4 posts in this topic

Yo, first time poster. Let's talk about Restless Blades.

 

There seems to be many viable ways to manipulate your CPs (especially with Anticipation), so it's important to discuss how to keep our CDs on their CDs while also minimizing their total time on CD. This leads to a couple of questions...

 

When would it be appropriate to blow a five CP finisher, assuming a CD has fewer than ten seconds left to finish (i.e. where it may be good to use said CPs when KS has nine seconds left to finish the CD, and one second would be wasted, it would be better to save our CPs if it had, say, one second left)?

 

Another common occurrence is where AR and SB may be off CD, but KS has some time left. We know that If we use some finishers to get KS off and back on CD before we use our other two abilities, we would very quickly have another KS after AR and SB. However, we would have of course delayed AR and SB, and that is not good, generally speaking. So, at what point in KS's CD would it be better to delay AR and SB, in order to get a second quick KS?

 

CD: cooldown

CP: combo point

KS: Killing Spree

AR: Adrenaline Rush

SB: Shadow Blades

  • Like 1

Share this post


Link to post
Share on other sites

Restless Blades, great topic!

This mechanic is definitely beyond the basics of the Combat rogue, and taking advantage of it can be tricky.

I'm going to lay out five different situations and my thoughts on them. I unfortunately only have my experience to back me up on this, so if any mathmagicians out there want to take a crack at this topic I'd love to see what you've got.

Situation 1: KS will be ready before AD/SB, KS has between 20 and 11 seconds left.

-

You want to keep your energy low, and pool as many combo points as you can. Wait as close to 11 seconds remaining as possible, hit your finisher, SS or RS one more time to dump the energy you got back from Relentless Strikes, and hit your KS. While you are biding your time waiting for 11 seconds, do not let your energy get too high. If you pool too much you will cap out quickly during your KS.

Situation 2: KS will be ready before AD/SB, KS has 10 or fewer seconds left.

-

If you get into this spot it means you probably mismanaged Situation 1. Nevertheless, here you are, and you need a plan. You need to do a fast mental calculation immediately on whether or not you think you have enough combo point room to continue attacking to keep your energy low and not cap out on combo points. If you think you can last the rest of the KS cooldown without combo point capping or gathering too much energy, then try to last it out. If you don't think you can make it, cut your losses and cast your 5 point finisher immediately. The more time you wait, the more Restless Blades benefit you are losing.

Situation 3: AD/SB will be ready before KS, there are less than 10 seconds between the two cooldowns.

-

I would delay AD/SB in this situation. Make sure you use your 5 point finisher with 11 or more seconds left on AD/SB, then pool combo points waiting on KS. If you are able to keep your energy low leading into KS that would be ideal.

Situation 4: AD/SB will be ready before KS, there are between between 11 and 20 seconds between the two cooldowns.

-

I would still delay AD/SB. You're going to have to use a 5 point finisher to reel in that KS cooldown, but the benefit of fewer wasted RB reductions on your Killing Spree will outweigh one missed RB reduction on AD/SB along with a small CD delay. Treat the situation the same as Situation 3, just with an added 5 point finisher.

Situation 5: AD/SB will be ready before KS, there are more than 20 seconds between the two cooldowns.

-

You can't stand to delay AD/SB at this point. Not only will you have to waste the RB benefit on AD/SB twice, but you could be looking at a 15+ second delay on the cooldown. It's possible to reduce that time, but you'd be entering the cooldown with low combo points and low energy, which is even worse. Properly use RB into your AD/SB cooldown and eat the difference on your KS cooldown.

What do you think?

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the reply. You actually confirmed a lot of what I have believed, but I will keep situation 5 in mind from now on during my raids. As for situation 2, it would be very nice to know where it would be worth it to waste the seconds on RB, in terms of mathematical value instead of theory.

Share this post


Link to post
Share on other sites

I spent a bit of time trying to develop a formula that would give some guidelines on how long you can hold on on the KS cooldown at any particular energy/combo point level, and I quickly realized that it's not that easy. Rogues, especially Combat Rogues, have such a murky range of energy and combo point granting abilities that it's very hard to pinpoint a general rate of energy and combo point production over time. Even if I could wade through all of the chances to come up with an average, your experience between one situation and another with exactly the same variables could be wildly different. Maybe for 6 seconds you get no Sinister Strike crits and your Combat Potency procs less than usual. Maybe next time for 6 seconds you crit like crazy and Combat Potency floods you with energy.

 

I guess I've developed a sense of whether I'm likely to be able to ride out the remaining time from testing and seeing the result many, many times over. So, unfortunately that's all I can give you for Situation 2. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By BuRnBuLL
      Hello everyone.
       
      I've been playing hunter MM as my main for a while, but lately i've noticed that my DPS output might not be as high as it should. A couple of months ago, I tought it might be my ilvl or my mastery that was too low, but i've tried different builds and i still can't get closer to some other hunters I run into some ToS H pugs.
       
      I'm actually sitting at 938 iLvl. Don't have many BiS, but my stats are kinda high. My weapon relics are bad(low ilvl, i'm still stuck with 915 relics), and I still didn't get any other good legendary besides the Soul of the Huntmaster.
       
      So my question is: Am I doing something wrong or it's just my relics/trinkets that aren't very decent? I was happy when i get past the 1M dps mark, but now i'm stuck at that point, and I can't see to get past that.
       
      Here's my armory link: https://worldofwarcraft.com/pt-br/character/azralon/piccola
       
      Hopefully you guys can help me out on this. Thanks!
    • By Riotzin
      <Cryogenic> - 4/9M - Recruiting all RDPS classes for an immediate raid spot to round out our 20m roster. Tues/Weds 7-11 SERVER. Discord/Flask/Food provided for raiders. 925++. Pst for more info!!!

      The guild was founded by a group of friends with a mission, to progress through mythic raids without the toxic environment. The guild was formed halfway through EN and despite the late start we built a solid core of raiders and down 5/7M EN before the Nighthold was released. We ended up having to break up as soon as we cleared heroic Nighthold, but we are back with a vengance here on Stormrage now. 

      CURRENT PROGRESSION:
      Emerald Nightmare -- 5/7M
      Trial of Valor -- 3/3H
      Nighthold -- 10/10H 5/10M (Guild break after Gul'dan kill)
      Tomb of Sargeras -- 9/9N 9/9H 4/9M
      MOST RECENT KILL: MYTHIC SISTERS OF THE MOON

      LOOKING FOR:
      We are currently looking for people that can commit to all raid days, who will show up prepared and not waste our time or their own time. We understand that real life happens, but we do ask that our raiders maintain at least 90% attendance and that can make sure they can raid without interruption. We don't have any strict attendance policies/punishments, however it is important for us to keep our progression as strong as possible, which relies heavily on raid wide attendance. 

      RAID TIMES:
      Tuesdays: 7-11 Server (EST) Mythic/Progression
      Wednesdays: 7-11 Server (EST) Mythic/Progression
      Thursday 8-11 Server (EST) Optional Heroic/Normal

      We also often run old content (M EN/ToV/Nightbane/Nighthold) as well as constant M+ groups throughout the day. These runs are 100% optional.

      RECRUITMENT:
      We are currently looking for all exceptional players to rebuild our raid team. We don't care about item level or prior experience. We want quality players to learn, grow, and progress with. We currently have a very strong core of raiders, but with attendance issues and people quitting wow, we are strongly shifting our focus on finding players that excel at their class/spec to round out the last few spots in our main roster. 

      CURRENT NEED:
      ALL DPS CLASSES - (ranged more so than melee)
      ALL EXCEPTIONAL PLAYERS

      EXPECTATIONS:
      We expect all raiders to come to raids prepared. This means: 
      - Having the correct gems/enchants (200 gems)
      - Class knowledge
      - Raid preparation. 
      We only raid 8 hours a week, so it is imperative that we don't waste time.All underpreforming players, regardless of rank and class, will be benched until performance can be brought up to par for the current content. We are not interested in carrying anyone, and if you cannot perform raid mechanics, then we are not the guild for you. Cauldrons and food will be provided by the guild bank when available. Everyone in the guild is taken care of, and this is done primarily through donation by our members. Our guild is a small community and we all pitch in to get things done.

      LOOT SYSTEM:
      As a guild we opt to run loot through a loot council that is run by the officers. Loot is distributed in a way that most benefits the raid team in terms of progression. Distributing loot factors are performance/attendance/role/rank (I.E. Trials are typically lower on loot priority. (Higher rank than takes priority over trial) Loot is always dished out in a way that is most beneficial to the guild is a whole, and is a completely transparent process to avoid drama. We use the add-on RClootcouncil for ease of distribution.

      PRIMARY CONTACT:
      Recruitment Officer - Riotzin (FrostyDog#155103)

      OTHER CONTACTS:
      Guild Master/Raid Leader - Dêv (CrispyD#1823) 
      Lootmaster/Co-GM - Beanboss

      Anyone listed can answer any further questions you may have pertaining to the guild as well as conduct your interview in our guild discord.
    • By Deadly
      Good day people of the forums!
      Heavy Metal Gaming (Kel'thuzad) is a 2 day, casual raid guild looking to recruit a few more as we are coming to an end to ToS, and looking ahead to the next tier. Due to RL things, we have lost a couple of our key raiders and are in need of replacing/adding to our roster.
       
      Although we are casual, the roster is made up of exceptional players, and we are looking for like-minded/skilled players that are vocal in discord, and engage with the rest of the guild.
       
      The guild and group is made up of friends that have been gaming together for 10+ years. Many of us previously raiding in Top 50 guilds during TBC, WoTLK, and Cata.
      For Legion we are AOTC for all raid content and will continue to be.
      We are looking for:
       
      DPS
      Ranged:
      Hunter
      Warlock
      Mage
      Shadow Priest
      Ele Shaman
       
      Raid Times
      Tuesday & Wednesday 7-10PM Mountain time
      If you are interested in a laid back guild, but still want to crush heroic raids please respond to this thread, or feel free to add me:
      in game: Deadly#1230
      Or on discord: Deadly#2239
    • By Narii625

      VISIT OUR WEBSITE!
       
      SERVER: Illidan
      RAID TIMES: Fridays & Sundays 10pm - 1am Server Time.
      PROGRESSION: Tomb of Sargeras [1/9M 9/9H], Nighthold [3/10M]
      LOOT STYLE: EPGP DKP Reloaded (http://wowwiki.wikia.com/wiki/EPGP)
      CURRENTLY ACCEPTING (915+)
      ALL DPS! ABOUT US
      We're a close-knit guild that hangs out in Discord a lot, playing alts, Mythic+, other games or just hanging out. 
      We're always on Discord and we joke around a lot, some jokes aren't appropriate so keep that in mind. 
      Overall, we're very social with guild members that actually talk to each other. (18+ required!)
      Fun Guild events happen monthly!
       
      Battle.net ID: Narii#1891, Discord ID: LadyPluu#4473
      Guild Recruitment Officer
      www.bootypirates.guildlaunch.com