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All 4 Major Stream VoDs

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We had 4 major streams today with two of them having developer interviews with the two leads on the game. You can check out all 4 VoDs below and if you're just looking for a recap of all the new info we found out from the streams and interviews, check out these 2 articles:
More New Info - Second Dev Interview from Streams
New Information from Dev Interview and Streams: Key Dungeons, Expansions, No AH and More

Check out our BlizzCon 2019 Content Hub for all the latest details!

Kripparian VoD:

Rhyker VoD, with Daniel Kim, lead designer interview:

 Quin69's VoD, with Joe Shely, one of two lead game designers :

This is Bluddshed's full VoD from earlier today:

 
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I'm happy for these guys that have stuck with D3 through everything. While the game went through all of its lows, these guys were still here providing insights and guides for anyone who decided to dabble in this saga. I'm sure they're all relieved they can work on a new project (covering D4!).

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Is it me, or was Quin a "little" bit sarcastic at "moments"? The art direction is to my taste. Hope they stick with it, both in narrative and gameplay.

Edited by pwnz0r

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6 hours ago, TyZone said:

I'm happy for these guys that have stuck with D3 through everything. While the game went through all of its lows, these guys were still here providing insights and guides for anyone who decided to dabble in this saga. I'm sure they're all relieved they can work on a new project (covering D4!).

Same. I have a huge love/hate relationship with Diablo 3 to the point where I was driving my friends crazy because of all the ideas I had to improve the game itself. Now that Diablo 4 appears to be the best of Diablo 2 and 3 I can only hope the game delivers, the atmosphere is truly there! But the gameplay we will see, my biggest hopes is for more wacky and diverse builds and item sets not dominating the game (as they had mentioned in their panel) so I am definitely looking forward to that!

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      Table of Contents
      Seasons New Content Refreshing the Meta Improving the Game Live Events Season Journey Season Pass The Shop Closing Thoughts Seasons
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      Return to Top
      New Content

      We think it is important that players see that the game is changing in meaningful ways. Each season will be released with a fresh new gameplay feature and questline that introduces new challenges, mysteries, and possibilities into the level-up experience. This is something players should begin to experience before the end of their first hour of play. One of the benefits of our seasonal direction is that it enables fun, new ways to play throughout your character’s progression.
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      Refreshing the Meta

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      Improving the Game
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      Live Events
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      Season Journey
      Alongside our major season releases, we see the return of the Season Journey. Players are pushed to explore Sanctuary anew, earning limited-time rewards with each chapter of the Season Journey that is completed. Completing the Season Journey is quite a feat, with the final step demanding the character overcome an extremely difficult encounter with an especially deadly foe. With future Season Journeys, we are regularly adding pinnacle-level difficulty challenges for players to complete, proving their worth and earning unique cosmetic rewards besides.
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      Season Pass
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      The Shop
      The way we approached designing the Shop and the cosmetics within it was by thinking about the experience we want players to have. We want buying things to feel good--before, during, and after purchase. So, if players choose to buy something, it should be because they want to, not because they feel like they have to. It should also be clear to players exactly what they are getting before they choose to buy, with no unpleasant surprises.
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      A screen capture of the Shop’s internal beta.
      Let’s talk more about what players can expect:
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      A screen capture of the Shop’s internal beta.
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      The Shop is transparent. It’s important that players know exactly what to expect before making a purchase. We’ve built preview functionality that enables players to closely examine every detail of the cosmetic on their own characters before deciding to make a purchase.
      A screen capture of the Shop’s internal beta.
      The best-looking cosmetics aren’t exclusive to the Shop. Diablo IV will ship with hundreds of transmogs unlockable from drops in-game, including dozens of armor sets of the highest visual quality. There are incredible pieces—Unique and Legendary quality items—for players to find without ever going to the Shop. The Shop offers more diversity of choices, not systematically better choices.


      Screen captures of Legendary Armors earned through the game (left) versus Armor Cosmetics in the Shop (right).
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      Return to Top
      Closing Thoughts
      Wrapping up this Quarterly Update blog, we want players to take comfort in knowing Diablo IV will continue to evolve its offerings post-launch. The introduction of new Seasons, alongside live events, and a returning Season Journey will work in tandem to breathe variety into the game, while also reinforcing its core principle: empowering players to experience Sanctuary as they see fit. We cannot wait for you to explore these systems in the future!
      Return to Top
    • By Staff
      A few days ago, Diablo 4 Beta appeared in the Battle.net Catalog. However, Rod Fergusson dispelled all rumors about the Beta in just one tweet claiming it was just an internal only test.
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