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Blizzard made some changes to Devouring Plague to ensure subsequent applications of the spell will cause its damage over time effect to add into the existing DoT, so that there's no wasted damage.
Recently, we changed Fae Guardians to apply to your selected target on cast, to help address some usability problems. In this most recent Shadowlands build, there is now also a conduit available that allows you to replicate additional Faeries onto your party. This redesigned conduit is aimed at addressing the feedback (particularly from Discipline and Holy Priests) that it feels punishing to cast healing spells while the Faeries are active.
Over the last few weeks, we’ve also added some notable changes to the Shadow priest.
In some situations, the Priest may want to spend Insanity by casting two Devouring Plagues on the same target in a short time. This can cause a situation where damage in the DoT can be wasted. To address this, we’ve made a change where subsequent Devouring Plagues will cause its damage over time effect to add into the existing DoT. Players may notice how this functionality is similar to the Mage Ignite mechanic.
We’re also introducing a new talent to replace Legacy of the Void: Hungering Void. The intent with this talent similar to Legacy of the Void – to be ideal in situations where the Priest focuses on a single target.
Additionally, we’re changing Void Torrent to apply Devouring Plague when cast, rather than refreshing the existing Devouring Plague on the target.
We really appreciate your thoughts and feedback – and thank you for testing!
Mages get some significant tweaks to the Mirrors of Torment Covenant ability, with the Venthyr singature spell becoming more consistent in PvE.
Mage Changes September 23 (source)
In this week’s Shadowlands build, Mirrors of Torment has been updated with new functionality that grants you Brain Freeze, Fire Blast cooldown reduction, or Mana when a mirror is consumed based on your spec.
Mirrors of Torment will also now proc from auto attacks, but can only occur once every 6 seconds.
The goal with these changes is to giveMirrors of Torment a little more consistent PvE throughput and not just being a niche PvP ability for those Mages looking to join the Venthyr.
It's Warlock time as Covenant abilities Soul Rot and Decimating Bolt get tweaked!
Warlock Changes for September 23 (source)
This week, Soul Rot has had its health cost removed, while retaining a minor mana cost. Additionally, the primary target of your Soul Rot will now take increased damage compared to the secondary targets.
Decimating Bolt has been tweaked to help balance out some talent choices that could greatly swing the value of this ability. For Affliction Warlocks with Drain Soul talented, Decimating Bolt will now only affect your next Drain Soul (was previously your next three). Destruction Warlocks with Fire and Brimstone chosen will have the bonus damage value reduced. For Demonology Warlocks, the buff has been altered to affect your next Shadow Bolt or Demonbolt (rather than just Shadow Bolt).
In an upcoming build, the buff will only interact with Demonbolt for Demonology Warlocks.
The Covenant ability-focused class changes for this week continue with Hunters, as the Kyrian's Resonating Arrow gets changes, with Flayed Shot, Death Chakram and Wild Spirits also get tweaked.
Hunter Changes September 23 (source)
The Kyrian Covenant ability Resonating Arrow has received several changes in this week’s Shadowlands update. The radius has been increased, which should make it easier to use against targets who are near the pillars in maps such as Nagrand Arena. Additionally, when a target leaves the Resonating Arrow area, the effect that allows you to ignore line of sight towards them will last for an additional 4 seconds.
Flayed Shot has had a minor update that makes the bonus Kill Shot no longer cost any Focus, so it can be used more freely.
We’ve implemented many bug fixes to Death Chakram, and it will no longer chain to targets that are under crowd control effects that break upon taking damage.
The design of Wild Spirits has been simplified quite a bit. Now, when you cast the ability, all targets in the area now take some immediate Nature damage. Any ability you use, including Kill Command, will now cause up to 5 targets in the area to take extra Nature damage. This extra Nature damage will ignore targets that are currently affected by crowd control effects that break upon taking damage. There is no longer any difference in behavior when using single target versus area damage with this ability.
The Death Knight Covenant Ability Death's Due has been reworked this week on Shadowlands Beta.
In this week’s Shadowlands build, Death's Due has been updated and its buff and debuffs are no longer applied each time it deals damage.
Now your Heart Strike, Scourge Strike, and Obliterate apply Death's Due to the target, reducing the damage they deal to you and increasing your Strength by the same amount. The duration of the buff/debuff has also been reduced and the maximum amount of stacks has been reduced to 8.
In addition to these changes, Death's Due has a unique bonus for Frost that allows their Obliterate to hit 1 additional target while they stay within Death's Due.
These changes to Death's Due are aimed at making it a little more rotation-impactful, rather than just a passive bonus when casting it, while making it more balanced against the other Covenant choices.