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Pathfinder Removal for Old Expansions in Shadowlands (Speculation)

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Within the 10-50 range, existing players can pick any expansion before heading to Shadowlands. In pre-Draenor zones, you can currently fly without the Pathfinder achievement, and we think Draenor, the Broken Isles, and BfA zones, are soon going to follow the same trend.

Below is the new leveling flow slide taken from the BlizzCon presentation, and at level 10, you will be able to talk to Chromie and pick any expansion for leveling if you're not a new player. 

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Now, the question is why would you ever pick anything besides The Burning Crusade, Wrath of the Lich King, Mists of Pandaria, and Cataclysm expansions for leveling? None of these require the Pathfinder achievement to unlock flying! Of course, you may pick a post-Draenor zone for the story, but not efficiency.

On the opposite side of the spectrum, we have Draenor, Legion, and Battle for Azeroth, where you first need to complete the Pathfinder achievements (Draenor Pathfinder Draenor PathfinderBroken Isles Pathfinder, Part Two Broken Isles Pathfinder, Part TwoBattle for Azeroth Pathfinder, Part Two Battle for Azeroth Pathfinder, Part Two) to unlock flying.

As outlined above, this causes an imbalance between the expansions and Blizzard will want to sort this out somehow, and the solution definitely won't be the removal of flying, but more like the opposite. Flying would not be obviously available at level 10 with the level squish in mind, but rather later at a reasonable level, say 30. 

By removing Pathfinder for old expansions, your choice will not be watered down to four expansions. What do you think?

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I truly wished they would remove Pathfinder nonsense all along. When will they really see this? Method of travel and forcing people to the ground does not create immersion, good gameplay does. That's why Cataclysm zones like Deepholm and Hyjal and all story and questlines were great and fun WITH flying.

I mean success of Mechagon at 8.2 was mostly because of the Jetpack and flight gameplay, how can they ignore that successful experiment is beyond my understanding at this point.

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18 minutes ago, Aernath said:

Method of travel and forcing people to the ground does not create immersion, good gameplay does. That's why Cataclysm zones like Deepholm and Hyjal and all story and questlines were great and fun WITH flying.

I had a different experience: the removal of flying in Mists (and doubly so in WoD) hugely enhanced my experience of the zones. Instead of bunny-hopping from one place to another, never really experiencing the landscape inbetween, I travelled under arches, through caves, even just followed the twists of the roads. I love that! 

Just to, uh, start off the old one-two this argument always produces. 😄

And yes, removal of pathfinder for old zones is probably overdue already. Not fully sure if they'd remove it for BFA though, since that's going to be the 'new player experience' to some extent -- that probably comes down to when flying actually becomes available at all. 

If it becomes available at 50, say -- which would be really interesting, sounds annoying but bear in mind they're reducing the time to get to 50 by 60-70% -- pathfinder wouldn't even be a problem at all. Just remove it flat out except for Shadowlands. 

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God damnit. Started reading the title and got excited, then disappointment. I'll have all the pathfinders before 9.0, but definitely support the removal. And don't put it in Shadowlands either you @#$%. Explorer or Loremaster at most, don't require weeks/months of daily/world quests to unlock it!

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51 minutes ago, dartbodman said:

God damnit. Started reading the title and got excited, then disappointment. I'll have all the pathfinders before 9.0, but definitely support the removal. And don't put it in Shadowlands either you @#$%. Explorer or Loremaster at most, don't require weeks/months of daily/world quests to unlock it!

They've already confirmed it will be in Shadowlands.

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The issue Blizz have is that they no longer design zones with flying in mind like they did Blade's Edge and Stormpeaks way back when. Instead, now they create cool looking zones on a flat plane and because they don't want their hardwork to go to waste by allowing you to fly clean over everything they force you to walk instead.

I'd be fine if, in new expacs, you had to level without flying but needing months worth of open-world grind in order to fly and make the open-world grind easier is just stupid.

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Makes it easy not to preorder the expansion when I know already that after all its blizzard. So flying is gated behind 50 reputation grinds (*filtered* immersion, I work 9 hours a day and dont want to travel 30minutes between two world q.). 

Plus all the *filtered* they will *filtered* up at the start (e.g. way to hard to obtain legendaries, way to hard to unlock talent trees of covenants) as always they will do stupid mistakes just for the sake of pumping up the numbers for their investors like they did in BFA.

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2 hours ago, Halock said:

I had a different experience: the removal of flying in Mists (and doubly so in WoD) hugely enhanced my experience of the zones. Instead of bunny-hopping from one place to another, never really experiencing the landscape inbetween, I travelled under arches, through caves, even just followed the twists of the roads. I love that! 

Just to, uh, start off the old one-two this argument always produces. 😄

And yes, removal of pathfinder for old zones is probably overdue already. Not fully sure if they'd remove it for BFA though, since that's going to be the 'new player experience' to some extent -- that probably comes down to when flying actually becomes available at all. 

If it becomes available at 50, say -- which would be really interesting, sounds annoying but bear in mind they're reducing the time to get to 50 by 60-70% -- pathfinder wouldn't even be a problem at all. Just remove it flat out except for Shadowlands. 

While you are free to have your own opinion and experiences, i have to disagree with you, i use flying not to bypass things and miss out on quests, but i use flying to go from point A to point B, where i don't need to kill anything along the way, i just don't bother killing things when i don't have a need to, which is why i HATE the pathfinder requirements especially needing the reps as well, which is silly.

I can understand needing the loremaster and explore achievements for said zones of said expansion, but the Reputations? hell no, With the current leveling speed even without heirlooms, you level WAY too fast to even do 2 zones of say Warlords of Draenor, which is why i think if they keep it in, they should remove the reputation requirements from it entirely, exploring and doing the zone's story achievements is the point of this locking out of flying so people don't miss out on the exploring and stuff like that.

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25 minutes ago, Lithari said:

I can understand needing the loremaster and explore achievements for said zones of said expansion, but the Reputations? hell no, With the current leveling speed even without heirlooms, you level WAY too fast to even do 2 zones of say Warlords of Draenor, which is why i think if they keep it in, they should remove the reputation requirements from it entirely, exploring and doing the zone's story achievements is the point of this locking out of flying so people don't miss out on the exploring and stuff like that.

I agree. I've always said this actually, faction reputation should only really be for cosmetics and mounts, not unlocking profession recipes and flying. Or if they are absolutely adamant they want you to build up reputation for flying, offer more options of building it up; Cata tabards come to mind. At least that way I can choose how I go about it.

Edited by Kurithas

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In all honesty, I don't mind the pathfinder system *that* much, sure it's annoying and doesn't make sense lately on rep, (im the freakin god of these lands, champion of the planet, what you gunna do, shoot me down? sure...). It's things that come organically with playing the game, exploring, doing the quests, and getting rep, a month in and easily done.

That is the issue, a month in, and part one is done, then it's almost a year of the same bullshit on the ground. Yes it's pretty cool the first week or two, the art team in WoW is carrying the game at points, but it's still pretty when I'm 20 feet up in the air, ignoring the trivial mobs below me that want to die. 

tldr; keep pathfinder, but don't do it in two parts with pt 2 a 2nd patch a year down the line...

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yea, the title to this was pure click-bait. making it a statement vs. a question alludes to it being a fact that it's going to be removed vs. this being a pure speculation article with zero substance.

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I really don't understand why anyone would think this is an issue.

The 'choose your expansion' leveling path is for existing players. So basically...alts. And I highly doubt you would be able to choose an expansion with your new alt that has not yet been cleared by one of your other characters. Either that, or having this option requires a max level character on your account.

So this path is for alts. Your main is very likely already max level and has completed Pathfinder for all expansions. Pathfinder flying is an account-wide reward. The 'issue' is rendered moot.

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Uncommon Patron
14 hours ago, Tupi said:

yea, the title to this was pure click-bait. making it a statement vs. a question alludes to it being a fact that it's going to be removed vs. this being a pure speculation article with zero substance.

Pathfinder Removal for Old Expansions in Shadowlands (Speculation)

You miss the "(Speculation)" at the end? Only way it could be click bait is if you didn't read it correctly.

Edited by Calysia
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This would be great! I think it would also serve to bring people back to the game. I, personally, quite enjoyed all the Pathfinder achievement grinds, but I know people who stopped playing because of it. I am also in the odd situation of moving regions (again) and I have all the achievements on my US account but not on my EU account. I nearly didn't switch simply because I won't be able to fly and won't have the time to grind (again). Anyway, I have all my fingers, toes, hoofs, crossed for this. Please keep promoting this idea. It makes sense and I'd love to get to play with my friends again too. 

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Honestly, while I don't mind pathfinder lasting some time and making us earn our way through the zones...it should not take till the last 2/3rds of the expansion to unlock.    The timing for both Legion and BFA has been awful.    Legion in particular was a sick joke as the moment we gained flying the current zones became irrelevant as the (no flying) Argus became the focus.

Pathfinder should simply be "gain revered with all the launch reputations".    By that time you've seen the zones, you've done enough quests to get revered (and then some), and flying is just a good reward for putting in that effort.     Further adding stupid time gate hurdles and putting it past the halfway point in the expansion just reeks of "inflating playtime numbers" style manipulation.

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1 hour ago, Migol said:

Honestly, while I don't mind pathfinder lasting some time and making us earn our way through the zones...it should not take till the last 2/3rds of the expansion to unlock.    The timing for both Legion and BFA has been awful.    Legion in particular was a sick joke as the moment we gained flying the current zones became irrelevant as the (no flying) Argus became the focus.

Pathfinder should simply be "gain revered with all the launch reputations".    By that time you've seen the zones, you've done enough quests to get revered (and then some), and flying is just a good reward for putting in that effort.     Further adding stupid time gate hurdles and putting it past the halfway point in the expansion just reeks of "inflating playtime numbers" style manipulation.

I would suggest just having the Loremaster and Exploration of said expansion zones being the requirement, the reputation part is too much, considering the fact that i go from 90 to 100 within 1-2 zones and 100 to 110 within 1-2 zones, BfA was more....balanced in the leveling, but i was still 120 before i didn't all the zones.

 

This is why i think the Loremaster and Explore Achievements should be the only thing we need to unlock flying.

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This should be changed to gold price.

Price should be:

WoD - 8k

Legion - 10k

BFA - 15k

People can easily pay for it with gold from quests or profession. You don't need to farm mats and sell thousands of potions. It will force people to get into economics and AH trading. 

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On 11/4/2019 at 10:53 PM, Lithari said:

While you are free to have your own opinion and experiences, i have to disagree with you, i use flying not to bypass things and miss out on quests, but i use flying to go from point A to point B, where i don't need to kill anything along the way, i just don't bother killing things when i don't have a need to, which is why i HATE the pathfinder requirements especially needing the reps as well, which is silly.

Which is completely fair and actually my main gripe with no-flying too. I feel like they've been cramming a lot of mobs into the zones since Legion, which can make ground travel really annoying. (I have comfortable barding on all my characters...) The thing I really noticed before flying was restricted, though, was that I basically only saw the mobs I was killing. I didn't see the land that connected them; their place in the world.

And often I didn't even really understand the feeling of the world itself. For example, the colossi in the Vale of Eternal Blossoms are completely different if you fly over them compared to if you walk under them. If that makes sense? 

But to be honest you don't really have to understand the way I experience the game, or I you, or us Aernath, because we're all going to experience it differently regardless and that's fine. The thing which makes this problematic is that the solution is going to affect all of us equally -- and without pleasing one group at the expense of another, that effect is inevitably going to displease all of us equally!

Your suggestion of removing the reputation requirements is interesting. As a latecomer to BFA pathfinder (I only completed it last month!) it was definitely the most painful part because you had to go 'great, no matter what I do, this is gated beyond weeks of dailies.' But I feel like removing it would be cutting a little too harshly -- perhaps lower the requirements from Revered to Honoured? That'd be very doable, but not doable-in-a-day doable.

I also feel like the second part just came way too late. I'd have preferred to see it in 8.1.5, or even 8.1 over 8.2.

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You should get flying once you get the Loremaster achievement for each expansion, and classic content (Old World along with TBC, WOTLK, and Cata as they were designed around flying) is just purchased via trainer at level 30 (as it is now for 60). This makes sure that you experience the story as Blizzard intended before being allow to cruise through it on future characters. This is an easy pill to swallow for players (many of which already have these Loremaster achievements, especially from newer expansions when the story progression basically forced it) and gives Blizzard the ability to showcase their world design.

If they want to keep Pathfinder, then make it a quest chain that gets dolled out weekly for 12 weeks or so at the beginning of the expansion - imagine something like the Making the Mount quest line from Mechagon combined with the Stable from Warlords of Draenor garrisons. It would be engaging, logically time-gated, and a reliable source of expansion long quest content now and in the future. The problem with Pathfinder for me is that it simply isn't interesting to obtain - it operates more like a fill meter completion world quest for the expansion, where every arbitrary thing I do influences it. I'd rather it be something with a focused path (haha) in place that provides real RPG elements to the game.

Edited by durdyenglish

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This article inspires me to abandon working on pathfinder for BFA and just start leveling my 110 monk. I hope Blizzard considers this, perhaps even before 9.0. And I will certainly never go back to WOD in order to complete that pathfinder...

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On 11/4/2019 at 2:20 PM, Aernath said:

I truly wished they would remove Pathfinder nonsense all along. When will they really see this? Method of travel and forcing people to the ground does not create immersion, good gameplay does. That's why Cataclysm zones like Deepholm and Hyjal and all story and questlines were great and fun WITH flying.

I mean success of Mechagon at 8.2 was mostly because of the Jetpack and flight gameplay, how can they ignore that successful experiment is beyond my understanding at this point.

That is not what made Mechagon a success, one reason they added pathfinder so people would explore the zones that the artists and game developers busted their asses on to create for everyone. They add it after people have explored and have had time to know where things are in the zone, etc etc. They also added it as a timegate of sorts, it takes longer to get from point a to point b if you're on the ground, thus preventing you from finishing your emissary quests in 5 minutes. When more content gets released that is when pathfinder comes out, allowing for multiple things to be done quicker. You have to look at the whole picture, not just what benefits you.

Edited by Menolikeu

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On 11/6/2019 at 5:28 AM, Halock said:

Which is completely fair and actually my main gripe with no-flying too. I feel like they've been cramming a lot of mobs into the zones since Legion, which can make ground travel really annoying. (I have comfortable barding on all my characters...) The thing I really noticed before flying was restricted, though, was that I basically only saw the mobs I was killing. I didn't see the land that connected them; their place in the world.

And often I didn't even really understand the feeling of the world itself. For example, the colossi in the Vale of Eternal Blossoms are completely different if you fly over them compared to if you walk under them. If that makes sense? 

But to be honest you don't really have to understand the way I experience the game, or I you, or us Aernath, because we're all going to experience it differently regardless and that's fine. The thing which makes this problematic is that the solution is going to affect all of us equally -- and without pleasing one group at the expense of another, that effect is inevitably going to displease all of us equally!

Your suggestion of removing the reputation requirements is interesting. As a latecomer to BFA pathfinder (I only completed it last month!) it was definitely the most painful part because you had to go 'great, no matter what I do, this is gated beyond weeks of dailies.' But I feel like removing it would be cutting a little too harshly -- perhaps lower the requirements from Revered to Honoured? That'd be very doable, but not doable-in-a-day doable.

I also feel like the second part just came way too late. I'd have preferred to see it in 8.1.5, or even 8.1 over 8.2.

Well, the very fact that i completed Loremaster and Exploration just as i started the rep grind and it got to the point where it was too slow and tediously boring, now if they added a nice story arc to said reputation, that is tailored to that reputation, it would be awesome to do. Story seems to keep me interested, while grinding like a drone on the crap every day or week bores me to death.

So, i stick to my opinion on 'loremaster and explore achievements only, but if they added a story arc to all reputations involved in unlocking flying and unlocking allied races, they would be so much more fun to do, such as Nightborne and Honourbound as well as the Alliance counterpart of Honourbound....they had a decent story that kept me hooked.....the other factions were left at where they were when i finished the story arc of the zone....mostly honoured....grinding daily quest.....i mean world quests, no matter if legion world quests give 150 or 250rep each world quest, the very fact that they never even thought about adding a story arc that spanned the entirely reputation is shocking.

 

But hey, i tend to think about this stuff.

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      Enduring Gloom - Door of Shadows grants you a shield that absorbs [ 15% of Total Health ] damage, based on your maximum health. Lasts 8 sec. Move As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%. Tier 6
      Finesse Conduit Endurance Conduit Tier 7
      Call to Action - Activating your Covenant Class Ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 15 sec. Nadija the Mistblade (368)
      Tier 0
      Agent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear. Fancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec. Tier 1
      Potency Conduit Endurance Conduit Tier 2
      Finesse Conduit Tier 3
      Friends in Low Places - (NYI) You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods. Tier 4
      Finesse Conduit Potency Conduit Endurance Conduit Tier 5
      Exacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%. Familiar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%. Dauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time. Tier 6
      Potency Conduit Tier 7
      Thrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat. Theotar the Mad Duke
      This NPC has no tree assigned yet.
      Night Fae Covenant
      Soulbinds of the Night Fae Covenant are Dreamweaver, Korayn, and Emeni.
      Dreamweaver (275)
      Tier 0
      Field of Blossoms - When Soulshape ends, you increase the attack speed and spell haste of nearby allies by 10% for 15 sec. Tier 1
      Survival Conduit Tier 2
      Social Butterfly - When at least 2 allies are within 8 yds, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you. Soothing Voice - When your roots, stuns, and incapacitating class effects end, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec. Empowered Chrysalis - 10% of your overhealing received or done remains as a shield on the target up to 15% of the caster's health, lasting for 5 sec. Tier 3
      Survival Conduit Throughput Conduit Utility Conduit Tier 4
      Throughput Conduit Tier 5
      Faerie Dust - When falling farther than 20 yd, faerie dust slows your fall. Somnambulist - While rested, the player gains increased gold rewards. At level 60, resting grants the player Somnambulist, which increases gold rewards. Tier 6
      Utility Conduit Survival Conduit Tier 7
      Podtender - When you would take damage that would kill you, instead rejuvenate within a pod, regaining 30% of HP over 10 sec. If the pod takes more than 10,000 damage during this time, you die. This effect may only occur once every 30 min. Korayn (334)
      Tier 0
      Horn of the Wild Hunt - Soulshape increases the movement speed of allies within 40 yds by 10%. Wild Hunt's Charge - Charges to your enemy, stunning them for 2 sec and ending Soulshape. Tier 1
      Throughput Conduit Utility Conduit Tier 2
      Survival Conduit Tier 3
      Face Your Foes - When in front of your target, your spells and abilities decrease the damage they inflict on you by 2% for 3 sec. First Strike - Damaging an enemy before they damage you increases your critical strike chance by 10% for 10 sec. Hold the Line - When an enemy slows, roots, or snares you, you gain 10% increased Primary Stat for 20 sec. This effect may only occur once every 3 min. Tier 4
      Throughput Conduit Survival Conduit Utility Conduit Tier 5
      Utility Conduit Tier 6
      Vorkai Sharpening Techniques - Your weapon takes no durability damage. Get In Formation - Your mounted movement speed is increased by 3%. Allies behind you within 40 yds gain this benefit. Tier 7
      Final Moments - Your healing and damage to targets below 35% health is increased by 3%. When an ally dies, this benefit is increased by 500% for 30 sec. This enhancement may only occur once every 5 min. Niya (276)
      Tier 0
      Stay on the Move - Defeating an enemy reduces Soulshape's cooldown by 1.0 sec. Sylvari Mantle - When Soulshape ends, you are concealed until you move. Tier 1
      Utility Conduit Tier 2
      Niya's Tools: Burrs - Your damaging attacks and spells have a chance to toss Niya's Kyrian Grace under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ 200% of Spell Power + 200% of Attack Power ] Nature damage over 20 sec. Niya's Tools: Poison - Your interrupts apply Niya's Paralytic Poison to your target, dealing [ 174% of Spell Power + 174% of Attack Power ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ 100% of Attack Power ] Nature damage if interrupted once more. Niya's Tools: Herbs - Your helpful spells have a chance to apply Niya's Invigorating Herbs, increasing the target's haste by 0 for 20 sec. Tier 3
      Survival Conduit Throughput Conduit Utility Conduit Tier 4
      Throughput Conduit Tier 5
      Care Package - Niya periodically sends you crafting materials to aid you, increasing for every dungeon, raid, battleground, and arena completed while soulbound. Swift Patrol - Movement speed increased by 20% for 2 min after defeating an enemy. Combat cancels this effect. Tier 6
      Survival Conduit Throughput Conduit Tier 7
      Grove Invigoration - When you use your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min. Necrolord Covenant
      Soulbinds of the Night Fae Covenant are Bonesmith Heirmir, Emeni, and Plague Deviser Marileth.
      Bonesmith Heirmir (349)
      Tier 0
      Serrated Spaulders - Inflict 485 Shadow damage to your attacker over 5 sec when hit at melee range. Resourceful Fleshcrafting - Defeating an enemy reduces Fleshcraft's cooldown by 1 sec. Tier 1
      Survival Conduit Utility Conduit Tier 2
      Throughput Conduit Tier 3
      Heirmir's Arsenal: Ravenous Pendant - Defeating an enemy restores 1% of your maximum health after 3 sec. Stacks to 5. Heirmir's Arsenal: Marrowed Gemstone - After landing 10 critical strikes, you gain 20% increased Critical Strike for 10 sec. May only occur once per 1 min. Heirmir's Arsenal: Gorestompers - Damaging or healing a target below 35% grants you 25% increased movement speed for 5 sec. May only occur once per 1 min. Tier 4
      Utility Conduit Throughput Conduit Survival Conduit Tier 5
      Survival Conduit Tier 6
      Bone Spurs - Mounted movement speed is increased by 5%. If attacked while mounted, mounted movement speed is increased by an additional 10% for 30 sec. Smithing Expertise - You gain mining materials from completing dungeons, raids, battlegrounds, and arenas while soulbound. Tier 7
      Forgeborne Reveries - Upon death, your armor animates for 10 sec, allowing you to attack and use some spells and abilities as if alive. Emeni (330)
      Tier 0
      Emeni's Magnificent Skin - When you use your Necrolord class ability or spell, gain a stack of Emeni's Magnificent Skin, stacking up to 4 times. Using Fleshcraft consumes your Emeni's Magnificent Skin to increase your maximum health by 5% per stack for 2 min. Tier 1
      Cartilaginous Legs - After taking falling damage, the health lost becomes a shield lasting 15 sec. Hearth Kidneystone - You may attune your Hearth Kidneystone to any resting location and return to it. 24 hour cooldown, reduced by 5 min every killing blow. Tier 2
      Throughput Conduit Survival Conduit Tier 3
      Utility Conduit Tier 4
      Gristled Toes - Movement speed increased by 2% for every nearby enemy, up to 10%. Gnashing Chompers - Gain 1% Haste for 20 sec after defeating an enemy, up to 5%. Sulfuric Emission - When reduced below 20% health, you fear nearby enemies for 3 sec. Tier 5
      Throughput Conduit Survival Conduit Utility Conduit Tier 6
      Throughput Conduit Tier 7
      Runescribed Bone - Each enemy you defeat grants you one stack of Runescribed Bone, reducing magic damage taken by 1% for 30 sec. At 5 stacks, your soulbind traits are empowered for 30 sec. Emeni's Magnificent Skin: Releasing stacks deals [ 34.5% of Spell Power + 34.5% of Attack Power ] Shadow damage to nearby enemies, increased by 1% per stack. Cartilaginous Legs: Shield amount doubled. Hearth Kidneystone: Cooldown reduction doubled. Gristled Toes: Movement speed now increased by 3%, up to 25%. Gnashing Chompers: Haste increase doubled.
      Sulfuric Emission: Fear duration increased by 2 sec. Plague Deviser Marileth (325)
      Tier 0
      Volatile Solvent - Using Fleshcraft with nearby corpses derives a benefit from a corpse, differing based on the creature's type. Volatile Solvent: Humanoid - Mastery increased by 2%. Volatile Solvent: Aberration -  Armor increased by 5%. Volatile Solvent: Beast - Primary stat increased by 2%. Volatile Solvent: Critter - Size decreased by 50%. Volatile Solvent: Demon - Stamina increased by 5%. Volatile Solvent: Dragonkin - Critical Strike increased by 2%. Volatile Solvent: Elemental - Magic damage done increased by 2%. Volatile Solvent: Gas Cloud - Visibility reduced by 25%. Volatile Solvent: Giant - Size increased by 10%. Physical damage done increased by 5%. Volatile Solvent: Mechanical - Magic damage taken reduced by 5%. Volatile Solvent: Totem - Haste increased by 5%. Volatile Solvent: Undead - Killing an enemy heals you for 5% of maximum health. Tier 1
      Survival Conduit Throughput Conduit Utility Conduit Tier 2
      Travel with Bloop - While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 stacks, your movement speed is increased by 10% for 2 min. Ooz's Frictionless Coating - When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec. Plaguey's Preemptive Strike - Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Doesn't occur if Plaguey is busy Preemptively Striking another target. Tier 3
      Utility Conduit Tier 4
      Kevin's Keyring - Allows opening of locks that require up to 600 skill. Each second spent channeling Fleshcraft reduces Kevin's Keyring's cooldown by one hour. Plagueborn Cleansing Slime - Defeating enemies has a chance to deploy your Plagueborn Cleansing Slime, which improves the remaining durability on your armor. Tier 5
      Survival Conduit Utility Conduit Tier 6
      Throughput Conduit Tier 7
      Ultimate Form - Fleshcraft renders you immune to crowd control. A very early preview of the Soulbind system that grants you various powers in Shadowlands.
    • By Starym
      We have some interesting statistics to take a look at today, as redditor Quasiwave created an infographic looking at population data for both factions, the most popular races and classes, as well as a (somewhat less relevant/accurate) "most commonly paired race/class combos" diagonal. There's not that much shocking info in there, with Blood Elves being staggeringly popular for the Horde and Night Elves and Humans for the Alliance, but it's interesting to see all the stats anyway.

      Now, the numbers can never be exact (or even close to it), as Blizzard doesn't share that kind of data anymore, but Quasiwave took the next best thing, as the data was taken from Warcraft Realms and features 300,000 characters (not unique players).

      Here's some more info on the methods used by the author himself and you can check out the reddit thread for even more statistics debate on the methods used, whether it's a realistic representation, and just how accurate or not those diagonal boxes are.
      Source.
    • By Starym
      We're back to small hotifxes, as today's have only one actually, with the N'Zoth fight getting that multiple Spike Tentacle cast on the same player bug sorted out.
      May 27 (source)
      Dungeons and Raids
      Ny’alotha, the Waking City N’Zoth the Corruptor Fixed a bug that could cause Spike Tentacles to repeatedly target a player with multiple casts of Pain Spike in succession rather than randomizing targets.
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