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Shadowlands marks the return of Legendary items, but the acquisition will be less random than what we had back in Legion. Old Legendary items will become transmogable in Patch 9.0, and more.
In Battle for Azeroth, the only available Legendary item is Wrathion's cloak Ashjra'kamas, Shroud of Resolve introduced in Patch 8.3.
Legendary Items in Legion
The concept of Legion Legendaries was interesting. On one hand, you were able to get them from participating in literally everything, so the obsolete portions of the expansion were still relevant.
On the other, certain Legendaries were more powerful than others. Some were even Best-in-Slot and extremely sought after, but players were not able to get them due to the RNG involved. You've had to get all the less-desired Legendaries first before getting the one you actually wanted.
Legendaries in Shadowlands
The Shadowlands expansion is all about player agency. Legendary items will return, but you will have more control over what you get. Specific Legendaries will be crafted through the Tower of the Damned in the Maw, which is one of the game's main features with an everchanging system meant for dynamic replayability.
RUNES AND LEGENDARIES
Great rewards await those you push themselves to their limits to climb the tower. As you progress through Torghast, you’ll gather runes along the way that you can take to a runeforge, where the Runesage will help you forge legendary items. You’ll also be able to learn a bit more about origins of iconic legendary items such Frostmourne or the Helm of Domination. You’ll also have more control over how you craft your legendaries, meaning you’ll be able to determine what slot they go in, what benefits they give you, and maybe even what secondary stats they have.
Legendary Items Available for Transmog
In Shadowlands, you will be able to transmog Legendary items, this includes Legion Legendaries as well as weapons that are no longer obtainable (Atiesh). The following items are still up for grabs, so you can start working on getting them since they require a notable time investment.
Dragonwrath, Tarecgosa's Rest Golad, Twilight of Aspects + Tiriosh, Nightmare of Ages Shadowmourne Sulfuras, Hand of Ragnaros Thori'dal, the Stars' Fury Thunderfury, Blessed Blade of the Windseeker Val'anyr, Hammer of Ancient Kings Warglaive of Azzinoth + Warglaive of Azzinoth
Ny'alotha raid testing continues on 8.3 PTR Friday with Mythic Prophet Skitra and the Hivemind, followed by another test of Heroic N'Zoth.
On Friday, November 22nd, we will be continuing our raid tests in Ny’alotha, the Waking City.
Friday, November 22nd
Prophet Skitra - Mythic Ny’alotha, the Waking City
13:00 PST (16:00 EST, 22:00 CET)
The Hivemind - Mythic Ny’alotha, the Waking City
14:00 PST (17:00 EST, 23:00 CET)
N’Zoth the Corruptor - Heroic Ny’alotha, the Waking City
15:00 PST (18:00 EST, 00:00 CET)
As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
Rogue Shadow Priest Fire mage Frost DK We also consider other classes!
Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
We have some much welcomed changes to Patch 8.3 as the infinite Heart of Azeroth trait is no more! You will still be able to upgrade the item level on your Heart after Artifact Level 80, but the Corruption Resistance part has been removed. We're also getting a new addition to the Wrathion legendary cloak, with an upgrade that will get increased Corruption Resistance over time.
You can read more on the legendary cloak here, and the update it's recently gotten here. And you can also always check out all the info on 8.3: Visions of N'zoth in our content hub as well.
Infinite Trait, Legendary Cloak (source)
In the Visions of N’Zoth PTR, we’re removing what we called the “infinite” at Heart Level 85. It was intended to allowing for an open-ended increase to Corruption resistance.
We’ve heard a lot of feedback from players, and we agree, that there’s value in being able to reach a point where you’re essentially done with Artifact Power.
Increasing the Artifact Level of the Heart after unlocking its final Stamina node will continue to increase the Heart of Azeroth’s item level by 2 per step, but otherwise, major progression will end at Artifact Level 80. To complement this, we’re adding an item in Visions of N’Zoth that players will earn once they’ve upgraded their legendary cloak to its maximum potential via Horrific Visions or from defeating N’Zoth on Normal, Heroic, or Mythic difficulty, or from fully completing a Horrific Vision with at least one Mask active. This item will fortify the cloak, adding additional Corruption Resistance and allowing players to earn the ability to wear more Corrupted armor pieces as time goes by.
We see this as similar to the way that legendary upgrade items were awarded by Archimonde or Argus the Unmaker at the end of the last two expansions – it should provide players who prefer to not do organized raiding with a way to have an engaging option for pursuing this reward.
We have some more additions to the ever growing list of class changes coming in 8.3, and today Mistweaver Monks, Holy Paladins and especially Discipline Priests get some tweaks. You can also check out the full list of upcoming class changes below.
We also got news on the Mythic+ Season 4 item level increase, as well as some potential 8.3 pet battle tweaks. You can always check out all the info on 8.3: Visions of N'zoth in our content hub as well.
New Class Changes (source)
I’ve added the following to the OP:
Monk Mistweaver Rising Mist healing increased 33% … Paladin Holy Glimmer of Light (Azerite Trait) healing reduced 12% … Priest Discipline Purge the Wicked damage reduced 10%. Power Word: Solace damage reduced 10%. Shadow Word: Pain damage reduced 9%. In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.
With Shadow Word: Pain , we were already testing this change for Shadow only, and we’ve now added the change to Discipline.
Full class changes:
Full 8.3 Class Changes (source)
In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30% 66% 33%, and now extends Heal-over-time effects by 3 4 seconds (was 2 seconds). Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) healing reduced 12% Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown Priest Discipline Purge the Wicked damage reduced 10%. Power Word: Solace damage reduced 10%. Shadow Word: Pain damage reduced 9%. Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Drain Soul damage increased by 50%. Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often. Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks. Essences
Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. The Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
Thank you very much for your testing and feedback!