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Heroes of the Storm Patch Notes: September 24th

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Junkrat and Whitemane have been updated in the latest patch and here are the official patch notes.

  • Junkrat and Whitemane have been reworked in the latest patch.
  • The Scarlet Heist is a new event with skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane. Players can now acquire Scarlet Heist Loot Chests, which contain the new event items. Check out the official trailer here.
  • The most notable changes between the PTR patch and this one is the change to matchmaking configurations to lower wait times for most players.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero reworks, a brand new event, bug fixes, and more! Read on for details!

NOTE: Orange text indicates a change between PTR and Live notes.

General

  • MacOS Update
    • With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra.
    • There are a few known issues in this release:
      • Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes.
      • Some outlines render black.
      • Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled.

Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.

  • Free Loot Chest with 30 Day Boost Promotion
    • Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!
  • [NEW] Changed matchmaking configurations to lower wait times for most players, while tightening rules for Masters+.

Developer Comment: We have seen your feedback on matchmaking and want to make it better! We have updated the system to match faster for most players, while tightening up the rules for our higher level players. We are always looking for more feedback so please keep it coming!

New Event: The Scarlet Heist

New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.

Scarlet Heist Event Dates

  • The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.

Scarlet Heist Loot Chests

  • During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!

Scarlet Heist Quests

  • Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount.

Whitemane Rework

Divider_Hero_Whitemane_crop.png

Base

  • Weapon
    • [NEW] Attacks per second from 1.18 to 1.
    • Damage from 60 to 55.
  • Desperate PleaDesperate Plea [Q]
    • Range from 7.5 to 8.
    • Mana cost from 30 to 45.
    • Compounding Mana cost from 60 to 45.
  • InquisitionInquisition [W]
    • Damage from 350 to 329.
  • Searing LashSearing Lash [E]
    • [NEW] Damage from 75 to 82 (back to Live).
    • Range from 8.5 to 8.
  • ClemencyClemency [1]
    • Now available baseline.
    • Now costs 75 Mana.

Talents

  • Level 1
    • Righteous FlameRighteous Flame
      • Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed.
    • Pity the FrailPity the Frail
      • Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health.
    • [New Talent] - Inquisitor's Prayer
      • Quest: Hit Heroes with Searing Lash.
      • Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits.
  • Level 4
    • High InquisitorHigh Inquisitor
      • Removed.
    • Unwavering FaithUnwavering Faith
      • New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by [NEW] 15%.
    • MartyrdomMartyrdom
      • Moved from Level 1.
      • Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional [NEW] 20%.
    • IndulgenceIndulgence
      • New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%.
  • Level 7
    • IntercessionIntercession
      • Cooldown from 60 to 45 seconds.
    • [New Talent] - Scarlet Wrath
      • Basic Attacks against enemy Heroes increase the duration of Zeal by [NEW] .5 seconds.
  • Level 10
    • Scarlet AegisScarlet Aegis
      • Cooldown from 60 to 90 seconds.
    • Divine ReckoningDivine Reckoning
      • Cooldown from 100 to 75 seconds.
      • Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes.
  • Level 13
    • Self-RighteousSelf-Righteous
      • Removed.
    • Guiding LightGuiding Light
      • Removed.
    • SubjugationSubjugation
      • Moved from Level 20.
      • Damage reduction from 75 to 50%.
    • Lashing OutLashing Out
      • Moved from Level 16.
      • Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash.
    • [New Talent]: Saintly Greatstafff
      • Zeal heals for an additional 100% from Basic Attacks.
  • Level 16
    • Harsh DisciplineHarsh Discipline
      • Moved from Level 13.
    • Shared PunishmentShared Punishment
      • Added Functionality: Enemies affected by Inquisition lose 10 Armor.
  • Level 20
    • Judgment DayJudgment Day
      • Bonus damage from 30 to 50%.
    • Fanatical PowerFanatical Power
      • Moved from Level 7.
      • New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD).

Junkrat Rework

divider_hero_Junkrat.png

Base

  • Basic Attack damage reduced from 116 to 110.
  • Frag LauncherFrag Launcher [Q]
    • Damage reduced from 128 to 118.

Talents

  • Level 1
    • Put Some English On ItPut Some English On It [Q]
      • Removed.
    • Bouncy BouncyBouncy Bouncy [Q]
      • Removed.
    • Tricky ShufflesTricky Shuffles [Q]
      • Moved from Level 7.
      • Bonus Movement Speed reduced from 15% to 10%.
      • Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage.
    • Extra-Wound TimersExtra-Wound Timers [Q]
      • Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage.
    • [New Talent]: Blow 'Em Up! [W]
      • Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
  • Level 4
    • Bonzer HitsBonzer Hits [W]
      • Removed.
    • Chattering TeethChattering Teeth [E]
      • Moved to Level 13.
    • BOOM POWBOOM POW [W]
      • Moved from Level 20.
      • Cooldown reduction reduced from 12 to 8 seconds.
    • Taste For ExplosionsTaste For Explosions [Q]
      • Damage scaling changed from .5 per stack to .2%.
      • Maximum bonus damage changed from 100 to 40%.
  • Level 7
    • Bogged DownBogged Down [W]
      • Moved from Level 13.
      • Slow amount reduced from 60% to 40%.
      • Slow Duration increased from 2 to 2.5 seconds.
    • Big AsBig As [E]
      • Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds.
    • Sticky WicketSticky Wicket [E]
      • New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds.
    • [New Talent]: Dirty Trickster [Trait]
      • Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies; 12 seconds Cooldown.
  • Level 10
    • RIP-TireRIP-Tire [R1]
      • Cooldown reduced from 80 seconds to 75 seconds.
    • Rocket RideRocket Ride [R2]
      • Movement Speed increased from 5.5 to 6.
      • Impact damage increased from 750 to 815.
  • Level 13
    • Gotta Trap 'Em All!Gotta Trap 'Em All!
      • Moved to Level 4.
      • No longer has a quest component to gain benefits.
      • Maximum number of Traps reduced from 3 to 2.
      • Cooldown reduction increased from 3 to 5 seconds.
    • [New Talent]: Bombs Away [Q]
      • Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage.
  • Level 20
    • Extra OomphExtra Oomph [R1]
      • Cooldown reduction increased from 20 to 25 seconds.
    • Puckish ScampPuckish Scamp [R2]
      • New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.
    • [New Talent]: I Hate Waiting! [Z]
      • Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds.

Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)

New Bundles (Limited Time Only!)

  • Scarlet Heist Bundle
  • Showstopper Whitemane Bundle
  • Big Shot Sgt. Hammer Bundle
  • Wiseguy Junkrat Bundle
  • Baby-Face Orphea Bundle
  • Raccoon Bundle
  • Getaway Sidecar Bundle
  • Fall of King’s Crest Bundle

New Skins (Limited Time Only!)

  • Showstopper Whitemane
    • Noir Showstopper Whitemane
    • Idol Showstopper Whitemane
    • Diamond Dust Showstopper Whitemane
    • Silver Screen Showstopper Whitemane
  • Big Shot Sgt. Hammer
    • Cabbie Big Shot Sgt. Hammer
    • Hot Shot Sgt. Hammer
    • Untouchable Big Shot Sgt. Hammer
    • Dragster Big Shot Sgt. Hammer
  • Wiseguy Junkrat
    • Slick Wiseguy Junkrat
    • Henchman Wiseguy Junkrat
    • High Roller Wiseguy Junkrat
    • Prankster Wiseguy Junkrat
  • Baby-Face Orphea
    • Honey Baby-Face Orphea
    • Lovely Baby-Face Orphea
    • Sly Baby-Face Orphea
    • Devious Baby-Face Orphea

New Mounts (Limited Time Only!)

  • Timmy Raccon
    • Bobby Raccoon
    • Frankie Raccoon
    • Joey Raccoon
    • Escobar Racoon
    • Tommy Raccoon
  • Getaway Sidecar
    • Classic Getaway Sidecar
    • Blazing Getaway Sidecar
    • Smooth Getaway Sidecar
    • Swell Getaway Sidecar
  • Revered Tombstone
  • Venomous Tombstone

New Content (Limited Time Only!)

  • Several new sprays and portraits have also been added to the game.

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 10
    • Shadow FissureShadow Fissure [R2]
      • Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds

Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow FissureShadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the ScourgeMight of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.

Bug Fixes

General

  • [NEW] Players will now see a message letting them know that Metal is required to play Heroes of the Storm.
  • Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black.
  • Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen.
  • Removed Minion flag from Mercenaries and Monsters.
  • [Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen.
  • [Try Me Mode]: Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode.
  • Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects.

Heroes, Abilities, & Talents

  • Leoric: Updated Wraith WalkWraith Walk’s Movement Speed to correctly get up to a 50% bonus.
  • [Rework] Junkrat: Concussion MineConcussion Mines will now always knock back all enemy types and Junkrat when they explode.
  • Stitches: Shambling HorrorShambling Horror's movement speed has been updated to match the new base Hero move speed.
  • Li Li: Blinding WindBlinding Wind can no longer target and blind Immune targets.
  • Artanis: Interupting Blade DashBlade Dash before a second missle is launched no longer places in Artanis in unpathable terrain.
  • Azmodan: All Shall BurnAll Shall Burn no longer continues to cast on targets in Post-Death states.
  • Orphea: Orphea is now granted Mana when she uses Shadow WaltzShadow Waltz.
  • Yrel:
    • Yrel will now automatically mount after Hearthing back to base after using Bubble HearthBubble Hearth.
    • Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent DefenderArdent Defender.
  • Qhira:
    • Updated No SanctuaryNo Sanctuary to include a 20% damage bonus to Blood RageBlood Rage, Pulsing PainPulsing Pain, and Final StrikeFinal Strike.
    • Grappling HookGrappling Hook chain will no longer sometimes remain after casting the hook against Terrain.
    • Swing Life AwaySwing Life Away no longer gives Spell Armor even if Revolving SweepRevolving Sweep ends.
    • The ThirstThe Thirst no longer heals Qhira after CarnageCarnage has hit non-Heroic targets.
    • Qhira no longer pops at the end of her dance animation.

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I got 2 legendaries on my 12k chest!

 

An ugly green glowing Genji skin (with mismatched animations) and a weird blood-red horse...

Edited by lChronosl

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You know I was really wondering if they were ever going to do something about Shadow Fissure. Relatively easy skill shot especially if a form of cc is involved - stun, sleep, chain pull etc. I'd rather fight against KT or Mephisto then a KTZ simply because even with that 1.5 second cd nerf the average KTZ player doesn't need it to get a kill for his team. Still being able to cast an ult 3-5 times is a little crazy so I'd say the nerf is justified considering most hero's ult's don't recharge that fast with the exception of mephisto's 20 ult talent that triggers when a kill happens

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On 9/24/2019 at 12:37 PM, Stan said:

Bug Fixes

General

  • [NEW] Players will now see a message letting them know that Metal is required to play Heroes of the Storm.

o_O? What?!

Like Metal minerals?

Like 'lml', headbang Metal?

Or did they mean 'mettle', as in courage?

I'm so confused by this 'Bug Fix' message...

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1 hour ago, CyberDVonaven said:

 

o_O? What?!

Like Metal minerals?

Like 'lml', headbang Metal?

Or did they mean 'mettle', as in courage?

I'm so confused by this 'Bug Fix' message...

Metal refers to macOS rendering.

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On 9/26/2019 at 11:21 AM, CyberDVonaven said:

 

o_O? What?!

Like Metal minerals?

Like 'lml', headbang Metal?

Or did they mean 'mettle', as in courage?

I'm so confused by this 'Bug Fix' message...

Is  graphoc API foe mac users like myself. Apple forced blizzard to change to this and because of this I cant play Hots anymore 😞

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1 hour ago, SirSlapzAlot said:

Is  graphoc API foe mac users like myself. Apple forced blizzard to change to this and because of this I cant play Hots anymore 😞

Are you serious you can't play because of this? that's a drag 😞

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      Cryo-Freeze Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health. Cooldown: 40 seconds. Basic Abilities
      Snow Blind [Q] Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds. Cost: 35 Mana. Cooldown: 10 seconds. Blizzard [W] Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Icing [E] Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Heroic Abilities
      Avalanche [R1] After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed. Cost: 70 Mana. Cooldown: 65 seconds. Ice Wall [R2] After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds. Cost: 60 Mana. Cooldown: 90 seconds. Talent
      Level 1 Heavy Pack [Q] Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds. Ice Storm [W] Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies. Heat Transfer [Passive] Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health. Level 4 Slushball [Q] Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds. Cold Front [E] If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana. Crystallize [Trait] Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after. Level 7 Induce Hibernation [W] Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds. Skating Away [E] When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds. Backup Battery [Active] Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe. Level 13 Flurry [W] While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds. Cooling Servos [Trait] Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster. Polar Vortex [Passive] Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%. Level 16 Fresh Powder [Q] Snow Blind gains an additional charge and its range is increased by 33%. Black Ice [E] Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei. Acclimation [Passive] Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds. Level 20 Cascade [R1] Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Shatter [R2] When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds. The Big One [Q] Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage. Flash Freeze [Trait] Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown. Return to Top
      Nexus Anomaly
      A Call For Help New Nexus Anomaly - Climate Phenomena Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
      Rain Storms Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies. Movement Speed increased by 15%. Damage nearby enemies for 46 damage per second. Buff lasts 8 seconds. Snow Flurries Heroes accumulate a small shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total). Shield lasts until destroyed or until the Snow stops falling. Foggy Mists Allows Heroes to gain Stealth after standing in shrubs for a few seconds. After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates. Weather events will be active on these Battlegrounds:
      Rain Storms Garden of Terror Sky Temple Warhead Junction Braxis Holdout Dragon Shire Blackheart's Bay Snow Flurries Cursed Hollow Infernal Shrines Volskaya Foundry Alterac Pass Foggy Mists Tomb of the Spider Queen Battlefield of Eternity Hanamura Temple Towers of Doom All other Battlegrounds will use a random weather, including Brawls mode. Return to Top
      General
      A.I. The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range. Favorite Talents New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings. You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open. If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect. Return to Top
      Event
      Nexomania II Event Quests Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT. One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on? Loot Chests During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests! Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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