Jump to content
FORUMS
Sign in to follow this  
Starym

WoW Classic Phase 3 Release Date for Blackwing Lair and More

Recommended Posts

ULTCKKS.jpg
 

Update: The Blackhand's Command attunement quest is now dropping!

We have the release date for the second part of Phase 3, most importantly Blackwing Lair! The update lands on February 12th and will also have level 50 class quests, the Eternal Quintessence, new reputation rewards and the Darkmoon Faire (which is actually coming earlier, on the 10th)! The blue post below mentions it will be live simultaneously on all realms, which turns out to be midnight on the 13th for Europe.

Blizzard LogoPhase 3, Part 2 (source)

At 3:00 p.m. PST (6:00 p.m. EST) on Wednesday, February 12, we will unlock the following WoW Classic content simultaneously on all realms:

Blackwing Lair

In the dark recesses of the mountain’s peak, Nefarian, the eldest son of Deathwing, conducts some of his most awful experimentation, controlling mighty beings like puppets and combining the eggs of different dragonflights with horrific results. Should he prove successful, even darker pursuits rest on the horizon. And, yet, the Lord of Blackrock is not a mere scientist - he is a great dragon cornered in his lair. Can he truly be defeated by mortal hands?

The Blackwing Lair attunement quest, “Blackhand's Command ”, will become available on all realms tomorrow, Friday, January 10.

Level 50 Class Quests

All players, starting at level 50, can now begin class-specific questlines offered by class trainers in capital cities. These quests conclude with a choice of one of three powerful rare items.

New Reputation Rewards

The Argent Dawn, Thorium Brotherhood, Timbermaw Hold, Silverwing Sentinels, and Warsong Outriders faction vendors now offer reputation reward items that were added in patches 1.6 and 1.7 of original WoW.

Eternal Quintessence

Players who complete “Hands of the Enemy ” and reach Revered reputation with Hydraxian Waterlords may now obtain Eternal Quintessence Eternal Quintessence from Duke Hydraxis.

Darkmoon Faire – Coming Earlier in February

A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn Forest. When the faire is on its way barkers will stop by Orgrimmar and Ironforge to announce its arrival.

The first Darkmoon Faire in WoW Classic will get underway in early February, with barkers and the Faire setup appearing on Friday, February 7, and the festivities opening on Monday, February 10. Look for the many Darkmoon Cards that make up the beasts, elementals, portals, and warlords sets to begin dropping from enemies and bosses on Wednesday, February 5.

1AZ98i7.jpg

Related News

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has enabled a second layer for Herod and Whitemane in the North American region.
      (Source)
      Over the next few minutes, we’re enabling a second layer for the Herod and Whitemane realms. This is a step we’re taking very carefully to make it so that players can enjoy playing on those realms during peak hours.
      It has been a very high priority for us to understand why, after we de-layered ten realms on May 14, these two realms reversed course and experienced this, while the others did not. We will continue to pay very close attention to this situation and make adjustments to the game service as necessary.
      As before, Herod and Whitemane remain restricted from the Character Transfer service.
    • By Starym
      We have some crazy pulls today as both a mage and a paladin have been doing some massive mob gatherings over in Sunken Temple, downing almost all the dungeon's mobs in 1 pull (with around 100 elites for the mage and 72 for the paladin. First off we have Taiwaneseninja using the mage's frost spells to control the pull and get pretty much all the dragonkin and trolls in the temple to 1 location, while using the many ledges/glitch spots to better bunch the mobs up (and manage to use a bandage or two).
      But that wasn't quite enough for the mage, as he decided to get some nature resist gear and head back in for a faster clear time:
      Then we have the same principle, but a paladin has to be a bit less enthusiastic, since he can "only" manage all of the dragonkin at once, and also has to rely on some engineering bombs to get the job done (he also explains how to get some non-engineer bombs in the video/description as well).
      Both of the players have been optimizing this for boosting purposes, with 1-3 other players just sitting at the entrance and getting quite a bit of XP.
      Source.
    • By Stan
      Blizzard posted an updated list of Classic realms that are restricted from character transfers. These include Faerlina, Herod, Pagle, Sulfuras, Whitemane, Golemagg, Sulfuron, and other realms.
      (Source)
      At this time, the following realms are temporarily restricted from character transfers. You cannot purchase a Paid Character Transfer to:
      NA Realms
      Realm Locale Type Arugal Oceanic PvP Benediction Eastern PvP Earthfury Eastern PvP Faerlina Eastern PvP Fairbanks Pacific PvP Grobbulus Pacific RP-PvP Herod Eastern PvP Pagle Eastern Normal Sulfuras Eastern PvP Whitemane Pacific PvP EU Realms
      Realm Locale Type Ashbringer English PvP Auberdine French Normal Firemaw English PvP Flamegor Russian PvP Gehennas English PvP Golemagg English PvP Mograine English PvP Sulfuron French PvP Venoxis German PvP Zandalar Tribe English RP-PVP Restrictions may be added or lifted as necessary at any time, without warning.
      As always, we suggest that players who wish to avoid queues on the most popular realms select a different realm than those listed above.
    • By Stan
      Blizzard is working on a series of hotfixes that they hope to release in the next few days. First, they are increasing the spawn rate of Black Lotus. The second hotfix affects some Warsong Gulch places that should not be accessed by players. The final hotfix tags you as busy if someone else tries to start a trade with you if you are engaged with the mailbox or bank.
      (Source)
      Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
      Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
      In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
      We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
      For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
      We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
      We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.
    • By Starym
      World Buffs are a very important part of the Classic raiding experience, both for the top-end, speed running guilds as well as a lot of the less hardcore ones, and the buffs themselves are somewhat controversial as they require a lot of additional coordination and effort, as well as pressure as 1 wipe will get a whole lot of people angry.

      One of three original World of Warcraft designers, Kevin Jordan, aka "the guy that designed all the spells in the game", has been talking about the buffs and how they came to be, as well as exploring why they're so important in Classic right now.


      "Just a bunch of dudes making content that was cool" is just the greatest thing to hear, as it showcases both the perhaps more creative way the game was developed and the problems that come with that more "free" way of doing things. He does also talk about logs and how he understands why players would use them there, and the discussion in the reddit thread is also an interesting read, going into the fast 1 night BWL and MC clears that utilize the buffs to be efficient etc.
      Source.
×
×
  • Create New...