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Soulbinds and Conduits in Shadowlands

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Soulbinds offer access to additional powers in Shadowlands through talent trees, and in this preview, we're looking at the early version of the system, all available trees, and more.

Soulbinds

After choosing your Covenant in Shadowlands, you will be gain access to additional powers through a system of research trees called Soulbinds. These are very similar to MOTHER's Titanic Research Archive in Patch 8.3.

The various passives you unlock through the system improve your Covenant Abilities in different ways.

Each Covenant comes with 3 NPCs that you can bind your soul to and each NPC provides a different set of abilities.

You will be able to gradually unlock the powers with two currencies. Freed Souls are the primary currency found in Torghast and Reservoir Anima is an NYI (not-yet-implemented) secondary currency.

  • Freed Souls (Primary) - With enough Freed Souls, you may be able to advance aspects of your Covenant Sanctum. You can get Freed Souls from Torghast and spend them at your Covenant Sanctum.
  • Reservoir Anima (Secondary)

Conduits

In addition to various passives that Soulbinds provide, you will also gain access to Utility, Throughput, and Survival Conduits.

Each empty Conduit slot grants you effects based on its type:

Here are some example Druid Conduits that we datamined:

Utility Conduits

  • Continuing Stampede Continuing Stampede - When Stampeding Roar ends, it continues to increase movement speed by 10% for 8 sec.
  • Controlled Affinity Controlled Affinity - The cooldowns of Typhoon, Maim, Incapacitating Roar, and Ursol's Vortex are reduced by 10%.
  • High Winds High Winds - Cyclone leaves the target reeling, reducing their movement speed by 50% for 6 sec.

Throughput Conduits

  • Trinary Efflux Trinary Efflux - Every third Starsurge deals 30% increased damage.
  • Star Shower Star Shower - Starfall extends the duration of your active Moonfires on enemies within the area by 4 sec.
  • Chase the Sun Chase the Sun - Entering Solar Eclipse increases the damage and Astral Power generation of your next Wrath by 50%.
  • Dark Star Dark Star - During Lunar Eclipse, Starfire has a 20% chance to Moonfire your primary target.

Utility Conduits

  • Steel Leaves Steel Leaves - Barkskin applies Ironfur, and its cooldown is reduced by 5 sec.
  • Ethereal Shape - Soulshape reduces damage you take by 15%.
  • Personal Growth Personal Growth - Your Regrowth's healing over time is increased by 200% on yourself.
  • Master of Shapes Master of Shapes - Gain 8% Dodge in Cat Form, 4% Armor in Bear or Moonkin Form, or 4% increased healing received in any other form.

Note that the system has not been tested on Alpha yet, and many abilities have not been implemented (NYI). Below is a very ROUGH preview of Soulbind trees and we also included all abilities that were available.

SOULBIND TREES

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An example of Venthyr Soulbinds shown off at BlizzCon.

UI.JPG.aca537b35b5d385b66a93cce4f267201.

Soulbind Talent Tree Appearance (WIP from BlizzCon)

Kyrian Covenant

Soulbinds of the Kyrian Covenant are Forgelite Prime Mikanikos, Kleia, and Pelagos.

Forgelite Prime Mikanikos (365)

Tier 0

  • Elite Mixture - NYI
  • Forgelite Filter Forgelite Filter - Instead of healing, Phial of Serenity shields you for 20% of your maximum health, lasting 30 sec. While this shield is active, duration of incoming curses, poisons, diseases, and bleeds is reduced by 50%.

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Survival Conduit

Tier 3

  • Gracepetal Incense Burner Gracepetal Incense Burner - After killing an enemy, increases the Haste of 5 nearby allies by 1%% for 10 sec. This effect stacks up to 5 times.
  • Sparkling Driftglobe Core Sparkling Driftglobe Core - When reduced below 35% health, you stun nearby enemies for 3 sec. This effect may only occur once every 5 min.
  • Soulsteel Clamps Soulsteel Clamps - After 5 sec of standing still, incoming stun and incapacitate durations are reduced by 30%. Lasts for 5 sec once you start moving.

Tier 4

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 5

  • Utility Conduit

Tier 6

  • Regenerating Materials Regenerating Materials - Casting or receiving healing has a chance to improve the remaining durability on your armor.
  • Steward's Resilience - NYI

Tier 7

  • Bron's Schematics Bron's Schematics - After using 20 spells and abilities, gain Centurion Anima Armor for 10 sec, reducing physical damage you take by 10% and blasting the target of your spells and abilities with 1,010 damage or 1,010 healing.

Kleia (360)

Tier 0

  • Ascendant Phial Ascendant Phial - Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 15 sec.
  • Phial of Patience Phial of Patience - Phial of Serenity heals you for 35% additional health, but all of its healing is done over 20 sec.

Tier 1

  • Survival Conduit

Tier 2

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 3

  • Kyrian Grace Kyrian Grace - Your spells and abilities have a chance to decrease enemy target's movement speed by 20% or increase an allied target's movement speed by 20% for 10 sec.
  • Kyrian Perseverence Kyrian Perseverance - When receiving healing or healing an ally, 5% of the healing is repeated on the target over 15 sec.
  • Kyrian Insight Kyrian Insight - Critical strike is increased by 1% for every nearby enemy or ally, up to 5%.

Tier 4

  • Throughput Conduit

Tier 5

  • Cleansing Rites Cleansing Rites - After 5 sec out of combat, gain a shield for 10% of your health lasting for 30 sec.
  • Inspiring Accomplishment Inspiring Accomplishment - After defeating an enemy, you gain 10% movement speed for 20 sec. This effect is increased if defeating a powerful enemy.

Tier 6

  • Survival Conduit
  • Utility Conduit

Tier 7

  • Valiant Strikes Valiant Strikes - You and your nearby allies' critical strikes grant you stacks of Valiant Strikes, up to 40. At 40 stacks, you heal nearby allies for 5% of their maximum health over 10 sec.

Pelagos (357)

Tier 0

  • Let Go of the Past Let Go of the Past - Using a spell or ability increases your Versatility by 1% for 10 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 5.

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Aspirant's Zeal Aspirant's Zeal - Phial of Serenity heals you for an additional 10% health.
  • Focusing Mantra Focusing Mantra - Defeating an enemy lowers the cooldown on your Phial of Serenity by 1 sec.

Tier 3

  • Survival Conduit

Tier 4

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 5

  • Bond of Friendship Bond of Friendship - Defeating an enemy reduces the cooldown on your steward's non-Phial services by 1 sec.
  • Ever Forward Ever Forward - While above 90% health, your mounted movement speed is increased by 10%.
  • Shared Progress - NYI

Tier 6

  • Throughput Conduit

Tier 7

  • Combat Meditation - Using your Kyrian class spell or ability increases your Haste by 5% for 20 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec.

Venthyr Covenant

Soulbinds of the Venthyr Covenant are General DravenNadija the Mistblade, and Theotar, the Mad Duke.

General Draven (304)

Tier 0

  • Anima Infusion - Earning Anima improves your armor's remaining durability.
  • Expedition Leader Expedition Leader - Leaving a resting area increases your mounted speed by 10%, and your out of combat regeneration by 100%. Lasts 10 min, and completing a World Quest refreshes the duration.

Tier 1

  • Endurance Conduit

Tier 2

  • Built for War Built for War - While you are above 80% health you gain 1% Primary Stat every 3 sec, stacking up to 5 times. If you fall below 50% health, this effect is lost.
  • Superior Tactics Superior Tactics - Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec.
  • Hold Your Ground Hold Your Ground - Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 4 sec after you start moving.

Tier 3

  • Finesse Conduit
  • Endurance Conduit
  • Potency Conduit

Tier 4

  • Potency Conduit

Tier 5

  • Enduring Gloom Enduring Gloom - Door of Shadows grants you a shield that absorbs [ 15% of Total Health ] damage, based on your maximum health. Lasts 8 sec.
  • Move As One Move As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%.

Tier 6

  • Finesse Conduit
  • Endurance Conduit

Tier 7

  • Call to Action Call to Action - Activating your Covenant Class Ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 15 sec.

Nadija the Mistblade (368)

Tier 0

  • Agent of Chaos Agent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear.
  • Fancy Footwork Fancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec.

Tier 1

  • Potency Conduit
  • Endurance Conduit

Tier 2

  • Finesse Conduit

Tier 3

  • Friends in Low Places Friends in Low Places - (NYI) You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods.

Tier 4

  • Finesse Conduit
  • Potency Conduit
  • Endurance Conduit

Tier 5

  • Exacting Preparation Exacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%.
  • Familiar Predicaments Familiar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%.
  • Dauntless Duelist Dauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time.

Tier 6

  • Potency Conduit

Tier 7

  • Thrill Seeker Thrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat.

Theotar the Mad Duke

This NPC has no tree assigned yet.

Night Fae Covenant

Soulbinds of the Night Fae Covenant are Dreamweaver, Korayn, and Emeni.

Dreamweaver (275)

Tier 0

  • Field of Blossoms Field of Blossoms - When Soulshape ends, you increase the attack speed and spell haste of nearby allies by 10% for 15 sec.

Tier 1

  • Survival Conduit

Tier 2

  • Social Butterfly Social Butterfly - When at least 2 allies are within 8 yds, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you.
  • Soothing Voice Soothing Voice - When your roots, stuns, and incapacitating class effects end, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.
  • Empowered Chrysalis Empowered Chrysalis - 10% of your overhealing received or done remains as a shield on the target up to 15% of the caster's health, lasting for 5 sec.

Tier 3

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 4

  • Throughput Conduit

Tier 5

  • Faerie Dust Faerie Dust - When falling farther than 20 yd, faerie dust slows your fall.
  • Somnambulist Somnambulist - While rested, the player gains increased gold rewards. At level 60, resting grants the player Somnambulist, which increases gold rewards.

Tier 6

  • Utility Conduit
  • Survival Conduit

Tier 7

  • Podtender Podtender - When you would take damage that would kill you, instead rejuvenate within a pod, regaining 30% of HP over 10 sec. If the pod takes more than 10,000 damage during this time, you die. This effect may only occur once every 30 min.

Korayn (334)

Tier 0

Tier 1

  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Survival Conduit

Tier 3

  • Face Your Foes Face Your Foes - When in front of your target, your spells and abilities decrease the damage they inflict on you by 2% for 3 sec.
  • First Strike First Strike - Damaging an enemy before they damage you increases your critical strike chance by 10% for 10 sec.
  • Hold the Line Hold the Line - When an enemy slows, roots, or snares you, you gain 10% increased Primary Stat for 20 sec. This effect may only occur once every 3 min.

Tier 4

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 5

  • Utility Conduit

Tier 6

Tier 7

  • Final Moments Final Moments - Your healing and damage to targets below 35% health is increased by 3%. When an ally dies, this benefit is increased by 500% for 30 sec. This enhancement may only occur once every 5 min.

Niya (276)

Tier 0

Tier 1

  • Utility Conduit

Tier 2

  • Niya's Tools: Burrs Niya's Tools: Burrs - Your damaging attacks and spells have a chance to toss Niya's Kyrian Grace under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ 200% of Spell Power + 200% of Attack Power ] Nature damage over 20 sec.
  • Niya's Tools: Poison Niya's Tools: Poison - Your interrupts apply Niya's Paralytic Poison to your target, dealing [ 174% of Spell Power + 174% of Attack Power ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ 100% of Attack Power ] Nature damage if interrupted once more.
  • Niya's Tools: Herbs Niya's Tools: Herbs - Your helpful spells have a chance to apply Niya's Invigorating Herbs, increasing the target's haste by 0 for 20 sec.

Tier 3

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 4

  • Throughput Conduit

Tier 5

  • Care Package Care Package - Niya periodically sends you crafting materials to aid you, increasing for every dungeon, raid, battleground, and arena completed while soulbound.
  • Swift Patrol Swift Patrol - Movement speed increased by 20% for 2 min after defeating an enemy. Combat cancels this effect.

Tier 6

  • Survival Conduit
  • Throughput Conduit

Tier 7

  • Grove Invigoration Grove Invigoration - When you use your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min.

Necrolord Covenant

Soulbinds of the Night Fae Covenant are Bonesmith Heirmir, Emeni, and Plague Deviser Marileth.

Bonesmith Heirmir (349)

Tier 0

Tier 1

  • Survival Conduit
  • Utility Conduit

Tier 2

  • Throughput Conduit

Tier 3

Tier 4

  • Utility Conduit
  • Throughput Conduit
  • Survival Conduit

Tier 5

  • Survival Conduit

Tier 6

  • Bone Spurs Bone Spurs - Mounted movement speed is increased by 5%. If attacked while mounted, mounted movement speed is increased by an additional 10% for 30 sec.
  • Smithing Expertise Smithing Expertise - You gain mining materials from completing dungeons, raids, battlegrounds, and arenas while soulbound.

Tier 7

  • Forgeborne Reveries Forgeborne Reveries - Upon death, your armor animates for 10 sec, allowing you to attack and use some spells and abilities as if alive.

Emeni (330)

Tier 0

  • Emeni's Magnificent Skin Emeni's Magnificent Skin - When you use your Necrolord class ability or spell, gain a stack of Emeni's Magnificent Skin, stacking up to 4 times. Using Fleshcraft consumes your Emeni's Magnificent Skin to increase your maximum health by 5% per stack for 2 min.

Tier 1

  • Cartilaginous Legs Cartilaginous Legs - After taking falling damage, the health lost becomes a shield lasting 15 sec.
  • Hearth Kidneystone Hearth Kidneystone - You may attune your Hearth Kidneystone to any resting location and return to it. 24 hour cooldown, reduced by 5 min every killing blow.

Tier 2

  • Throughput Conduit
  • Survival Conduit

Tier 3

  • Utility Conduit

Tier 4

  • Gristled Toes Gristled Toes - Movement speed increased by 2% for every nearby enemy, up to 10%.
  • Gnashing Chompers Gnashing Chompers - Gain 1% Haste for 20 sec after defeating an enemy, up to 5%.
  • Sulfuric Emission Sulfuric Emission - When reduced below 20% health, you fear nearby enemies for 3 sec.

Tier 5

  • Throughput Conduit
  • Survival Conduit
  • Utility Conduit

Tier 6

  • Throughput Conduit

Tier 7

  • Runescribed Bone Runescribed Bone - Each enemy you defeat grants you one stack of Runescribed Bone, reducing magic damage taken by 1% for 30 sec. At 5 stacks, your soulbind traits are empowered for 30 sec.
    • Emeni's Magnificent Skin: Releasing stacks deals [ 34.5% of Spell Power + 34.5% of Attack Power ] Shadow damage to nearby enemies, increased by 1% per stack.
    • Cartilaginous Legs: Shield amount doubled.
    • Hearth Kidneystone: Cooldown reduction doubled.
    • Gristled Toes: Movement speed now increased by 3%, up to 25%.
    • Gnashing Chompers: Haste increase doubled.
      Sulfuric Emission: Fear duration increased by 2 sec.

Plague Deviser Marileth (325)

Tier 0

Tier 1

  • Survival Conduit
  • Throughput Conduit
  • Utility Conduit

Tier 2

  • Travel with Bloop - While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 stacks, your movement speed is increased by 10% for 2 min.
  • Ooz's Frictionless Coating - When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec.
  • Plaguey's Preemptive Strike - Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Doesn't occur if Plaguey is busy Preemptively Striking another target.

Tier 3

  • Utility Conduit

Tier 4

  • Kevin's Keyring - Allows opening of locks that require up to 600 skill. Each second spent channeling Fleshcraft reduces Kevin's Keyring's cooldown by one hour.
  • Plagueborn Cleansing Slime - Defeating enemies has a chance to deploy your Plagueborn Cleansing Slime, which improves the remaining durability on your armor.

Tier 5

  • Survival Conduit
  • Utility Conduit

Tier 6

  • Throughput Conduit

Tier 7

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1 hour ago, durdyenglish said:

This type of customization is amazing for people that love RPGs and a nightmare for people who want to min/max every decision.

Have to wait and see to be honest.........All I see now are 3 companions with 3 soulbind trees that I can turn my covenant ability more into single target base, another for multi target, and the last into survival/PvP.  I am curious on how and if we are going to upgrade the conduits themselves.

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10 hours ago, Ragingwolf said:

Have to wait and see to be honest.........All I see now are 3 companions with 3 soulbind trees that I can turn my covenant ability more into single target base, another for multi target, and the last into survival/PvP.  I am curious on how and if we are going to upgrade the conduits themselves.

To add to this, are we able to change or swap them at all? Thinking for my main as a tank, early on I'll want more survival, but as we gear up and rotations smooth out, it's all about dps, generally AoE but some tyranical weeks change that...

Early days, will be interesting to see how it evolves.

I say early, it's 6/7 months until launch, so not that early, nor that long left really?

Edited by Bobbis
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What is optimal also very much depends on the content type you prefer 🙂 us guide writers are going to have a ton of work / fun with these systems!

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      Align with the steadfast Kyrian Covenant to shape the future of the Shadowlands and earn shining rewards.
      [LEARN MORE]
      NECROLORD COVENANT: A CLOSER LOOK INSIDE THE MIGHT OF MALDRAXXUS
      In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. [LEARN MORE]
      NIGHT FAE COVENANT: BEGIN YOUR WILD HUNT
      Join forces with the mystic Night Fae Covenant, and help determine the fate of the nature spirits who rest in its groves. [LEARN MORE]
      VENTHYR COVENANT: YOUR INVITATION AWAITS
      If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy.[LEARN MORE]
      SHADOWLANDS PREVIEW: THE MAW
      The Maw is a tumultuous, hopeless land where the vilest souls in the cosmos are imprisoned forever. Should the ancient evil chained here break free, all of reality will be consumed. [LEARN MORE]
      Read more about Shadowlands in our previously released articles. WATCH THE SHADOWLANDS DEVELOPER UPDATE VOD
      PRE-PURCHASE SHADOWLANDS
      World of Warcraft®: Shadowlands is now available for pre-purchase in-game and through the Blizzard Shop! For more information on World of Warcraft: Shadowlands, visit the official site.
      A preview of everything that's coming in the Shadowlands Beta starting next week.
    • By Stan
      Finally, we're looking at possibly the coolest Covenant out there that grants you the Door of Shadows teleport Signature ability! Here's the official preview of the Venthyr of Revendreth.
      (Source)
      The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.
      If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .
      If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.
      Covenant Campaign (Spoilers Inside!)   RENOWN REWARDS
      As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.
      In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

      Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right)

      Pet, Mount, and Back Attachments
      COVENANT SANCTUM: SINFALL
      Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court.
      THE EMBER COURT
      The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.
      You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.
      TRAVEL SYSTEM: BLOOD MIRRORS
      As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.
      True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.
      VENTHYR ADVENTURES
      In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.
      ANIMA CONDUCTOR
      Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks.
      Crypt of the Forgotten – Find a unique Covenant treasure. Wanecrypt Hill – Fight an enemy champion. Dominance Gate – Access a Covenant World Quest. Pridefall Hamlet – Access a set of Covenant daily quests. The Shrouded Asylum – Get access to powerful venthyr enhancements. Dominance Keep – Fight an elite enemy champion. MEET YOUR VENTHYR SOULBINDS
      Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.
      The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.
      Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.
      Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.
      Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.
      General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.
      Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.
      Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time.
      Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.
      Watch the Shoes!: Door of Shadows frees you from roots and snares.
      Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.
      SHARING IN THE WEALTH
      When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.
      Signature abilities are available to all Covenant members regardless of class, race, or specialization.
      Door of Shadows
      Wend through the shadows, appearing at the targeted location.
      Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.
      Covenant Class Abilities Death Knight: Swarming Mist
      A heavy mist surrounds you, increasing your chance to dodge. Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount. Demon Hunter: Sinful Brand
      Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time. Activating Metamorphosis applies Sinful Brand to all nearby enemies. Druid: Ravenous Frenzy
      For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking. If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending. Hunter: Flayed Shot
      Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a  chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. Mage: Mirrors of Torment
      Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed. The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time. Monk: Fallen Order
      Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities. Paladin: Ashen Hallow
      Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target. The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area. Priest: Mindgames
      Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target. Rogue: Slaughter
      Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
      This also awards combo points. Shaman: Chain Harvest
      Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
      For each target critically struck, the cooldown of Chain Harvest is reduced. Warlock: Impending Catastrophe
      Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies. Warrior: Condemn (Replaces Execute)
      Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing a moderate amount of damage they would deal to you.
      If your foe survives, a portion of the Rage spent is refunded. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article.
      Rewards, mechanics, and abilities are still in development and subject to change.
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