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Swampertguy

Healers in MoP

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So I am a relatively new player (I joined at the beginning of this summer) and I have only rolled a Holy Pally so far. I really love it, but I do wanna try out some other classes. I really enjoy healing and so I wanna continue with that. I was just wondering what classes people are gonna be playing in MoP (healers only please, sorry tanks and DPS) and whether they will be rolling new toons to try out a new class. I'm looking for something fun (which I'm sure all classes can be considered fun, so that's more of an opinion thing), but also something challenging (can be opinion, but can also be a little more fact based, more spells/important CD's typically means more complicated). If you have any suggestions for what class I should roll leave them below with a little bit on why you think its the best choice (totally opinionated again, I know!).

Thanks!

P.S. I have read all the class guides for MoP on this site, I'm just wondering what other people think.

Edited by Swampertguy

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My main has been a priest for maybe 4 years. I love it and it's a versatile healer with disc and holy options but like all classes they have pluses and minuses. If you had said you had a shaman or a priest I would have recommended a paladin or a Druid. I understand you love healing but having the ability to change spec to tank or dps on the same toon would have been a better option for me in the end I think.

I don't want you to automatically stick with your paladin but you don't compete with any other classes for gear, are a very good healing class (face roll some may say) and always have that option of trying something new without having to use an alt.

That being said If you really wan a change then I would say priests are a gret choice but I am totally biased ;)!

Hope you keep enjoying the game! Everyone needs a pro healer!

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I started my healing experience on my Paladin, and I found switching from playing a Holy Paladin to playing a Discipline Priest to be both very refreshing and very challenging.

So, I'd say you should try out a priest! As an added bonus, you can then try out Holy, too, so you've got two healing specs in one character.

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When MoP comes out, Try a Monk :), Until then, I have to agree with Vlad, Disc priests are very refreshing to play.

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Hi there!

If you're wanting to talk about challenge and execution, I would recommend Resto Shaman. In the recent history, Shaman have been one of the hardest healers to really get the best out of (and they are extremely satisfying to do so). For a taster, here is a sample decision tree for the use of Unleash Elements in a fight;

Posted Image

Shaman are also a very colourful class - we are distinctive and interesting (not like those boring goodie-goodie Paladins ;P ).

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My main healer is a resto shaman. I am in love with healing on her, it is very rewarding and satisfying for me personally. My mana regeneration is beauitful. I hardly ever run out of mana unless I have a very bad group, and even then it's not too often I run out. The totems you are able to use currently also play a big role.

I have also an 83 disc/shadow priest. Healing on her is a bit frustrating, as I can't seem to keep enough spirit for proper mana rengen.

I've been toying with the idea of holy on my paladin, but I haven't made that decision fully yet.

I will be trying out a monk for heals as soon as MoP goes live.

I hope this helps you out some.

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Thanks a ton everyone for your feedback and suggestions. I decided on a priest, since I already had the heirlooms from a mage and I think the PW: Shield mana reduction in MoP is gonna make them much better with damage prevention and I like that idea a lot. Also there are like 5 resto shamans in my guild (this wasn't the deciding factor for me but it did influence my decision) so we don't really need any more. I will for sure be trying out a monk when MoP comes out. Thanks again for you help, sorry resto shamans Posted Image

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Aye you'll regret it I'm sure ;P Best of luck! :)

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Aye you'll regret it I'm sure ;P Best of luck! Posted Image

If I do regret it I can always roll a shaman later. Posted Image

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One unusual thing I have noticed on beta is that mana is no longer controlled by the amount of Intellect you have. So, all you disc Priests with huge mana pools are going to be in for a bit of a shock when your massive mana is suddenly brought in line with everyone elses based on your level.

Currently, mana levels for healers and ranged mana dps users are fixed at this :-

Level 85 - 100k

Level 86 - 120k

Level 87 - 160k

Level 88 - 200k

Level 89 - 250k

Level 90 - 300k

Items such as meta gems that give +x% maximum mana will affect these figures. I believe other items also can affect the figures too as I have on occasion seen people with slightly higher or lower than expected figures.

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That is intentional, Redcross. The aim is to make balancing more easy for the devs and to simplify the stat interactions somewhat. Intellect no longer affects your manapool or regen rate at all. It's a lovely interesting change :)

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So far I have only tried healing on Priest on the beta and have had no trouble whatsoever keeping people alive / issues with mana. On a couple of occasions on the Sha of Doubt fight in Temple of the Jade Serpent, things have got a little close due to low / zero dps on the adds phase, but like any good healer, I just blame them ;)

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No one suggested Resto Druid? NO LOVE!!! The trees are sad.

Well, we're pretty awesome. As the only healing class that relies primarily on HoTs (rather than absorbs or direct heals), playing one is gonna feel very different and very fresh. The majority of our heals are instant casts, so we're the most mobile healer (especially with Travel Form, Stampeding Roar, and Cat Form + Sprint).

My first healing class was a HPally (back in BC), and, while that was enjoyable, I honestly think I like being a tree more.

We also have some really powerful (OP) CDs, such as Innervate (you can't OOM ever), and Tree of Life (no one dies when this is active).

We're also getting a HUGE buff in MoP for PvP, if you enjoy that.

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So if i'm correct that means that gnomes have 315k mana because of there racial?

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I can confirm that yes I have just seen a lvl 90 Gnome Warlock with 315k mana.

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I love druid healing! I started as feral kitty in TBC, and took resto as 2nd spec. In Cata I was asked to focus on my healer because of our raid group were short on healers. And now resto druid is my favourite! In Cata we had no mana issues, that is true - patch 5.04 seem a bit harder on that point, but with the scaling up to lvl 90, I feel confident that things will be good :) If you get bored with the priest - resto druids are great fun!

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Hi there,

Im a bit late with my reply, but its better ever than never.

Im playing holy pala for 3 years now, started from level 10, without any BoAs (my first charr on account. After gearing him and raiding on him, i rolled Enhance shaman who ended up (surprise! Resto), also riding geared. After him, i started Druid, YEY! another healer :D :D

I dont like playing clothers, so i skipped Priest.

Now, these are my 2c.

Holy paladin - best tank healer. period. There is noone close to it, insta free heals, huge hits if farget is below 35%.. everything there just screams "Tank, your ass is mine!"

Resto Shaman - Oh man... most fun to play and hard to master, hands down. in 4.3 with few talent changes they can easily go from formidable singe target healer to AoE healer. Lots and lots of utility and nice combo of casted heals and HoTs.

Resto druid - Most unusual to play, and pretty much decent to master. Not so good single target healers as shamans (cause they dont have that choice of talents) but outstanding AoE heals. Lots of stuff to monitor.

This all changed with patch 5.0.4 - Palading became pretty good AoE healers too, and even better tank healers with Sacred Shield or 3 hoiy power Eternal Flame HoT. Lvl 90 talents are also good, giving us a option of even better tank healer with another HoT, or one more AoE HoT healing. I didnt have a chance to try rest of my classes, but what i can tell you is that Druid resto (tree) form is back as perma shapeshift, not as it was in Cata.

I will prolly roll a monk for sure, and for sure it will be my main. I have played it on beta to learn class and mechanic and i can telly you that they are perfect. I can openly claim that from all changes to old and 3 new specs in new class, Monk, Mistweaver (healing spec) got all the love, there is a ton of synergy between spells, you can easily switch from Single target to AoE healing and utility with Mana Tea (restores 4% of mana with every stack of mana tea, channeled 1s per stack. Braking channeling does not consume rest of Tea stacks).

Tbh, by looking at healer monk spells, you will see a mixture of all good spells that other healing specs have, combine that with King-fu panda.. and well.. what is there not to love? :D :D

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I have played with my DK after Wotlk came out. I have been in raids as tank and dps (mostly dps). So I decided to change my main when MoP comes out. I will start to raid with my H-Pally. It wasn't really hard to choose because instantly when I dinged 85 with the paladin I started to love healing. Like Bedle said H-Pallys came better AoE healers after 5.0.4 and I will be totally waiting for raid evenings at MoP... Anyways I think cata raiding was big failure from blizzard.. Well, hope they get back to making good raids and some fun healer mechanics at MoP!

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priest has been my main for 6 years. I lvled my priest to lvl 20 and I was getting tons of whispers in orgrimmar, ppl were begging for me to heal them in dungeons....

priest is the king of healers.. Cause the class is designed to heal. Till cataclysm, shadow priests had never been a desired dps class in any raid since they were sucking donkey balls. But every tank was comfortable when they had a priest healer in their raid.

We are the only class which has 2 specs dedicated to heal only. Disc is a perfect spec which has the ability to heal by damaging spells. Holy is a great versatile spec which can turn from aoe healing to single target just by one click....

TBH I m a great healer and priest is a great class to heal. I played holy paladin, resto druid, resto shammy... They are good but none of them gives me the joy of priest...

Edited by lifebinder
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priest has been my main for 6 years. I lvled my priest to lvl 20 and I was getting tons of whispers in orgrimmar, ppl were begging for me to heal them in dungeons....

priest is the king of healers.. Cause the class is designed to heal. Till cataclysm, shadow priests had never been a desired dps class in any raid since they were sucking donkey balls. But every tank was comfortable when they had a priest healer in their raid.

We are the only class which has 2 specs dedicated to heal only. Disc is a perfect spec which has the ability to heal by damaging spells. Holy is a great versatile spec which can turn from aoe healing to single target just by one click....

TBH I m a great healer and priest is a great class to heal. I played holy paladin, resto druid, resto shammy... They are good but none of them gives me the joy of priest...

Well, as ONLY class that have 2 dedicated specs for healing, Priests ARE kings of healers.

But again... i like versatility of Paladins, Druids and shamans.. Reason.. Completely 3 different play mechanics. If im bored of Healing or i just need break, i can go Tank, if i get tired from it too i can go DPS.. While.. As priest you can go Healing/DPS.

As i said.. i dont really like clothers.. dunno why, i dont like caster DPSs at all. I dont say that they are bad, but i like to go toe-to-toe, head-to-head, draw my weapons and start hearing melee hits and glance hits weapon against weapon.

Aye.. Priests are hitting top of healing charts, with Resto shamans/Druids, leaving palas pretty low on that scale cause of insane AoE Heals. But now, palas also got AoE heals.

Tbh.. i was competing with our healers in upper part of chart with minimal overhealing. Some of them are highly geared than me, i like changes in mechanics, palas are finally good and fun to play, but again, if you want to play dedicated healer.. go priest they are, hands down, really strong healers.. But i like having 3 in 1 pack, infamous Hybrid classes, so my obvious choice were those classes.

Edited by Bedle

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I love how people say paladin are the best tank healers, from little knowledge and just a general perception. Paladin have nothing for tanks, besides lay on hands which might not even be needed on the tank. But and disc priest o the tank however, and you have the best tank healer the game has ever seen. PW:S is the first point for disc. Paladin lack a decent on demand instant heal, while disc has penance. Point 2 for disc. Pain suppression. Point 3 for disc. Inspiration (4.3) point 4 for disc. Pally still think he's tank healer coz of lay on hands? Well a priests answer to that is void shift.

Thanks for coming.

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I love how people say paladin are the best tank healers, from little knowledge and just a general perception. Paladin have nothing for tanks, besides lay on hands which might not even be needed on the tank. But and disc priest o the tank however, and you have the best tank healer the game has ever seen. PW:S is the first point for disc. Paladin lack a decent on demand instant heal, while disc has penance. Point 2 for disc. Pain suppression. Point 3 for disc. Inspiration (4.3) point 4 for disc. Pally still think he's tank healer coz of lay on hands? Well a priests answer to that is void shift.

Thanks for coming.

It's not quite so simple, I'm afraid.

The general perception of Paladins as the best tank healers has a historic element, I confess. In Wrath of the Lich King, say what you will, but Holy Paladins were the kings of single target healing (if geared and specced correctly, Holy Light spam was unbeatable).

More recently than that, in Cataclysm, the reasons for why Holy Paladins were seen as the best tank healers are that 1) Holy Paladins lacked reliable AoE healing tools (until Holy Radiance's cooldown was removed) and 2) Discipline Priests were actually much better suited at healing the raid through Prayer of Healing spam.

Now, I agree that lately, this has changed quite a bit, and with Strength of Soul and Train of Thought being baseline for Discipline Priests now, they are quite good tank healers indeed.

But to say that Holy Paladins only have Lay on Hands as their tank healing strength is misleading. Hand of Sacrifice (+ Divine Shield on the paladin himself) is worth mentioning. Their Mastery, which is applied off every single heal, is also worth mentioning. Holy Shock is at least comparable to Penance (if you're looking for instant casts, then the first tick of Penance is weaker than Holy Shock's healing).

Also remember that you are not bound to use Pain Suppression on the target you are regularly healing. It's perfectly sensible for a raid-healing Discipline Priest to throw a Pain Suppression on a tank that a Holy Paladin is healing. This type of combining of skills is very beneficial to your raid.

You forget also the strong cooldowns that Paladins can make use of to enhance their single-target healing. Guardian of Ancient Kings is one such amazing cooldown. Divine Favour and Avenging Wrath are also equally strong, and each of them is actually better than a Discipline Priest's Power Infusion (which isn't even baseline anymore).

Anyway, the discussion is less relevant for 4.3 where Holy Paladin Holy Radiance spam became the norm, but this is probably not going to be the case in Mists of Pandaria.

I urge you to keep an open mind Posted Image

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I love how people say paladin are the best tank healers, from little knowledge and just a general perception. Paladin have nothing for tanks, besides lay on hands which might not even be needed on the tank. But and disc priest o the tank however, and you have the best tank healer the game has ever seen. PW:S is the first point for disc. Paladin lack a decent on demand instant heal, while disc has penance. Point 2 for disc. Pain suppression. Point 3 for disc. Inspiration (4.3) point 4 for disc. Pally still think he's tank healer coz of lay on hands? Well a priests answer to that is void shift.

Thanks for coming.

Im talking about paladins since its my main, im not so deeply familiar with mechanics on my alts, havent logged on them since patch.

As Vlad said, you counted on just healing spells, not the whole spec/talent tree. I have to agree with every single word Vlad said about paladins, even with the one that paladins do have more historical value as best tank healers. Vlad forgot to mention Word of Glory/Light of Dawn as insta heals too. Whole spec just screams "single target" and "lay on hands" is "oh-shit-tank-will-die" button. We had one raid wide cooldown which was, compared to everybody else silly. Till 5.0.4 patch our whole mechanics resolved around single target healing and pretty sweet and short cooldowns we were dedicated tank healers by default. Hell, i have no issue being dedicated healer on crazy dps rogue that just want to stab things, but they always placed us as mainly tank healers. That doesnt mean that i wont help other healers if tank is safe, but someone in raid is taking high damage.

Since classes are now more homogenized and generally made to have similar output there is no more "best ever." As you prolly already know, blizz stated that role of talents are now drastically changed, they are no more cookie cutter builds, but situational choices. Paladins, for instance, now have 4 AoE Heals, 4 insta heals (1 single target/AoE heal (depends are you casting Holy Shock after Holy Radiance or not), 1 single target HoT, 1 AoE and 1 single target/AoE hot (depends on choosing lvl 90 talent)) and 3 cast heals which cast time is often reduced by proc of infusion of light. From a point of someone that is playing holy paladin since vanilla, this changes are something new and finally put us in the race for raid healers, not dedicated healers.

I have more options than to spam holy radiance/light of down, which was, believe me, really dull and forced me off my paladin to play shaman during DS N/HC progression.

A good healer is not someone that have BiS items, all properly enchanted and gemmed. Good healer is someone who knows other healers spells, his own spells, strenghts and weaknesses, boss mechanics, tank and healers cooldowns and someone that is constantly coordinating with other healers in raid to do most effective healing.

Im interested in mist monk and its mechanics. I will first lvl my holy to 90, but mist looks so appealing that, if i like it, its only class/spec cause of which im willing to put my 6 years of pala healing to rest.

I never attacked priests, nor any other healing class, im fully aware of every healers pros and cons, i just pointed out something that was well known since vanilla, that holy paladins were dedicated single target healers, hence dedicated to tank healing, hence best tank heals of that time. Much is changed since 5.0.4 and i find Raid healing as hPala much more easy than before 5.0.4.

Healers are the new DPS in MoP

We will see, bare in mind that this is transition patch and that classes are balanced around lvl 90, not lvl 85. That being said, im sure that i saw today blue post on MMO Champ where Ghost confirms that there is a lot of inbalance ATM and stated that game is balanced around lvl 90 build/gear. Shockadins (yup, again Pala Posted Image ) are now really strong in PvP and really hard to kill, but with LvL90 talents and better gear i think that healers will be back in their place.

Edited by Bedle

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Well my main is a paladin healer but I have experience with all the healing classes. For me personally the levelling order for my healers will be from first to last will be: Paladin, Monk, Druid, Priest Shaman. I see you've decided to try out a priest and I will say definitely do have alittle poke at them all at some point, they can feel quite different, as others have previously said keep your mind open :)

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      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Huilen
      The Shroud is searching for fresh blood to our ranks, we raid two days a week from 19:30 to 22:00, we are missing out on healers and ranged dps. We are casual and friendly. Very active to do M+ and other stuff. Currently progress: EN 7/7HC ToV 2/3 HC NH 5/10 Norm.

      You are welcome to contact us ingame for a chat, you can /w either: Dhozer, Flycksenpei, Thamysticdh , Samexi, Houdini Maelae or Huilen

      We search for ppl with all traits open on their artifact weps, plus Ilvl 870+ and if possible a viable off spec for either, healing, dps or tanking.
      Server transfer maybe required for you to join us

      We look forward to talk with you and see you in game 

      Best regards
      The Shroud
    • By Badsquishy
      <Rage Pillage Murder> 
      http://www.wowprogress.com/guild/us/korgath/Rage+Pillage+Murder

      RPM is recruiting. We are a semi-hardcore raiding guild looking to progress through Emerald Nightmare and are looking for the following classes/roles to fill our roster. 

      Ranged DPS: Any.
      Healers: Druid, Priest, Shaman

      Most of all we value versatility; those players who have multiple viable specs and will place the needs of the raid group over their personal needs.

      We currently have raiding groups:
      Progression/Main Raid (7/7M, 3/3H) running T/W/Sun 8:30-10:00pm server 
      Causal/Alt Raid (7/7H & 3/3N) running TH/Sat 8:00pm-10:30pm server.

      We also have weekly organized RBG's on Monday/Thursday at 8:00pm server.

      Add Bravox#1395, Equilibrium#1971, or Badsquishy#1265 to message for more information about raiding.
      Add Deathundone#1802 for more information about PvP.
      Or apply online at Ragepillagemurder.enjin.com
    • By Vandara
      Hi experts,
      I started with healing again in raids and mythics(+) and I followed the advice here to go for Int/haste first. it would be very nice if someone would tale the time to look at my equipment:
      http://eu.battle.net/wow/en/character/Area-52/Vandara/advanced
      and let me know if you have any hints for me if I should change my stats priority/enchantments etc. I think I could need a bigger Mana pool also.
      I just joined a hc raid group as a heal and I was not doing too bad, however I'd like to get better :-) Thank you so much for your help, it is really appreciated.
      Vandara