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Starym

Rallying Cry of the Dragonslayer Resets to Stay as They Are for Now

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This is a pretty weird and very specific one: a lot of people have been resetting the Rallying Cry of the Dragonslayer buff you get from killing Onyxia or Nefarian and getting to reuse the heads again. This is being done by a Priest of the opposing faction mind controlling the npc mid-event and then the players who started the event killing him. In case you weren't aware, the heads from the bosses only drop for the first kill and there's a possibility of a shortage on servers, so this technique is very useful.

The blue response is a lengthy and very informative one, basically stating that this could become a problem for several reasons, was definitely possible in Vanilla, but won't be changed for now:

Blizzard LogoRallying Cry (source)

We’ve recently seen an increase in concerns about players resetting the Rallying Cry of the Dragonslayer buff by killing the associated NPC.

It’s important to note that this behavior is accurate to original WoW, and was possible in 2005 and 2006. Nonetheless, it’s the sort of thing that wasn’t widespread back then, and we believe that if it had been, it would have been addressed. In general, cross-faction collusion is antithetical to WoW gameplay, and the specific circumstance where players pay a member of the opposing faction help them kill their ally feels inappropriate.

There’s a related concern here – it’s entirely possible for players (who don’t know what their allies are doing or want to police what their allies are doing) to kill the hired priest, and then find themselves in conflict with their own faction-mates. We don’t like to see these sorts of hostilities within a faction of players.

Nonetheless, any change to WoW Classic has to be very carefully considered, so for the time being, we’re going to leave this functionality in place. We will continue to monitor this situation, and we may have to change it in the future. We will not suspend players for resetting the buff or attempting to prevent others from doing so. We will continue to take action against players who send hostile or offensive chat messages.

Thank you for your feedback on this.

 

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So " In case you weren't aware, the heads from the bosses only drop for the first kill and there's a possibility of a shortage on servers, so this technique is very useful." Isn't totally true. The heads drop EVERY time you kill them, you just can only turn in the quest once per character.

The shortage is that eventually everyone will have turned the head in and that is where the choke point is, because you need to have someone at the level for the quest. The real use of the reset cutting the CD out so that the raid group going at 7 can drop theirs then a group going at 8 can drop too. Often times heavy population servers are fighting the CD more than they are a shortage of heads to drop.

I think this will be changed, because just like honor farming pre-mades, the modern community doesn't let "silly" bugs like this rest without min-maxing and spreading them. The game hasn't changed, the way we approach games absolutely has.

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58 minutes ago, Laragon said:

The game hasn't changed, the way we approach games absolutely has.

Sort of a jump-off from your statement, but it made me think about the fallacy Classic puts forth:

The thing people sought from Classic was never really a product, they really longed for their past; an individually specific, emotional response to experiencing a life-changing adventure for the first time. The concept of recreating that original experience is as artificial as Jurassic Park.

When Classic was announced, I knew it would be a legitimate product. I also knew it was a pacifier for those who would chase that first-time feeling forever, even if it meant always resenting the most recent manifestation of their beloved alternate universe. By creating Classic, Blizzard was able to segregate this perpetually dissenting portion of the player base into their own contained environment.

I think the community at large is better off.

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