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Game Director Ion Hazzikostas revealed that crafting Legendary Armor in Shadowlands will work just like Essences.
Legendary Armor recipes will be account-wide in Shadowlands. Once unlocked on one character, you will automatically learn to craft that item on alts, according to Ion. We looked at the crafting process earlier today, thanks to Towelliee in more detail. We saw the user interface and the whole process from selecting your desired effect up to picking two secondary stats.
Recipe unlocks are account-wide, including generic powers (a la Prydaz or Sephuz-type effects from Legion), so alts automatically have access to them from the start. The recipes will also come from various sources; we had Essences drop from raid bosses, Mythic+, PvP, and the same will apply to Legendary Armor recipes, meaning they won't come exclusively from Torghast.
As an example, the Fire Mage's Sun King's Blessing (Legendary Power) may come from a Castle Nathria raid boss.
Reading the responses here is interesting... what would folks prefer? Currently, if you want, e.g., the Sun King Pyroblast legendary, you get the recipe from a specific source (say a Nathria raid boss drop), get a cloth base item from a tailor, and go craft the legendary.
Players in the Asian region (China, Korea, Taiwan) who purchase the Steamscale Incinerator mount and the 180 days of game time will also receive the Panda Cub pet in WoW Classic for free.
Panda Collar originally comes from the Vanilla Collector's Edition.
Blizzard decided to give the pet out to players in the Asian region for free for buying the new store mount and game time in a limited promotion offer.
The bundle costs KWR 88,000, which is almost 65 Euros.
This promotion is not active in other regions, unfortunately.
A companion for every road
Whether you’re exploring in WoW or WoW Classic, you’ll have a companion as a ride or at your side. For a limited time, when you purchase 180 Days Game Time, you’ll also receive the Steamscale Incinerator mount, a spark-breathing addition to your World of Warcraft mount collection, as well as the Panda Cub pet to brighten your days in World of Warcraft Classic. If you’ve purchased 180 Days Game Time within the past 30 days (from July 9, 2020), you’ll receive the Steamscale Incinerator mount and Panda Cub pet as a gift in your Battle.net desktop app at no additional charge no later than July 20, 2020.
The Steamscale Incinerator mount in World of Warcraft®
The Steamscale Incinerator will be yours immediately after completing your purchase and will be applied to present and future World of Warcraft characters on a single regional Blizzard account. You can summon the mount through the Collections interface (Shift+P). Raring to get up to speed with you, the Steamscale Incinerator automatically scales to the fastest riding skill known by each character. If they aren’t high enough level to use a flying mount, it will still be useable as a ground mount.
The Panda Cub pet in World of Warcraft® Classic
Once you purchase the bundle, redeem your Panda Cub pet by logging into World of Warcraft Classic and accept the special quest “Your Reward Has Arrived!” from Innkeepers in all six capital cities, as well as Landro Longshot in Booty Bay. Simply complete a quest instantly to receive the Panda Collar—an item that summons your little Panda Cub pet. The quest is available for all World of Warcraft Classic characters attached to a single regional Blizzard account.
No Mounts or World Quest Markers in the Maw, More than One Legendary Later, Counduit Stacking and Non-Reusablity: More Shadowlands Interview SummariesBy Starym
The interviews didn't stop after our last recap, as several more streamers got to chat with Blizzard devs and we found out some new things and more details on older ones as well! Among the things mentioned in the three interviews were legendary recipe drop location logic, Counduit stacking and then being non-reusable, you'll lose half your Stygia on death, more than one legendary equipable later in the expansion, no mounts or World Quest map markers at all in the Maw and more.
A big chunk of info came from PandaTV's interview with Ion Hazzikostas:
The pre-patch (which we found out will be coming a few weeks before the expansion's release) will see Corruptions going away entirely, while Azerite Essences and Armor will simply be disabled in the Shadowlands. We'll also be getting a blog next week detailing everything that will become unobtainable with the pre-patch.
As for legendaries, the recipe unlocks will be account-wide, drop locations will be related to the legendary effects themselves (so something like Sephuz would be coming from PvP), and as we know legendaries will be earned faster than their Legion counterparts.
Same Counduit stacking in different slots might not be intended, as Ion isn't sure and it seems he prefers them not stacking as it adds more variety.
You will get all of the previous floor rewards when finishing your run on any given Torghast floor. There will be a LFG tool update, but not at launch. New seasonal M+ affixes, first one will be easier and you will be able to swap weapons during a M+ run. Class changes will continue into the Beta, there couls till be new abilities and other changes, but no major revamps. Then we're on to Lordmons' interview with Morgan day, summarized by Wowhead, as the VoD is restricted to subs only:
There is a currency unique to the Maw called Stygia and you lose up to half of what you have on death. There might be some issues balancing that with War Mode.
The Pantheon of Death is on par with the Titans, they were part of a group that "established" the Shadowlands and the Arbiter is one of them. We might be able to equip more than one legendary power later on in the expansion. Covenants have cosmetic weapons that correspond with their armor transmog, which you can get via tokens that drop from SSire Denatrius from Castle Nathria. PvP currencies: weekly Conquest cap, vendor, and unlimited Honor gain. Sloot's interview with Paul Kubit delved deeper into the Maw and Conduits:
Currently the plan is to not allow mounts at all in the Maw, it will be an entire zone on foot so it feels more dangerous. While regular mounts might eventually get introduced, flying will probably never become available. The zone is large so there might be lots of flights paths in there. If they do allow mounts, it will somehow play into the Eye of the Jailer mechanic.
Certain areas of the Maw shouldn't be explored too early (presumably either before endgame or even in item level terms) and there will be signs or debuffs that will let you know you shouldn't be there.
The Maw will be very different from other zones - there will be no World Quest markers on the world map, only on the minimap, adding to the sense of exploration and danger. As you explore it more you'll start remembering where the events/quests spawn and there might be some special items you can buy that will show you nearby events.
The plan for Counduits at the moment is for them to not be reusable aka they will be destroyed when you slot them in over an existing one. They will also have item levels like regular loot.
Average stays in the Maw can last from 25-40 minutes. The Eye of the Jailer debuff can be cleared back in your Covenant Sanctum for some Anima. There will probably be Anima catch up. There will be more of the Maw in patches after launch.
Today's hotfixes bring mana cost decreases for demo Warlocks, as well as an additional negative Corruption effect above 200 corruption, very probably in response to Rextroy's recent 27x Infinite Stars arena rampage.
July 9 (source)
Warlock Demonology The mana cost of Shadow Bolt has been reduced by 25%. The mana cost of Demonbolt has been reduced by 25%. Developers’ note: Demonology Warlocks are running out of mana in prolonged fights when using high levels of Haste so we’re reducing the mana costs of their most frequent rotational spells. Items and Rewards
Corrupted Items [With regional restarts] Players with a Corruption level of 200 or higher will now receive an additional negative effect, Inescapable Consequences, which deals 25% of your maximum health in damage every second while you are in combat. Developers’ note: While Corruption's damage taken and healing received debuffs are substantial at high Corruption amounts, players possessed of particular ingenuity have constructed strategies allowing them to deal nearly infinite damage during brief windows when they themselves are immune to damage. It's important to us that players feel like they can play around with how much Corruption they can afford to wear, but we're setting a hard limit at 200 Corruption – going beyond that, N'Zoth’s dark power will defeat you.
Some probably good news for flying enthusiasts! No, we're not getting flying right off the bat in Shadowlands, it's not THAT good news. But, the pathfinder achievement(s) in Shadowlands will be getting a change, as we found out in HazelNuttyGames' interview with John Hight. The pathfinder achievement(s) will be based off of renown with your Covenant of choice, instead of requiring specific reputations, and from what Hight said in the interview, it may be the only thing required. That part seems unlikely, but it could be interpreted that way, as he specifically said that developing your renown will unlock flying eventually. No direct comments on when flying might happen, but it won't be in the first patch.
Now, regardless of whether that's the only thing needed, it still seems like an improvement over the rep grinds, as renown will be a very important part of the Covenant experience and we'll probably want to get as much of it as possible anyway (and it also has catch up mechanics, unlike reps). Whether it will be slower or faster than the rep grinds remains to be seen (and will be different for different players), but so far it seems like a positive change, as it's connected to a base activity in the game instead of reputations, which you might have to grind for separately. This also might be a big issue for players that will be switching Covenants after a while, as presumably renown won't be following you from Covenant to Covenant, so this might be another sticking point with the players that have issues with Covenants and their limitations as it is.
Here's the part of the interview related to fyling, but you can check the whole thing out as well: