Jump to content
FORUMS
Starym

How the Level Squish Will Work with Soloing Old Content

Recommended Posts

bch2NAd.jpg

Eurogamer recently spoke to Shadowlands producer Michael Bybee and lead engineer Patrick Magruder about the level squish coming with the new expansion (and for some reason insisted on calling it a level squash) and we found out some interesting details regarding the way soloing older content will work after it.

Check out our BlizzCon 2019 Content Hub for more interviews and info!

As we already know we will be able to experience any of the expansions while leveling from 10 to 50 with a brand new starting area and the old ones to choose from for 1-10. After the starting experience, at level 10, new players will go directly into Battle for Azeroth, and existing players will be able to choose any expansion (or vanilla) to play through. This outdoor time-walking or Chromie Time (as she'll be your guide through this) is how we get to experience the history of Azeroth and level up within those periods of time.

The new info from the interview shares what happens after you've hit level 50 (or 60, if you also go through Shadowlands), and want to run old raids, dungeons etc. for transmogs, achievements, mounts and everything else:

Quote

Eurogamer: So all of the legacy content - Pandaria and the like - that's being scaled somehow?

Patrick Magruder: It'll be scaled from 10 to 50.

Actually, to be clear, it'll be scaled from 10 to 50 while you're levelling. However, that's where Chromie comes in - Chromie Time. As you're doing it from 10 to 50, it's Chromie time, it's scaled. Once you hit 50, Chromie will show up again and say, 'Hey, it looks like you're done, cool - let's bring you back to the main timeline,' and then you'll be 50 and Pandaria will have been scaled down to around, I'm going to guess, 35-ish in the new scheme.

Michael Bybee: The point there is if you want to run a Pandaria raid because you really like the transmog, you can still do that because those creatures will be lower level than you once you've left Chromie Time and you're no longer levelling up.

They also talked about how leveling will take significantly less time than it does now, some 60-70% less in fact, to get from 1 to 50, with an emphasis on pacing out the leveling process well, with new skills, dungeons and features opening up at the proper tempo - so we keep getting something new and interesting quickly, but also don't get overwhelmed.

The rest of the interview covers a lot of the basic stuff around the squish - the fact that we'll be getting old abilities back, that the talents will be revamped etc, but it's certainly worth a read and you do so by heading over here.

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

They also talked about how leveling will take significantly less time than it does now, some 60-70% less in fact

Wow..it's already super fast.

  • Like 1

Share this post


Link to post
Share on other sites

I wonder when we're going to hear about professions. Have I missed a post on how they are going to handle that?

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron
59 minutes ago, stomp442 said:

Wow..it's already super fast.

That percentage decrease is a comparison to getting to level 120...which I wouldn't currently consider super fast.

  • Like 1

Share this post


Link to post
Share on other sites

I'm wondering what impact heirlooms will have on all of this.

 

And from the sounds of the leveling speed, I will probably have to find a new server to create an army of alts on ? rip me

  • Like 1

Share this post


Link to post
Share on other sites
18 minutes ago, Alsurag said:

Heirlooms...I wonder if it will be still possible to earn heritage armor in Shadowlands...

How will that work then?

Why would they not let you earn heritage armour? You'll still be able to earn it, I think I remember it being said that you have to get to 60 though to earn it, not 50.

Share this post


Link to post
Share on other sites
57 minutes ago, Aegrotat said:

Why would they not let you earn heritage armour? You'll still be able to earn it, I think I remember it being said that you have to get to 60 though to earn it, not 50.

Yes, all allied races and their classes will start at 10, so for heritage armor you will have to level from 10 to 60. Other races will all start at level 1.

Share this post


Link to post
Share on other sites
7 minutes ago, Arcling said:

Yes, all allied races and their classes will start at 10, so for heritage armor you will have to level from 10 to 60. Other races will all start at level 1.

Thanks for the clarification. I knew the starting level just couldn't remember if it was 60 or not for the armour

Share this post


Link to post
Share on other sites

Yay! No more ridiculously high level numbers! 60. Nice & Clean. Just think. Something we have never seen "Arander, Level 60 Death Knight". Doesn't that sound sick?

I'm excited to play actual expansion content that I never got to experience. TBC, Wotlk and Cata. Can't wait to level a few toons to 50 and then see which one I'll take to 60!

 

 

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Knoxtane said:

Something we have never seen "Arander, Level 60 Death Knight". Doesn't that sound sick?

 

 

Death Knights start below level 60 perhaps you meant demon hunters?

Share this post


Link to post
Share on other sites

Awesome! Now they just have to make it so you don't have to worry about specific mechanics that practically need more than 1 person to get past, such as the first boss of Blackwing Lair. I could never do that on my own. Unless they did something about those kinds of mechanics already. I've been out of the loop since before 7.2.

Edited by KomodoDragoon

Share this post


Link to post
Share on other sites
10 hours ago, KomodoDragoon said:

Awesome! Now they just have to make it so you don't have to worry about specific mechanics that practically need more than 1 person to get past, such as the first boss of Blackwing Lair. I could never do that on my own. Unless they did something about those kinds of mechanics already. I've been out of the loop since before 7.2.

I believe they have, havnt done it myself for awhile but if I remember correctly your talking about the boss you mc with the orb...it has no cast time or CD so it only takes like a minuite

Share this post


Link to post
Share on other sites

Minor correction - so far as I know, "Vanilla" won't be an option.  "Old world" continents (EK and Kalimdor) are an option, but those zones will be set up as they appeared in Cataclysm. 

In terms of levelling speed, it looks like the intention is for level 10-50 to take roughly the same length of time as any given expansion did to play through for the first time, i.e. 60-70 when TBC was new, 70-80 when WoTLK was new, 80-90 when Cataclysm was new, etc.  You'll experience one expansion's worth of content at its original pace, and level from 10-50 during the process.

One interesting thing to keep an eye on will be any awkwardness around the few plot lines they put in that require jumping between expansions (e.g. turning in Island Reward quests from BfA content).  Another will be how they handle the old world (even the Cataclysm revamped versions), because however you cut it, EK and Kalimdor collectively have much more content than any single expansion.  There's enough there to make at least two parallel paths following different storylines.

Share this post


Link to post
Share on other sites
17 hours ago, Havyk said:

Death Knights start below level 60 perhaps you meant demon hunters?

No, I mean once I hit max level on my DK, He will be level 60. I'm saying max level of 60. Yes, DKs have been able to be 60 before but it didn't mean much...I know I saw a ton of level 70 DKs and 80 DKs when I played

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Check out the Paladin changes that went live recently on the Dragonflight Alpha.
      Paladin
      Baseline
      Judgment - Judges the target, dealing [ 63.4% 95.1% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability. Divine Steed cooldown reduced to 45 seconds (down from 60). Divine Resonance (new talent) - After casting Divine Toll, you instantly cast Avenger's Shield (Protection), Holy Shock (Holy), Judgment (Retribution) every 6 sec. This effect lasts 15 sec. Holy
      Inner Light (new talent) - When Shield of the Righteous expires, gain 10% block chance and deal [ 10% of Attack Power ] Holy damage to all attackers for 4 sec. Protection
      Grand Crusader - When you avoid a melee attack or use Hammer of the Righteous, Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. Aegis of Light - Armor increased by 10%. 15%. Avenging Wrath - Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec. Spell Block (new talent) - Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Bulwark of Righteous Fury (new talent) - Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. Holy Shield - Your block chance is increased by 15%, 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Retribution
      Righteous Protector - Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1 [ 5 / 10.1 ] sec. Crusade cooldown increased to 3 minutes (was 2).
    • By Stan
      Finally, we've summarized the new Warrior changes that went live on the Dragonflight Alpha.
      Warrior
      Warriors have been reworked on the Dragonflight Alpha. Many abilities that were class or specialization-specific have been moved to the Warrior class tree or spec trees. Blizzard also introduced some new talents and class tuning that we outline below.
      Baseline
      Battle-Scared Veteran (new talent) - When your health is brought below 35%, you take 100% less damage for until cancelled and healing you receive is increased by 100%. Cannot occur more than once every 60 sec sec. Condemn  - Generates 20 40 Rage. Arms
      Execute renamed to Improved Execute. Defensive Stance cooldown reduced to 3 seconds (down from 6). Fury
      Improved Whirlwind - Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage. Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.  Meat Cleaver - Whirlwind deals 25% 15% more damage and now affects your next 4 3 single-target melee attacks, instead of the next 2 attacks. Protection
      Shield Wall's now on a 3.5 min recharge (was 4). Vanguard - Hardened by battle, all damage taken is reduced by 15%, your Stamina is increased by 45% 65% and your Armor is increased by 100% 140% of your Strength. Thunder Clap Prot Hidden - Reduce the rage cost of Thunder Clap by 250 and Thunder Clap generates 50 rage. Improved Shield Block removed. New Warrior Talents
      Warriors have been reworked and received the following new talents in Build 44895.
      Battle Stance - TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%. Berserker Stance - TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%. Defensive Stance - TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled. Elysian Might - Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%. New Arms Warrior Talents
      Improved Heroic Throw - Heroic Throw inflicts Deep Wounds. Fracture - When Skullsplitter damages an opponent it causes your Deep Wounds and Rend effects to expire 200% faster. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. Exploiter - Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times. Unhinged - While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. New Fury Warrior Talents
      Wrath and Fury - Damage of Raging Blow increased by 10%. Annihilator - Your auto attacks with one-handed weapons deal an additional [ 22.1% of Attack Power ] Physical damage. Thunderous Roar - TEST - Roar explosively in a 16 yard frontal cone, causing 0 Physical damage and causing enemies to bleed for 0 physical damage over until cancelled sec. New Protection Warrior Talents
      Shield Charge - Charge to an enemy with your shield, dealing [ 200% of Attack Power ] Physical damage to it and [ 50% of Attack Power ] Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. Improved Shield Charge - Not Implemented - Shield Charge grants you Shield Block for 4 sec, Revenge!, and generates 30 Rage. Spiked Shield - Blocking an attack deals [ 20% of Attack Power ] Physical damage to the attacker. Heavy Repercussions - Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec. Spell Block - You are able to block spells cast against you for 14 sec. Enduring Defenses - Shield Block lasts 2 sec longer. Brace For Impact - Using Shield Slam increases your Block value by 10% and the damage of your Shield Slam by 10% for 9 sec. Multiple applications of this effect may overlap. Improved Challenging Shout - Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec. Champion's Bulwark - Shield Charge grants you Shield Block for until cancelled , Revenge!, and generates an additional 300 Rage. Seeing Red - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain. Outburst - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
    • By Stan
      Veculus generated some Dragonflight tier sets via AI and here are the results.
      Demon Hunter

      Druid

      Paladin

      Rogue


      Shaman

      Warrior



      Source: Reddit
    • By Stan
      In the latest Dragonflight Alpha build, Shaman's Wind Rush Totem has been nerfed, Elemental Shamans received new talents, and more. Check out our recap of the latest Shaman changes for more details.
      Shaman
      All Specs
      Wind Rush Totem - Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% 40% increased movement speed for 5 sec. Elemental
      Fire Elemental - While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% 200% longer. Surge of Power - Your next cast will cause an additional 1-3 2 Elemental Overloads. Flow of Power (new talent) - Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1. Heat Wave [NYI] (new talent) - Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Rolling Magma (new talent) - Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec. Restoration
      Graceful Spirit - Reduces the cooldown of Spiritwalker's Grace by 60 30 sec and increases your movement speed by 20% while it is active.
    • By Staff
      The latest round of hotfixes includes Season 4 Mythic+ dungeon nerfs, Survival Hunter single-target buffs, and Destruction Warlock AoE nerfs that will go live with this week's maintenance.
      (Source)
      Hotfixes
      AUGUST 8, 2022
      Classes
      Hunter Survival [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%). [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP. [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP. [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP. [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP. [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active. Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target. Warlock Destruction [With realm restarts] Rain of Fire damage reduced by 20%. [With realm restarts] Infernal’s Immolation Aura reduced by 20%. Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts. Dungeons and Raids
      Mythic+ Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level. Affixes Shrouded [With realm restarts] Zul’gamux now casts Blood Barrier less often. [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper. Grimrail Depot [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged. [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath. Railmaster Rocketspark [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%. Skylord Tovra [With realm restarts] Thunderous Breath initial damage reduced by 25%. Iron Docks Fleshrender Nok’gar [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times. Oshir [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%). Skulloc [With realm restarts] Skulloc’s melee damage reduced by 15%. [With realm restarts] Koramar will no longer cast Shattering Blade. Return to Karazhan: Lower [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin. [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%. The Opera Hall: Wikket [With realm restarts] Winged Assistant health reduced by 30%. Moroes [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent). [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%). Return to Karazhan: Upper Shade of Medivh [With realm restarts] Flame Wreath damage reduced by 30%. Items and Rewards
      Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.
×
×
  • Create New...