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A List of All Deathwing's Talents

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46340-everything-we-know-about-deathwing

Here's a list of Deathwing's talents taken from Kendric's stream. Huge thanks goes out to redditor 38dedo for adding the missing talents from the reveal highlights panel. Deathwing will be available to all Virtual Ticket holders for free in the coming weeks.

You can learn more about Deathwing and what's next in our BlizzCon 2019 Content Hub!

Before we go through Deathwing's talents, we must first look at his abilities.

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[D] TRAIT: Aspect of Death

Deathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of health Deathwing has when landing.
Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional damage to Heroes but views his allies with contempt and is immune to any of their friendly effects.
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[Z] Dragonflight

After 3 seconds, fly into the sky, become immune to all effects and gaining 2.5% Health per second. When Deathwing deals or takes damage, Dragonflight is put on a 4 second cooldown.
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[Q] Destroyer

While airborne: Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer abilities: Incinerate and Onslaught.

[W] World Breaker

While airborne: Slam down to the ground, dealing damage to enemies in the area gaining access to the World Breaker abilities: Lava Burst and Earth Shatter.

[Q] Molten Flame (Both Forms)

Breather a stream of flame, dealing damage every second. Drains energy each second.

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[W] Incinerate (Destroyer)

Deathwing flaps his wings, dealing damage to nearby enemies.

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[W] Lava Burst (World Breaker)

After a short delay, deal damage to all enemies in the area and create a pool of magma that persists for a short time, dealing and slowing enemies.

FUKQK41KN4GZ1571354704757.jpg

[E] Onslaught (Destroyer)

Lunge in a direction dealing damage to enemies and slowing them. Deathwing bites enemies at the end of the lunge, dealing additional damage.

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[E] Earth Shatter (World Breaker)

Create a fissure that deals damage to enemies and stuns them.

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[R] HEROIC ABILITY: Cataclysm

Deathwing flies across the target path, dealing damage on impact and leaving scorched ground that persists for a short time, damaging enemies.

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Level 1 Talents

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

Molten Blood [Trait]

  • Armor Plates increase Regen.

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

Level 4 Talents

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

Heat Wave [W]

  • Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 19 damage per second to all nearby enemies foes the next 8 seconds. Stacks up to 4 times.
  • World Breaker: Increases the explosion damage of Lava Burst by 50%.

Dragon's Ire [Trait]

  • While Deathwing has 3 or fewer Armor Plates, his damage is increased by 30%.

Level 7 Talents

Firestorm [Z]

  • When Deathwing lands, he drops 7 meteors near the landing area, dealing 70 damage to enemies hit. Heroes hit by the meteors reduce Dragonflight's cooldown by 5 seconds.
  • Meteors prioritize landing on Heroes, otherwise they fall randomly in the area.

Death Drop [Z]

  • Destroyer and World Breaker's landing damage is increased by 50% and hitting a Hero allows Deathwing to cast Molten Flame immediately.

Skyfall [E] (Charge Cooldown: 8 seconds)

  • After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 157 damage to enemies in the area. Has 3 charges.
  • If a Hero is hit, Deathwing heals for 5% of his maximum Health and reduces his landing cooldowns by 3 seconds.

Level 10 Talents

Burn Beneath My Shadow [R]

  • When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage increased by 100%.

Bellowing Roar [Active] (Cooldown: 75 seconds)

  • After 1 second, Deathwing unleashes a mighty roar, dealing 33 damage to nearby HEroes and causing them to run in Fear for 2 seconds. The cooldown recharges 50% faster for each missing Armor Plate.

Level 13 Talents

Wicked Inferno [Q]

  • Molten Flame's Energy cost per second is reduced by 15.

Ruination [E]

  • Destroyer: The bite from Onslaught now Slows by 60% for 1.5 seconds.
  • World Breaker: Reduce Earth Shatter's cooldown by 6 seconds and its Energy cost by 15.

Fire and Fury [Passive]

  • Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 50% additional damage and restore 10 Energy.

Level 16 Talents

Conflagration [Passive]

  • Dealing 656 Basic Ability damage to enemy Heroes within 10 seconds causes them to burn for an additional 187 damage over 4 seconds. While burning, they explode every 1 second, dealing 216 damage to all nearby enemies.
  • Conflagration cannot activate itself.

Gaze Onto Destruction [Z]

  • Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 76% and Slows them by 40% for 4 seconds.

Elementium Plating [Active] (Cooldown: 90 seconds)

  • While in Worldbreaker form, activate to gain a Shield equal to 50% of Deathwing's missing Health for 8 seconds. While the Shield holds, Deathwing regenerates 2% of his maximum Health per second.
  • When the Shield expires or is destroyed, Deathwing regains Armor Plates appropriate for his new Health.
  • The Shield and effect end immediately if Deathwing uses Dragonflight or switches to Destroyer form.

Level 20 Talents

Stood in the Fire [R]

  • Reduces Cataclysm's cooldown by 45 seconds.

Arrival of a God [Z]

  • Hitting Heroes with Destroyer or Worldbreaker's landing Stuns for 1 second.
  • Deathwing also gains the benefits of all of his level 7 talents.

Destroyer's Rampage [Trait]

  • For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 25% and his Basic Ability cooldowns recharge 50% faster.
  • Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.

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So...

1 hour ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

1 hour ago, Stan said:

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

does this mean he does triple or quadruple damage? I'm thinking it's quadruple from how sadism seems to calc damage.

 

Here's my quick talent tree rundown that my sleep deprived brain came up with at 4:45 am

Level 1 - Dragon Soul if the heal on Molten Flame is high enough to justify picking the talent. also if it's 25% of damage done (since the heal on Molten Flame was never mentioned before so it might just be a typo), this is a likely pickup. Molten Blood is the same case; If the numbers are good enough. Draconic Might if all else fails since we know it does something pretty good, especially when you want to be much closer with your build path.

Level 4 - Infernus causes quadruple damage. What more do I need to say. Heat Wave is nice but the damage isn't all that great when you're the main target of fire since you're a giant immolating player and it doesn't help for laning wave clear that much since you're still going to be pressured by the other person in lane who likely has more reliable damage than you (Thrall, Alarak, Rangnaros, and so on) but would probably do some work if you build to be a close range fighter. Dragon's Ire just seems lackluster since most of your damage comes from Molten Flame and Infernus is right there. Also, you have to be at 75% or lower to even benefit from the measly 30% bonus to your not Molten Flame damage sources. 

Level 7 - Skyfall if you need more self-sustain (which you will since your allies can't help you) or Death Drop since a fast unreactable Molten Flame with Infernus' massive damage is something to fear, especially since apparently Molten Flame heals. Firestorm also could get some early damage or it could miss everyone you were aiming for an now you're a giant, unhealable target in the middle of the enemy team. Even when Firestorm does something you don't want to be in the middle of everyone since again, big, unhealable target that will drive attention from anyone who has eyes and something to hurt you with.

Level 10 - Burn Beneath My Shadow is a large straight upgrade for Cataclysm that will never not be at least good. Then there's Bellowing Roar. It's interesting as it gives you artificial durability and a 2 second CC as well as rewarding you for being in the middle of a team, where a lot of other talents have good use. The problems begin to arise though since you need to be in Destroyer to even use it and you need to put yourself at risk for it to do anything (unless you're using Cataclysm first, but that will likely have a massive cooldown). It also wants you lower on health for the cooldown reduction even though that's pretty risky to do as any character, including the characters built for being low like Garrosh since you're 1 Last Rites or Consume Souls recast from losing the game. Bad for the mindset of keeping Deathwing low on HP, good for it's effect. Will do wonders on a Dive heavy comp since you won't be the only big target standing in front of the enemy.

Level 13 - Wicked Inferno would be my safe pick for basing your build around Molten Flame. Fire and Fury is based on your team's characters but could be good if you're mainly in World Breaker since both of your stance abilities have CC bound to them. Ruination is good when the other two talents won't help much, which could be always or never. Mainly when you want to be close for Destroyer.

Level 16 - Elementium Plating provides a life saving shield if you need it or a 16% max hp recovery, but can only be used in World Breaker. It's also one of the few sources of healing Deathwing has in his talents and he likes healing where he can get it. It also is the only way to regain Plates without Dragonflight. Gaze Onto Destruction is definitely good if you're building more to be in Destroyer since it reduces damage so you don't need the heal from Elementium Plating. Conflagration might hard to use since the damage threshold seems really high, but it definitely could be good since the effect is a massive amount of disconnected damage equivalent to a constant living bomb (the AOE not spread) along with massive tick damage anyway. Conflagration is also the only aggressive choice at this tier so you might just want to skip it on the principal of "it doesn't stop you from dying" which will be a problem when your team can't help you with health or survivability. Also it says 76% and that's a weird number for this game.

Level 20 - Stood in the Fire is just nice to have since 45 seconds is a big cooldown reduction, regardless of cooldown. Arrival of a God is nice but if you pick up Draconic Might at level 1 you're safe for the 1 second anyway and despite gaining Skyfall or Death Drop, neither stack up to Destroyer's Rampage which provides massive cooldown reduction and damage during the same time period of when Deathwing would be landing.

 

Now for two easy builds for both play styles...

Destroyer Build

1-Draconic Might

4-Heat Wave

7-Firestorm

10-Bellowing Roar

13-Ruination

16-Gaze Onto Destruction

20-Destroyer's Rampage

World Breaker/Molten Flame Build

1-Dragon Soul

4-Infernus

7-Death Drop

10-Burn Beneath My Shadow

13-Wicked Inferno

16-Elementium Plating

20-Stood in the Fire

 

I spent way too much time on this...

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5 hours ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.
2 hours ago, Twych said:

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

5 hours ago, Stan said:

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

Edited by lChronosl

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2 hours ago, lChronosl said:

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

It is indeed a typo.

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Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

Can we stay in the air and just shoot 150 damage global meteors down on enemies all game long?

Seem to work as a better version of Abby mines to me.

Edit: By unlimited I mean they recharge as Abathur mines. And talent description says yes. Any limits on up time for Dragonflight? Doesn't seem to be.

Edited by Morcalivan

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17 hours ago, Morcalivan said:

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

17 hours ago, Morcalivan said:

Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

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2 hours ago, lChronosl said:

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? :p

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Is there anywhere we can see precise numbers on his basic and heroic abilities? Damage, healing, stun duration, etc.? I'd like to see them for purposes of thinking about talent builds.

19 hours ago, Morcalivan said:

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? ?

Here:

Ana, level 7 - 10% w/ sleep

Artanis, level 16 - 0.5%, auto attacks & 1.5%, twin blades

Azmo, level 16 - 4% w/ globe

Brightwing, level 4 - 2% w/ poly, AoE

Butcher, level 13 - 10% w/ charge

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Cho, level 4 - 7% w/ surging fist

Gall, level 13 - 2% w/ Shadowflame

Diablo, level 20 - 10%, activatable lifesteal

Falstad, level 13 - 1.5% w/ auto attacks

Fenix, level 16 - 6% w/ 3 repeater attacks

Greymane, levels 10 & 16 - 40% current health w/ cursed bullet, 3% w/ worgen attacks

Hanzo, level 16 - 2% w/ auto attacks & scatter arrows

Illidan, level 16 - 8% w/ 4 auto attacks

Imperius, level 1 - 2.5% w/ valorous brand

Kharazim, level 10 - 7%, striking 7 times maximum, increasing to 11 times w/ level 20 upgrade

Leoric, basic ability & levels 13 & 16 - maximum 20% w/ drain hope, alternatively max 35% at 16 & 2.5% w/ auto attacks at 13

TLV, level 13 - 1.25% w/ auto attacks when activated for 5 seconds

Lunara, level 16 - 1.5% w/ auto attacks vs targets w/ full stacked toxin

Maiev, levels 4 & 16 - 6% in aoe on blink, & 1.5% on a fan of knives for each hero hit by previous spirit

Mal'Ganis, levels 7 & 10 - 3% w/ third slash of claws, & 0-100% w/ dark conversion

Malthael, trait & levels 10 & 16 - up to 33% w/ last rites, 8% w/ mortality at 16 on teleport, & 1.75%/second, alternatively increased to 3.15%/second with memento mori at 16

Mephisto, level 16 - 10% w/ lightning nova

Murky, level 16 - 15% w/ pufferfish

Orphea, level 16 - 3% w/ shadow waltz

Ragnaros, level 16 - 9% w/ sulfuras smash

Raynor, level 16 - 3% on trait-boosted auto attacks

Rehgar, level 16 - 5% on wolf attacks

Sgt. Hammer, level 16 - 1.5% on auto attacks

Sonya, level 16 - 1.25% on auto attacks and seismic slams

Stitches, level 4 - 5% on hooks

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Tassadar, level 16 - 1.5% on auto attacks (8%/second) while oracle is active

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Tracer, level 10 - 7% on pulse bomb

Tychus, trait & levels 16 & 20 - 2.5% on auto attacks, 5% on grenade, further 1% bonus to auto attacks

Tyrande, level 16 - 7% w/ owl

Valla, level 16 - 5% w/ 3 auto attacks

Varian, level 13 - 4% w/ charge

Xul, level 1 - 12% w/ bone armor

Yrel, level 16 - 6% w/ hammer

Zagara, level 16 - 3.5% w/ hunter killer

That should be all of them.

Edited by Xanthanarium
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4 hours ago, Xanthanarium said:

Ana, level 7 - 10% w/ sleep 

Brightwing, level 4 - 2% w/ poly, AoE

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Stitches, level 4 - 5% on hooks (maybe?)

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Don't think these will do anything to Deathwing.

But thanks man, good list.

Leoric I think gets an additional 15% at later levels doesn't he? Or is that just 15% of the damage he deals with it?

Is it 35% total on a full drain or 20% then some small bonus damage?

Edit: 35% total at lvl 16, just doesn't heal that additional 15%, only from the 20% max health.

That's a pretty big chunk. Combined with March you can become unstoppable, drain 35%, heal for 20%.

Or drain and then Wraith Walk. Pretty good counter.

Edited by Morcalivan

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MFPallytime made some videos on drain build Leoric and Q build Orphea to prepare to Deathwing.

Malthael seems a good counter, assuming he can survive the mess of the 4-man.

Tychus can be either a real pain or harmless, depending on the player. Because as scary as minigun can be, Tychus has to stay still and in range of Deathwing's jaws. At least that is what I saw on some of the streams.

Edited by lChronosl

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Yeah I saw the Maltheal one. But I only really do well with Malth as a clone for Abba.

Every other time I just feed as I always overestimate the healing and teleport range.

Leoric I'm getting into just because he has so much unstoppable. So far so good!

And lots of people lose track of his drain life or see running from it a lost cause.

Tychus I tried getting into but it's like you said, the self root to attack with means your % damage is a small amount.

With other characters you have that CC to make your attacks land, but not with Deathwing.

Now I just gotta brush up on my Brightwing, Chromie and Alexandra.

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Incidentally, I think Greymane could potentially be a real pain in the *filtered* for DW. He doesn't need to go riskily deep like Malth or Leoric in order to do his initial 40%, and even without using alpha killer, he can put a fair amount of pressure on from a distance before he feels comfortable diving in.

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I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. :p

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22 hours ago, Morcalivan said:

I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. ?

I believe he can charge through any of them in Destroyer mode (uninterruptible, of course), or he can use Cataclysm, or Bellowing Roar if he takes that. So, a fair few counters.

 

Also, you can only do that for 4 seconds once every minute, if he has none of those available.

Edited by Xanthanarium

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Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

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11 hours ago, Morcalivan said:

Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

The point I was making is, if your team messes up with that lucky entomb where he has no escape options, you won't get another chance for quite a while. Which will happen quite often below, and probably sometimes in, platinum.

 

The best synergies, as I've heard and I'm inclined to agree, are gonna be people who can win fights quickly. If you have a good landing, maybe on top of somebody someone like Diablo locks down for a few seconds, then your best shot at winning that teamfight is to kill that person, and use that momentom to kill everyone you can in the vicinity, quickly. Because DW doesn't regen his energy all that fast, compared to how quickly you can use it, the longer the teamfight goes on, the more he'll struggle. For that reason, as well as the fact that she can produce regen globes, he'll work well with Alexstrasza whenever she has Dragonqueen available. Ironically, he'll also work quite well with Greymane--ever since the buffs they gave him, GM is both an incredibly effective finisher and a great source of sustained damage. Apart from that, pretty much anyone with good burst will be a good combination, and anyone with good cc will work well.

Jaina comes to mind as being one of the best combinations I can think of, seeing as her ring is one of the longest roots in the game, and she obviously excels at burst damage. Plus, her slow can help DW land abilities significantly. You could feasibly wipe an entire team extremely quickly with Ring, if you divide and conquer when they're spread apart; Jaina gets the people nearest her, and Deathwing kills everyone else she can't hit with aoe with Molten Breath.

Being a Mephisto main, I of course have to consider how well they'd work together, and while that's an obvious asynergy in the early game, once he reaches 16 and 20 Mephisto can do some insane burst damage, and of course Durance would pair extremely well with Deathwing. You also might take some kind of sustained damage assassin to make sure you're not completely boned when you don't immediately win a fight. I guess it depends on just how much DW can do over a longer period, which we'll just have to find out; is he completely useless when he doesn't get that insta-win condition, or can he help out enough to make that work? Either way, you probably shouldn't normally take Mephisto with him, though.

 

All that aside, I think that one of the most interesting things to think about in this whole deathwing discussion is how useful you can make perma-unstoppable be in certain situations. Normally, since Unstoppable is so short and hard to get, you only use it in desperate scenarios, but with him having it permanently, there are certain abilities you can completely screw up when they're used: Warden's Cage is one of the first that comes to mind; all DW has to do is walk over whatever wardens he wants to disappear, and they'll get used up. You can also block Durances from Mephisto with him--although the aoe will still go off, you could get up in his grill to make sure it gets placed far away from your team. Any kind of projectile-stun ability, he can block, like storm bolts, sleep darts, or Stitches hooks, Mind Control from Sylvanas being another similar ability, and if an Artanis swap hits him, Artanis will just get himself in the middle of the enemy team.

So he could also be a good counterpick for compositions like Stitches hook blowup, especially because I believe they said he's got the biggest hitbox in the game.

Edited by Xanthanarium

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    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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