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Starym

Maliwan Raid DLC + Massive Patch: Mayhem 4, Vault Hunter Tuning, Bank Space and More

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Update: The content is live now and Gearbox have released a trailer for it! You should get ready with our Vault Hunter guides build and item database here!

We have perhaps the biggest patch and hotfix notes ever today, with the Taledown at the Maliwan Blacksite DLC coming today before 2AM CET, covering all the new additions as well as a lot of tuning. There's also a whole lot of character tweaks, mostly buffs, with Moze getting a lot of Iron Bear upgrades, Zane got buffs all over the place, Fl4k got a lot of pet buffs and Amara was unchanged.

Here are the highlights from the massive notes below:

Maliwan Takedown:

  • Level 50 mission starting in Sanctuary
  • Special rules
    • No respawns
    • If you die you can return after an encounter is defeated

Mayhem 4

  • New legendary weapons and class mods
  • One positive modifier for player and one for enemies
  • More enemy HP, XP etc.

Other updates:

  • Bank expansion
    • Current upgrades will be upgraded to 100
    • Further upgrades go to 300, bought for cash at Marcuses normally
  • Dedicated boss loot
  • New vending machines
  • Target dummy in shooting range on Sanctuary
  • Mayhem modifiers that cancel each other out can no longer occur simultaneously

And a whole lot of stability and UI improvements, gameplay tweaks and bug fixes! Definitely check out the whole thing below:

    November 21st Patch and Hotfixes (source)

    Today, we will release an update and hotfix for Borderlands 3 by or before 5:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for both today's patch and hotfix.

    Notes for Patch 4

    New Content:

    Takedown at the Maliwan Blacksite

    • Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
    • Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
    • Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!

    Mayhem 4

    • Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
    • In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
    • To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!

    Bank Expansion

    All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

    Dedicated Loot Pools for Bosses

    All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

    Additional Vending Machines

    The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

    • Athenas
    • Atlas HQ
    • Lectra City
    • Jakobs Estate
    • Voracious Canopy
    • Tazendeer Ruins
    • The Pyre of Stars

    Target Dummy

    Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

    End Game Character Balance

    For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.

    Moze

    • Iron Bear Damage increased per level, to a total of just under 150% at max level
    • Desperate Measures now gives Iron Bear the bonus too
    • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
    • Scorching RPM's also grants increased Hard Point damage by 5% per level
    • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
    • Iron Bear now launches barrels when the player melees them
    • Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health

    Zane

    • SNTL damage scale increased by 2% per level
    • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
    • Fixed Violent Momentum to scale more at higher movement speeds
    • Best Served Cold radius and damage increased by 2% per level
    • Confident Confidence increased max weapon damage bonus from 20% to 35%
    • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
    • Borrowed Time duration increased from 15% to 30% per active skill
    • Double Barrel's bonus increased from 20% to 25%
    • Quick Breather now restores 50% of the clone's health after a swap
    • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
    • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks

    FL4K

    • Ambush Predator now has a HUD Icon when the buff is active
    • Increased the pet damage to scale 10/5% per level instead of 9%
    • Added pet damage to Grim Harvest at 7% per level
    • Added pet damage to The Most Dangerous Game at 9% per level
    • Added pet damage to Interplanetary Stalker at 1% per stack, per level
    • Added pet damage to Furious Attack at 0.6% per stack
    • Added pet damage to The Fast and the Furryous at 10% per level
    • Lick the Wounds gained a pet damage buff after reviving the player
    • Increased pet damage for Psycho Head on a Stick from 10% to 20%
    • Increased damage in Pack Tactics from 5% to 7% per level
    • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage

    Stability

    • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
    • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
    • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
    • Fixed a crash that occasionally occurred when Iron Bear was destroyed
    • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
    • Fixed a crash that occasionally occurred while in heavy combat with Varkids
    • Fixed a crash that occasionally occurred in networked games
    • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
    • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
    • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
    • Fixed a rare crash that occasionally occurred after 3 clients joined the host
    • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
    • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
    • Fixed a rare crash that could occur when entering Fade Away
    • Fixed a rare crash related to the Time of Day of an environment
    • Fixed a rare crash that occasionally occurred as a result of improper text fields
    • Fixed a crash related to the Minimap Widget
    • Fixed multiple crashes that occasionally occurred when players fast traveled
    • Fixed a reported issue that prevent the application from terminating properly
    • Fixed a reported issue where the news widget would hang indefinitely
    • Disabled the benchmark feature when in a coop group

    UI

    • Improved overall performance in menus

    Note: we are still working on additional performance updates that will be implemented in future updates.

    • Improved performance of bank
    • [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
    • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
    • Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
    • Clients now receive an indication of why their travel attempt failed
    • Updated names in the credits
    • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
    • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
    • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
    • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
    • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
    • [PC Only] Addressed a reported issue where occasionally mouse input could be lost
    • Addressed a reported issue where Item Cards at the beginning of the game didn't display
    • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
    • Addressed a reported issue where the friends list could occasionally be too long for split screen
    • Addressed a reported issue where a player could sometimes lose their HUD in split screen
    • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
    • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
    • Addressed a rare issue where a dialog box could not be dismissed

    Missions

    • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
    • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
    • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
    • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
    • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
    • Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
    • Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
    • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
    • Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
    • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
    • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
    • Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
    • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
    • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
    • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
    • Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
    • Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
    • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
    • Addressed a few reported progression blockers during the mission "The Trial of Survival"

    Gameplay

    • Rare, Hunt, and Bounty Enemies now always match the players level
    • Made adjustment to default zoom speed for gamepad
    • Mayhem Mods that cancel each other out can no longer be active at the same time
    • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
      - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
    • Rough Rider shield properly triggers depleted augments when equipped
    • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
      - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
    • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
    • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
    • Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
    • Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
    • Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
    • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
    • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
    • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
    • Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
    • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
    • Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings

    General

    • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
    • Added support for future types of hotfixes
    • Added Spectator mode for Takedowns
    • Explosion effects now dissipate faster
    • Bullet tracers passing through Zane's shield are more transparent
    • Improved the general audio performance and memory usage
    • Save games triggered by money or changes in the inventory have been throttled
    • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
    • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
    • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
    • Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
    • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
    • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
    • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
    • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
    • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
    • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
    • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
    • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
    • Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
    • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
    • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
    • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
    • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
    • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
    • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
    • Addressed multiple issues where audio was sometimes muffled or lost
    • Addressed multiple issues where players would sometimes lose gravity permanently
    • Edit group hint is now hidden when input is not available

    Hotfix Notes

    Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!

    • Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
    • Adjusted Rampager's item pool to allow for specific Legendaries to drop
    • Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.

    We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.

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      • By Starym
        The big February update is live now and we have the patch/horfix notes! In addition to the level cap increase, Broken Hears Day event, skippable cutscenes, True Takedown mode and toggleable Guardian ranks we talked about yesterday the update also brings a lot more stability and performance improvements, as well as a lot of other bug fixes.
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      • By Starym
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        Performance and Stability
        We're continuing to work on Borderlands 3 for all platforms. With each of the coming patches, you can expect some updates to enhance the player experience. The next round of UI improvements will come with the second campaign add-on. Community feedback has been instrumental in shaping these improvements, so if you encounter any issues, please submit a ticket to support.2k.com.
        Skippable Cutscenes Update
        Skippable in-game cutscenes are coming soon! We're in the process of testing this feature now, and it will launch in the upcoming February patch. All cutscenes in the game, whether you've seen the cutscene before or not, will be skippable during solo play or by the host of your party during multiplayer.
        Guardian Rank Toggling
        In a previous roadmap, we shared our intention to let players disable the powerful Perks associated with Guardian Ranks. That change will be coming in the February patch, and will allow you to individually disable specific Perks. You'll also be able to disable the entire system if you prefer a more vanilla leveling experience. In the future, we plan to expand the Guardian Rank system to include additional Perks. We are looking to introduce these new Perks in tandem with the second campaign add-on, but they will not be tied to that content.
        Event Toggling
        During the seasonal Bloody Harvest event, we heard the community loud and clear: you'd like a way to opt out of an ongoing event. This feature will be introduced in the February patch. During the Broken Hearts Day seasonal event, you will now be able to toggle the event's game-wide effects on or off via the main menu.
        Fight For Your Life Improvements
        Fight for Your Life is a big part of the co-op experience, and we've identified a few ways we'd like to improve the system. Specifically, we are looking at increasing the interaction radius between players, telegraphing revives to other players more clearly, and allowing multiple players to contribute to a revive. We expect to have this available in March.
        Mayhem 2.0
        We expanded Mayhem Mode with the even tougher Mayhem 4 level in the Borderlands 3 Patch and Hotfixes for November 21, but more sweeping changes are in the works for Mayhem 2.0, arriving in March. We're still fine-tuning some of its elements and will have a separate update on this in the future, focusing on how Mayhem 2.0 will impact Borderlands 3's endgame experience.
        ECHOcast Twitch Extension expansions
        The Borderlands 3 ECHOcast Twitch Extension has been a huge hit with our community, letting viewers directly interact with Borderlands 3 streamers and even collect some of the same loot. Currently, the ECHOcast Extension features Rare Chest Events, Badass Viewer Events, and Piñata Events for Twitch stream mayhem, and we want to add even more Event types in the near future. We're hoping to introduce a Moxxi-themed Event, which we first teased during Guardian Con 2019, that would let you mix up buff- or debuff-inducing cocktails for the streamer using Twitch Bits. We're aiming to have this ready for the ECHOcast Twitch Extension in March.
        Our Approach to Balance Changes
        As we continue to develop new content, we're always keeping an eye on balancing to ensure that Borderlands 3 continues to be enjoyed for years to come, much like previous Borderlands titles. We prefer to make buffs rather than nerfs. However, in the most extreme cases, we may step in to reduce the power level of weapons, gear, or skills that make competing options feel totally obsolete.
        All changes are made to keep Borderlands 3 feeling fresh for newcomers and veterans alike. We strive to make your chosen Vault Hunter feel unique, powerful, and impactful across all levels, and we want to maintain the thrill of collecting gear for whatever new build you can come up with next. For more insight into how we approach balancing in Borderlands 3, you can read this interview with Borderlands 3 Creative Director Paul Sage.
        More to Come at PAX EAST
        That's everything we're ready to share today. Don't worry, though, there's still plenty more in store for Borderlands 3. Not only will we continue updating the game based on the evolving needs of the community, we're also planning plenty of new content and free events to keep the experience exciting for players of all levels.
        Want to learn more about that upcoming content? Be sure to tune in to the Gearbox panel at PAX East on February 27! The panel will stream live on twitch.tv/borderlands starting at 11:30 AM Pacific / 2:30 PM Eastern / 7:30 PM GMT. Expect a whole bunch of exciting content announcements, including the full reveal of Borderlands 3's second paid campaign expansion!
        For now, be sure to catch today's episode of The Borderlands Show for additional context and insights from Borderlands 3 Live Lead Graeme Timmins, and keep sending us your constructive feedback. Thanks again, and see you at PAX East.
         
        Broken Hearts Day (source)
        New seasonal event and themed loot coming to Borderlands 3 soon.
        Broken Hearts Day is fast approaching in the Borderlands, and Maurice, Sanctuary III's resident sentient Saurian, is hoping you'll assist with his ongoing study of the human condition as he turns his attention to our species' courting rituals. You'll be well rewarded for completing Maurice's challenges during this new seasonal event revealed on episode five of The Borderlands Show, and don't worry, you're not being asked to do anything inappropriate. Simply shoot down the floating hearts that are swirling around enemies across the galaxy as you go about your regular Vault Hunter business.

        The hearts take several forms and break in different ways: some will fall to the ground with a fiery explosion, while others might drop loot or briefly turn enemies into allies, for example. Maurice will keep track of how many hearts you've broken and mail you the following event rewards as you reach each of these totals:
        10 – "ECHOcardiogram" ECHO Skin
        25 – "Cosmic Romance" Weapon Trinket
        50 – "Terminal Polyaimorous" Legendary Maliwan SMG
        75 – "Heartbreaker" Vault Hunter Skin
        100 – "Wedding Invitation" Legendary Jakobs Sniper Rifle
        Hearts will start to materialize across the Borderlands once the February patch deploys before 3:00 PM PT on Thursday, February 13. You'll then have one week to assist Maurice before this seasonal event ends at 8:59 AM PT on Thursday, February 20. If you don't want to take part, you can opt out of the Broken Hearts Day event from the main menu after pressing Play, but when you join an online game, the host player's settings will determine whether or not the event is active.

        For information on some of the other exciting stuff we have in the works for Borderlands 3, check out the Community Love Letter we wrote for you. We mostly skipped the soppy stuff and instead jumped straight into planning our future together with a new update roadmap, which includes plans for things like Mayhem 2.0, skippable cutscenes, level cap increases, and upgrades to the Guardian Rank system. ❤️

        Related articles:
        January 30th Hotfixes: Loot Chest Event, Permanent Maliwan Solo and Rare Buff
        January 23rd Hotfixes: Proving Grounds Loot Buff, Fl4k Buff and More
        Hotfixes for Jan 16th: Huge Anointed Item Buffs, Events Start and More
        Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
        Handsome Jackpot DLC Live Now + Launch Trailer
        Specific Boss Legendary Drop Rates Buffed
        December 5th Hotfixes, 13 Minutes of New DLC Gameplay
        Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
        Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
        New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
      • By Starym
        Some major changes today as we have two events basically made permanent and a third being added! The solo/sub-4 man scaling for Maliwan Takedown has been made permanent, with a new mode coming soon that will re-enable the old 4-player only mode as an optional toggle; the farming frenzy event has been pretty much made permanent, as rare spawns will get a permanent buff to their spawn rate and a buff to their legendary drop to be the same as other bosses; the new event is a rare chest legendary drop buff that will be active through February 13th.
        January 30 (source)
        Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix activates the Rare Chest Riches event, addresses drop rates, and implements permanent scaling for Takedown at the Maliwan Blacksite! To apply hotfixes, wait at the main menu until you see a sign that says "Hotfixes Applied"! If these hotfixes are not applied, you will not benefit from the changes! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
        Activate the Rare Chest Riches event, running until February 13 Increased the chance to receive Legendary loot from red car trunk chests Addressed a reported issue that the player could sometimes rise into the sky with the cannon during the "One Man's Treasure" mission in Moxxi's Heist of The Handsome Jackpot TRUE TAKEDOWN MODE
        We've been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.
        In a February update, we will include a new switch to re-enable what we call True Takedown Mode. True Takedown Mode will restore the Takedown to the 4-player experience that it launched with for extra difficulty. Once implemented, a lever activating True Takedown Mode will be located on the right side of the door leading out of the airlock at the beginning of the map.
        RARE SPAWNS AND DROP RATES
        Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.
        RARE CHEST RICHES EVENT
        When the hotfixes roll out today before 3:00 PM PST, a new event will be activated! During the Rare Chest Riches Event, which runs until February 13 at 8:59am PST, all Rare Chests will drop rare loot at an increased rate, so you're more likely to receive Legendary items any time you open one. This increased drop rate will also apply when you watch a Twitch streamer open a Rare Chest, assuming both of you have the ECHOcast Twitch Extension enabled. Any rewards you score while watching streamers will be waiting for you in your in-game mailbox the next time you play Borderlands 3. In case you haven't done so already, click here for a step-by-step guide to linking your SHiFT and Twitch accounts so you can receive ECHOcast rewards. The Rare Chest Riches event will also apply to the Stadia version of Borderlands 3.

        Related articles:
        January 23rd Hotfixes: Proving Grounds Loot Buff, Fl4k Buff and More
        Hotfixes for Jan 16th: Huge Anointed Item Buffs, Events Start and More
        Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
        Handsome Jackpot DLC Live Now + Launch Trailer
        Specific Boss Legendary Drop Rates Buffed
        December 5th Hotfixes, 13 Minutes of New DLC Gameplay
        Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
        Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
        New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
      • By Starym
        We have some buffs in today's hotfixes, both for loot and a Vault Hunter, as the Proving Grounds chest gets increased drops and Fl4k's Gamma Burst gets almost double it's radiation damage buff effect. There's also fixes for some bugs that could block story progression and Varkid texture changes:
        January 23 (source)
        Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and some perceived progression blockers! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
        Updated a texture for the Incendiary Badass and Super Badass Varkid Adjusted the chest rewards at the end of the Proving Grounds to be more rewarding at all tiers of completion With more players running the Proving Grounds for dedicated loot drops from the bosses, we noticed the chests not rewarding players as much as we intended. We’ve boosted these chests to reflect the effort players must take to complete the objectives.  Completing all of the objectives gives the best Legendary drop rate and scales down accordingly.
        Increased bonus radiation damage while Gamma Burst is active from 65% to 115% We’re happy to see the response to the boosted Anointment bonuses we released last week. After additional testing, we want to also boost the effects of Gamma Burst anointments for FL4K.
        Addressed a perceived progression blocker that could occur when the player travels to another map and back to Sanctuary after releasing Tannis during the mission “Sanctuary” Addressed a perceived progression blocker where players could not speak to Brick during the mission “Hammerlocked” in The Anvil Addressed a perceived progression blocker where Ember would sometimes not appear to assist the players in various mission steps

        Related articles:
        Hotfixes for Jan 16th: Huge Anointed Item Buffs, Events Start and More
        Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
        Handsome Jackpot DLC Live Now + Launch Trailer
        Hotfixes for Dec 19: Solo Takedown, Matchmaking Improvements
        Specific Boss Legendary Drop Rates Buffed
        Borderlands 3 Patch 5 Notes + Full Week of Gifts
        December 5th Hotfixes, 13 Minutes of New DLC Gameplay
        Hotfixes for Novemeber 26th: Butcher Recoil Fix
        Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
        Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
        New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
      • By Starym
        We have some really big hotfixes today that will introduce both the Maliwan Takedown scaling event, which sees the raid difficulty scale to the number of players entering it, as well as the Farming Frenzy event, which will see more rare mobs spawned and increase legendary drop chances for all bosses and rares, both lasting until January 30th.

        But the big news is that anointed items for Fl4k, Moze and Zane are getting massive buffs to offset the power of Amara's, with some tripling the bonuses they offer! There's also some tuning for the bosses in the Handsome Jackpot, as some were on the weak side, a nerf for the Ion Cannon and more.

        As usual, the hotfixes go live somewhere between now and midnight CET, which usually means around 7PM.
        January 16 (source)
        Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and kicks off the two-week long Takedown Event and Farming Frenzy! To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
        Takedown at the Maliwan Blacksite and Farming Frenzy!
        This week starts the Takedown at the Maliwan Blacksite event! From when the hotfix goes live today until 8:59 AM PT on January 30, Takedown at the Maliwan Blacksite will be scaled to the number of players! During this event, matchmaking will be set up to get you into the Takedown as quickly as possible. The Takedown is no easy feat, so make sure that you’re ready with the Takedown at the Maliwan Blacksite Quick Guide (keep in mind that this is written for the normal Takedown).
        In addition, during the Farming Frenzy mini-event running for the same duration, we’re making a few other changes. Rare Spawn enemies will also show up more often*, and we’re temporarily boosting the Anointed and Legendary drop rates! For the next two weeks, every boss in the game has boosted drop rates, including the Takedown at the Maliwan Blacksite bosses!
        May these two weeks be challenging, rewarding, and full of loot!
        *The Debt Collector is excluded from this list, as it’s tied to an achievement!
        Bug Fixes
        Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’ll be monitoring these bosses and make adjustments as needed in the future.
        The Ion Cannon now has a 5 second reload and consumes at least 6 ammo per shot The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. We’ve increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.
        Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile Added collisions to prevent players from sometimes escaping the map in various locations Increased the radius of the New-U station at The Arrogant Approach Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster
        In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We’ve increased the bonuses on the Anointments below.
        Moze the Gunner
        While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds When entering and exiting Iron Bear, nova damage increased Zane the Operative
        While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%) While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage FL4K the Beastmaster
        When exiting Fade Away, nova damage increased After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time
        Related articles:
        Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
        Handsome Jackpot DLC Live Now + Launch Trailer
        Hotfixes for Dec 19: Solo Takedown, Matchmaking Improvements
        Specific Boss Legendary Drop Rates Buffed
        Borderlands 3 Patch 5 Notes + Full Week of Gifts
        December 5th Hotfixes, 13 Minutes of New DLC Gameplay
        Hotfixes for Novemeber 26th: Butcher Recoil Fix
        Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
        Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
        New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
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