Jump to content
FORUMS
Sign in to follow this  
Stan

Kill Your Own Faction in Visions of N'Zoth

Recommended Posts

46372-full-list-of-benthic-like-effects-

N'lyeth, Sliver of N'Zoth N'lyeth, Sliver of N'Zoth is a new item discovered on 8.3 PTR which transforms you into a Servant of N'Zoth and lets you kill members of your own faction in Kul Tiras and Zandalar if you're into PvP and have War Mode on.

To receive N'lyeth, Sliver of N'Zoth N'lyeth, Sliver of N'Zoth, you must first turn on War Mode and defeat 10 members of the opposing faction without dying. The subsequent quest provides you with N'lyeth, Sliver of N'Zoth N'lyeth, Sliver of N'Zoth and the goal is to slay 10 members of your own faction without dying to receive the Servant of N'Zoth Servant of N'Zoth achievement which comes with the Servant of N'Zoth title and the quest also rewards the N'lyeth, Sliver of N'Zoth N'lyeth, Sliver of N'Zoth toy. Other rewards are currently unknown.

38589-battle-for-azeroth-pre-patch-level

We've encountered the Talon's Vengeance faction in Legion and used Ivory Feather Ivory Feather to collect Mark of Prey Marks of Prey and on the Timeless Isle we used Censer of Eternal Agony Censer of Eternal Agony to collect Bloody Coins from players back in Mists of Pandaria, so the concept isn't exactly new.

Related 8.3 News

Share this post


Link to post
Share on other sites

Oh Yay, yet another reason to never use War mode.......not even sure why you put it in the game in the first place, all you get is a mere 25% xp boost in exchange you get ganked by 4+ level ?? players.....not worth it.

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Lithari said:

Oh Yay, yet another reason to never use War mode.......not even sure why you put it in the game in the first place, all you get is a mere 25% xp boost in exchange you get ganked by 4+ level ?? players.....not worth it.

It's for people who enjoy PvP and want to have a more fulfilling experience of the game. Personally it does not make any sense to me seeing a Horde or Alliance  player running next to each other gathering herbs or ridding past each other while none of them can attack each other while there is a war going on and both of the factions ''hate'' each other.

In short war mode is how the game was at the start and people who want to play it like it was meant to be can do so.

 

Share this post


Link to post
Share on other sites
1 hour ago, TheCatWithAhat said:

It's for people who enjoy PvP and want to have a more fulfilling experience of the game. Personally it does not make any sense to me seeing a Horde or Alliance  player running next to each other gathering herbs or ridding past each other while none of them can attack each other while there is a war going on and both of the factions ''hate'' each other.

In short war mode is how the game was at the start and people who want to play it like it was meant to be can do so.

 

PvP can be fun when its fair, but when you get jumped by multiple players that do this just to make sure they win, it kinda takes the whole point out of it.

I just don't understand why players gank other players, the whole point of pvp is to challenge yourself.....so why do players go out of their way to make sure they always win.

Share this post


Link to post
Share on other sites
3 hours ago, Lithari said:

PvP can be fun when its fair, but when you get jumped by multiple players that do this just to make sure they win, it kinda takes the whole point out of it.

I just don't understand why players gank other players, the whole point of pvp is to challenge yourself.....so why do players go out of their way to make sure they always win.

Well, arena is the place for that where you can sort of play on equal ground.

War mode is not designed for that or meant to be fair,it's a free for all where everything goes.

PvP comes in various forms, fair 1v1 is just one of it forms  group pvp or ganking  is also a form of it, you might not agree with it or not approve of it but it still is .

There are many reasons why people enjoy ganking but to put it simple , they just enjoy feeling superior if there is no other reward for it [ honour points,titles or achievements and such ] 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, TheCatWithAhat said:

Well, arena is the place for that where you can sort of play on equal ground.

War mode is not designed for that or meant to be fair,it's a free for all where everything goes.

PvP comes in various forms, fair 1v1 is just one of it forms  group pvp or ganking  is also a form of it, you might not agree with it or not approve of it but it still is .

There are many reasons why people enjoy ganking but to put it simple , they just enjoy feeling superior if there is no other reward for it [ honour points,titles or achievements and such ] 

I miss the good old days when winning wasn't the only important thing, but how you got there.....and doing a 3v1 or worse was frowned upon.

Oh well.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...