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2019 Year in Review

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2019 brought four Hero releases, four Seasonal events, and various improvements to the game, including Hero role expansion, Mastery Rings, Nexus Anomalies, and XP Globes. Join the Heroes team as they look back at 2019 in retrospect!

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2019 was a year full of radical new approaches in Heroes—we experimented with our biggest Hero ever, Deathwing, a new slice of the Nexus’ lore in Qhira, and our very first Nexus Anomaly, Experience Globes, among others. We added game-changing Heroes to the roster—including Imperius and Anduin—and seasonal events offered quests and skins that allowed us to pummel our enemies in style. To top it off, we added both innovative and quality-of-life features to the game, including more accurate roles and descriptions, mastery rings, and the very first multi-hero mount.

Here’s a deeper look at some of our favorite moments from the year.

Hero Releases

Imperius

Starting the year off with a power move, the leader of the Angiris Council and Aspect of Valor Imperius arrived to purge darkness from the Nexus. Imperius valiantly led armies of the High Heavens against the forces of hell, and as a Bruiser, there’s no shaking his resolve nor his constitution. This Archangel was one of the most highly requested Heroes, and his entrance was a beacon of hope to all.

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Anduin

The High King of the Alliance, Anduin, made his royal Heroes debut in early 2019. After his father fell to the Burning Legion, he learned that peace must be fought for wherever it is challenged—even in the Nexus.

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Qhira

“Justice didn’t come for you—I did.” The Iresian Bounty Hunter Qhira, a Melee Assassin, came for her enemies in the Nexus in summer 2019. Qhira is the second Hero, after Orphea, who is exclusive to Heroes of the Storm. After the Iresian people tore their realm apart in a struggle for power, Qhira escaped with a Chainblade and began her search for survivors. However, if she finds an enemy Hero instead, she’s sure to make quick work of them before escaping with her Grappling Hook.

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Deathwing

Announced just before BlizzCon, the dragon of many names shocked the world when he staked his claim on the Nexus at the tail end of 2019. By far the most requested Hero, Deathwing is the first on the roster to be permanently unstoppable and immune to both Crowd Control and allied abilities. He has two forms, Destroyer and World Breaker, which give him access to different abilities—whichever he uses, he rains terror on his foes.

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Events

Caldeum Complex

The Heroes 2019 spring event took place in Caldeum Acropolis, a city where all struggle to find their place in a cyberpunk dystopia. In this event, the Azure Dragons and Onyx Turtles gangs, led by Chromie and Kharazim respectively, clash against the Jigoku Cybernetics Corporation and their elite agents over systemic oppression. Caldeum Complex featured a quest chain loaded with rewards, and players had the chance to earn unique skins such as Street Cyborg Kharazim and Techno Vandal Chromie.

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Mechastorm II

The evil forces of Xenotech returned in summer 2019 with new skins like Mecha Yrel and Mecha Valla, special event quests, and bundles. This year Xenotech Malthael was at the head of the invasion, but a new generation of young pilots stood valiantly against the mecha Archangel of Death’s chaos and destruction.

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The Scarlet Heist

2019’s fall event took place in New Tirisfal City, where the largest criminal empire in the city, headed by Whitemane, was finally set to receive some payback. Players had the chance to go through with Baby-Face Orphea’s, Wiseguy Junkrat’s, and Bama “The Hammer’s” plan to infiltrate Whitemane’s Scarlet Mafia and abscond with their biggest haul yet. With all the drops during this event, it was practically a steal.

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Toys Event

2019 reminded us to appreciate the smaller things in life—like fun-sized Heroes, for example. The Toys event returned in the winter with an array of themed collectibles, such as the new skins Tickle Mephisto, Cosmonaut Qhira, Galactic Force Valeera, and more. The event also included Heroes of the Storm’s very first multi-hero mount, the Toy Train.

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Features

Hero Role Expansion

As the roster and breadth of mechanics steadily increased, new roles and descriptions were created in the first quarter of 2019 to more closely represent Heroes currently in and coming to the Nexus. The new Hero Roles were: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. (Tag yourself.)

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Mastery Rings

As of 2019, reaching level 15 with a Hero means you can unlock the ability to use a Mastery Ring! Mastery Rings came to the game late in the year as a bit of extra flair that displays on a Hero in-game. They are purchasable with gold and upgradable with additional purchases, so the humble-brag progression is ever-present.

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Nexus Anomalies and Experience Globes

At the end of 2019 we introduced Experience Globes, our first Nexus Anomaly. Nexus Anomalies are seasonal, major game updates intended to put a spin on the way you play Heroes. Experience Globes are a drop that grant in-game experience. Collecting experience has never been so intuitive and fun!

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Toy Train Multi-Hero Mount

The little engine that almost didn’t, really did! The Nexus’ very first multi-hero mount made its arrival at the end of 2019 along with the Toys event. All aboard!

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Thank you for being part of another great year of Heroes of the Storm. See you in the Nexus for another year of fun!

Latest Heroes of the Storm News

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3 hours ago, Stan said:

Collecting experience has never been so intuitive and fun!

 

Mh, very much a matter of opinion........ Great for melee, bit crap for ranged, especially long ranged.

Also, I can't really notice them most of the time, and tbh I forget after 3 odd years of the normal way......

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We only got 4 heroes this year but all in all they are 4 of the biggest heroes in years.

-Imperius, one of the last 2 archangels of the Angiris Council (now for Itherael)

-Anduin, one of the most influential characters in WOW period and the face of the Alliance 

-A Nexus original (though Orphea's lore is way better and kit is much less annoying)

-Deathwing

The events were great, Mastery Rings and buying chests give a gold sink for after you own everybody

Role reworks could be a bit more descriptive, like how dota has Pushers and Durable tags 

And XP globes feel janky but hey it's experimental 

 

Also the train is the best thing to happen to this game ever, here's to another year

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People keep saying the game is dying, but looks very much alive to me. We had two of the most requested Heroes added, great new events rather than recycling old ones and a good deal of balance patches.

I'm curious to see what the Heroes Team have in mind for this year. I hope we finally get Baal.

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I wonder how many heroes they are going to add this year. Since event has been extended, does it mean we won't see new hero until april? Last year we had Imperius around this time. Also, chances of getting a new map are very low now.

Edited by Arcling

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4 hours ago, Valhalen said:

People keep saying the game is dying, but looks very much alive to me. We had two of the most requested Heroes added, great new events rather than recycling old ones and a good deal of balance patches.

I'm curious to see what the Heroes Team have in mind for this year. I hope we finally get Baal.

I'm nearly certain all 4 of these heroes were being worked on before they gutted the dev team. I'll be beyond surprised if you see 4 heroes this year. I wouldn't even be that surprised if there are zero.

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34 minutes ago, Laragon said:

I'm nearly certain all 4 of these heroes were being worked on before they gutted the dev team. I'll be beyond surprised if you see 4 heroes this year. I wouldn't even be that surprised if there are zero.

Certainly. The devs said that Deathwing was being worked on for years. I don't want to be this pessimistic, but if we can get at least 2 Heroes this year, I'm ok with that. The current roster is solid, and adding new Heroes for the sake of having more characters would just hurt the game even further; the core philosophy of HotS from the start was to make Heroes with kits or mechanics that felt unique so no Hero plays like the other.

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When you think of ALL of the rich characters created from Blizzard's games, and you think of how limited the release of heroes are in this game, it kills me that they release "Nexus" heroes. Quira release broke my heart.

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On 1/24/2020 at 6:11 PM, TyZone said:

When you think of ALL of the rich characters created from Blizzard's games, and you think of how limited the release of heroes are in this game, it kills me that they release "Nexus" heroes. Quira release broke my heart.

Qhira is such a bad decision. Same with Orphea. Pointless. Those mechanics could have been added to something related to their existing heroes and received so much better. What makes it worse is that Qhira was released after they ditched support so now there was even less hero releases for liked characters to be added. Not really optimistic about the game. It's pretty boring at the moment. The XP changes hurt Abathur and the ranged heroes and I played primarily support and ranged. I forget about the xp thing constantly. Barely see the things and they disappear so fast that you are playing so at odds to common sense to make sure you get them.

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      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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