Jump to content
FORUMS
Stan

What's Coming in World of Warcraft Shadowlands

Recommended Posts

JoDzKKY.jpg

Game Director talks about Shadowlands and what's next for World of Warcraft.

Check out our BlizzCon 2019 Content Hub for the latest news!

The Warcraft Afterlife

  • Souls cross the veil between life and death
  • Brought before the mysterious Arbiter
  • They are then routed to one of its realms, each ruled bu a powerful Covenant
  • Souls bear something called Anima, which is the blood of the Shadowlands

The Shadowlands will have six new zones: The Maw, Oribos, Maldraxxus, Revendreth, Bastion, Ardenweald.

blizzcon zones.JPG

We will encounter Uther in Bastion. You can find more concept art here.

A Covenant is the ruling powers of the Shadowlands. Each of them seeks your aid. Each offers power and rewards:

  • Kyrians in Bastion
  • Necrolords in Maldraxxus
  • Night Fae in Ardenweald
  • Venthyr in Revendreth

Covenant Systems

  • A full endgame narrative campaign, similar to BfA's War Campaign
  • Two active abilities, one universal and one class-specific
  • Endgame progression system: Soulbinds
  • There will be no Artifact Power grind in the Shadowlands
  • A wide array of cosmetic rewards
  • A Covenant Sanctum to restore to glory, similar to the Suramar questline

Covenant Rewards

Here's a look at the rewards, featuring a transmog set, mount, and abilities.

covenant reward.JPG

Each covenant comes with various cosmetic rewards including cloaks.

claos.JPG

Oribos, the Eternal City (Major Hub)

  • Ancient city that predates memory
  • The Arbiter stands at its core
  • Gathering point for brokers and soul-traders
  • Serves as our main player hub

The Maw (Possible End-Game Zone)

  • Covenant: None
  • Horrific prison for the vilest souls
  • A mystery even to Shadowlands natives
  • The domain of the Jailer
  • One simple rule: Nothing has ever escaped the Maw

Into the Shadowlands

  • The machine of death is broken
  • Souls are pouring directly into the Maw
  • Starved of Anima, the Shadowlands wither

Sylvanas' actions in Battle for Azeroth were calculated to cause the most death possible. She partners with the mysterious Jailer in the Shadowlands.

muehzala.JPG

Expansion Structure

  • Scourge marauding across Azeroth (Scourge Invasion coming in pre-patch)
  • Azeroth's heroes make for Icecrown
  • We will end in the Maw, from which none can escape... until now
  • With a unique bond to the World Soul of Azeroth, we will find a way to escape from the Maw.
  • Narrative arc weaves through the four zones
  • Work with each realm's leaders and borrow their powers
  • At max level, you will choose a Covenant

Alts in the Shadowlands

  • Playing an alt as "New Game+" experience
  • Choose a Covenant immediately
  • Level in any zone, do world quests, and more
  • Earn "endgame" progression while you level

Retrn to the Maw

  • Max-level zone
  • Fearsome area, free-form outdoor gameplay
  • You will venture here to unravel the mysteries of the Jailer and Sylvanas.

Torghast, Tower of the Damned

  • Endless, ever-changing halls.
  • Can enter solo, or bring up to 4 friends.
  • Ascend the labyrinthine tower.
  • Earn transformative power.

The Power of Anima (Shaman)

shaman.JPG

Dungeons

The Shadowlands comes with 8 dungeons.

4 level-up dungeons:

  • The Necrotic Wake
  • Plaguefall
  • Mists of Tirna Scithe
  • Halls of Atonement

4 max-level:

  • Spires of Ascension
  • Theater of Pain
  • The Other Side (Home of Bwonsamdi)
  • Sanguine Depths

Raid

Castle Nathria

is a 10-boss castle raid available at launch. Here is an early layout of the raid.castleraid.JPG

Systems and Rewards

  • Core Philosophy: Focus on player agency.
  • Profession updates - They want to make them relevant in the endgame.
  • Weekly loot chest - An example of randomness gone too far. You will be given the option to pick one from let's say five items. There will be a fallback option to prevent you from walking away disappointed.
  • Shadowlands Legendaries - Rather than have them randomly obtained, they want to make them craftable through your work in Torghast.
  • Return to class identity (as opposed to spec).

Leveling Updates

  • A streamlined leveling experience
  • Level from 50 to 60 in the Shadowlands
  • Offers better pace for content, but also skills
  • Every levels should unlock something.
  • A modern new player experience.
  • Unprecedented flexibility for alts. Like Pandaria? You will be able to play through the whole thing and go directly to the Shadowlands.

Character Customization

More customization options will be available for all races in the Shadowlands.

Trolls

trolls custom.JPG

Dwarves

You can create Wildhammer Clan dwarves and have various paints/skin tones to choose from.

dwarves.JPG

Humans

Customization options include new faces.

humans.JPG

Undead

You will be able to pick if you want the bones to protrude through armor in the coming expansion.

undead.JPG

All Races Can Be Death Knights

Finally, Ion confirmed that all races will be able to become Death Knights in the Shadowlands.

ok.JPG

Share this post


Link to post
Share on other sites
1 minute ago, durdyenglish said:

Calling it right now - the Jailer is Arthas.

I thought it was Mueh'zala.

Share this post


Link to post
Share on other sites
14 minutes ago, Stan said:

I thought it was Mueh'zala.

It may be, but there's something about all these Arthas references that keeps catching me - especially the one line in this reveal cinematic: "No king rules forever." 

I think Arthas, lost in the Maw since he was defeated, found a way to dominate his surroundings. There is something about Sylvanas's righteous mission to free us all through undeath that rings close to how Arthas (as the Lich King) felt that enveloping Azeroth in the scourge would eliminate conflict, injustice, and strife; that only through undeath could they resist the Old Gods and the Void. She found Arthas in the Oblivion when she flung herself off Icecrown, could she have had an epiphany? Her mission seemed to dramatically shift after that moment. Aligning herself with her former nemesis would be one hell of a plot twist and could set Sylvanas up to be the Gul'dan of the expansion. 

I don't think it's Mueh'zala as the figure seems chained. Also, Mueh'zala would not want the Shadowlands to whither and die as it is the realm from where he draws power. I wouldn't doubt we have to fight the Father of Sleep in a Crucible of Storms type raid, something of a "prove our worth" moment where we will be empowered by him to restore balance to the realms. 

We're obviously missing a lot of information, but when I look at the shadowy figure chained before Sylvanas, I hear the name "Arthas."

  • Like 1

Share this post


Link to post
Share on other sites

Sylvanas' actions in Battle for Azeroth were calculated to cause the most death possible.

Yeah... not too sure about that one Blizzard...

I'm pretty sure there could be way more deaths in that last battle than just Saurfang and running away.

Share this post


Link to post
Share on other sites
1 hour ago, durdyenglish said:

Calling it right now - the Jailer is Arthas.

Yeah because Sylvans would be soooo fine to work for arthas again. Willingly this time.

Plz dont give them ideas that can butcher the lore even more.

Share this post


Link to post
Share on other sites
3 hours ago, Kurosu said:

Yeah because Sylvans would be soooo fine to work for arthas again. Willingly this time.

Plz dont give them ideas that can butcher the lore even more.

Characters in Warcraft tend to align themselves with whomever best suits their plans. Especially the nefarious ones.

Share this post


Link to post
Share on other sites

Why has it taken Blizz 15 years to make 'humans' more representative of RL humans?

I mean, 'FINALLY' and 'GREAT' but when many other titles have long (the single player Neverwinter games come to mind) since been fully representative I have truly wondered at this since I started playing in 2011.

 

Share this post


Link to post
Share on other sites
12 hours ago, durdyenglish said:

Calling it right now - the Jailer is Arthas.

You mean Arthas, the good paladin soul who is trying to assist us and Sylvanas in combating a new, unknown threat, or Arthas the prince of darkness who is plotting to take over Azeroth once again? Originally he wasn't such a villanous character, mostly Ner'Zhul and Frostmourne tainted him and since we somewhat freed his mind/spirit from that effect, I'm not sure if his goals will be evil or nefarious once he reappears. As we can't say 100% either that Sylvanas did what she did with malicious intent, she may just have saved our world by shattering the Helm of Domination.

Edited by Badadada

Share this post


Link to post
Share on other sites
9 hours ago, durdyenglish said:

Characters in Warcraft tend to align themselves with whomever best suits their plans. Especially the nefarious ones.

I think you need to play wc3 ( with expansion) and wotlk expansion in wow.

Share this post


Link to post
Share on other sites
4 hours ago, durdyenglish said:

I've played both religiously.

Then replay them and then rethink what you replied earlier.

Edited by Kurosu

Share this post


Link to post
Share on other sites
On 11/2/2019 at 10:17 PM, durdyenglish said:

Good to know, I suppose.

I still think we're going to run into Arthas at some point.

How about obtain his wretched soul as a battle pet? I would love that.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Check out the Paladin changes that went live recently on the Dragonflight Alpha.
      Paladin
      Baseline
      Judgment - Judges the target, dealing [ 63.4% 95.1% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability. Divine Steed cooldown reduced to 45 seconds (down from 60). Divine Resonance (new talent) - After casting Divine Toll, you instantly cast Avenger's Shield (Protection), Holy Shock (Holy), Judgment (Retribution) every 6 sec. This effect lasts 15 sec. Holy
      Inner Light (new talent) - When Shield of the Righteous expires, gain 10% block chance and deal [ 10% of Attack Power ] Holy damage to all attackers for 4 sec. Protection
      Grand Crusader - When you avoid a melee attack or use Hammer of the Righteous, Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. Aegis of Light - Armor increased by 10%. 15%. Avenging Wrath - Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec. Spell Block (new talent) - Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Bulwark of Righteous Fury (new talent) - Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. Holy Shield - Your block chance is increased by 15%, 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Retribution
      Righteous Protector - Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1 [ 5 / 10.1 ] sec. Crusade cooldown increased to 3 minutes (was 2).
    • By Stan
      Finally, we've summarized the new Warrior changes that went live on the Dragonflight Alpha.
      Warrior
      Warriors have been reworked on the Dragonflight Alpha. Many abilities that were class or specialization-specific have been moved to the Warrior class tree or spec trees. Blizzard also introduced some new talents and class tuning that we outline below.
      Baseline
      Battle-Scared Veteran (new talent) - When your health is brought below 35%, you take 100% less damage for until cancelled and healing you receive is increased by 100%. Cannot occur more than once every 60 sec sec. Condemn  - Generates 20 40 Rage. Arms
      Execute renamed to Improved Execute. Defensive Stance cooldown reduced to 3 seconds (down from 6). Fury
      Improved Whirlwind - Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage. Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.  Meat Cleaver - Whirlwind deals 25% 15% more damage and now affects your next 4 3 single-target melee attacks, instead of the next 2 attacks. Protection
      Shield Wall's now on a 3.5 min recharge (was 4). Vanguard - Hardened by battle, all damage taken is reduced by 15%, your Stamina is increased by 45% 65% and your Armor is increased by 100% 140% of your Strength. Thunder Clap Prot Hidden - Reduce the rage cost of Thunder Clap by 250 and Thunder Clap generates 50 rage. Improved Shield Block removed. New Warrior Talents
      Warriors have been reworked and received the following new talents in Build 44895.
      Battle Stance - TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%. Berserker Stance - TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%. Defensive Stance - TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled. Elysian Might - Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%. New Arms Warrior Talents
      Improved Heroic Throw - Heroic Throw inflicts Deep Wounds. Fracture - When Skullsplitter damages an opponent it causes your Deep Wounds and Rend effects to expire 200% faster. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. Exploiter - Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times. Unhinged - While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. New Fury Warrior Talents
      Wrath and Fury - Damage of Raging Blow increased by 10%. Annihilator - Your auto attacks with one-handed weapons deal an additional [ 22.1% of Attack Power ] Physical damage. Thunderous Roar - TEST - Roar explosively in a 16 yard frontal cone, causing 0 Physical damage and causing enemies to bleed for 0 physical damage over until cancelled sec. New Protection Warrior Talents
      Shield Charge - Charge to an enemy with your shield, dealing [ 200% of Attack Power ] Physical damage to it and [ 50% of Attack Power ] Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. Improved Shield Charge - Not Implemented - Shield Charge grants you Shield Block for 4 sec, Revenge!, and generates 30 Rage. Spiked Shield - Blocking an attack deals [ 20% of Attack Power ] Physical damage to the attacker. Heavy Repercussions - Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec. Spell Block - You are able to block spells cast against you for 14 sec. Enduring Defenses - Shield Block lasts 2 sec longer. Brace For Impact - Using Shield Slam increases your Block value by 10% and the damage of your Shield Slam by 10% for 9 sec. Multiple applications of this effect may overlap. Improved Challenging Shout - Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec. Champion's Bulwark - Shield Charge grants you Shield Block for until cancelled , Revenge!, and generates an additional 300 Rage. Seeing Red - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain. Outburst - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
    • By Stan
      Veculus generated some Dragonflight tier sets via AI and here are the results.
      Demon Hunter

      Druid

      Paladin

      Rogue


      Shaman

      Warrior



      Source: Reddit
    • By Stan
      In the latest Dragonflight Alpha build, Shaman's Wind Rush Totem has been nerfed, Elemental Shamans received new talents, and more. Check out our recap of the latest Shaman changes for more details.
      Shaman
      All Specs
      Wind Rush Totem - Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% 40% increased movement speed for 5 sec. Elemental
      Fire Elemental - While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% 200% longer. Surge of Power - Your next cast will cause an additional 1-3 2 Elemental Overloads. Flow of Power (new talent) - Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1. Heat Wave [NYI] (new talent) - Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Rolling Magma (new talent) - Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec. Restoration
      Graceful Spirit - Reduces the cooldown of Spiritwalker's Grace by 60 30 sec and increases your movement speed by 20% while it is active.
    • By Staff
      The latest round of hotfixes includes Season 4 Mythic+ dungeon nerfs, Survival Hunter single-target buffs, and Destruction Warlock AoE nerfs that will go live with this week's maintenance.
      (Source)
      Hotfixes
      AUGUST 8, 2022
      Classes
      Hunter Survival [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%). [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP. [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP. [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP. [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP. [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active. Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target. Warlock Destruction [With realm restarts] Rain of Fire damage reduced by 20%. [With realm restarts] Infernal’s Immolation Aura reduced by 20%. Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts. Dungeons and Raids
      Mythic+ Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level. Affixes Shrouded [With realm restarts] Zul’gamux now casts Blood Barrier less often. [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper. Grimrail Depot [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged. [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath. Railmaster Rocketspark [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%. Skylord Tovra [With realm restarts] Thunderous Breath initial damage reduced by 25%. Iron Docks Fleshrender Nok’gar [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times. Oshir [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%). Skulloc [With realm restarts] Skulloc’s melee damage reduced by 15%. [With realm restarts] Koramar will no longer cast Shattering Blade. Return to Karazhan: Lower [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin. [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%. The Opera Hall: Wikket [With realm restarts] Winged Assistant health reduced by 30%. Moroes [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent). [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%). Return to Karazhan: Upper Shade of Medivh [With realm restarts] Flame Wreath damage reduced by 30%. Items and Rewards
      Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.
×
×
  • Create New...