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Gorak's back with another of his Classic "guides", as the brave Orc has managed to clear the starting zone and found life outside it can be... different! In a pretty accurate description of what it's like to leave the Valley of Trials and assume the rest of the game will follow suit, and is honestly one of the things I miss most about retail. The machinima itself also reminds me of the old-school Vanilla videos in its simplicitiy and really captures that vibe well.
The series has been going for 2 years now and is a pretty good watch so definitely check out some more of the 16 episodes made so far!
And here's a couple words from the author:
Today's hotfixes address a commonly mentioned discrepancy between Vanilla and Classic, as some AQ20 were turned un-tradeable in Classic. Blizzard have now fixed this for the Qiraji Hilt, Drape and Ring quest items, by making them non-stackable.
August 7 (source)
The Qiraji Hilt, Qiraji Drape, and Qiraji Ring quest items are now tradeable and will no longer stack. Developers’ note: In order to enable the ability to trade to eligible looters within 2 hours of looting the Qiraji hilts, drapes, and rings, we've removed the ability to stack multiples of them. Additionally, only one of these items are needed for the non-repeatable quest so there’s no reason for them to stack.
The EU gates opened around 8 PM CEST today and the guilds rushed in to clear AQ40. It took most of them around 50 minutes to get to and kill C'Thun, and then they continued to clear the rest. Progress took home the EU 1st crown for Classic (and also took an hour and 27 minutes total for the full clear), followed by gusy and Calamity, with 8 other guilds having downed C'Thun as well so far.
Progress: approximately 49 minutes to C'Thun and 1 hour 27 minutes for the full clear:
Gusy: approx 48 minutes:
Calamity: approx 46 minutes:
After the C'Thun eye beam issues that were hotfixed quickly, we now have another #nochanges problem in Ahn'Qiraj. Frost Wands were one of the main ways raids used to freeze Viscidus in Vanilla, which is necessary to move him into his next phase and progress the encounter, as other than mages, ranged classes didn't have any sources of frost damage to offer the fight. Now it's looking like these wands (primarily Wand of Biting Cold) aren't working in Classic, making the fight harder (or making you stack melee/mages, since melee cold weapons seem to be working fine, as the usually used Coldrage Dagger is working normally.).
Now this isn't a 100% fact, as there's some weird data happening, but the consensus seems to be there's some issue here, as covered in the reddit thread with many details like this:
"The numbers from early logs strongly suggest that wanding does not aid in freezing Viscidus.
The "known" number of freezing effects that must be applied to freeze Viscidus is 200. Next I link two logs where Viscidus is frozen 3 times using ~600 frostbolts* (600/3 = 200), but a substantially different number of wand hits (266 vs 503).
(*The exact numbers, as below, are actually 639 and 641. This is due to some weapon procs occuring between the freeze/shatter phase.)
Below is a log where Viscidus is frozen 3 times total. To do this required 639 frostbolts, and 266 wand hits. https://classic.warcraftlogs.com/reports/BmXrVk42w7JLxftN#fight=49&type=damage-taken&hostility=1&source=131 Below is a log where Viscidus is frozen 3 times total. To do this required 641 frostbolts, and 503 wand hits. https://classic.warcraftlogs.com/reports/FPQzgGnMkXHChjt4#fight=62&type=damage-taken&hostility=1&by=ability&source=167 "
Top guilds have managed to down the boss anyway, with 8 guilds in the top 23 (US and EU), and many more in China managing the freezes despite the wand issues. Here's an actual kill video from Norrath Classic, the 4th guild to have downed the boss:
Hopefully Blizzard are as swift at fixing this (possible) issue as they were with the C'Thun eye beam.