard: No, don't sanitize! Champion, ye've got to get back to the Chamber right now!

Go to the Chamber of Heart and speak to Kalecgos.

Quote

Spiritwalker Ebonhorn: The voices... I can't...

Magni Bronzebeard: Hold it together, Ebonhorn! Don't give in tae them!

Kalecgos: I know... someone... who might be able to help.

Spies to the Left and Right

Ebonhorn cannot resist the whispers for long. The dark forces that once corrupted the black dragonflight seek to overwhelm the world once again. We need a way to fight back. While I a loathe to mention him, I do know of someone who has been studying Old Gods in order to better combat their insidious power: Wrathion. The Black Prince will be difficult to find. He has associates in Pandaria, in the Tavern of the Mists at the Veiled Stair. I suggest you begin your search there.

Kalecgos wants you to seek out Wrathion at the Tavern in the Mists, because he's Ebonhorn's only hope. There, you will find two Blacktalon Bodyguards and Wrathion is nowhere to be found.

Quote

Left: The Black Prince told us to expect you. Said his brother would need his help eventually.

Left: We're supposed to deliver a message to you... but not while we're being watched.

Right: Get rid of our uninvited guests. Then we can talk.

You must slay 6 Lurking Observers to receive Torn Journal Page #7 Torn Journal Page #7.

Quote

Left: Here. The prince wanted you to have these. For your eyes only.

Torn Journal Page #7 Torn Journal Page #7 reads as follows:

Quote

Page 1

As I suspected, little of what the Shen'dralar collected in their archives survived their flight from Eldre'thalas. Still, there was some knowledge to be gleaned from the tomes they were forced to leave behind as they escaped the Horde's aggression.

References to the Old Gods are vague and oblique, existing only as archaeological footnotes from a time before the Sundering. The Shen'dralar adept in the arcane arts as they were, could not completely unravel the intricacies of the Black Empire's dark magic.

Yet a few of them did dabble in the Void, and the lessons they learned grant me hope that N'Zoth's own power can be wielded against him.

Page 2

Even in its abandoned state, the library's meticulous organization truly impressed me. If only more of it had remained intact.

Such an extensive loss of wisdom is lamentable. The Shen'dralar toiled ceaselessly to collect the librams that line their bookshelves, only for the lion's share of it to be consumed by the flames of war.

But such is the nature of warfare, is it not? Seldom does it accomplish the intentions of its architects, and never without leaving immeasurable devastation in its wake... especially when the Horde and the Alliance are the forces in conflict. Can one ultimately say that victory is worth the price that must be paid to achieve it?

Perhaps it is, in some cases. But the verdict is not as easily reached as I once thought.

Wrathion is notoriously secretive about his plans and you will receive 750 Artifact Power for handing in the quest.

Black Winged Shadow

Obviously, the Black Prince isn't here. Trust me when I say he's not an easy one to find. If I were you, I'd make my way to Blackrock Mountain. There's a terrace carved into its slopes, where Nefarian once made his lair. Wrathion has been monitoring that place for a long time. Even if he's not there himself, you might find someone who knows where to look. It's clear you're not the only one searching for him. Watch your back.

Quote

Right: It seems you're not the only one on Wrathion's trail. Which must be why he's taken so many precautions.

Left: Watch your back. Whoever else is looking for him, I doubt they just want to chat.

Now, you must seek out Wrathion outside the entrance to Blackwing Descent. There, you will find a Blacktalon Watcher, who's being drained of all knownedge by N'Zoth's minions. (Extracting Extracting). You must kill the two Sleepless Operatives and the Sleepless Interrogator to proceed.

Quote

Sleepless Interrogator: [Shath'Yar] Hwr... whyrr..

Blacktalon Watcher: My head... they... reached into my mind...

Sleepless Interrogator: Too... late...

After defeating all enemies, you can talk to the Blacktalon Watcher, who tells you to seek out Wrathion in Karazhan and gives you Torn Journal Page #16 Torn Journal Page #16: 

Quote

Page 1

For all the time I have spent in Pandaria, only recently did I make acquaintance with the Lorewalkers. The sheer volume of knowledge to be found within their scrolls was marvelous to behold. Lorewalker Cho taught me much about the legends of the Black Empire. He can be... shall we say... long-winded at times, but the wisdom he can impart upon those with the patience to listen is valuable indeed.

The Shado-Pan, in contrast, have little time for conversations not directly related to the defense of the pandaren. Their Omnia scholars have accumulated centuries of practical expertise in combatting the dark powers of the sha without succumbing to their influence. Given that the Sha originated from the essence of Y'shaarj, the underlying principles of their techniques could prove effective in resisting the whispers of the Old Gods.

Page 2

I must admit, I felt a certain kinship with the Shado-Pan that I did not anticipate. The pandaren do not maintain a standing army, and so the Shado-Pan serve as their sole defense against both the mantid and the sha.

Though they have trained themselves to seal away their emotions, there is an air of solitude about them that I recognize all too well. It is no easy task to stand alone against the darkness so that others may bask in the light.

But someone must always make that stand. And they can never allow themselves to falter.

To the Catacombs!

I held out as long as I could, but... the whispers were too strong. You must hurry to Karazhan. The Black Prince said he intended to study the artifacts stored within its catacombs. Please, do not allow my failure to bring about his doom!

Your next stop is Karazhan and at the Catacombs, you'll find a Slain Blacktalon Lookout, whose body is still warm to the touch, meaning he's not been dead for long. After searching the body for more journal pages, you'll receive Torn Journal Page #25 Torn Journal Page #25:

Quote

Page 1

Few mysteries intrigue me more than the lost knowledge and technology left behind by the titans. The zeal with which I pursued their secrets in the past may have bordered on excess, but the quest in and of itself is one that must be continued. I know for certain that the Forge of Origination is the key to dealing the Old Gods their ultimate defeat, though I have not yet been able to discern the exact manner in which it is meant to be used.

My hope was that the Vault of Archavon would hold the answers I seek. Unfortunately, though the Vault contained much material for me to study, the giants who make it their home were... less than cordial to me upon my arrival, I cannot say I blame them, given their previous encounters with "visitors" from the Alliance and the Horde.

Page 2

It is strangue to think on how those events predate my own hatching. While I plumb the depths of forgotten lore from eons past, others have lived through crises I will only ever know from historical accounts. There must be someone on Azeroth who possesses the understanding I require, and perhaps my next course of action should be to seek them out.

A pity the former Aspects are so reluctant to trust me. Even after all my research, their familiarity with the titans' handiwork surely eclipses my own. But given the troubled hitory of my dragonflight... of Deathwing, Onyxia, Nefarian... and myself... I cannot say I blame them, either.

Completing the quest rewards 1,000 Artifact Power.

On the Trail of the Black Prince

<It looks like a fight took place here. N'Zoth's agents must have already entered the catacombs beneath Karazhan. The dead lookout still has a set of keys on him. Perhaps they will unlock the door. With any luck, you can find Wrathion before N'Zoth's agents and gain something that can help Ebonhorn.>

The final portion of the questline takes place within the Catacombs, and you must investigate The Ways of the Old Gods The Ways of the Old Gods, Wrathion's Journal Page, and slay X'korr the Compelling.

You will receive the final Torn Journal Page #58 Torn Journal Page #58

Quote

Page 1

It is impossible to set eyes upon Karazhan without reflecting on the dark saga of its master. As befitting his title, the Last Guardian of Tirisfal had amassed a vast collection of writings and artifacts that dwarfs even that of the Kirin Tor.

The insight I gained from the tower's library allowed me to reach a significant milestone: I have concocted a tonic that, when imbibed, will cleanse a minor amount of Old Gods' corruption and silence their whispers. Such is merely the first step on the path to defeating them once and for all, but it warrants celebration, nonetheless.

Page 2

Though I knew there were valuable lessons to learn in Karazhan, I did not anticipate that some of them would emerge from my conversations with Medivh's lingering spirit. He recounted his struggles under Sargeras's' influence as the dark titan twisted his soul from within, and I was left to wonder if similar thoughts plagued Neltharion as he descended into madness himself.

But Medivh also spoke of his spirit's return to the mortal realm, and how it guided Azeroth's champions in the fight against the very forces that once corrupted him. He said something on which I ruminate even now: "I can never change the actions of my past," he told me, "but I can forge a new legacy to leave behind."

Page 3

A new legacy. In the end, perhaps that is what I am truly after. A way to make amends for my father's failings... as well as my own. A legacy worthy of the black dragonflight's original sacred charge: the defense of Azeroth. The end of the Old Gods.

I do hope these pages have proven to be of use to you. I would hate to think my agents wasted their time delivering them to you as instructed. Rest assured that when the time is right, you will have my aid in the fight against N'Zoth. In the true battle for Azeroth.

Oh, and one last request: Burn this journal. It is time my actions speak for me.

Save Ebonhorn

You'll find Potion of Mental Clarity Potion of Mental Clarity near a note and must head back to the Chamber of Heart to administer it to Ebonhorn.

Quote

Spiritwalker Ebonhorn: The whispers... are silent...

Spiritwalker Ebonhorn: Wrathion crafted this potion? So you were able to find him?

Kalecgos: No, he eluded both N'Zoth's minions and <Player Name>. But it seems he has found a way to resist the influence of the Old Gods.

Wrathion's Journal

Finally, you'll hand MOTHER Wrathion's Journal Wrathion's Journal instead of burning it. I don't know if this is the wisest thing to do, but MOTHER commits information from the journal to memory in order to formulate fortification schematics for Chamber of Heart and destroys the incomplete journal in the process. Finally, you earn 1,000 Artifact Power.

Quote

MOTHER: Scanning transcribed data.

MOTHER: Complete.

Magni Bronzebeard: MOTHER! Why'd ye do that?

MOTHER: Data committed to memory. Physical record no longer required. Destruction executed as advised.

Magni Bronzebeard: I suppose Wrathion doesn't want tae be found. But the knowledge he's accrued could be critical in the fight against N'Zoth.

Magni Bronzebeard: Thank ye, champion. I'll get tae trackin' down the Black Prince.Not too many places ye can hide when Azeroth's own speaker is lookin' fer ye.

Playthrough

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The more they dwelve in those stuff with the Azeroth Titan the more I want an entire expansion centered just around it and Ulduar, which was actually going to happen after WotLK.

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I found [Burnt Journal Page] in the back room where the portal back to the Heart Chamber was located after defeating the boss and collecting the potion. The item description just says "Charred beyond readability by a concentrated flame"

It's a grey item, but I wonder why they left in as an intractable item for? it's only worth 1 copper anyway. *shrugs* 

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      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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