Jump to content
FORUMS
Starym

How the Level Squish Will Work with Soloing Old Content

Recommended Posts

bch2NAd.jpg

Eurogamer recently spoke to Shadowlands producer Michael Bybee and lead engineer Patrick Magruder about the level squish coming with the new expansion (and for some reason insisted on calling it a level squash) and we found out some interesting details regarding the way soloing older content will work after it.

Check out our BlizzCon 2019 Content Hub for more interviews and info!

As we already know we will be able to experience any of the expansions while leveling from 10 to 50 with a brand new starting area and the old ones to choose from for 1-10. After the starting experience, at level 10, new players will go directly into Battle for Azeroth, and existing players will be able to choose any expansion (or vanilla) to play through. This outdoor time-walking or Chromie Time (as she'll be your guide through this) is how we get to experience the history of Azeroth and level up within those periods of time.

The new info from the interview shares what happens after you've hit level 50 (or 60, if you also go through Shadowlands), and want to run old raids, dungeons etc. for transmogs, achievements, mounts and everything else:

Quote

Eurogamer: So all of the legacy content - Pandaria and the like - that's being scaled somehow?

Patrick Magruder: It'll be scaled from 10 to 50.

Actually, to be clear, it'll be scaled from 10 to 50 while you're levelling. However, that's where Chromie comes in - Chromie Time. As you're doing it from 10 to 50, it's Chromie time, it's scaled. Once you hit 50, Chromie will show up again and say, 'Hey, it looks like you're done, cool - let's bring you back to the main timeline,' and then you'll be 50 and Pandaria will have been scaled down to around, I'm going to guess, 35-ish in the new scheme.

Michael Bybee: The point there is if you want to run a Pandaria raid because you really like the transmog, you can still do that because those creatures will be lower level than you once you've left Chromie Time and you're no longer levelling up.

They also talked about how leveling will take significantly less time than it does now, some 60-70% less in fact, to get from 1 to 50, with an emphasis on pacing out the leveling process well, with new skills, dungeons and features opening up at the proper tempo - so we keep getting something new and interesting quickly, but also don't get overwhelmed.

The rest of the interview covers a lot of the basic stuff around the squish - the fact that we'll be getting old abilities back, that the talents will be revamped etc, but it's certainly worth a read and you do so by heading over here.

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

They also talked about how leveling will take significantly less time than it does now, some 60-70% less in fact

Wow..it's already super fast.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

I wonder when we're going to hear about professions. Have I missed a post on how they are going to handle that?

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron
59 minutes ago, stomp442 said:

Wow..it's already super fast.

That percentage decrease is a comparison to getting to level 120...which I wouldn't currently consider super fast.

  • Like 2

Share this post


Link to post
Share on other sites

I'm wondering what impact heirlooms will have on all of this.

 

And from the sounds of the leveling speed, I will probably have to find a new server to create an army of alts on 🤯 rip me

  • Like 1

Share this post


Link to post
Share on other sites
18 minutes ago, Alsurag said:

Heirlooms...I wonder if it will be still possible to earn heritage armor in Shadowlands...

How will that work then?

Why would they not let you earn heritage armour? You'll still be able to earn it, I think I remember it being said that you have to get to 60 though to earn it, not 50.

Share this post


Link to post
Share on other sites
57 minutes ago, Aegrotat said:

Why would they not let you earn heritage armour? You'll still be able to earn it, I think I remember it being said that you have to get to 60 though to earn it, not 50.

Yes, all allied races and their classes will start at 10, so for heritage armor you will have to level from 10 to 60. Other races will all start at level 1.

Share this post


Link to post
Share on other sites
7 minutes ago, Arcling said:

Yes, all allied races and their classes will start at 10, so for heritage armor you will have to level from 10 to 60. Other races will all start at level 1.

Thanks for the clarification. I knew the starting level just couldn't remember if it was 60 or not for the armour

Share this post


Link to post
Share on other sites
Rare Patron

Yay! No more ridiculously high level numbers! 60. Nice & Clean. Just think. Something we have never seen "Arander, Level 60 Death Knight". Doesn't that sound sick?

I'm excited to play actual expansion content that I never got to experience. TBC, Wotlk and Cata. Can't wait to level a few toons to 50 and then see which one I'll take to 60!

 

 

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Knoxtane said:

Something we have never seen "Arander, Level 60 Death Knight". Doesn't that sound sick?

 

 

Death Knights start below level 60 perhaps you meant demon hunters?

Share this post


Link to post
Share on other sites

Awesome! Now they just have to make it so you don't have to worry about specific mechanics that practically need more than 1 person to get past, such as the first boss of Blackwing Lair. I could never do that on my own. Unless they did something about those kinds of mechanics already. I've been out of the loop since before 7.2.

Edited by KomodoDragoon

Share this post


Link to post
Share on other sites
10 hours ago, KomodoDragoon said:

Awesome! Now they just have to make it so you don't have to worry about specific mechanics that practically need more than 1 person to get past, such as the first boss of Blackwing Lair. I could never do that on my own. Unless they did something about those kinds of mechanics already. I've been out of the loop since before 7.2.

I believe they have, havnt done it myself for awhile but if I remember correctly your talking about the boss you mc with the orb...it has no cast time or CD so it only takes like a minuite

Share this post


Link to post
Share on other sites

Minor correction - so far as I know, "Vanilla" won't be an option.  "Old world" continents (EK and Kalimdor) are an option, but those zones will be set up as they appeared in Cataclysm. 

In terms of levelling speed, it looks like the intention is for level 10-50 to take roughly the same length of time as any given expansion did to play through for the first time, i.e. 60-70 when TBC was new, 70-80 when WoTLK was new, 80-90 when Cataclysm was new, etc.  You'll experience one expansion's worth of content at its original pace, and level from 10-50 during the process.

One interesting thing to keep an eye on will be any awkwardness around the few plot lines they put in that require jumping between expansions (e.g. turning in Island Reward quests from BfA content).  Another will be how they handle the old world (even the Cataclysm revamped versions), because however you cut it, EK and Kalimdor collectively have much more content than any single expansion.  There's enough there to make at least two parallel paths following different storylines.

Share this post


Link to post
Share on other sites
Rare Patron
17 hours ago, Havyk said:

Death Knights start below level 60 perhaps you meant demon hunters?

No, I mean once I hit max level on my DK, He will be level 60. I'm saying max level of 60. Yes, DKs have been able to be 60 before but it didn't mean much...I know I saw a ton of level 70 DKs and 80 DKs when I played

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level. Heart of Azeroth progress stops at Level 80 and Blizzard decided to get rid of the infinite trait.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Mistweaver Monk, Holy Paladin, Discipline Priest Changes: Nov 19 Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Mythic Season 4 Max Item Level Increase Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      Shadowlands marks the return of Legendary items, but the acquisition will be less random than what we had back in Legion. Old Legendary items will become transmogable in Patch 9.0, and more.
      In Battle for Azeroth, the only available Legendary item is Wrathion's cloak Ashjra'kamas, Shroud of Resolve introduced in Patch 8.3.
      Legendary Items in Legion
      The concept of Legion Legendaries was interesting. On one hand, you were able to get them from participating in literally everything, so the obsolete portions of the expansion were still relevant.
      On the other, certain Legendaries were more powerful than others. Some were even Best-in-Slot and extremely sought after, but players were not able to get them due to the RNG involved. You've had to get all the less-desired Legendaries first before getting the one you actually wanted.
      Legendaries in Shadowlands
      The Shadowlands expansion is all about player agency. Legendary items will return, but you will have more control over what you get. Specific Legendaries will be crafted through the Tower of the Damned in the Maw, which is one of the game's main features with an everchanging system meant for dynamic replayability.
      Blizzard (Source)
      RUNES AND LEGENDARIES
      Great rewards await those you push themselves to their limits to climb the tower. As you progress through Torghast, you’ll gather runes along the way that you can take to a runeforge, where the Runesage will help you forge legendary items. You’ll also be able to learn a bit more about origins of iconic legendary items such Frostmourne or the Helm of Domination. You’ll also have more control over how you craft your legendaries, meaning you’ll be able to determine what slot they go in, what benefits they give you, and maybe even what secondary stats they have.

      Legendary Items Available for Transmog
      In Shadowlands, you will be able to transmog Legendary items, this includes Legion Legendaries as well as weapons that are no longer obtainable (Atiesh). The following items are still up for grabs, so you can start working on getting them since they require a notable time investment.
      Dragonwrath, Tarecgosa's Rest Golad, Twilight of Aspects + Tiriosh, Nightmare of Ages Shadowmourne Sulfuras, Hand of Ragnaros Thori'dal, the Stars' Fury Thunderfury, Blessed Blade of the Windseeker Val'anyr, Hammer of Ancient Kings Warglaive of Azzinoth + Warglaive of Azzinoth
    • By Stan
      Ny'alotha raid testing continues on 8.3 PTR Friday with Mythic Prophet Skitra and the Hivemind, followed by another test of Heroic N'Zoth.
      Blizzard (Source)
      On Friday, November 22nd, we will be continuing our raid tests in Ny’alotha, the Waking City.
      Friday, November 22nd
      Prophet Skitra - Mythic Ny’alotha, the Waking City
      13:00 PST (16:00 EST, 22:00 CET)
      The Hivemind - Mythic Ny’alotha, the Waking City
      14:00 PST (17:00 EST, 23:00 CET)
      N’Zoth the Corruptor - Heroic Ny’alotha, the Waking City
      15:00 PST (18:00 EST, 00:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Babblet
      About us:
      Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
      Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
      Progression: https://www.wowprogress.com/guild/us/turalyon/Concordant
      Recruitment Needs:
      Rogue Shadow Priest Fire mage Frost DK We also consider other classes!
       
      Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
    • By Starym
      We have some much welcomed changes to Patch 8.3 as the infinite Heart of Azeroth trait is no more! You will still be able to upgrade the item level on your Heart after Artifact Level 80, but the Corruption Resistance part has been removed. We're also getting a new addition to the Wrathion legendary cloak, with an upgrade that will get increased Corruption Resistance over time.
      You can read more on the legendary cloak here, and the update it's recently gotten here. And you can also always check out all the info on 8.3: Visions of N'zoth in our content hub as well.
      Infinite Trait, Legendary Cloak (source)
      In the Visions of N’Zoth PTR, we’re removing what we called the “infinite” at Heart Level 85. It was intended to allowing for an open-ended increase to Corruption resistance.
      We’ve heard a lot of feedback from players, and we agree, that there’s value in being able to reach a point where you’re essentially done with Artifact Power.
      Increasing the Artifact Level of the Heart after unlocking its final Stamina node will continue to increase the Heart of Azeroth’s item level by 2 per step, but otherwise, major progression will end at Artifact Level 80. To complement this, we’re adding an item in Visions of N’Zoth that players will earn once they’ve upgraded their legendary cloak to its maximum potential via Horrific Visions or from defeating N’Zoth on Normal, Heroic, or Mythic difficulty, or from fully completing a Horrific Vision with at least one Mask active. This item will fortify the cloak, adding additional Corruption Resistance and allowing players to earn the ability to wear more Corrupted armor pieces as time goes by.
      We see this as similar to the way that legendary upgrade items were awarded by Archimonde or Argus the Unmaker at the end of the last two expansions – it should provide players who prefer to not do organized raiding with a way to have an engaging option for pursuing this reward.
×
×
  • Create New...