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Deathwing (Official Preview)

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Here is the official preview of Deathwing, the Destroyer. The Hero will be available for play at BlizzCon, hitting live servers in December.

The official preview comes with more screenshots and ability descriptions in addition to what was already covered in our Deathwing Preview.

Blizzard LogoBlizzard (Source)

You’ve felt the tremors of his approach; now prepare for the unmaking of your world as Deathwing descends upon the Nexus. Not content to lay waste to World of Warcraft and Hearthstone, The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.

The Hour of Twilight falls, mortals. Bow before The Destroyer, or burn beneath the shadow of his wings!

Abilities

As a mighty dragon aspect, Deathwing has the power to switch between two forms in battle: Destroyer form, which grants him access to the Incinerate and Onslaught abilities, and World Breaker form, which allows him to use the Lava Burst and Earth Shatter abilities.

Also, those enormous, powerful wings aren't just for show; if the need arises, Deathwing can soar high into the sky, replenishing his health as he surveys the battlefield from above the carnage. When he's ready to rejoin the action, Deathwing can slam into the ground, dealing damage and assuming one of his two forms.

[D] TRAIT: Aspect of Death

Deathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of health Deathwing has when landing.
Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional damage to Heroes but views his allies with contempt and is immune to any of their friendly effects.
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[Z] Dragonflight

After 3 seconds, fly into the sky, become immune to all effects and gaining 2.5% Health per second. When Deathwing deals or takes damage, Dragonflight is put on a 4 second cooldown.
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[Q] Destroyer

While airborne: Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer abilities: Incinerate and Onslaught.

[W] World Breaker

While airborne: Slam down to the ground, dealing damage to enemies in the area gaining access to the World Breaker abilities: Lava Burst and Earth Shatter.

[Q] Molten Flame (Both Forms)

Breather a stream of flame, dealing damage every second. Drains energy each second.

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[W] Incinerate (Destroyer)

Deathwing flaps his wings, dealing damage to nearby enemies.

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[W] Lava Burst (World Breaker)

After a short delay, deal damage to all enemies in the area and create a pool of magma that persists for a short time, dealing and slowing enemies.

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[E] Onslaught (Destroyer)

Lunge in a direction dealing damage to enemies and slowing them. Deathwing bites enemies at the end of the lunge, dealing additional damage.

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[E] Earth Shatter (World Breaker)

Create a fissure that deals damage to enemies and stuns them.

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[R] HEROIC ABILITY: Cataclysm

Deathwing flies across the target path, dealing damage on impact and leaving scorched ground that persists for a short time, damaging enemies.

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Deathwing Ascendant

Watch as Deathwing carves a path of destruction across the Nexus in this new developer stream on Twitch. See his abilities in action and hear the dev team’s thoughts on how the mighty dragon aspect’s powers fit into the larger ecosystem of Heroes of the Storm.

And if you’re going to BlizzCon, the Heroes of the Storm team will host a panel to talk in-depth about the anatomy of a dragon, covering the Making of Deathwing from art, gameplay concepts, design iteration, to the final hero you see in the game. Make sure to stop by the Heroes of The Storm panel on Friday at 3:15pm or tune in with the BlizzCon Virtual Ticket!

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Oh nice, now that hots esports is no longer the case, it's time for crazy hero design again. There's a slight glimmer of hope that the game might be fun again. Only a slight one tho.

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34 minutes ago, Undeath said:

Oh nice, now that hots esports is no longer the case, it's time for crazy hero design again. There's a slight glimmer of hope that the game might be fun again. Only a slight one tho.

Exactly this, there have been many requests about adding more heroes like Abathur, Murky, Cho'Gall. Finally we've got one who is unlike any other. Only downside, queue times will be quite long during first few days after his release. ?

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4 hours ago, lChronosl said:

I second @Undeath. Finally a really original hero kit. And based on the games they streamed he seems quite well balanced, with enough limitations for his power.

Yet some people are saying that he is Diablo on steroids, which is pretty darn stupid.

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7 hours ago, GBeast said:

the wording of this makes me worry that he's the last hero ><

Ya "final hero you see in the game" is not promising

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8 hours ago, GBeast said:

the wording of this makes me worry that he's the last hero ><

Looks you didn't understand: "And if you’re going to BlizzCon, the Heroes of the Storm team will host a panel to talk in-depth about the anatomy of a dragon, covering the Making of Deathwing from art, gameplay concepts, design iteration, to the final hero you see in the game.".

Final as in "final version" of this hero. They will describe the whole process of turning a concept into playable hero. This is some basic reading comprehension...

Edited by Arcling
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19 hours ago, lChronosl said:

I second @Undeath. Finally a really original hero kit. And based on the games they streamed he seems quite well balanced, with enough limitations for his power.

I doubt he will be well balanced, typically new heroes are unbalanced. I guess time will tell ?

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18 hours ago, Valhalen said:

Yet some people are saying that he is Diablo on steroids, which is pretty darn stupid.

It is. Deathwing is an area damage global threat that hits from the back row. Hardly a stun based full frontal tank.

Conclusion, people are dumb.

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22 hours ago, Arcling said:

Exactly this, there have been many requests about adding more heroes like Abathur, Murky, Cho'Gall. Finally we've got one who is unlike any other. Only downside, queue times will be quite long during first few days after his release. ?

Days? Weeks? Or Months?

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4 hours ago, Arcling said:

Looks you didn't understand: "And if you’re going to BlizzCon, the Heroes of the Storm team will host a panel to talk in-depth about the anatomy of a dragon, covering the Making of Deathwing from art, gameplay concepts, design iteration, to the final hero you see in the game.".

Final as in "final version" of this hero. They will describe the whole process of turning a concept into playable hero. This is some basic reading comprehension...

I can see where you're coming from, but you are sort of bending what they're saying so it really doesn't put my mind at ease.

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I am expecting ppl will complain deathwing overpower when it release. This is same when qhira release, ppl keep complain. Now in every 50 matches, I may see 1 qhira in match only.

Normally ppl take 2 to 3 week to learn how to counter her but those cry baby always like to complain and request nerf first before learn it. Now seldom see ppl pick qhira in match anymore.

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18 hours ago, GBeast said:

I can see where you're coming from, but you are sort of bending what they're saying so it really doesn't put my mind at ease.

No, you're bending what you want to glean from it. The ENTIRE continuous sentence talks about the creation process, and how it will be discussed at the panel at Blizzcon. Concept, revisions, release. You take the whole sentence, not just the part that justifies some asinine fear you have. FROM....TO

"And if you’re going to BlizzCon, the Heroes of the Storm team will host a panel to talk in-depth about the anatomy of a dragon, covering the Making of Deathwing from art, gameplay concepts, design iteration, to the final hero you see in the game."

Edited by SidonisAntares

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5 hours ago, SidonisAntares said:

No, you're bending what you want to glean from it. The ENTIRE continuous sentence talks about the creation process, and how it will be discussed at the panel at Blizzcon. Concept, revisions, release. You take the whole sentence, not just the part that justifies some asinine fear you have. FROM....TO

"And if you’re going to BlizzCon, the Heroes of the Storm team will host a panel to talk in-depth about the anatomy of a dragon, covering the Making of Deathwing from art, gameplay concepts, design iteration, to the final hero you see in the game."

you keep thinking that, buddy

it isn't entirely unprecedented to think that blizz is taking the next step to abandoning hots given all the cuts and HGC cancel etc, I just hope I am wrong, that's all. 

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1 hour ago, GBeast said:

you keep thinking that, buddy

Would it make you feel better if they had worded it as 'to the final iteration of the hero you see in the game'.

Cause when you read the whole sentence it's pretty damn clear this is what they were talking about in the first place.

And not 'to the final hero ever in the game before we shut it all down and say goodbye and for you to go home from BlizzCon knowing it's all for nothing.'

....yeah you keep thinking that, buddy.

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10 hours ago, CyberDVonaven said:

Would it make you feel better if they had worded it as 'to the final iteration of the hero you see in the game'.

Cause when you read the whole sentence it's pretty damn clear this is what they were talking about in the first place.

And not 'to the final hero ever in the game before we shut it all down and say goodbye and for you to go home from BlizzCon knowing it's all for nothing.'

....yeah you keep thinking that, buddy.

I mean you're making assumptions about a game like it hasn't been pushed to the side for a long time now.

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6 hours ago, GBeast said:

I mean you're making assumptions about a game like it hasn't been pushed to the side for a long time now.

Nowhere is says that he is a last hero to be ever released for this game. You are taking part of a sentence out of context.

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On 10/27/2019 at 9:03 AM, Arcling said:

Nowhere is says that he is a last hero to be ever released for this game. You are taking part of a sentence out of context.

I'm really not, I urge you to see a point of view other than your own

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      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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