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Heroes of the Storm PTR Patch Notes: June 15th

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The latest content patch for Heroes of the Storm adds Mei, a new Nexus Anomaly, the Nexomania II Summer Event, new Storm League rewards, and an unexpected Mal'Ganis rework.

Patch Highlights

  • The patch is available for playtesting for one week and will go live on June 23.
  • Mei is the latest Hero to join the Nexus. Check out the Mei spotlight for more details.
  • The Season 3 Nexux Anomaly is called Climate Phenomena and it revolves around weather disturbances that grant your character various effects.
    • Rain Storms
      • Periodically strike all heroes with lightning, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies.
        • Movement Speed increased by 25%.
        • Damage nearby enemies for 64 damage per second.
        • Buff lasts 8 seconds.
    • Snow Flurries
      • Heroes accumulate a small shield over time while out of combat.
        • Shield starts at 28 and slowly accumulates up to 224.
        • Shield lasts until destroyed or until the Snow stops falling.
    • Foggy Mists
      • Allows Heroes to gain Stealth after standing in shrubs for a few seconds.
        • After standing in a shrub for 1.5 seconds, Heroes gain Stealth.
        • Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates.
  • Starting with 2020 Season 3, Blizzard is replacing Gold rewards with Loot Chests from Storm League/Seasonal Questlines.
  • Mount rewards are returning, and you will receive the Regal Tiger Mount for winning 50 games in Ranked Play in 2020 Season 3.
  • Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to the week of September 7.
  • Mal'Ganis has been reworked, and you can find all details in the patch notes linked below.

Blizzard Logo(Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of June 22, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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Mei, A Climatologist

A brilliant mind with a sunny disposition, Dr. Mei-Ling Zhou joined Overwatch to help solve the world's growing climate problems. Armed with a host of weather-altering technologies, Mei now fights to protect her friends and secure a future for a troubled world.

Trait [D]

  • Cryo-Freeze
    • Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
    • Cooldown: 40 seconds.

Basic Abilities

  • Snow Blind [Q]
    • Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
    • Cost: 35 Mana.
    • Cooldown: 10 seconds.
  • Blizzard [W]
    • Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.
  • Icing [E]
    • Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.

Heroic Abilities

  • Avalanche [R1]
    • After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed.
    • Cost: 70 Mana.
    • Cooldown: 65 seconds.
  • Ice Wall [R2]
    • After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds.
    • Cost: 60 Mana.
    • Cooldown: 90 seconds.

Talent

  • Level 1
    • Heavy Pack [Q]
      • Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds.
    • Ice Storm [W]
      • Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies.
    • Heat Transfer [Passive]
      • Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health.
  • Level 4
    • Slushball [Q]
      • Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds.
    • Cold Front [E]
      • If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana.
    • Crystallize [Trait]
      • Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after.
  • Level 7
    • Induce Hibernation [W]
      • Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds.
    • Skating Away [E]
      • When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds.
    • Backup Battery [Active]
      • Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe.
  • Level 13
    • Flurry [W]
      • While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
    • Cooling Servos [Trait]
      • Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster.
    • Polar Vortex [Passive]
      • Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%.
  • Level 16
    • Fresh Powder [Q]
      • Snow Blind gains an additional charge and its range is increased by 33%.
    • Black Ice [E]
      • Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
    • Acclimation [Passive]
      • Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds.
  • Level 20
    • Cascade [R1]
      • Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself.
    • Shatter [R2]
      • When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds.
    • The Big One [Q]
      • Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage.
    • Flash Freeze [Trait]
      • Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown.

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Nexus Anomaly

  • A Call For Help

Developer Comment: Firstly, thank you all for the overwhelming amount of feedback related to the Call for Help Anomaly. We appreciate the time you took to write out your responses, and it greatly helped us make a decision on where to go going forward. In regards to the changes, we decided to keep the tower aggro system with some adjustments. To help reward aggression in the laning phase of the game, we are removing both the negative Armor debuff that front towers used to provide and also reverting their aggro systems to no longer prioritize Heroes who attack other Heroes in their range. Forts, Keeps, and the Core will still prioritize enemy Heroes who attack other Heroes, which will make them stand out as important structures to both defend and take down. We will continue to monitor how these changes play out, and will adjust these systems more in the future if we believe it to be necessary.

  • New Nexus Anomaly - Climate Phenomena

    Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur periodically. Each weather event lasts for a few minutes at a time before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:

    • Rain Storms
      • Periodically strike all heroes with lightning, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies.
        • Movement Speed increased by 25%.
        • Damage nearby enemies for 64 damage per second.
        • Buff lasts 8 seconds.
    • Snow Flurries
      • Heroes accumulate a small shield over time while out of combat.
        • Shield starts at 28 and slowly accumulates up to 224.
        • Shield lasts until destroyed or until the Snow stops falling.
    • Foggy Mists
      • Allows Heroes to gain Stealth after standing in shrubs for a few seconds.
        • After standing in a shrub for 1.5 seconds, Heroes gain Stealth.
        • Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates.

    Weather events will be active on these Battlegrounds:

    • Rain Storms
      • Garden of Terror
      • Sky Temple
      • Warhead Junction
      • Braxis Holdout
      • Dragon Shire
      • Blackheart's Bay
    • Snow Flurries
      • Cursed Hollow
      • Infernal Shrines
      • Volskaya Foundry
      • Alterac Pass
    • Foggy Mists
      • Tomb of the Spider Queen
      • Battlefield of Eternity
      • Hanamura Temple
      • Towers of Doom
    • All other Battlegrounds will use a random weather, including Brawls mode.

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General

  • A.I.
    • The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range.
  • Favorite Talents
    • New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings.
    • You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open.
    • If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect.

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Event

  • Nexomania II Event Quests
    • Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT.
    • One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on?
  • Loot Chests
    • During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests!
    • Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests.

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Collection

Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!

  • New Bundles (Limited Time Only!)
    • Pajama Party Mei Heroic Bundle
    • Nexoweight Championship Bundle
    • Mal'gaucho Mal'Ganis Skin Pack
    • El Bandido Imperius Skin Pack
    • Gata de Batalla Li Li Skin Pack
    • Nexomania Best Bros Bundle
    • Nexomania Bitter Rivals Bundle
    • Pumped up Pato Bundle
  • New Skins
    • Renowned Mei
    • Vanguard Mei
    • Pajama Party Mei
      • Panda Pajama Party Mei
      • Gnoll Pajama Party Mei
    • Mal'gaucho Mal'Ganis
      • Nemesis Mal'gaucho Mal'Ganis
      • Underworld Mal'gaucho Mal'Ganis
    • El Bandido Imperius
      • El Fuego Imperius
      • Sinister El Bandido Imperius
      • Vigilante El Bandido Imperius
    • Gata de Batalla Li Li
      • Comeback Gata de Batalla Li Li
      • Underworld Gata de Batalla Li Li
    • Hulking El Chamuco Diablo
    • Pink Singlet El Chamuco Diablo
    • El Festejo Garrosh
    • El Jefe Amarillo Garrosh
    • La Medianoche Lunara
    • La Rosa Lunara
    • La Campeona Sonya
    • Pink Pantera Sonya
    • Championship El Mariachi E.T.C.
    • El Cielo E.T.C.
  • New Mounts
    • Ratón de Batalla
      • Comeback Ratón de Batalla
      • Underworld Ratón de Batalla
    • Pumped Up Pato
      • Pumped Up Swan
      • Underworld Pumped Up Pato
    • Championship Luchihuahua
    • Festive Luchihuahua
    • Wild Pigñata
    • Festive Pigñata
    • Thraller Bill
  • New Announcer
    • Mei Announcer
  • New Content
    • Several new Portraits, Sprays and other items have been added to the Collection!

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Storm League

With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.

  • Replacing Gold Rewards
    • Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins.
  • Storm League Reward Mounts
    • Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play.
    • As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions.
    • As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further.

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Heroes Rework: Mal'Ganis

Base

  • Vitals
    • Health reduced from 2500 to 2375.
    • Health Regeneration reduced from 5.21 to 4.95.
  • Basic Attack
    • Basic Attack damage reduced from 100 to 92.
  • Fel ClawsFel Claws [Q]
    • Damage reduced from 69 to 63.

Talents

  • Level 1
    • Vampiric AuraVampiric Aura [Trait]
      • Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
    • Time to FeedTime to Feed [Passive]
      • Healing reduced from 52 to 44.
      • Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
  • Level 4
    • Fueled by TormentFueled by Torment [W]
      • Bonus Healing against enemy Heroes increased from 15% to 20%.
    • Might of SargerasMight of Sargeras [W]
      • No longer reduces the duration of Necrotic Embrace.
    • Echo of DoomEcho of Doom [W]
      • Explosion damage increased from 50 to 54.
      • No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
      • Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
  • Level 7
    • Nightmare FuelNightmare Fuel [E]
      • Removed.
    • Black ClawsBlack Claws [Q]
      • Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
    • Will of TichondriusWill of Tichondrius [Q]
      • New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
    • Spreading PlagueSpreading Plague [E]
      • Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
  • Level 13
    • The Night BeckonsThe Night Beckons [E]
      • Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
  • Level 16
    • Frenzied AssaultFrenzied Assault [Passive]
      • New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
    • Blind as a BatBlind as a Bat [Active]
      • Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
  • Level 20
    • Vanquish the WeakVanquish the Weak [Q]
      • Slow amount increased from 15% to 25%.
    • Alone in the DarkAlone in the Dark [E]
      • Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.
Developer Comment: Our main goal with these changes is to make Mal'Ganis’s talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.

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Heroes

Murky

Base

  • Spawn EggSpawn Egg [Trait]
    • Health increased from 324 to 420.
    • Health Scaling changed from 30 to 4% per level.
Developer Comment: We’re changing Murky’s Spawn Egg to have the standard 4% scaling that is present in most other places throughout the game. This is a buff to the egg’s Health for most of the game, with its Health value being the same as its current level at around the Level 20 mark.

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Bug Fixes

General

  • Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018.

Heroes

  • Anduin
    • Anduin's Light of StormwindLight of Stormwind now correctly removes damage over time effects.
  • Murky
    • Murky's Egg Health now properly scales at 4% per level.
  • Stitches
    • Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast.
  • Tassadar
    • The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar.

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All awesome things, excited to try Mei and the Malganis changes. The new skins and Nexomania 2 look amazing, as we expect from the devs.

A bit surprised with the weather anomaly. I personally don't mind, even looking forward for it, but I don't really play SL much. I have seen many layers worried about it on Reddit. Anyway, we should at least trust the devs and give it a fair try for a couple weeks before coming to conclusions.

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2 hours ago, Valhalen said:

The highlight of the patch for me. This is the perfect mount, and you can't change my mind.

Indeed, best mount since toy train. Might even become my default one. ?

Mal'Ganis changes seem like a nerf for the most part, baseline damage and hp nerfed. Only slight increase to some of his self healing talents, seems like they want to promote auto-attack build, which is rather difficult to play (not to mention numerous blinds, including those from Mei).

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2 hours ago, Arcling said:

Indeed, best mount since toy train. Might even become my default one. ?

Mal'Ganis changes seem like a nerf for the most part, baseline damage and hp nerfed. Only slight increase to some of his self healing talents, seems like they want to promote auto-attack build, which is rather difficult to play (not to mention numerous blinds, including those from Mei).

I think they went with a good route for Mal'ganis. Nerfing his health and damage while buffing his already high self-sustain seems like a logic choice. It is not that difficult to slap a few Heroes in between abilities, and by testing him on the PTR I think his Fel Claws build is still solid. All in all, doesn't feel much like a rework in my opinion, more like re-balance and power shifting.

Edited by Valhalen
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11 hours ago, Valhalen said:

I think they went with a good route for Mal'ganis. Nerfing his health and damage while buffing his already high self-sustain seems like a logic choice. It is not that difficult to slap a few Heroes in between abilities, and by testing him on the PTR I think his Fel Claws build is still solid. All in all, doesn't feel much like a rework in my opinion, more like re-balance and power shifting.

It is a nerf to Malganis in the high leagues not in the low leagues 

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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