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Starym

8.3 PTR Class Changes, Dec 4th: Discipline Priest

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46986-83-class-changes-update-mistweaver
 

We have one more addition to the 8.3 class changes list, since the last update on November 20th, as Disc Priests are getting more tuning, with Penance getting buffed by 15%. We've also added the full 8.3 class changes below.

Blizzard LogoDecember 4th (source)

We’ve added this change to the PTR:

  • Priest
    • Discipline

Full list of changes:

Full class changes:

Blizzard LogoFull 8.3 Class Changes (source)

In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.

Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.

With the first build of the update on our Public Test Realm (PTR), you will see the following changes:

Classes

  • Druid
    • Balance
    • Restoration
      • Mastery: Harmony Mastery: Harmony healing bonus reduced by 9%.
      • High Noon High Noon (Azerite Trait) damage reduced by 34%.
        • Developers’ note: Restoration Druid has an overall package of healing, damage, and utility that is very hard to compete with in solo-healed content. Two things that stand out in particular are the efficiency of focused healing on a single target with high Mastery, and the ease of contributing DPS with very little GCD usage on Sunfire.
  • Mage
    • Frost
      • Ice Lance Ice Lance damage increased by 20%.
        • Developers’ note: Ice Lance Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain.
  • Monk
    • Brewmaster
      • Stamina bonus reduced to 30% (was 35%).
      • Stagger percentage reduced to 90% of Agility (was 105%).
      • High Tolerance High Tolerance now increases the effectiveness of Stagger by 5% (was 8%).
        • Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
      • Fixed a bug causing Gift of the Ox Gift of the Ox orbs to spawn too often for players with high amounts of Stamina.
    • Mistweaver
      • Rising Mist Rising Mist healing increased 30% 66% 33%, and now extends Heal-over-time effects by 3 4 seconds (was 2 seconds).
        • Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option.
      • Life Cocoon Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build]
        • Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
    • Windwalker
      • Rising Sun Kick Rising Sun Kick damage increased by 25%.
      • Blackout Kick Blackout Kick damage increased by 10%.
        • Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights.
  • Paladin
    • Holy
      • Glimmer of Light Glimmer of Light (Azerite Trait) healing reduced 12%
      • Glimmer of Light Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
        • Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown
  • Priest
  • Warlock
    • Affliction
      • Deathbolt Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%).
      • Drain Soul Drain Soul damage increased by 50%.
      • Nightfall Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often.
        • Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks.

Essences

  • Condensed Life-Force Condensed Life-Force
    • The damage debuff applied by your Guardian’s Azerite Spikes has been reduced to 3% increased damage (was 5%).
  • Worldvein Resonance Worldvein Resonance
    • Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
  • Vision of Perfection Vision of Perfection
    • Proc rate increased by 12%.
  • The Unbound Force The Unbound Force
    • Major rank 1 damage increased by 40%.
    • Minor rank 1 duration increased to 4 seconds (was 3 seconds).
    • Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
  • Purification Protocol Purification Protocol
    • Major rank 1 damage increased by 15%.
    • Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
  • Vitality Conduit Vitality Conduit
    • We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.

As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.

Thank you very much for your testing and feedback!

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