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Heroes of the Storm Balance Update Patch Notes: January 22nd

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The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's ResurrectResurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • Toys 2 Event
    • Toys 2 Event has been extended to April 7, 2020, PT.

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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
Anub'arak Chen Abathur Auriel Maiev Azmodan
Arthas Deathwing   Kharazim Samuro Mephisto
Cho Thrall   Stukov   Nazeebo
      Whitemane   Orphea
          Probius
          Sgt. Hammer

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Tank

Anub'arak

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Talents

  • Level 16
    • Beetle, JuicedBeetle, Juiced [Trait]
      • Bonus Health increased from 20% to 40%.
  • Level 20
    • Hive MasterHive Master [R1]
      • Healing increased from 37 to 50.
    • CryptweaveCryptweave [R2]
      • Bonus Cocoon duration increased from 4 to 6 seconds.
Developer Comment: We’re giving Anub’arak some additional small buffs to underused talents, which should help increase his diversity in the latter portions of the game.

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Arthas

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Talents

  • Level 4
    • DeathlordDeathlord [Q]
      • Additional functionality: Increase the range of Death Coil by 30%.
Developer Comment: We heard you Kyle and Garrett. We’re sorry we took it away. Here, have it back.

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Cho

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Base

  • Health increased from 2850 to 2950.
  • Health Regeneration increased from 5.94 to 6.15.

Talents

  • Level 10
    • UpheavalUpheaval [R2]
      • Cooldown reduced from 60 to 40 seconds.
  • Level 20
    • Favor of the Old GodsFavor of the Old Gods [R2]
      • Root duration increased from 1.5 to 2 seconds.
Developer Comment: Cho like buffs.

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Bruiser

Chen

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Talents

  • Level 1
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 3% to 3.5% maximum Health.
  • Level 4
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 50% to 60%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Bonus Stagger duration increased from 1 to 1.5 seconds.
  • Level 10
    • Wandering KegWandering Keg [R1]
      • Cooldown reduced from 60 to 50 seconds.
  • Level 13
    • Pressure PointPressure Point [Q]
      • Slow amount increased from 35% to 40%.
      • Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%.
    • A Touch of HoneyA Touch of Honey [W]
      • Slow amount bonus increased from 15% to 20%.
Developer Comment: While Chen’s talents are in a relatively good spot, there is generally one talent on every tier that is being picked a bit less than its counter-parts. We’re giving some significant buffs to the talents that aren’t currently as popular in hopes that players try out new ways to play the Panderan Brewmaster.

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Deathwing

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Base

  • Health reduced from 2920 to 2850.
  • Health Regeneration reduced from 6.08 to 5.94.
  • IncinerateIncinerate [W]
    • Damage reduced from 80 to 75.
  • OnslaughtOnslaught [E]
    • Damage reduced from 40 to 38.
    • Damage at the end of the lunge reduced from 75 to 72.
  • Lava BurstLava Burst [W]
    • Periodic damage increased from 8 to 10 per second.
  • Earth ShatterEarth Shatter [E]
    • Damage increased from 80 to 90.

Talents

  • Level 1
    • Molten BloodMolten Blood [Trait]
      • Healing increased from .4 to .5% per second.
    • Draconic MightDraconic Might [Trait]
      • Healing reduced from 30% to 25% damage dealt.
  • Level 4
    • Heat WaveHeat Wave [W]
      • Damage after using Incinerate reduced from 16 to 14 per second.
    • Dragon's IreDragon's Ire [Trait]
      • Bonus damage reduced from 30% to 25%.
  • Level 7
    • FirestormFirestorm [Z]
      • Cooldown reduction increased from 12 to 25 seconds.
    • SkyfallSkyfall [E]
      • Cooldown reduction reduced from 1.5 seconds to 1 second.
  • Level 10
    • Burn Beneath My ShadowBurn Beneath My Shadow [R1]
      • Bonus damage reduced from 100% to 80%.
Developer Comment: While in a much better spot, Deathwing is still overperforming, so we’re bringing him down a peg in various ways. This time, however, we are including some buffs to parts of his kit that could use it, particularly to his WorldbreakerWorldbreaker form and to some of his talents.

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Thrall

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Talents

  • Level 1
    • Rolling ThunderRolling Thunder [Q]
      • Bonus damage and healing on Heroic targets increased from 2% to 3%.
Developer CommentRolling ThunderRolling Thunder’s tuning was a bit low initially. This should make it much more appropriately attractive compared to the other powerful options Thrall has on the tier.

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Support

Abathur

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Base

  • Locust StrainLocust Strain [Trait]
    • Locust Health increased from 316 to 350.
    • Additional functionality: Locusts deal 50% bonus damage to enemy Structures.

Talents

  • Level 1
    • Envenomed NestEnvenomed Nest [W]
      • Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds.
    • Reinforced CarapaceReinforced Carapace [E]
      • Shield amount increased from 30% to 40%.
  • Level 16
    • Volatile MutationVolatile Mutation [R]
      • Healing increased from 75% to 100% of damage dealt.
  • Level 20
    • Evolutionary LinkEvolutionary Link [R1]
      • Shield amount Increased from 25% to 35% maximum Health.
Developer Comment: In addition to buffing underperforming talents, we’re experimenting with giving Locusts a larger presence in Abathur’s kit. If left unattended, they will now do increased damage to Structures, which will reward good Abathur players who pay close attention to their position on the map and the state of the game.

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Healer

Auriel

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Talents

  • Level 10
    • ResurrectResurrect [R1]
      • Cast range reduced from 7 to 5.
      • Cast time increased from .5 seconds to 1 second.
Developer Comment: We knew Auriel’s ResurrectResurrect changes were going to be a big deal, and for the most part they have been going fairly well. It’s now picked much more often, and, to our pleasant surprise, isn’t winning by a large margin over Crystal AegisCrystal Aegis. While we like the epic moment of power that the current iteration offers, there is understandably a bit of frustration with Heroic now. To add some more counter-play, we’re reducing its cast range and adding more to its cast time to give opponents a better chance to interrupt her. Auriel players will now have to choose their moments much more wisely if they hope to get a ResurrectResurrect off on a key ally who recently died.

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Kharazim

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Base

  • Basic Attack damage increased from 60 to 64.

Talents

  • Level 1
    • TranscendenceTranscendence [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • Iron FistsIron Fists [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • InsightInsight [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
  • Level 4
    • Air AllyAir Ally [Active]
      • Cooldown increased from 20 to 30 seconds.
      • Health increased from 75 to 200.
      • Duration reduced from 40 to 10 seconds.
      • Charges reduced from 2 to 1.
      • Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration.
Developer Comment: Play Kharazim! Also, Air Ally does cool things now. Play that too.

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Stukov

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Talents

  • Level 20
    • Bio-Explosion SwitchBio-Explosion Switch [Trait]
      • Silence duration increased from 2 to 2.5 seconds.
      • Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.
Developer CommentBio-Explosion SwitchBio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking ArmLurking Arm early. To make the talent more obviously powerful, we’re adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov’s Lurking ArmLurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking ArmLurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.

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Whitemane

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Talents

  • Level 13
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Damage increased from 50 to 55.
Developer Comment: Due to an issue with Saintly GreatstaffSaintly Greatstaff causing Whitemane’s Basic Attacks to heal for more than intended, we are buffing the talent to compensate for the fix.

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Melee Assassin

Maiev

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Talents

  • Level 16
    • Cruel ChainCruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%.
    • Vengeful KnivesVengeful Knives [E]
      • New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance.
Developer Comment: While Maiev is a terror in the hands of the more elite portion of our playerbase, we don’t want that to be a reason to not improve talents that we feel could use the help. Cruel ChainCruel Chain and Vengeful KnivesVengeful Knives have parts of their functionality that didn’t feel particularly impactful, so we’re adding more clear and useful benefits to each of them, which should make them more usable.

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Samuro

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Talents

  • Level 1
    • Way of IllusionWay of Illusion [Q]
      • Quest reward bonus damage increased from 20 to 30.
  • Level 4
    • DeflectionDeflection [Passive]
      • Armor bonus increased from 30 to 35.
Developer Comment: Samuro’s rework, statistically, has gone very well. His pick and win rates across his talents are in a better spot, and we believe his frustration levels have decreased since the changes. We’re being tame with our initial changes due to some bug fixes that can change how some talents pan out over the long haul. While we wait, we wanted to buff a couple underperforming talents that shouldn’t be affected by these fixes.

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Ranged Assassin

Azmodan

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Base

  • Summon Demon WarriorSummon Demon Warrior [W]
    • Basic Attack damage increased from 30 to 35.
    • Damage per second to nearby enemies increased from 16 to 18.
  • All Shall BurnAll Shall Burn [E]
    • Periodic damage per second increased from 120 to 128.
    • Final explosion damage increased from 320 to 340.

Talents

  • Level 4
    • BattlebornBattleborn [Passive]
      • Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20.
  • Level 7
    • BombardmentBombardment [Q]
      • Empowered Basic Attacks duration increased from 3 to 4 seconds.
    • Master of DestructionMaster of Destruction [E]
      • Bonus Annihilation per Hero hit increased from 3 to 4.
Developer Comment: Azmodan’s been in a decent spot in regards to his talent diversity for some time, but he has been slightly underperforming compared to other heroes as a whole. We’re giving him some buffs to his base kit and to a couple underperforming talents, which should help players feel better about having the Lord of Sin on their team.

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Mephisto

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Talents

  • Level 1
    • Malicious IntentMalicious Intent [E]
      • Spellpower bonus increased from 20% to 25%.
  • Level 16
    • AnimosityAnimosity [W]
      • Bonus duration increased from .5 seconds to 1 second.
      • No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes.
      • Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%.
Developer Comment: Mephisto’s talents are in a much better place since our last changes, but Malicious IntentMalicious Intent and AnimosityAnimosity were underperforming so we’re giving them some buffs.

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Nazeebo

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Talents

  • Level 10
    • Ravenous SpiritRavenous Spirit [R2]
      • Damage increased from 108 to 115.
Developer Comment: Yep.

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Orphea

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Talents

  • Level 1
    • Growing NightmareGrowing Nightmare [E]
      • Additional functionality: Increase the damage of Dread’s explosion by 25%.
      • Now shows Crit kickers when hitting 2 or more enemy Heroes.
    • Ancestral StrengthAncestral Strength [Trait]
      • No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes.
      • Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
  • Level 4
    • FrightFright [E]
      • Removed.
    • New Talent: Chaotic Assault [Trait]
      • Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage.
  • Level 16
    • Lurking TerrorLurking Terror [Active]
      • Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.
Developer Comment: We’re trying to solve a few issues with Orphea’s current talent tree. Firstly, we’re getting rid of the necessary synergy between Ancestral StrengthAncestral Strength and FrightFright, opting to instead bake a more reliable way to Slow enemies into Ancestral StrengthAncestral Strength. We’re also buffing Growing NightmareGrowing Nightmare so that it’s the premier E talent in an E build, as well as giving Lurking TerrorLurking Terror some love. Ideally, Lurking TerrorLurking Terror can now be used as a more unique way to set up Q and W hits on enemies who are far away from Orphea, particularly when combined with InsatiableInsatiable for quick double W combos.

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Probius

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Talents

  • Level 7
    • Particle AcceleratorParticle Accelerator [Q]
      • Maximum bonus damage for enemies hit reduced from 50% to 40%.
      • Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes.
    • Tower DefenseTower Defense [E]
      • New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift.
  • Level 16
    • RepulsorRepulsor [W]
      • Removed.
    • InterferenceInterference [W]
      • Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center.
Developer Comment: We haven’t done many functionality changes to Probius’s talents since his release, so we’re now taking a look at places that could use some design love. We’re targeting Tower DefenseTower Defense and Particle AcceleratorParticle Accelerator as talents that should feel more prominent in their respective builds, as well as removing Repulsor and baking its functionality into InterferenceInterference, as it wasn’t enough of a stand-alone talent to be worth picking the majority of the time.

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Sgt. Hammer

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Talents

  • Level 4
    • BarricadeBarricade [W]
      • Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds.
  • Level 7
    • Pulse Detonation CorePulse Detonation Core [Q]
      • Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode.
Developer Comment: Both BarricadeBarricade and Pulse Detonation CorePulse Detonation Core have very low pick rates, so we’re giving them some love, which should hopefully incentivize players to try them out more often.

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Bug Fixes

General

  • Updated missing tooltips in a certain language.

Heroes

  • Arthas
    • Updated the DeathlordDeathlord's advanced tooltip description.
  • Deathwing
    • Fixed an issue where Lava BurstLava Burst's targeting guide range indicator could be shorter than its cast range.
    • Fixed an issue where Deathwing could be affected by Blinds.
  • Samuro
    • Fixed an issue where Casting Image TransmissionImage Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion MasterIllusion Master.
    • Phantom PainPhantom Pain's bonus damage no longer affects non-Heroic targets.
    • Updated a few tooltip descriptions.
  • Whitemane
    • Fixed an issue where Saintly GreatstaffSaintly Greatstaff could be doubling ZealZeal healing from basic attacks.

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No particularly interesting changes this time around, but I am curious to play tower defense.

Edited by lChronosl

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7 hours ago, Stan said:

Toys 2 Event

  • Toys 2 Event has been extended to April 7, 2020, PT.

and such we never saw Lunar New Year again

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9 hours ago, Twych said:

and such we never saw Lunar New Year again

Last year we had Caldeum Complex (replacing the Lunar New Year) starting in late match, I wonder if it has been delayed due to this extension or we aren't getting it this year.

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On 1/24/2020 at 11:42 PM, Morcalivan said:

Stukov and Maeiv are made a little more dummy proof while Deathwing gains unlimited flight with Firestorm. Weird.

Of the three level 7 talents, Firestorm has usually provided the least consistent value as to take enough advantage of its cooldown reduction typically requires dropping into areas where you've got no chance at triggering the cooldown reduction. At first glance this doesn't help that, but looking at it more I suspect it's a latent buff for Destroyer's Rampage at level 20.

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20 hours ago, TerranUp16 said:

Of the three level 7 talents, Firestorm has usually provided the least consistent value as to take enough advantage of its cooldown reduction typically requires dropping into areas where you've got no chance at triggering the cooldown reduction. At first glance this doesn't help that, but looking at it more I suspect it's a latent buff for Destroyer's Rampage at level 20.

It's the only lvl 7 I use. So it's a clear buff to me. The problem with this buff is that the health you lose being aggressive with this move can be recovered more quickly. The downside is heavily reduced as a result. Throw in the Heroic and the Flight abilities, and you have a lot of escape afterwards. It's not quick but it's a reliable way of maintaining pressure.

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On 1/22/2020 at 6:17 PM, Stan said:

Deathwing

Level 7

  • FirestormFirestorm [Z]
    • Cooldown reduction increased from 12 to 25 seconds.

 

Everytime I've played with, or watched this talent played with, the meteors are ALWAYS random no matter how many enemy heroes are inside the area of impact. So I'm guessing they did this because of that. I'd guess they couldn't figure out how to make them actually work right and prioritize hitting heroes. So they just figured they'd buff it to do twice the CDR per hit instead. So you were always likely to get only one, two if you're real lucky. So at least now it might actually be worth taking since if you get the two that's a full reset.

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      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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