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WoW Shadowlands: The Jailer's Identity Revealed in Early Concept Art

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Pyromancer has leaked some early concept art of the Jailer intended for internal use only. The Jailer is the main antagonist in World of Warcraft's upcoming expansion. This article contains spoilers.

A while ago, we speculated about the mysterious Jailer's identity and we know that Sylvanas has been working with him for some time now. Blizzard also confirmed that the Jailer is a completely new character that we haven't seen before.

From the leaked concept art, his crown resembles Leoric's CrownLeoric's Crown from Diablo and the beard is indicative of his age, and perhaps, the titans.

It's interesting to see that the chains are actually part of his armor and the character does not appear to be physically chained or anything.

the jailer.pngthe jailer 2.png

Based on the description, the Forge of Domination is located in the Tower of the Damned, a place where the Lich King's helm was originally forged. Do you think the Jailer could be the very first Lich King?

Here's Pyromancer's video if you want to watch the reveal part yourself.

Thanks to @Amateurpeeweeeeh for telling us about this!

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I mean, he definitely looks like a Titan. Perhaps Sargeras was not the only one to have broken away?...

If the Lich King's helm was forged there, I wonder what other types of enchanted armor can be or have been made?

This seems like a great expansion to be roleplaying a Death Knight, that's for sure.

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3 hours ago, TyZone said:

I mean, he definitely looks like a Titan. Perhaps Sargeras was not the only one to have broken away?...

If the Lich King's helm was forged there, I wonder what other types of enchanted armor can be or have been made?

This seems like a great expansion to be roleplaying a Death Knight, that's for sure.

Its more likley he is a Titan's creation then a Titan.Most of Titan Keepers resemble them(Freya looking like Eonar,Thorim like Aggramar etc).Could be that he has no connection with Titans and they made him look like that because it looks cool or Blizz is trolling us with it .

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The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

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5 hours ago, Migol said:

The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

From what I've read, I understand your comment however it mostly points to Arthas using the Nerubians architecture as his own, and copying them to some extent. Given what ICC was, as an Anchor to the Shadowlands, this part can make sense without being a retcon. One building (albeit a major and big one). 

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11 hours ago, Migol said:

The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

There are no retcons. 

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13 hours ago, Migol said:

The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

adding morte to old lore does not equal retcon.

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20 hours ago, Migol said:

The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

Well Icecrown Citadel was made by Scourge and Dreadlords.Dreadlords also being the ones forging LK's armor and Frostmourne in Shadowlands.So no retcon

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haha... wow...  I knew it had relevance to the Lich King. God Blizzard you are so ironic. Who're we going to bring back next expansion? Deathwing?

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On 11/28/2019 at 4:05 AM, Migol said:

The Jailor's tower="Source of Icecrown Citadel's Architecture"

...the lore is crying, please stop with the retcon hammer ?

The idea's slowly growing on me.

It always seemed weird to me that the Scourge went so all-in on the old nerubian architecture. But Shadowlands seems to be suggesting that the Scourge were copying the Nerubians who were copying something much more primaeval in Maldraxxus. Which gives a good reason for it to be appealing to the Scourge too.

Or alternatively that the Scourge were just summoning the same damn tombs from Maldraxxus that the nerubians were, but floating them in the air instead of burying them. And chucking loads of green goop out the side. And I'm okay with that idea too. 

... Also it would finally answer just where all that green goop came from. 

And it seemed even weirder to me that there was such a divide between the old style of Scourge architecture and the new. Acherus and Malykriss look completely different. So do ICC and Naxxramas. It's like Arthas one day, after a decade or so of just copying stuff, did a u-turn on the entire architecture of the Scourge. Found his own style. 

But that makes more sense if he was imitating not just a realm of the Shadowlands, but the utter darkness at its centre. Kind of cool even. Suggests that however bad people like Kel'thuzad were, the Lich King was on another level.

In fact, of all the things that I'm bracing for from Shadowlands, I think this is one of the things I'm least worried about!

 

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On 11/28/2019 at 9:03 AM, Stan said:

Based on the description, the Forge of Domination is located in the Tower of the Damned, a place where the Lich King's helm was originally forged. Do you think the Jailer could be the very first Lich King?

Everyone's going on about how the architecture of Icecrown Citadel being inspired by the Jailer's Tower is a retcon (I don't think it is, seeing as ICC looks nothing like Ner'zhul's copy-paste Nerubian architecture), but no one's mentioned this glaring disregard for the lore? Granted, it's just speculation, but still. The Lich King was created by Kil'jaeden binding Ner'zhul's soul to demon-crafted armor, armor made for this express purpose. Ner'zhul was the very first Lich King

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On 11/27/2019 at 6:27 PM, Foxie12 said:

That guy is an *filtered*. 

I find him incredibly annoying

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We don't know if his design from this concept art is final, so he might not look like this. Likely no connection with Titans, since Titans apparently didn't know much about Shadowlands. He might be just a very old being, but they could always change it. Also, it is a retcon from narrative perspective, as originally Scourge has been created by Burning Legion and Nathrezim forged an armor and weapon for the Lich King, their buildings based on Nerubian style. It just doesn't match with anything written before, but by this point most of us have gotten used it. They feel the need to constantly introduce stronger enemies, so some of old villains have been downgraded (I would prefer to making them their own thing). But now apparently both Nerubians and Scourge (and Burning Legion, when including involvement of Nathrezim) just copied things from Shadowlands. Just like Old Gods received a "downgrade", when Void Lords were introduced, reduced to simply being their creations and powerful servants, but not some beings being in charge of themselves, without known beginning. Another thing is that Val'kyr used to be a converted Vrykul, spirit healers were like a good version of them, but now they are Kyrian, and Kyrian can be made from any sentient race.

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On 11/28/2019 at 10:32 PM, Halock said:

The idea's slowly growing on me.

It always seemed weird to me that the Scourge went so all-in on the old nerubian architecture. But Shadowlands seems to be suggesting that the Scourge were copying the Nerubians who were copying something much more primaeval in Maldraxxus. Which gives a good reason for it to be appealing to the Scourge too.

Or alternatively that the Scourge were just summoning the same damn tombs from Maldraxxus that the nerubians were, but floating them in the air instead of burying them. And chucking loads of green goop out the side. And I'm okay with that idea too. 

... Also it would finally answer just where all that green goop came from. 

And it seemed even weirder to me that there was such a divide between the old style of Scourge architecture and the new. Acherus and Malykriss look completely different. So do ICC and Naxxramas. It's like Arthas one day, after a decade or so of just copying stuff, did a u-turn on the entire architecture of the Scourge. Found his own style. 

But that makes more sense if he was imitating not just a realm of the Shadowlands, but the utter darkness at its centre. Kind of cool even. Suggests that however bad people like Kel'thuzad were, the Lich King was on another level.

In fact, of all the things that I'm bracing for from Shadowlands, I think this is one of the things I'm least worried about!

 

It's not just that the "nerubian style" that's lore breaking.   The undead lore is just getting mangled to hell.

Originally, the Burning Legion constructed the Helm, using their (felfire based) magic power to entrap the soul of the shaman Ner'Zul in it (an inhabitant of Draenor).    This was placed in the Frozen Throne (also a Legion magic product).    Arthas eventually shattered this, took the helm, and "became one" with Nerzul (they separated later for irreconcilable differences).

Icecrown Citadel was built around the original spire that the Frozen Throne was on top of.   It's primarily made of Saronite, which is an Old God product ("the blood of Yogg Saron") and has many special properties.    This was after Arthas took over the scourge.

Now on the other hand, the Jailor's Tower has been around _a lot longer_.    That's the first point that the plot breaks down, that somehow between Arthas ascending to the Lich King position and before attacking us, he or his servants had access to the Jailor and/or the Maw in order to see it.  

Again, Icecrown wasn't some pre-constructed thing the scourge moved into, it's a legion magic location used to imprison an orc shaman which has had old god infused magic architecture build around it in the nerubian style, but...also is apparently ground zero for the shadowlands fracture?    There is wayyy too many magic varieties mixed in here already.     

Here's where things get really messy too, you have Legion Magic supposedly somehow sealing away the Shadowlands (for, reasons?) with the Helm?   Was the jailor about to break out and attack, but Kil'Jaeden decided to do us a solid and keep him held back while also focusing on his plan to shove an orc's soul into the thing to command an army of plague-created scourge that the Jailor could conceivably talk to after death (apparently?)?   Note that the Legion's main enemy is the Void Lords, and they _hate_ Sylvanas and the undeath she represents.

I'd like to say I have faith in Blizzard giving us a cohesive explanation that makes everything right, but...BFA.   Jaina, she killed too many.    "Sylvannas killed us in a surprise attack, wiped out our towns and burned our City/Tree with our families and children Screaming, therefore we will Join Sylvannas because Elune and Tyrande couldn't save us from Sylvannas!"    "The Sword is tearing into Azeroth, she's dying!    We must gather the azerite and help her!"   (this is apparently not going to happen, the sword is there to stay but I guess she's not dying because the expansion plot is over and Azerite is suddenly not as important now).

Final note, I didn't even touch it with all the other nonsense going on, but the "Lightforged Undead" concept is the cherry on top of this nonsense

Edited by Migol
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17 hours ago, Migol said:

It's not just that the "nerubian style" that's lore breaking.   The undead lore is just getting mangled to hell.

Originally, the Burning Legion constructed the Helm, using their (felfire based) magic power to entrap the soul of the shaman Ner'Zul in it (an inhabitant of Draenor).    This was placed in the Frozen Throne (also a Legion magic product).    Arthas eventually shattered this, took the helm, and "became one" with Nerzul (they separated later for irreconcilable differences).

Icecrown Citadel was built around the original spire that the Frozen Throne was on top of.   It's primarily made of Saronite, which is an Old God product ("the blood of Yogg Saron") and has many special properties.    This was after Arthas took over the scourge.

Now on the other hand, the Jailor's Tower has been around _a lot longer_.    That's the first point that the plot breaks down, that somehow between Arthas ascending to the Lich King position and before attacking us, he or his servants had access to the Jailor and/or the Maw in order to see it.  

Again, Icecrown wasn't some pre-constructed thing the scourge moved into, it's a legion magic location used to imprison an orc shaman which has had old god infused magic architecture build around it in the nerubian style, but...also is apparently ground zero for the shadowlands fracture?    There is wayyy too many magic varieties mixed in here already.     

Here's where things get really messy too, you have Legion Magic supposedly somehow sealing away the Shadowlands (for, reasons?) with the Helm?   Was the jailor about to break out and attack, but Kil'Jaeden decided to do us a solid and keep him held back while also focusing on his plan to shove an orc's soul into the thing to command an army of plague-created scourge that the Jailor could conceivably talk to after death (apparently?)?   Note that the Legion's main enemy is the Void Lords, and they _hate_ Sylvanas and the undeath she represents.

I'd like to say I have faith in Blizzard giving us a cohesive explanation that makes everything right, but...BFA.   Jaina, she killed too many.    "Sylvannas killed us in a surprise attack, wiped out our towns and burned our City/Tree with our families and children Screaming, therefore we will Join Sylvannas because Elune and Tyrande couldn't save us from Sylvannas!"    "The Sword is tearing into Azeroth, she's dying!    We must gather the azerite and help her!"   (this is apparently not going to happen, the sword is there to stay but I guess she's not dying because the expansion plot is over and Azerite is suddenly not as important now).

Final note, I didn't even touch it with all the other nonsense going on, but the "Lightforged Undead" concept is the cherry on top of this nonsense

Inspiration can come from many things... they may be connected to the shadowlands, even if they didn't know. (and, maybe that reference in the leak just meant that ICC is the artist's inspiration to build that "dungeon").

IMO, ICC is in a place where the 2 planes are close, not a "door", just close. There ay be a place like that in all planets (why not). But, as I said, not a door. When the litch king was created, he started to draind power from the shadowlands to produce and control the scourge, and that made the division between the 2 realities weaker and weaker, until that the only thing that kep that apart was the helm of domination. In some point after Arthas became the litch king, (maybe was in the saeme point when they started to use more and more of shadowlands power) the Jailer did "something" and now all souls go direct to de maws, making him more powerfull (somehow that's how it works ¿?). So (again, IMO) it's not that KillJaden close the connection, they use that place to inprove the scourge power and control, but they didn't know where that power came from. And, as another point, KillJaden didn't care about the Void Lords, the Burning Legion only wanted to, well, burn all planet... they didn't know/care about the real reason (wich

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Going to echo a lot of what Demenzel said, but --

My impression from the previews of the Shadowland zones is that there are many, many parallels between them and the undead in Azeroth. My assumption is that most of these are from unconscious or semi-conscious imitation, not active copying.

However, I'm interested to see exactly how they deal with the issue. For example, what exactly would an undead character remember, if anything, from their time spent in the Shadowlands? Death knights literally step into and travel through the Shadowlands. What do they see, when they do that? 

However, since the Helm was forged in the Maw, I certainly wouldn't be surprised if the Jailor's been chatting away with the various Lich Kings all this time. That's probably why they could stand to sit on that throne for so long. Inside that helm they were really just have a nice cup of tea and a long talk with that nice old guy who has the beard. 

It is also my definite impression that the Legion was not sealing away the Shadowlands with the helm, but, obviously, that its shattering was enough to unseal it. 

I am very interested to find out how the Legion came into possession of the helm, which they're definitely going to have to explain. Considering the prominence of dreadlords around that period, my bet is that they made a bargain to access the forge. That'd work, and be pretty fitting, right? The dreadlords get to be all political and dreadlordy, which is cool, and the Jailor's motivations get to be smoothly shoehorned into WC3 lore. Smooth enough I like it, anyway. 

Exactly what they could offer the Jailor I don't know. Obviously it worked out in the long term, but I doubt the Legion envisioned things turning out the way they did. 

On 12/1/2019 at 12:21 AM, Migol said:

Final note, I didn't even touch it with all the other nonsense going on, but the "Lightforged Undead" concept is the cherry on top of this nonsense

I am strongly considering making and roleplaying one. 

A common misconception is that Light always harms an undead. That's not so. An old AskCDev laid out pretty clearly that Light (if so intended) will heal an undead, it will just feel intensely painful.  It went further and said undead can indeed wield the Light themselves -- but it slowly brings their soul back into closer attachment to their body. So not only is it intensely painfu, it gradually makes them feel their own rotting skin. Smell the mould growing in their own skull.

That is an amazing idea. The idea of a Forsaken priest going through all that because he refuses to give up on the idea of the Light and go to the Shadow like everyone else is epic. 

Raising them is problematic, but not without prior example. Worgen should also be impossible to raise because they're literal embodiment of a Wild God. But -- and I think this was AskCDev again -- it's been laid down that the Lich King was able to do it, even if nobody else could. 

So you have this idea of a Lightforged Draenei raised by the apparently simply overwhelming power of the Lich King, and then forced (or having to chose, we don't know yet) to continue despite Light infusing his entire body, constantly torturing him, constantly threatening to rip the fragile necromantic link between his soul and body apart...

And that's not even getting into the philisophical implications for the poor dude. I think that's really fun. And I think it fits the Lightforged exactly. 

So yeah! It's not unprecedented, and the idea is cool.

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Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage. Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire. Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath. Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%). Execution Sentence damage no longer counts as a damage over time effect. Highlord’s Judgment damage increased by 50%. Highlord’s Wrath is now a 1 rank talent. (was 2 ranks) Highlords Wrath: Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Vanguard of Justice is now a 2 rank talent (was 1 rank) Vanguard of Justice has been redesigned: Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm. Judge, Jury, Executioner has been redesigned: Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets. WARLOCK New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. New Talent: Swift Artifice - Reduces the cast time of Soulstone and Create Healthstone by 50%. New Talent: Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 2%. Fel Pact is now 1 rank and has been redesigned - Fel Domination cooldown is reduced by 60 sec. Fiendish Stride is now 1 rank and has been redesigned - Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Grimoire of Synergy has been removed. Inquisitor’s Gaze has been removed. Summon Soulkeeper has been removed. Profane Bargain has been removed. Demonic Circle has been moved to row 3. Soul Leech is no longer baseline and has been added to the Warlock tree. Soul Conduit has been moved to row 10 and is now 1 rank. Fel Synergy has been moved to row 9. Soul Link has been moved to row 9. Abyss Walker has been moved to row 4. Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9. WARRIOR Protection Defensive Stance no longer reduces damage dealt by Protection Warriors. New Talent replacing Improved Heroic Throw - Fight Through the Flames: Defensive Stance additionally reduces magic damage you take by 5%.
    • By Stan
      Blizzard somehow forgot to update the item level of BoA tokens from Dreamsurges to the Season 4 item level so they recently hotfixed it to 454.
      On live servers, Celestine the Harvest now sells BoA gear tokens with item level 454 (up from 415). Visit the active Dreamsurge location to find the vendor.

      Check out our Dreamsurges guide for more information about the event!
    • By Staff
      Players in Dark Heart can embark on a short quest in Valdrakken that rewards a Personal Tabard  that is account-wide, but the design you create is character-specific.
      After completing the quest, you can customize your Personal Tabard at tabard designers in any capital city. Thanks to MrGM for the screenshots.
      Placeholder for tweet 1781036729698316484
    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
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