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RAID TIMES: Fridays & Sundays 10pm - 1am Server Time.
PROGRESSION: 2/11M, 11/11H
LOOT STYLE: EPGP DKP Reloaded (What is EPGP?)
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All DPS! (Healer offspec preferred but not required) Possibly accepting other roles! ABOUT US
950+ ilvl to trial immediately, but we accept others. AotC required.
We are looking for skilled and laid back DPS for Mythic Antorus.
We're semi-casual in terms of time we spend raiding, but are serious about progression, attendance, and performance.
We're a close-knit guild that hangs out in Discord a lot, joking, playing alts, Mythic+, other games or just hanging out. Fun guild events happen monthly!
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Some backstory - I started as a protection warrior so I could pull a load of mobs and AoE them into a puddle over time without being liquefied myself.
I went like this from 1-100 without a hitch. Switched to Arms because of my fascination with Blademasters and Blackhand and I was promptly curb-stomped into oblivion.
From what I've experienced, Arms has incredibly bursty unpredictable damage which can either annihilate a target or grant you no procs whatsoever making for long gaps in the fight during which you will do negligible damage.
The only self-healing abilities you have are:
Second Wind - Restores 6% of your maximum health ever 1 second after 5 seconds without taking damage.
Victory Rush - Heals you for 30% of your maximum health, only useable after killing an enemy.
Touch of Zakajz - 3%-6%-9% of mortal strike's damage is returned to you as health.
If during a fight a monster starts out DPSing you, the fight is already over and you are graced with the choice of fleeing or dying because your defensive cooldowns aren't the best thing in the world.
This becomes very evident when attempting to solo rares or even packs of mobs larger than three at 110.
There are two builds for Arms circling the web.
In short these are their gimmicks.
-Excellent burst damage
-Great for sniping stragglers in PvP
-Very clunky use of Focused Rage
-Only shines in Colossus Smash windows
-Very Poor AoE, cooldown based
-More rage to use without FR
-Some freedom with talents
-Stale rotation (You don't build towards something)
-Poor burst damage
I had an astonishingly hard time as an Arms warrior, even fighting two enemies at a time I would come very close to dying.
My damage was GREAT but only during the windows provided by battle cry/avatar combo.
My survivability sucked, my damage sucked, my AoE sucked, and I ended going back to Protection to progress.
I REALLY want to like Arms, but it just falls on its face every time I try to use it.
I call to you Arms warriors, you brave few - what is the trick to the specialization?
What is the purpose / focus of the spec?
HOW TO ADD YOUR OWN SOUNDS
There are several ways to attach custom sounds to events and abilities. The easiest way is to use the TellMeWhen addon:
This addon has a huge amount of features, and can be overwhelming to try and figure out, but it's definitely worth the effort, because you can track almost anything with it.
Basic idea is to create a new icon, that will show on "succesfful cast" combat event, and play a custom sound when that happens. You don't actually need the icon to show up, so check "always hidden" checkbox.
WeakAuras is a popular alternative that can do this as well.
1. Sounds for activating and deactivating Trueshot and any other burst:
These are stored in WoW files, so you don't need to download them, just use these sound paths in TellMeWhen.
2. Marksmanship Hunter Sound Pack (12 files)
Includes: Aimed Shot, Piercing Shot, Counter Shot, Binding Shot (one sound for cast, one for stun), Black Arrow, Arcane Shot, Multi Shot, Bursting Shot, Bloodlust (Heroism, etc), Chimaera Shot (remnant of the old days).
You can configure TellMeWhen yourself or just import this group:
^1^T^SGUID^STMW:group:1NmLcc4uR6x1 ^SPoint^T ^Sy^F-7582816001186868 ^f-48^Sx ^F5757956412528398^f-47 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F6958029018759156 ^f-52^SRows ^N4^SColumns ^N3^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S19434 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/aimed.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S198670 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/powershot.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S147362 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/counter.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N4^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S109248 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_cast.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N5^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^SSPELL_AURA_APPLIED_DOSE^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N1 ^SName^S117526 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/binding_hit.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SCustomTex^S109248 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S194599 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/black_arrow.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S185358 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/arcane.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N8^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S2643 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/multishot.mp3 ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N9^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.5 ^SName^S53209 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/chimaera.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N10^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N0.8 ^SName^S186387 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/bursting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SSourceUnit^Splayer ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^SBurstHaste;~`178207 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound\shared\sounds\announcer\female\first_blood.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SType^Sbuff ^SName^S34477 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SSound^SSound/MM/misdirecting.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SMM~`Sounds ^t^N81209^S~`~| ^Sgroup^N10 ^^ !!! Put sound files into this folder: World of Warcraft\Sound\MM
3. More sound files (29 files)
Includes: gunshot and blaster sounds, weapon loading sounds, shattered glass. Possible sound effects for A Murder of Crows, Stampede, Kill Command, Cobra Shot.
4. Classic WoW Gunshot Sounds
Warlords of Draenor replaced classic gunshot sounds with new, terrible, muffled sounds. To bring old sounds back, just put the sound files into this folder: World of Warcraft\Sound\Spells
This is just an example of what I'm using. I encourage all of you to seek your own custom sounds that would make your gameplay more epic and unique.
STANDALONE ADDONS WITH CUSTOM SOUNDS
DOWNLOAD LINKS: STANDARD | ALTERNATIVE SOUND (STANDALONE)
TRISTANA'S VOICEPACK FOR GNOME MARKSMANSHIP HUNTERS
I made an addon that plays Kindred's voice from League of Legends when performing certain actions as Hunter.
Addon description Download link Preview uncut video Installation: just unzip the archive into World of Warcraft\Interface\Addons\
Note: if you play a male Hunter, you can still use this addon and pretend the female's voice is your weapon talking to you.
Once Legion goes online, you can use Titanstrike and pretend the male's voice is Hati's voice, and then you can use any normal pet.
So, have you guys tried out the new change to Living bomb?
I actually found out, that for me, Living Bomb has became better for single target fights than Nether tempest, such as Jin-rokh, Durumu etc etc.
On 2 target fights, where the two bosses stay in cleave range, Nether tempest pulls ahead, but if they are spread Living bomb will most likely be better.
On 3 targets, the two bombs do kinda same damage. If you can get a 15th Nether tempest tick then, that pulls ahead a bit.
4 targets, Since Living bomb still has the 3 targets limit, Nether tempest is better here, like on council.
5 or more, Frost bomb, obviously :)
What is your experience? :)