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Into the Nexus BlizzCon 2019 Interview

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Gareth from the Into the Nexus Podcast had a chance to talk to Kyle Dates and Brett "Daybringer" Crawford about Nexus Anomalies.

Check out our BlizzCon 2019 Content Hub for more interviews and news!

Interview Highlights

  • They wanted to educate the player base at the same time Deathwing is hitting, that's why they invented Nexus Anomalies.
  • The XP Globes improve solo laning, which has become stale over time.
  • Nexus Anomalies, in general, is a new system that allows them to be more flexible with typical gameplay updates.
  • The goal is to have Nexus Anomalies coming out with the Season rolls (once every three months).
  • They want them to be focused and will listen to the community and collect feedback.
  • They have a list of about 20 Nexus Anomalies that they want to bring to the game.
  • One of the Anomalies they've tested internally revolves around bringing back Tower Ammo, but even after speeding things up, it took too much time for Towers to reload, which felt generally bad for the game, so they decided to scrap it.
  • Another Anomaly thing they tried was turning wizards into sappers which is something the community's asked for a whole bunch, which delivered the globe to the enemy sometimes.
  • They're overall happy with the cadence now that there's more breathing room in between updates.
  • They're not developing any new Battlegrounds right now.
  • Blackheart's Bay and Haunted Mines are still being internally tested and they still haven't figured out how to fix them.

Interview VOD

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Curious how this xp globe is going to turn out, maybe they will revert it if it's not well received. Seems like it might make laning somewhat more difficult for ranged, especially someone like Sgt. Hammer.

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Yeah those globes seem to have a pretty short reaction. Maybe melee and ranged characters have different magnetic levels? Abathur was supposed to be automatic in some way right? Maybe it's all based on the characters. Deathwing is supposed to be a Bruiser after all.

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On 11/9/2019 at 5:27 PM, Arcling said:

Curious how this xp globe is going to turn out, maybe they will revert it if it's not well received. Seems like it might make laning somewhat more difficult for ranged, especially someone like Sgt. Hammer.

This. The main reason solo-laning had become stale was that bruisers could easily dominate it, this does nothing but enable that further. If you want another example as to how badly Blizzard understand this game, there's this gem:

Quote

Blackheart's Bay and Haunted Mines are still being internally tested and they still haven't figured out how to fix them.

Just have the gold in Blackheart Bay work the same as the Gems in Spiderqueen do. BOOM. 70% of what's wrong with that Battleground is now fixed. The remaining 30% would require a complete map redesign and probably not worth their time.  Also Haunted Mines isn't broken except in that it's kind of a weird map designwise. From a Gameplay perspective it works perfectly fine, put it back in Quick Play rotation please, and take out Blackheart. NOBODY likes that map.

 

See? See how easy this is. The XP orb is goddamn stupid, just let players see their XP pickup range by hovering the mouse over their portrait or something. That's all you had to do.  The alternative is that you give EVERY SINGLE RANGED HERO some way of harvesting XP orbs at range. I mean, for Hammer I could, maybe see a couple of ways (Increase her pick-up range when she's in Siege Mode, or have the Spidermines do it for instance.) But you'd have to do that for everybody. It's going to make it worse. Not better. 

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3 hours ago, Apologised said:

This. The main reason solo-laning had become stale was that bruisers could easily dominate it, this does nothing but enable that further.

Oh yes, I can already imagine how difficult laning for a hero like Azmodan will be. Landing his orb far away on minions now won't benefit him and his team.

For Blackheart's Bay, perhaps limiting coins in some way would have helped to make map less snowbally. Maybe coins getting destroyed if hero carrying them dies, instead of dropping them? Or something similar to your idea, like gems dropped in Tomb of the Spider Queen, make them disappear few moments later if no one picks them. Sometimes losing a teamfight on BB gurantees that enemy can afford cannons twice in a row.

Edited by Arcling

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9 minutes ago, Arcling said:

Oh yes, I can already imagine how difficult laning for a hero like Azmodan will be. Landing his orb far away on minions now won't benefit him and his team.

For Blackheart's Bay, perhaps limiting coins in some way would have helped to make map less snowbally. Maybe coins getting destroyed if hero carrying them dies, instead of dropping them? Or something similar to your idea, like gems dropped in Tomb of the Spider Queen, make them disappear few moments later if no one picks them. Sometimes losing a teamfight on BB gurantees that enemy can afford cannons twice in a row.

I wonder what effect simply having it so coins are just lost on death would have. I mean, as it stands there is very little reason to get coins if you are behind because all you are doing is faming resources for the other team. Which isn't how it should be. A 1-1 drop rate was a stupid idea and the fact that Spider-Queens DOESN'T work that way tells everyone that Blizzard must have known this. So... why is it still there?

I mean, it's moot anyway, as the XP orb changes are going to basically mean that almost all of the old specialist classes are now no longer functional as solo-laners, which was LITERALLY WHAT THEY WERE DESIGNED FROM THE GROUND UP TO DO, which is indiciative of how well they understand what they're doing in general.

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45 minutes ago, Apologised said:

I wonder what effect simply having it so coins are just lost on death would have. I mean, as it stands there is very little reason to get coins if you are behind because all you are doing is faming resources for the other team. Which isn't how it should be. A 1-1 drop rate was a stupid idea and the fact that Spider-Queens DOESN'T work that way tells everyone that Blizzard must have known this. So... why is it still there?

Losing coins on death at least wouldn't grant them to enemy. It might stop a snowball but as well stall a game, but there are plenty of coins to get anyway, from chest spawns and merc camps. Anyway, hopefully this xp orb "Nexus anomaly" won't last long. I'm not sure what their idea is, perhaps trying to fix different things at once? Still, bruisers are going to dominate lanes way too much.

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