Jump to content
FORUMS
Stan

Leveling Improvements Coming in Shadowlands

Recommended Posts

EUQoqhv.png

The world will scale down to your level in Shadowlands, ensuring a fun leveling experience, where you pick a zone for leveling based on your preference. There will also be no Artifact Power grind so playing alts will be more fun!

Check out our BlizzCon 2019 Content Hub for the latest news coverage!

Leveling Improvements in Patch 9.0 (Pre-Patch and Beyond)

  • The current max level (120) will be squished to level 50 in the Shadowlands pre-patch.
  • The new max cap will be level 60 in the Shadowlands expansion.
  • Blizzard is completely overhauling the leveling experience to make it more meaningful and streamlined.
    • You will feel rewarded with each level by unlocking abilities, a talent row, dungeon access, and more.
  • Levels 1-10 provide a new introductory experience where you'll learn everything about your class and Azeroth.
  • You will be able to level anywhere in the world in the 10-50 range. Do you like Mists of Pandaria? Simply, talk to Chromie and play from the start (level 10) until the end (level 50) in Pandaria and then head straight to the Shadowlands. Do you like the Burning Crusade better and just hate Draenor? No problem! You can level all the way to 50 in Outland! 
    • Note: This does not imply that you will be locked to a specific expansion and must finish it completely. You'll be able to head back and pick another one if you don't like the one you've chosen.

leveling in shadowlands.png

New characters will participate in an introductory voyage from 1-10, then pick their favorite expansion that scales to level 50 and continue their journey (50-60) in the Shadowlands.

Blizzard LogoBlizzard (Source)

LEVELED-UP LEVELING

World of Warcraft: Shadowlands will smooth out the leveling experience and better prepare new adventurers for what’s to come. Players will level up to 50 before heading to the Shadowlands (new level cap: 60). 

We’ve adjusted the experience curve to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they’ll be able* to scale to you and your friends while you level to 50, so it’s easy to try a zone you’ve never played.

*You can still outlevel dungeons and crush them for transmogs or fulfillment.

Alts in Patch 9.0

  • Game Director Ion Hazzikostas mentioned that you'll be able to play alts as "New Game+ experience" by picking a Covenant immediately with no need for additional farming. 
  • It's also important to point out that there will be no endless Artifact Power grind in Shadowlands.
  • You'll be able to earn endgame progression while you level.

You can find out more about what's coming in WoW Shadowlands in our What's Next panel recap.

  • Like 1

Share this post


Link to post
Share on other sites

so the alt new game plus looks great and over powered . lvl the frist toon super fast once max log off and lvl ur main to max and the second toon will be ahead while this doesnt sound op later on but in the first few days of launch this will be super huge advantage i love it .

Share this post


Link to post
Share on other sites

The whole "pick your era" thing is great and all, but it really needs to come with a removal of the pathfinder flying requirements to even the eras out for players who haven't been able to do rep grinds

Edited by dartbodman
  • Like 1

Share this post


Link to post
Share on other sites

Also I'm not sure about the whole idea of having the newest expansion cover 10 levels while the rest of the game is squished into 10-50. That means Shadowlands effectively covers like 25 levels on the current scale.

Edited by dartbodman

Share this post


Link to post
Share on other sites

What will this mean for starter edition? Will they be able to play through any expansion with their lvl 20 characters?

Share this post


Link to post
Share on other sites
3 hours ago, dartbodman said:

Also I'm not sure about the whole idea of having the newest expansion cover 10 levels while the rest of the game is squished into 10-50. That means Shadowlands effectively covers like 25 levels on the current scale.

What would you suggest otherwise? honestly it works fine since it all scales so what does it really matter that the new xpac is 10 levels.

Share this post


Link to post
Share on other sites
6 hours ago, Aegrotat said:

What would you suggest otherwise? honestly it works fine since it all scales so what does it really matter that the new xpac is 10 levels.

I would suggest the shadowlands going from 55-60, at the most. I don't know it may work out fine as is, just getting echoes of the way BFA content has a larger ilvl range than the rest of the game combined.

Share this post


Link to post
Share on other sites
On 11/2/2019 at 11:05 AM, Ylothrian said:

I wonder if players get flying at 10 now. I don't see how will anyone level in deepholme/icecrown if that's not the case

Yeah, that is a concern. Cataclysm has some of my favorite zones, but not being able to fly will make it a lot more difficult. Not to mention the gold costs if those aren't getting lowered, either.

Edited by KomodoDragoon

Share this post


Link to post
Share on other sites
On 11/2/2019 at 11:35 AM, Yevhen said:

What will this mean for starter edition? Will they be able to play through any expansion with their lvl 20 characters?

Im guessing they'll be restricted?

Edited by CaperfinWoW

Share this post


Link to post
Share on other sites
On 11/2/2019 at 6:53 PM, RagingWolf13 said:

So how will this work for people such as myself who enjoys solo raiding old content for transmog and mounts?

 

On 11/2/2019 at 1:17 PM, Stan said:

Blizzard LogoBlizzard (Source)

LEVELED-UP LEVELING

World of Warcraft: Shadowlands will smooth out the leveling experience and better prepare new adventurers for what’s to come. Players will level up to 50 before heading to the Shadowlands (new level cap: 60). 

We’ve adjusted the experience curve to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they’ll be able* to scale to you and your friends while you level to 50, so it’s easy to try a zone you’ve never played.

*You can still outlevel dungeons and crush them for transmogs or fulfillment.

 

I don't think anything will change for those solo clearing old content as a max level character.

The way I see it, you can opt into (talk to Chromie) a fully scaled version of the world but if you don't, it'll be as it is today.

Share this post


Link to post
Share on other sites
8 hours ago, PaasHaaS said:

I don't think anything will change for those solo clearing old content as a max level character.

I wonder what it means for transmog. Seeing as you'll be able to level in Pandaria from 10+ will you have the appearances unlocked already? Will the raid gear from the expac you're leveling in be available or will you have to reach certain thresholds?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Check out the Paladin changes that went live recently on the Dragonflight Alpha.
      Paladin
      Baseline
      Judgment - Judges the target, dealing [ 63.4% 95.1% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability. Divine Steed cooldown reduced to 45 seconds (down from 60). Divine Resonance (new talent) - After casting Divine Toll, you instantly cast Avenger's Shield (Protection), Holy Shock (Holy), Judgment (Retribution) every 6 sec. This effect lasts 15 sec. Holy
      Inner Light (new talent) - When Shield of the Righteous expires, gain 10% block chance and deal [ 10% of Attack Power ] Holy damage to all attackers for 4 sec. Protection
      Grand Crusader - When you avoid a melee attack or use Hammer of the Righteous, Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. Aegis of Light - Armor increased by 10%. 15%. Avenging Wrath - Call upon the light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might - Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 20 sec. Avenging Wrath: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec. Spell Block (new talent) - Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Bulwark of Righteous Fury (new talent) - Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds. Holy Shield - Your block chance is increased by 15%, 20%, you are able to block spells, and your successful blocks deal [ 9.83% of Attack Power ] Holy damage to your attacker. Retribution
      Righteous Protector - Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1 [ 5 / 10.1 ] sec. Crusade cooldown increased to 3 minutes (was 2).
    • By Stan
      Finally, we've summarized the new Warrior changes that went live on the Dragonflight Alpha.
      Warrior
      Warriors have been reworked on the Dragonflight Alpha. Many abilities that were class or specialization-specific have been moved to the Warrior class tree or spec trees. Blizzard also introduced some new talents and class tuning that we outline below.
      Baseline
      Battle-Scared Veteran (new talent) - When your health is brought below 35%, you take 100% less damage for until cancelled and healing you receive is increased by 100%. Cannot occur more than once every 60 sec sec. Condemn  - Generates 20 40 Rage. Arms
      Execute renamed to Improved Execute. Defensive Stance cooldown reduced to 3 seconds (down from 6). Fury
      Improved Whirlwind - Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage. Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.  Meat Cleaver - Whirlwind deals 25% 15% more damage and now affects your next 4 3 single-target melee attacks, instead of the next 2 attacks. Protection
      Shield Wall's now on a 3.5 min recharge (was 4). Vanguard - Hardened by battle, all damage taken is reduced by 15%, your Stamina is increased by 45% 65% and your Armor is increased by 100% 140% of your Strength. Thunder Clap Prot Hidden - Reduce the rage cost of Thunder Clap by 250 and Thunder Clap generates 50 rage. Improved Shield Block removed. New Warrior Talents
      Warriors have been reworked and received the following new talents in Build 44895.
      Battle Stance - TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%. Berserker Stance - TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%. Defensive Stance - TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled. Elysian Might - Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%. New Arms Warrior Talents
      Improved Heroic Throw - Heroic Throw inflicts Deep Wounds. Fracture - When Skullsplitter damages an opponent it causes your Deep Wounds and Rend effects to expire 200% faster. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. Exploiter - Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times. Unhinged - While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies. Battlelord - Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15. New Fury Warrior Talents
      Wrath and Fury - Damage of Raging Blow increased by 10%. Annihilator - Your auto attacks with one-handed weapons deal an additional [ 22.1% of Attack Power ] Physical damage. Thunderous Roar - TEST - Roar explosively in a 16 yard frontal cone, causing 0 Physical damage and causing enemies to bleed for 0 physical damage over until cancelled sec. New Protection Warrior Talents
      Shield Charge - Charge to an enemy with your shield, dealing [ 200% of Attack Power ] Physical damage to it and [ 50% of Attack Power ] Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage. Improved Shield Charge - Not Implemented - Shield Charge grants you Shield Block for 4 sec, Revenge!, and generates 30 Rage. Spiked Shield - Blocking an attack deals [ 20% of Attack Power ] Physical damage to the attacker. Heavy Repercussions - Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec. Spell Block - You are able to block spells cast against you for 14 sec. Enduring Defenses - Shield Block lasts 2 sec longer. Brace For Impact - Using Shield Slam increases your Block value by 10% and the damage of your Shield Slam by 10% for 9 sec. Multiple applications of this effect may overlap. Improved Challenging Shout - Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec. Champion's Bulwark - Shield Charge grants you Shield Block for until cancelled , Revenge!, and generates an additional 300 Rage. Seeing Red - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain. Outburst - Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
    • By Stan
      Veculus generated some Dragonflight tier sets via AI and here are the results.
      Demon Hunter

      Druid

      Paladin

      Rogue


      Shaman

      Warrior



      Source: Reddit
    • By Stan
      In the latest Dragonflight Alpha build, Shaman's Wind Rush Totem has been nerfed, Elemental Shamans received new talents, and more. Check out our recap of the latest Shaman changes for more details.
      Shaman
      All Specs
      Wind Rush Totem - Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% 40% increased movement speed for 5 sec. Elemental
      Fire Elemental - While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% 200% longer. Surge of Power - Your next cast will cause an additional 1-3 2 Elemental Overloads. Flow of Power (new talent) - Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1. Heat Wave [NYI] (new talent) - Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Rolling Magma (new talent) - Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec. Restoration
      Graceful Spirit - Reduces the cooldown of Spiritwalker's Grace by 60 30 sec and increases your movement speed by 20% while it is active.
    • By Staff
      The latest round of hotfixes includes Season 4 Mythic+ dungeon nerfs, Survival Hunter single-target buffs, and Destruction Warlock AoE nerfs that will go live with this week's maintenance.
      (Source)
      Hotfixes
      AUGUST 8, 2022
      Classes
      Hunter Survival [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%). [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP. [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP. [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP. [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP. [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active. Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target. Warlock Destruction [With realm restarts] Rain of Fire damage reduced by 20%. [With realm restarts] Infernal’s Immolation Aura reduced by 20%. Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts. Dungeons and Raids
      Mythic+ Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level. Affixes Shrouded [With realm restarts] Zul’gamux now casts Blood Barrier less often. [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper. Grimrail Depot [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged. [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath. Railmaster Rocketspark [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%. Skylord Tovra [With realm restarts] Thunderous Breath initial damage reduced by 25%. Iron Docks Fleshrender Nok’gar [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times. Oshir [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%). Skulloc [With realm restarts] Skulloc’s melee damage reduced by 15%. [With realm restarts] Koramar will no longer cast Shattering Blade. Return to Karazhan: Lower [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin. [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%. The Opera Hall: Wikket [With realm restarts] Winged Assistant health reduced by 30%. Moroes [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent). [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%). Return to Karazhan: Upper Shade of Medivh [With realm restarts] Flame Wreath damage reduced by 30%. Items and Rewards
      Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.
×
×
  • Create New...