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Soulbinds and Conduits in Shadowlands

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Soulbinds offer access to additional powers in Shadowlands through talent trees, and in this preview, we're looking at the early version of the system, all available trees, and more.

Soulbinds

After choosing your Covenant in Shadowlands, you will be gain access to additional powers through a system of research trees called Soulbinds. These are very similar to MOTHER's Titanic Research Archive in Patch 8.3.

The various passives you unlock through the system improve your Covenant Abilities in different ways.

Each Covenant comes with 3 NPCs that you can bind your soul to and each NPC provides a different set of abilities.

You will be able to gradually unlock the powers with two currencies. Freed Souls are the primary currency found in Torghast and Reservoir Anima is an NYI (not-yet-implemented) secondary currency.

  • Freed Souls (Primary) - With enough Freed Souls, you may be able to advance aspects of your Covenant Sanctum. You can get Freed Souls from Torghast and spend them at your Covenant Sanctum.
  • Reservoir Anima (Secondary)

Conduits

In addition to various passives that Soulbinds provide, you will also gain access to Utility, Throughput, and Survival Conduits.

Each empty Conduit slot grants you effects based on its type:

Here are some example Druid Conduits that we datamined:

Utility Conduits

  • Continuing Stampede Continuing Stampede - When Stampeding Roar ends, it continues to increase movement speed by 10% for 8 sec.
  • Controlled Affinity Controlled Affinity - The cooldowns of Typhoon, Maim, Incapacitating Roar, and Ursol's Vortex are reduced by 10%.
  • High Winds High Winds - Cyclone leaves the target reeling, reducing their movement speed by 50% for 6 sec.

Throughput Conduits

  • Trinary Efflux Trinary Efflux - Every third Starsurge deals 30% increased damage.
  • Star Shower Star Shower - Starfall extends the duration of your active Moonfires on enemies within the area by 4 sec.
  • Chase the Sun Chase the Sun - Entering Solar Eclipse increases the damage and Astral Power generation of your next Wrath by 50%.
  • Dark Star Dark Star - During Lunar Eclipse, Starfire has a 20% chance to Moonfire your primary target.

Utility Conduits

  • Steel Leaves Steel Leaves - Barkskin applies Ironfur, and its cooldown is reduced by 5 sec.
  • Ethereal Shape - Soulshape reduces damage you take by 15%.
  • Personal Growth Personal Growth - Your Regrowth's healing over time is increased by 200% on yourself.
  • Master of Shapes Master of Shapes - Gain 8% Dodge in Cat Form, 4% Armor in Bear or Moonkin Form, or 4% increased healing received in any other form.

Note that the system has not been tested on Alpha yet, and many abilities have not been implemented (NYI). Below is a very ROUGH preview of Soulbind trees and we also included all abilities that were available.

SOULBIND TREES

bind.JPG.a8e5450efbb89ff12b3a9b1527db7ac

An example of Venthyr Soulbinds shown off at BlizzCon.

UI.JPG.aca537b35b5d385b66a93cce4f267201.

Soulbind Talent Tree Appearance (WIP from BlizzCon)

Kyrian Covenant

Soulbinds of the Kyrian Covenant are Forgelite Prime Mikanikos, Kleia, and Pelagos.

Forgelite Prime Mikanikos (365)

Tier 0

  • Elite Mixture - NYI
  • Forgelite Filter Forgelite Filter - Instead of healing, Phial of Serenity shields you for 20% of your maximum health, lasting 30 sec. While this shield is active, duration of incoming curses, poisons, diseases, and bleeds is reduced by 50%.

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Survival Conduit

Tier 3

  • Gracepetal Incense Burner Gracepetal Incense Burner - After killing an enemy, increases the Haste of 5 nearby allies by 1%% for 10 sec. This effect stacks up to 5 times.
  • Sparkling Driftglobe Core Sparkling Driftglobe Core - When reduced below 35% health, you stun nearby enemies for 3 sec. This effect may only occur once every 5 min.
  • Soulsteel Clamps Soulsteel Clamps - After 5 sec of standing still, incoming stun and incapacitate durations are reduced by 30%. Lasts for 5 sec once you start moving.

Tier 4

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 5

  • Utility Conduit

Tier 6

  • Regenerating Materials Regenerating Materials - Casting or receiving healing has a chance to improve the remaining durability on your armor.
  • Steward's Resilience - NYI

Tier 7

  • Bron's Schematics Bron's Schematics - After using 20 spells and abilities, gain Centurion Anima Armor for 10 sec, reducing physical damage you take by 10% and blasting the target of your spells and abilities with 1,010 damage or 1,010 healing.

Kleia (360)

Tier 0

  • Ascendant Phial Ascendant Phial - Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 15 sec.
  • Phial of Patience Phial of Patience - Phial of Serenity heals you for 35% additional health, but all of its healing is done over 20 sec.

Tier 1

  • Survival Conduit

Tier 2

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 3

  • Kyrian Grace Kyrian Grace - Your spells and abilities have a chance to decrease enemy target's movement speed by 20% or increase an allied target's movement speed by 20% for 10 sec.
  • Kyrian Perseverence Kyrian Perseverance - When receiving healing or healing an ally, 5% of the healing is repeated on the target over 15 sec.
  • Kyrian Insight Kyrian Insight - Critical strike is increased by 1% for every nearby enemy or ally, up to 5%.

Tier 4

  • Throughput Conduit

Tier 5

  • Cleansing Rites Cleansing Rites - After 5 sec out of combat, gain a shield for 10% of your health lasting for 30 sec.
  • Inspiring Accomplishment Inspiring Accomplishment - After defeating an enemy, you gain 10% movement speed for 20 sec. This effect is increased if defeating a powerful enemy.

Tier 6

  • Survival Conduit
  • Utility Conduit

Tier 7

  • Valiant Strikes Valiant Strikes - You and your nearby allies' critical strikes grant you stacks of Valiant Strikes, up to 40. At 40 stacks, you heal nearby allies for 5% of their maximum health over 10 sec.

Pelagos (357)

Tier 0

  • Let Go of the Past Let Go of the Past - Using a spell or ability increases your Versatility by 1% for 10 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 5.

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Aspirant's Zeal Aspirant's Zeal - Phial of Serenity heals you for an additional 10% health.
  • Focusing Mantra Focusing Mantra - Defeating an enemy lowers the cooldown on your Phial of Serenity by 1 sec.

Tier 3

  • Survival Conduit

Tier 4

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 5

  • Bond of Friendship Bond of Friendship - Defeating an enemy reduces the cooldown on your steward's non-Phial services by 1 sec.
  • Ever Forward Ever Forward - While above 90% health, your mounted movement speed is increased by 10%.
  • Shared Progress - NYI

Tier 6

  • Throughput Conduit

Tier 7

  • Combat Meditation - Using your Kyrian class spell or ability increases your Haste by 5% for 20 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec.

Venthyr Covenant

Soulbinds of the Venthyr Covenant are General DravenNadija the Mistblade, and Theotar, the Mad Duke.

General Draven (304)

Tier 0

  • Anima Infusion - Earning Anima improves your armor's remaining durability.
  • Expedition Leader Expedition Leader - Leaving a resting area increases your mounted speed by 10%, and your out of combat regeneration by 100%. Lasts 10 min, and completing a World Quest refreshes the duration.

Tier 1

  • Endurance Conduit

Tier 2

  • Built for War Built for War - While you are above 80% health you gain 1% Primary Stat every 3 sec, stacking up to 5 times. If you fall below 50% health, this effect is lost.
  • Superior Tactics Superior Tactics - Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec.
  • Hold Your Ground Hold Your Ground - Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 4 sec after you start moving.

Tier 3

  • Finesse Conduit
  • Endurance Conduit
  • Potency Conduit

Tier 4

  • Potency Conduit

Tier 5

  • Enduring Gloom Enduring Gloom - Door of Shadows grants you a shield that absorbs [ 15% of Total Health ] damage, based on your maximum health. Lasts 8 sec.
  • Move As One Move As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%.

Tier 6

  • Finesse Conduit
  • Endurance Conduit

Tier 7

  • Call to Action Call to Action - Activating your Covenant Class Ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 15 sec.

Nadija the Mistblade (368)

Tier 0

  • Agent of Chaos Agent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear.
  • Fancy Footwork Fancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec.

Tier 1

  • Potency Conduit
  • Endurance Conduit

Tier 2

  • Finesse Conduit

Tier 3

  • Friends in Low Places Friends in Low Places - (NYI) You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods.

Tier 4

  • Finesse Conduit
  • Potency Conduit
  • Endurance Conduit

Tier 5

  • Exacting Preparation Exacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%.
  • Familiar Predicaments Familiar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%.
  • Dauntless Duelist Dauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time.

Tier 6

  • Potency Conduit

Tier 7

  • Thrill Seeker Thrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat.

Theotar the Mad Duke

This NPC has no tree assigned yet.

Night Fae Covenant

Soulbinds of the Night Fae Covenant are Dreamweaver, Korayn, and Emeni.

Dreamweaver (275)

Tier 0

  • Field of Blossoms Field of Blossoms - When Soulshape ends, you increase the attack speed and spell haste of nearby allies by 10% for 15 sec.

Tier 1

  • Survival Conduit

Tier 2

  • Social Butterfly Social Butterfly - When at least 2 allies are within 8 yds, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you.
  • Soothing Voice Soothing Voice - When your roots, stuns, and incapacitating class effects end, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.
  • Empowered Chrysalis Empowered Chrysalis - 10% of your overhealing received or done remains as a shield on the target up to 15% of the caster's health, lasting for 5 sec.

Tier 3

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 4

  • Throughput Conduit

Tier 5

  • Faerie Dust Faerie Dust - When falling farther than 20 yd, faerie dust slows your fall.
  • Somnambulist Somnambulist - While rested, the player gains increased gold rewards. At level 60, resting grants the player Somnambulist, which increases gold rewards.

Tier 6

  • Utility Conduit
  • Survival Conduit

Tier 7

  • Podtender Podtender - When you would take damage that would kill you, instead rejuvenate within a pod, regaining 30% of HP over 10 sec. If the pod takes more than 10,000 damage during this time, you die. This effect may only occur once every 30 min.

Korayn (334)

Tier 0

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Survival Conduit

Tier 3

  • Face Your Foes Face Your Foes - When in front of your target, your spells and abilities decrease the damage they inflict on you by 2% for 3 sec.
  • First Strike First Strike - Damaging an enemy before they damage you increases your critical strike chance by 10% for 10 sec.
  • Hold the Line Hold the Line - When an enemy slows, roots, or snares you, you gain 10% increased Primary Stat for 20 sec. This effect may only occur once every 3 min.

Tier 4

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 5

  • Utility Conduit

Tier 6

Tier 7

  • Final Moments Final Moments - Your healing and damage to targets below 35% health is increased by 3%. When an ally dies, this benefit is increased by 500% for 30 sec. This enhancement may only occur once every 5 min.

Niya (276)

Tier 0

Tier 1

  • Utility Conduit

Tier 2

  • Niya's Tools: Burrs Niya's Tools: Burrs - Your damaging attacks and spells have a chance to toss Niya's Kyrian Grace under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ 200% of Spell Power + 200% of Attack Power ] Nature damage over 20 sec.
  • Niya's Tools: Poison Niya's Tools: Poison - Your interrupts apply Niya's Paralytic Poison to your target, dealing [ 174% of Spell Power + 174% of Attack Power ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ 100% of Attack Power ] Nature damage if interrupted once more.
  • Niya's Tools: Herbs Niya's Tools: Herbs - Your helpful spells have a chance to apply Niya's Invigorating Herbs, increasing the target's haste by 0 for 20 sec.

Tier 3

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 4

  • Throughput Conduit

Tier 5

  • Care Package Care Package - Niya periodically sends you crafting materials to aid you, increasing for every dungeon, raid, battleground, and arena completed while soulbound.
  • Swift Patrol Swift Patrol - Movement speed increased by 20% for 2 min after defeating an enemy. Combat cancels this effect.

Tier 6

  • Survival Conduit
  • Throughput Conduit

Tier 7

  • Grove Invigoration Grove Invigoration - When you use your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min.

Necrolord Covenant

Soulbinds of the Night Fae Covenant are Bonesmith Heirmir, Emeni, and Plague Deviser Marileth.

Bonesmith Heirmir (349)

Tier 0

Tier 1

  • Survival Conduit
  • Utility Conduit

Tier 2

  • Throughput Conduit

Tier 3

Tier 4

  • Utility Conduit
  • Throughput Conduit
  • Survival Conduit

Tier 5

  • Survival Conduit

Tier 6

  • Bone Spurs Bone Spurs - Mounted movement speed is increased by 5%. If attacked while mounted, mounted movement speed is increased by an additional 10% for 30 sec.
  • Smithing Expertise Smithing Expertise - You gain mining materials from completing dungeons, raids, battlegrounds, and arenas while soulbound.

Tier 7

  • Forgeborne Reveries Forgeborne Reveries - Upon death, your armor animates for 10 sec, allowing you to attack and use some spells and abilities as if alive.

Emeni (330)

Tier 0

  • Emeni's Magnificent Skin Emeni's Magnificent Skin - When you use your Necrolord class ability or spell, gain a stack of Emeni's Magnificent Skin, stacking up to 4 times. Using Fleshcraft consumes your Emeni's Magnificent Skin to increase your maximum health by 5% per stack for 2 min.

Tier 1

  • Cartilaginous Legs Cartilaginous Legs - After taking falling damage, the health lost becomes a shield lasting 15 sec.
  • Hearth Kidneystone Hearth Kidneystone - You may attune your Hearth Kidneystone to any resting location and return to it. 24 hour cooldown, reduced by 5 min every killing blow.

Tier 2

  • Throughput Conduit
  • Survival Conduit

Tier 3

  • Utility Conduit

Tier 4

  • Gristled Toes Gristled Toes - Movement speed increased by 2% for every nearby enemy, up to 10%.
  • Gnashing Chompers Gnashing Chompers - Gain 1% Haste for 20 sec after defeating an enemy, up to 5%.
  • Sulfuric Emission Sulfuric Emission - When reduced below 20% health, you fear nearby enemies for 3 sec.

Tier 5

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 6

  • Throughput Conduit

Tier 7

  • Runescribed Bone Runescribed Bone - Each enemy you defeat grants you one stack of Runescribed Bone, reducing magic damage taken by 1% for 30 sec. At 5 stacks, your soulbind traits are empowered for 30 sec.
    • Emeni's Magnificent Skin: Releasing stacks deals [ 34.5% of Spell Power + 34.5% of Attack Power ] Shadow damage to nearby enemies, increased by 1% per stack.
    • Cartilaginous Legs: Shield amount doubled.
    • Hearth Kidneystone: Cooldown reduction doubled.
    • Gristled Toes: Movement speed now increased by 3%, up to 25%.
    • Gnashing Chompers: Haste increase doubled.
      Sulfuric Emission: Fear duration increased by 2 sec.

Plague Deviser Marileth (325)

Tier 0

Tier 1

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Travel with Bloop - While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 stacks, your movement speed is increased by 10% for 2 min.
  • Ooz's Frictionless Coating - When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec.
  • Plaguey's Preemptive Strike - Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Doesn't occur if Plaguey is busy Preemptively Striking another target.

Tier 3

  • Utility Conduit

Tier 4

  • Kevin's Keyring - Allows opening of locks that require up to 600 skill. Each second spent channeling Fleshcraft reduces Kevin's Keyring's cooldown by one hour.
  • Plagueborn Cleansing Slime - Defeating enemies has a chance to deploy your Plagueborn Cleansing Slime, which improves the remaining durability on your armor.

Tier 5

  • Survival Conduit
  • Utility Conduit

Tier 6

  • Throughput Conduit

Tier 7

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1 hour ago, durdyenglish said:

This type of customization is amazing for people that love RPGs and a nightmare for people who want to min/max every decision.

Have to wait and see to be honest.........All I see now are 3 companions with 3 soulbind trees that I can turn my covenant ability more into single target base, another for multi target, and the last into survival/PvP.  I am curious on how and if we are going to upgrade the conduits themselves.

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10 hours ago, Ragingwolf said:

Have to wait and see to be honest.........All I see now are 3 companions with 3 soulbind trees that I can turn my covenant ability more into single target base, another for multi target, and the last into survival/PvP.  I am curious on how and if we are going to upgrade the conduits themselves.

To add to this, are we able to change or swap them at all? Thinking for my main as a tank, early on I'll want more survival, but as we gear up and rotations smooth out, it's all about dps, generally AoE but some tyranical weeks change that...

Early days, will be interesting to see how it evolves.

I say early, it's 6/7 months until launch, so not that early, nor that long left really?

Edited by Bobbis
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What is optimal also very much depends on the content type you prefer ? us guide writers are going to have a ton of work / fun with these systems!

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      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
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