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Heroes of the Storm Balance Update Patch: February 12th

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Blizzard has released a new Heroes of the Storm balance update today with further nerfs to Auriel's ResurrectResurrect and plenty other Hero changes. Check out the patch notes for more details!

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
Cho Deathwing Abathur Auriel Maiev Azmodan
Mal'Ganis Malthael Zarya Malfurion   Fenix
Muradin     Uther   Gall
Stitches         Jaina
Tyrael         Raynor
          Sgt. Hammer

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Tank

Cho

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Talents

  • Level 1
    • Calloused HideCalloused Hide [Trait]
      • New functionality: While under 60% maximum Health, Cho receives 15% additional Movement Speed and healing received.
  • Level 7
    • Enraged RegenerationEnraged Regeneration [Trait]
      • New functionality: Each time Cho deals damage to enemy Heroes, he is healed for 60 over 3 seconds. Enemy Heroes hit by Gall’s Dread Orb receive 35% less healing for 4 seconds.
Developer Comment: In regards to his trait, we want optimal play for Cho’gall to be to have Gall’s Ogre RageOgre Rage be active most of the time, with emergency switches to Cho’s Ogre HideOgre Hide when he is in danger. There are a few talents on Cho’galls tree that disincentivize this behavior, which we are adjusting now. Calloused HideCalloused Hide in particular was becoming an issue, as players have recently been finding it optimal to stay in Ogre Hide for the entire game, which removes the gameplay around the trait.

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Mal'Ganis

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Base

  • Health reduced from 2600 to 2500.
  • Health Regeneration reduced from 5.41 to 5.21.

Talents

  • Level 10
    • Carrion SwarmCarrion Swarm [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Damage reduced from 63 to 60.
Developer Comment: Mal’Ganis have been slightly too powerful for some time, so we’re toning him down a bit.

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Muradin

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Base

  • Dwarf TossDwarf Toss [E]
    • Armor amount increased from 25 to 30.

Talents

  • Level 1
    • BlockBlock [Passive]
      • Removed.
    • New Talent: Dwarf Block [E]
      • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.
  • Level 7
    • Heavy ImpactHeavy Impact [E]
      • Slow duration increased from 1.25 to 1.5 seconds.
Developer Comment: It’s been a long time since we've looked at Muradin. He’s been such a staple in the meta for so long that we did not feel he needed any large changes. While minor, these buffs should help bring him back into the spotlight as a valuable member of any team.

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Stitches

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Base

  • SlamSlam [W]
    • Slow amount increased from 40% to 45%.

Talents

  • Level 1
    • Patchwork CreationPatchwork Creation [Passive]
      • Healing from Minions dying increased from 30 to 33.
      • Healing from Heroes dying increased from 240 to 255.
  • Level 13
    • Fishing HookFishing Hook [Q]
      • Moved from Level 16.
    • Meat HookMeat Hook [Q]
      • Moved from Level 16.
      • No longer has a 4 second restriction after hitting enemy Heroes with Hook for its proc to reapply via Basic Attacks.
    • PulverizePulverize [W]
      • Moved from Level 16.
      • Slow amount increased from 75% to 80%.
  • Level 16
    • LacerateLacerate [W]
      • Moved from Level 13.
    • Digestive JuicesDigestive Juices [E]
      • Moved from Level 13.
    • Gas FlareGas Flare [Passive]
      • Moved from Level 13.
Developer Comment: We’re giving Stitches some love by slightly increasing his crowd control capabilities and moving his Level 16 talents to come online earlier in the game. Since they add a lot of power to his ability to function as a powerful front line Warrior for his team, this should help him make plays for a greater portion of the game.

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Tyrael

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Base

  • Archangel's WrathArchangel's Wrath [Trait]
    • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

Talents

  • Level 1
    • Ardent RestorationArdent Restoration [Passive]
      • Healing increased from 3.5 to 4 per stack.
  • Level 20
    • Tyrael’s Level 20 talents have been reordered to follow normal conventions.
    • Defense of the AngelsDefense of the Angels [Active]
      • New functionality: Activate to gain 50 Armor for 3 seconds. Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by .5 seconds.
Developer Comment: It has been a longstanding request to make Tyrael’s trait have some more oomph to it, so we’re giving him a thematic change where he can reduce his death timer when hitting enemy Heroes. We don’t expect this to be a huge winrate bump, but we do think it makes it feel a bit better to play as the Archangel of Justice.

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Bruiser

Deathwing

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Base

  • Basic Attack damage reduced from 170 to 155.
  • IncinerateIncinerate [W]
    • Damage reduced from 75 to 70.
  • CataclysmCataclysm [R1]
    • Periodic damage reduced from 11 to 10.

Talents

  • Level 7
    • SkyfallSkyfall [E]
      • Healing reduced from 3% to 2.5% maximum Health.
Developer Comment: Deathwing continues to be a force to be reckoned with, so we’re continuing to adjust his power level down. Rather than doing one fairly large set of Health, damage, and talent nerfs which can easily go overboard, we’re taking a more incremental approach.

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Malthael

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Talents

  • Level 4
    • Throwing ShadeThrowing Shade [E]
      • No longer has a quest component.
      • Cooldown reduction reduced from 4 to 3 seconds.
      • Mana cost of Death ShroudDeath Shroud after taking talent increased from 25 to 30.
  • Level 10
    • Tormented SoulsTormented Souls [R1]
      • Cooldown reduced from 80 to 60 seconds.
    • Last RitesLast Rites [R2]
      • Cooldown increased from 65 to 70 seconds.
Developer CommentThrowing ShadeThrowing Shade has not really worked out as an interesting Quest talent, as Malthael is often in a solo lane with only one opponent. Rather than gate the benefit behind what is often an arbitrary time gate, we’re going to give him its benefits immediately.

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Support

Abathur

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Base

  • Locust StrainLocust Strain [Trait]
    • Bonus damage to enemy Structures reduced from 50% to 25%.

Talents

  • Level 4
    • Prolific DispersalProlific Dispersal [W]
      • No longer increases the range of Toxic Nest.
      • Additional functionality: Increase the duration of Toxic Nest by 45 seconds.
Developer Comment: To curb some of the frustrating gameplay where Abathur can continuously backdoor enemy Keeps, we’re reducing some of the buffs we gave to Locust StrainLocust Strain, as well as changing the functionality of Prolific DispersalProlific Dispersal. While Abathur players can still do this strategy, it will be more difficult to pull off, as Abathur will have to travel to a more central location on the map to plant a Toxic NestToxic Nest for vision to burrow into the enemy base.

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Zarya

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Talents

  • Level 7
    • Pinpoint AccuracyPinpoint Accuracy [Q]
      • Additional functionality: also Slows enemy Heroes hit near the center of Particle Grenade by 25% for 2 seconds.
    • Explosive BarrierExplosive Barrier [W]
      • Damage increased from 100 to 110.
    • To the LimitTo the Limit [Trait]
      • Energy requirement for bonus attack size reduced from 50 to 40.
    • Hit MeHit Me [Trait]
      • Energy bonus increased from 15% to 20%.
  • Level 10
    • Expulsion ZoneExpulsion Zone [R2]
      • Radius increased by 10%.
  • Level 16
    • Plasma ShockPlasma Shock [Q]
      • Removed.
  • Level 20
    • Clear OutClear Out [R2]
      • No longer increases the radius of Expulsion Zone.
      • Additional functionality: Reduce the cooldown of Expulsion Zone by 25 seconds.
Developer Comment: It’s been a long time since we made some serious changes to Zarya’s talents, so these changes should shake things up a bit for her. Plasma ShockPlasma Shock in particular was not seeing much play, so we’re rolling its functionality into Pinpoint AccuracyPinpoint Accuracy, and buffing other talents on the tier to keep their competitiveness. We’re also redesigning Clear OutClear Out to give a massive cooldown reduction to Expulsion ZoneExpulsion Zone instead of a radius increase, as we found the radius increase to not be the most impactful or fun Level 20 upgrade.

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Healer

Auriel

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Base

  • Basic Attack damage reduced from 68 to 64.
  • Sacred SweepSacred Sweep [Q]
    • Outer damage reduced from 45 to 40.
    • Inner damage reduced from 180 to 160.

Talents

  • Level 10
    • ResurrectResurrect [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Delay before the target is resurrected increased from 3 to 5 seconds.
Developer Comment: While our recent changes to ResurrectResurrect have put Auriel in the spotlight, she has been performing a bit too well compared to other Healers for some time now. We’re reducing some of her power to keep her more in line with her peers.

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Malfurion

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Talents

  • Level 1
    • RejuvenationRejuvenation [Q]
      • New functionality: Casting Regrowth on an ally also grants Malfurion its effect for 50% of its normal duration.
  • Level 13
    • RevitalizeRevitalize [Trait]
      • Mana gain increased from 50 to 80.
  • Level 16
    • Ysera's GiftYsera's Gift [Q]
      • Now has Crit kickers when bonus healing is applied.
Developer Comment: While reasonably powerful, RejuvenationRejuvenation didn’t give much feedback to the player in regards to the benefit that it provided. We’re changing the talent to have a little more visual clarity and gameplay compared to before, which should help improve its performance.

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Uther

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Base

  • Health reduced from 2075 to 2000.
  • Health Regeneration reduced from 4.316 to 4.168.
  • Hammer of JusticeHammer of Justice [E]
    • Cooldown increased from 8 to 10 seconds.

Talents

  • Level 4
    • Holy ShockHoly Shock [Q]
      • Damage reduced from 50% to 40% of Holy Light’s Healing.
Developer Comment: Uther has recently risen to the top of the ranks as the most powerful Healer in the game. Whether he’s played as a Healer or a Tank, he has proven to be a too effective at his role, so we’re reducing some of his overall power.

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Melee Assassin

Maiev

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Talents

  • Level 16
    • Cruel ChainCruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind’s pull damage to all targets is increased by 30%, up to 150%.
      • This is a reversion to Cruel Chain’s previous functionality before last balance patch.
Developer Comment: We weren’t satisfied that the changes we recently made to Maiev’s Cruel ChainCruel Chain talent were a clear enough win for the hero overall, so we’re going to revert the changes we made to this talent. However, we do believe that Vengeful KnivesVengeful Knives is in a better, more competitive spot compared to before, so we are keeping those changes in.

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Ranged Assassin

Azmodan

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Base

  • All Shall BurnAll Shall Burn [E]
    • Mana cost reduced from 30 to 25.

Talents

  • Level 16
    • TrampleTrample [Active]
      • Moved from Level 20.
      • Damage increased from 240 to 275.
      • Slow duration increased from 1 to 1.25 seconds.
  • Level 20
    • Sin's GraspSin's Grasp [E]
      • Moved from Level 16.
      • Now only grants benefits when hitting enemy Heroes.
      • Final Slow amount increased from 45% to 50%.
      • Slow duration increased from 2 to 2.5 seconds.
Developer Comment: Azmodan’s Level 16 All Shall BurnAll Shall Burn talents have been in a bit of an awkward spot due to competing with one another. We’re putting the talents on separate tiers and moving TrampleTrample down to Level 16, which should prove to be a powerful option for players who want a its utility at that level.

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Fenix

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Talents

  • Level 4
    • Inhibiting EnergyInhibiting Energy [W]
      • Adjusted functionality: Inhibiting Energy’s Slow can now spread from itself.
      • Slow duration reduced from 3 to 2.5 seconds.
    • Emergency ProtocolEmergency Protocol [Trait]
      • New functionality: While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
  • Level 13
    • Rapid RechargeRapid Recharge [Trait]
      • Additional functionality: Reduce the period before Shield Capacitor begins regenerating shields from 5 to 3 seconds.
Developer Comment: Fenix has a fairly good talent tree, but we found some room to improve some of his talents. Inhibiting Energy in particular will now give him the ability to permanently Slow enemy Heroes provided he can keep hitting them with Weapon Mode: Phase BombPhase Bomb, which should be a fun addition to what he can potentially bring to his team.

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Gall

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Talents

  • Level 7
    • Ogre RampageOgre Rampage [Trait]
      • New functionality: Increase the damage bonus of Ogre RageOgre Rage by 5%. Each time Gall damages enemy Heroes this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.
Developer Comment: In keeping in line with our changes to Cho, we’re adjusting Ogre Rampage to have a design that better matches how we want Cho’gall to manage his trait.

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Jaina

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Talents

  • Level 7
    • Ice LanceIce Lance [Q]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds.
    • Ice FloesIce Floes [E]
      • Cooldown reduction increased from 3 to 3.5 seconds per Hero hit.
  • Level 16
    • SnowstormSnowstorm [W]
      • Damage bonuses increased from 20%/60% to 30%/70%.
Developer Comment: These are minor tuning changes intended to help Jaina’s build diversity. Ice FloesIce Floes in particular is in a potentially powerful spot in the right situations, as when combined with Icy VeinsIcy Veins and Northern ExposureNorthern Exposure or Numbing BlastNumbing Blast, can do a lot of AoE damage to the enemy team in a short amount of time.

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Raynor

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Talents

  • Level 1
    • Veteran MarksmanVeteran Marksman [Trait]
      • Bonus damage increased from .75% to 1%.
    • Ace In The HoleAce In The Hole [Passive]
      • Additional functionality: Enemies hit by Give’Em Some Pepper are Slowed by 10% for 2.5 seconds.
    • ExterminatorExterminator [Passive]
      • Damage bonus increased from 50% to 75%, and from 100% to 125% while Inspire is active.
  • Level 7
    • Unstable CompoundUnstable Compound [Trait]
      • No longer adds a Slow to Give ‘Em Some Pepper.
      • Additional functionality: Enemy Heroes hit by Give ‘Em Some Pepper grant Raynor 10 Mana and reduce the cooldown of Penetrating Round and Inspire by 1 second.
Developer Comment: Similar to Orphea last patch, we’re removing a use case where it often felt like a requirement to take two talents together for their full effect. Ace In The HoleAce In The Hole will now give Raynor the Slow that he desperately wants for its proc, and to make sure that his other Level 1 talents are competitive, we’re giving them a boost as well.

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Sgt. Hammer

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Talents

  • Level 4
    • BarricadeBarricade [W]
      • Additional functionality: Reduce the Mana cost of Concussive Blast from 80 to 40.
Developer Comment: We like how the new BarricadeBarricade is playing, but since Sgt. Hammer’s Mana tension is now fairly high, taking the talent often meant that she would very quickly run out of Mana. We’re giving it a hefty Mana cost reduction, which should make it an even more attractive pick.

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Bug Fixes

General

  • Fixed an issue where some Grand Master accounts could be restricted from queuing with Masters.

Heroes

  • Yrel
    • Fixed an issue where Holy AvengerHoly Avenger could grant the damage bonus to non-Hero targets.

Latest Heroes of the Storm News

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There isn't much, but some of these small changes might be pretty good. Slight nerf to Deathwing, which is quite good, though he doesn't seem as annoying as he used to be on his release. Good change to Raynor, having slow baked in into Ace in the Hole.

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On 2/12/2020 at 7:58 PM, Stan said:

New Talent: Dwarf Block [E]

  • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.

This is great news. Still doesn't make Block-style talents very useful, specially if you're facing DPS Heroes that deal low damage with Basic Attacks (such as Tracer and Tychus), but it is nice that they removed the generic Block from Muradin.

On 2/12/2020 at 7:58 PM, Stan said:

Archangel's Wrath [Trait]

  • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

About damn time they made Tyrael's trait less useless (altough I still think they could tweak it even more). I wonder if that timer reduction works on clones, such as Nova's Holo DecoyHolo Decoy and Samuro's Mirror ImageMirror Image.

I was expecting a more impactful patch, but it is nice to see they're still dropping those minor balance patches while we wait for the Tassadar and D.Va reworks.

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Abathur mines got wrecked. They need to add a no-tunnel zone around Forts instead of nerfing the mines.

Azmodan got a good buff. Always liked Trample and the rearrangement of laser talents helps with the laser build.

I'm a little worried Azmodan might only have one build now though.

As for Tyreal's death bomb. Hope they don't do too many changes to it as that would lead to suicidal playstyles too much.

There's a character in League of Legends where you fight after you die and people just charge him forward to die purposefully.

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      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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