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Patch 8.3 Class Changes

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Here is a blog post with initial Class changes coming in Patch 8.3.

Other Patch 8.3 Content:

Blizzard LogoBlizzard (Source)

In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.

Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.

With the first build of the update on our Public Test Realm (PTR), you will see the following changes:

Classes

  • Druid
  • Mage
    • Frost
      • Ice Lance Ice Lance damage increased by 20%.
        • Developers’ note: Ice Lance Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain.
  • Monk
    • Brewmaster
      • Stamina bonus reduced to 30% (was 35%).
      • Stagger percentage reduced to 90% of Agility (was 105%).
      • High Tolerance High Tolerance now increases the effectiveness of Stagger by 5% (was 8%).
        • Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
      • Fixed a bug causing Gift of the Ox Gift of the Ox orbs to spawn too often for players with high amounts of Stamina.
    • Mistweaver
      • Rising Mist Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build]
        • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option.
      • Life Cocoon Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build]
        • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
    • Windwalker
      • Rising Sun Kick Rising Sun Kick damage increased by 25%.
      • Blackout Kick Blackout Kick damage increased by 10%.
        • Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights.
  • Paladin
    • Holy
      • Glimmer of Light Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
        • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown.
  • Priest
    • Discipline
      • Atonement Atonement healing reduced to 50% (was 55%).
      • Mastery: Grace Mastery: Grace effectiveness increased by 12%.
        • Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive.
    • Shadow
  • Warlock
    • Affliction
      • Deathbolt Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%).
        • Developers’ note: Under certain conditions, Deathbolt provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction’s level 15 talent row for much of the expansion. We’re reducing its effectiveness to bring it more in line with the other two options in that row.

Essences

  • Worldvein Resonance
    • Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
  • Vision of Perfection
    • Proc rate increased by 12%.
  • Unbound Force
    • Major rank 1 damage increased by 40%.
    • Minor rank 1 duration increased to 4 seconds (was 3 seconds).
    • Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
  • Purification Protocol
    • Major rank 1 damage increased by 15%.
    • Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
  • Vitality Conduit
    • We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.

As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.

Thank you very much for your testing and feedback!

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I'm looking forward on working on my Mistweaver Monk even more now.  Know only a small handful of people that aren't going to be happy with Shadow Priests in my Guild though.

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5 hours ago, Shadowx said:

More priest nerf smh 

As an S.Priest I can't say I'm surprised. As per usually they're at the top of the charts, and the way they naturally scale they're only going to get stronger going into the final tier for the expansion.

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nice and again no dh nerf -_- 

demonhunter is my main char and I have to say that the dmg output is rediculus high... in pvp we are almost in godmode only paladins with their bubbles and heals are more pain in the *filtered*...

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On 10/8/2019 at 5:12 AM, Aegrotat said:

As an S.Priest I can't say I'm surprised. As per usually they're at the top of the charts, and the way they naturally scale they're only going to get stronger going into the final tier for the expansion.

Thanks for making sense. The guy above can't handle nerfs, no matter the reason and need for it. 

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8 hours ago, Znifler said:

Thanks for making sense. The guy above can't handle nerfs, no matter the reason and need for it. 

I'd actually be terrified to see their numbers in 8.3 if they didn't get this nerf. Like, none of my classes get as much bonus damage per secondary stat as my S.priest. not even the ones that are better geared. And that value of secondaries is going to go up as gear naturally goes up.

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On 10/9/2019 at 12:27 PM, Aegrotat said:

I'd actually be terrified to see their numbers in 8.3 if they didn't get this nerf. Like, none of my classes get as much bonus damage per secondary stat as my S.priest. not even the ones that are better geared. And that value of secondaries is going to go up as gear naturally goes up.

The disc spec has been the worst and not worth playing since wod. Changed our powers, talents and just made us obsolete except in pvp settings

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11 hours ago, Sisterhate said:

The disc spec has been the worst and not worth playing since wod. Changed our powers, talents and just made us obsolete except in pvp settings

Disc is the best healer in the game for Mythic raiding, and scales really well with player skill.

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