Jump to content
FORUMS
Sign in to follow this  
Starym

Pet Battle Changes in 8.3: Visions of N'zoth (Official Preview)

Recommended Posts

dnNJ1bm.jpg
 

There's a lot of changes coming with 8.3, and pet battles aren't getting excluded. We have a preview of the way in which pet battles will be affected come the next patch: the blizzard and mudslide weather effects are getting buffed and there's a new weather type; world quest enemies will now scale to the highest level pet you have equipped; the way % damage reduction abilities stack is changing. There's also a planned re-balancing of certain pets and abilities, but that probably won't happen until after 8.3.

You can also check out our 8.3 content hub for all the info on the upcoming patch.

    Blizzard LogoPet Battles (source)

    Hello pet battlers!

    We’ve seen some discussion around pet battle changes coming in Visions of N’Zoth, and we’d like to discuss those, as well as changes we currently have planned for a future content update.

    The Weather Outside is Fight-ful

    Weather effects have always been intended to slightly change the rules of pet battles. Sandstorm is great against pets that do weaker attacks, Sunlight is great for healing abilities, and Cleansing Rain is great for aquatic abilities. However, Mudslide and Blizzard both fell by the wayside in terms of being impactful or rule-changing outcomes. So in Visions of N’Zoth, both of these weather effects are being updated with new added effects in addition to their existing effects:

    • Blizzard
      • Now also increases all elemental ability damage by 25%.
    • Mudslide
      • Now also increases all critical damage dealt by 25%.

    To be really clear about the Mudslide change: Critical strikes usually hit for 150% of normal damage. Mudslide will now increase that to 175% of normal damage.

    We’ve also been thinking for a while that we should add a new weather type to the game, so Visions of N’Zoth will also introduce a new weather type: Toxic Fumes. This deals Dragonkin damage to the current enemy pet and applies the Toxic Fumes weather effect.

    • Toxic Fumes

      • Increases the duration of all hostile damage over time effects by 1 round.
      • All pets are considered Poisoned while Toxic Fumes is active.

    Max No More

    In Visions of N’Zoth, all of the new outdoor pet battle World Quests in Uldum and Vale of Eternal Blossoms will scale their level to match the highest level pet currently slotted on your team, instead of always being a level 25 enemy pet. This will also be the case for Nazjatar and Mechagon – all of the pet battle World Quests there are being updated. You can check them all out with a team of three level 1 pets!

    Stat Changes

    In Visions of N’Zoth, we’re also changing how percent-damage reduction abilities stack with each other. Currently, if you’re fighting a pet like Unit 17 in Mechagon (a Boss pet that passively takes 50% less damage), and Unit 17 uses Crouch, Unit 17 becomes immune to damage because the two 50% damage reduction effects are added to each other. In Visions of N’Zoth, the plan is to cap damage reduction at -75%. Using Unit 17 as an example, while Crouch is active, it will take 75% reduced damage instead of 100% reduced damage. This will smooth out the challenge with some enemy bosses.

    Please note that abilities like Dodge or Deflection will continue to avoid all damage. Those will not be impacted by this change.

    What the Future Holds

    In a future update, we’re targeting a number of balance changes we want to make, which will amount to lowering the effectiveness of some pets and strategies. Again, these changes will not be happening in Visions of N’Zoth, but we wanted to give you ample warning time that changes are coming. While we don’t have specific numbers or details to share right now, here are some examples of abilities that we’re going to take a close look at:

    • Black Claw and similar abilities that increase damage taken by a flat amount.
    • Hunting Party and similar abilities such as Flock.
    • The Shattered Defenses debuff effect from abilities such as Hunting Party or Flock.
    • Any large percent-damage-taken or percent-damage-dealt buffs or debuffs.
    • Twilight Meteorite and similar long-cooldown damage-splitting abilities.
    • The Jar of Smelly Liquid ability.
    • Hermit Crab

    Of course that last one isn’t an ability, but Hermit Crab incorrectly has a higher stat budget than it should, and it will have its stats reduced to bring it in line with other similar pets.

    A goal we have when making many new pet battle World Quests or encounters is to create puzzles that players can counter and “solve”-- ideally with the option to use a variety of pets and tools to do so. When a few pets have such strong synergies that they can deal massive damage in just a few rounds and almost trivially beat these enemies, it becomes problematic. Do we make new challenges only beatable by the highest damage combos, or do we make them generally solveable and therefore immediately smashed by massive damage?

    We don’t want to ruin the feel of combination abilities, so we aren’t going to make Black Claw no longer interact with Hunting Party or Flock, but we want to make sure these abilities are dealing appropriate damage. And we want to make sure that secondary effects such as Shattered Defenses are being accounted for with regards to balance.

    When we have further specifics, we will be sure to let you know.

    Share this post


    Link to post
    Share on other sites
    21 hours ago, stomp442 said:

    scaling is groovy.  make it a part of a leveling process along with quests and dungeons and pvp.

    With scaling, it becomes so. Since now, even new players will have a shot at pet battles, since they no longer will have to grind 3 pets to 25

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        A summary of the newest Druid and Paladin Anima Powers added on the Alpha this week.
        Druid
        Sealed Essence Sphere - Convoke the Spirits will use an exceptional spell significantly more often. Paladin
        Calibrated Sextant - Blessing of the Seasons additionally grants 75 secondary stat. Summer: Critical Strike Autumn: Haste Winter: Versatility Spring: Mastery Darkened Ember - Vanquisher's Hammer generates 2 Holy Power. Dried Fire Flower - Your Blessing of Summer damage is increased 100%. Hallowed Candle - Ashen Hallow damages and heals 1 additional target. Hallowed Silverglass - Casting Hammer of Wrath, Judgment, or Holy Shock within Ashen Hallow triggers its damage and healing. Pristine Fallen Leaf - Blessing of Autumn's effect on your Avenging Wrath is increased by 500%. Tome of the Vanquished - Vanquisher's Hammer triggers an additional Divine Storm. Undead Bone Ash - Hammer of Wrath reduces Ashen Hallow's cooldown by 3 seconds. Worn Leather Strap - Cooldown of Vanquisher's Hammer reduced by 3 seconds. All Anima Powers
        You can find all class-specific Anima Powers that work in Torghast linked below.
         Death Knight  Mage  Rogue Death Knight Anima Powers
        Mage Anima Powers
        Rogue Anima Powers
         Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
        Monk Anima Powers
        Shaman Anima Powers
         Druid  Paladin  Warlock Druid Anima Powers
        Paladin Anima Powers
        Warlock Anima Powers
         Hunter  Priest  Warrior Hunter Anima Powers
        Priest Anima Powers
        Warrior Anima Powers
        Latest Shadowlands Alpha Build 34972 News
        Changes to Combat Potions in Shadowlands New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands Tyrannical No Longer Affects Boss Mobs in Shadowlands
      • By Stan
        Blizzard has significantly increased the Hunter stable size to hold up to 205 pets in this week's Alpha build!
        In Battle for Azeroth, you have 60 empty and 5 active slots, so that's a total of 65 pets you can store. In Shadowlands, the number of empty slots has increased by 140 to 200, allowing you to store up to a maximum of 205 pets.
        Latest Shadowlands Alpha Build 34972 News
        Changes to Combat Potions in Shadowlands New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands Tyrannical Affix No Longer Affects Boss Mobs in Shadowlands Shadowlands Alpha Build 34972: Class Changes
      • By Stan
        This week's class changes on the Alpha revolve around Demon Hunters. Perseverance has been replaced with Body and Soul for Holy Priests, and more. 
        Blizzard also added new Shaman and Priest Legendary Powers!
        Demon Hunter
        Fury of the Illidari - Throws the Twinblades of the Deceiver two demonic glaives in a whirlwind of energy, causing [ 14.000 * 38% of weapon damage ] Chaos damage over 3 sec to all nearby enemies. Immolation Aura generates 20 Fury. Engulf yourself in flames, radiating [ 9.17% 55% of Attack Power ] Fire damage every sec. Lasts over 6 sec. Demon's Bite generates 25 to 35 Fury. Havoc
        Havoc Demon Hunter - Blade Dance, Burning Hatred, Chaos Nova, Chaos Strike, Demon's Bite, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Rush, Felblade, Immolation Aura, Insatiable Hunger, Metamorphosis, Trail of Ruin, Unbound Chaos, Vengeful Retreat Demonic Appetite (Level 99 Talent) - Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 Fury and reduces the remaining cooldown of Eye Beam by 2 sec, up to a maximum of 15 sec. Insatiable Hunger (Level 100 Talent) - Demon's Bite deals 20% more damage and generates up 5 to 10 additional Fury. Burning Hatred (Level 100 Talent) - Immolation Aura generates 50 an additional 30 Fury over 6 sec. Cycle of Hatred (Level 106 Talent) - When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis Eye Beam by 4 3 sec. Vengeance
        Fiery Brand - Brand an enemy with a demonic symbol, instantly dealing [ 133.17 of Attack Power ] Fire damage, [5% of Attack Power ] Fire damage every 2 sec and reducing the damage done to you by 40% for 8 sec. Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 40% of Attack Power ] Fire damage over 8 sec. The enemy's damage done to you is reduced by 40% for 8 sec. Soul Cleave - Viciously strike 5 enemies in front of you for [ 58.5% 70.2% of Attack Power ] Physical damage and heal yourself for [ 105% of Attack Power ]. Agonizing Flames (Level 99 Talent) - Immolation Aura increases your movement speed by 30% 20%, and deals 20% its duration is increased damage by 50%. Feast of Souls (Level 100 Talent) - Soul Cleave heals you for an additional [ 54% 67.5% of Attack Power ] over 6 sec. Charred Flesh (Level 102 Talent) reworked - Immolation Aura damage increases the duration of your Fiery Brand by 0.50 sec. You can find more details in the following post by Blizzard.
        Druid
        Convoke the Spirits (Covenant Ability) - Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current specialization shapeshift form. Feral
        Shred - Shred deals 20% [ 46% of Attack Power ]% increased damage against bleeding targets Hunter
        Arcane Shot - A quick shot that causes (200% [ 60% of weapon damage) Attack Power ] Arcane damage. Monk
        Mistweaver
        Mistweaver Monk - Celestial Breath, Chi Burst, Chi Wave, Essence Font, Healing Sphere, Invoke Yul'on, the Jade Serpent, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist,Soothing Mist, Summon Jade Serpent Statue, Thunder Focus Tea, Vivify Priest
        Discipline
        Discipline Priest - Contrition, Divine Star, Halo, Holy Nova, Penance,Perseverance, Prayer of Mending, Shadow Covenant, Shadow Mend Holy
        Holy Priest - Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Serenity, Holy Words, Penance,Perseverance, Prayer of Mending, Renew, Shadow Covenant Perseverance (Level 30 Talent) removed and replaced with Body and Soul (now available to all specs). Shaman
        Fae Transfusion (Covenant Ability) - Transfer the life force of up to 8 4 enemies in the targeted area, dealing [ 150% 300% of Spell Power + 150% 300% of Attack Power ] Nature damage to each enemy over 3 sec. Limited to 8 4 target(s) Counterstrike Totem,  Skyfury Totem,  Grounding Totem (PvP Talents) totem health increased from 5 to 50 health. Enhancement
        Hailstorm (Level 60 Talent) - Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 75% 35%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed. Warlock
        Curse of Exhaustion - Reduces the target's movement speed by 50% for 8 sec. Curses: A warlock can only have one Curse active per target. Demonology
        Implosion - Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 230% 26.4% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Deals reduced damage to secondary targets. More Shadowlands Class Changes
         Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
        Mage 9.0.1 Class Changes
        Rogue 9.0.1 Class Changes
         Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
        Monk 9.0.1 Class Changes
        Shaman 9.0.1 Class Changes
         Druid  Paladin  Warlock Druid 9.0.1 Class Changes
        Paladin 9.0.1 Class Changes
        Warlock 9.0.1 Class Changes
         Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
        Priest 9.0.1 Class Changes
        Warrior 9.0.1 Class Changes
        Latest Shadowlands Alpha Build 34972 News
        Changes to Combat Potions in Shadowlands New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands Tyrannical Affix No Longer Affects Boss Mobs in Shadowlands
      • By Stan
        The Tyrannical affix has been changed on Alpha and no longer increases the health of boss mobs in dungeons.
        Tyrannical - (NEW VERSION) Bosses have 40% more health. Bosses and their minions inflict up to 15% increased damage. (OLD VERSION) Boss enemies have 40% more health and inflict up to 15% increased damage. Latest Shadowlands Alpha Build 34972 News
        Changes to Combat Potions in Shadowlands New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands
      • By Stan
        An overview of new Priest Legendary Powers added in this week's Alpha build.
        In Shadowlands, you will be able to forge Legendary items by farming materials from Torghast and imbue them with various powers, and here are the ones that will likely be available to Priests. Note that the tooltips may be slightly inaccurate, but they should still give you a pretty good idea about what to expect.
        Priest
        All Specializations
        Cauterizing Shadows - When Shadow Word: Pain expires on a target, 5 allies within 20 yards of the target are healed for 6% of their maximum health. Restored Faith - Leap of Faith instead causes you to leap to your target, and has 2 charges. Discipline
        Clarity of Mind - During Rapture, Power Word: Shield costs 20% less mana and applies 6 second longer Atonements. Crystalline Reflection - Power Word: Shield instantly heals the target for [ 30% of Spell Power ] and reflects 30% of damage absorbed. Kiss of Death - Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement. The Penitent One - Power Word: Radiance has a 50% chance to cause your next Penance to fire 3 extra bolts. Holy
        Divine Image - When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 sec, whenever you cast a spell, the Naaru will cast a similar spell. Flash Concentration - Each time you cast Flash Heal, your next Heal cast within 15s has its casting time reduced by 0 sec and healing increased by 10%, stacking up to 3 times. Harmonious Apparatus - Circle of Healing, Holy Fire, and Prayer of Mending reduce the cooldown of Holy Word: Sanctify, Holy Word: Chastise, and Holy Word: Serenity by 4s. The Alabaster Lady - Prayer of Mending healing has a 8% chance to grant you Apotheosis for 8 sec. Shadow
        Call to the Void - Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay at your target for 10 seconds, generating 3 insanity when it deals damage. Painbreaker Psalm - Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 Insanity. Shadowflame Prism - Your Shadowfiend or Mindbender deals 20% additional damage as Shadowflame damage, and the cooldown on Shadowfiend and Mindbender is reduced by 40%. Latest Shadowlands Alpha Build 34972 News
        Changes to Combat Potions in Shadowlands New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands
    ×
    ×
    • Create New...