Jump to content
FORUMS
Sign in to follow this  
Stan

Nathanos Blightcaller Spotted on Shadowlands Alpha

Recommended Posts

49287-nathanos-blightcaller-in-shadowlan

Nathanos has been recently spotted on Alpha located in Eastern Plaguelands. What fate awaits the Champion of the Banshee Queen? Spoilers.

In Shadowlands Alpha 34081, Blizzard added Nathanos Blightcaller to the table of dungeon encounters, so we speculated that he will be a boss in either a dungeon or the upcoming Castle Nathria raid.

Recently, Nathanos was spotted on Alpha located near his home in Eastern Plaguelands (The Marris Stead). He is currently labeled as "Boss", with two pets (Plaguefang and Blight-Howl) standing by his side.

World bosses are mostly tied to new zones, and so it does not make sense for Nathanos to be an outdoor boss in Shadowlands, and he is most likely tied to some sort of Shadowlands pre-patch event, where we try to track down Sylvanas and end up finding the Blightcaller before heading to Shadowlands.

Nathanos also has a new set of crigeworthy sound files/line and there is a small RP that plays when you come in range.

Quote

Well, well, well. If it isn't Azeroth's mightiest "champions".

Congratulations! You've managed to track me to the most unlikely of places... my very own home.

Seeking retribution for all the bad, bad things I've done, I suppose? How frightfully predictable.

I've been waiting a long time for this. Let's get on with it, shall we?

WU3F5c1.jpg

Are you looking forward to finally kill Nathanos?

  • Like 1

Share this post


Link to post
Share on other sites

Really wish the interaction would be an RP type thing, like we got for those who wanted to stay loyal to Sylvanas, but I doubt that will happen. Such a shame, he was one of my favorite characters.

  • Thanks 1

Share this post


Link to post
Share on other sites
5 hours ago, Dejo93 said:

Those lines....

Haha

I've grown quite fond of him over the course of BFA. His lines are simple, but I like his actor's delivery. Plus his story has been trackable and understandable unlike, uh, everybody else.

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

World bosses are mostly tied to new zones, and so it does not make sense for Nathanos to be a world boss in Shadowlands, and he is most likely tied to some sort of Shadowlands pre-patch event

Is this as intended? World bosses are mostly tied to new zones, so it doesn't make sense for Blightcaller to be in Shadowlands where the new zones are, and he's most likely to be in the prepatch event before the new zones are released? 

I'd guess prepatch too, but I can't quite wrap my head around that paragraph. ? 

Share this post


Link to post
Share on other sites

Would be sad to see him go. Quite loyal to his "queen" but not without second thoughts whats her madness is all about.

Love that short second of hesitation when he got the order to burn the world tree. As loyal as he seems, but this was too extreme even for him, but of course he will always do what "she" wants.

Share this post


Link to post
Share on other sites

Hot take real definitely not fake leak:

Nathanos Blightcaller found listening to emo break up music and, after putting up a sad pity-me song and dance, reveals that Sylvanas has abandoned him like the rest of the Horde to travel to Northrend.

He is deemed to pathetic to kill and later returns as a raid boss. Upon reaching 4% health, Sylvanas crashes the party, Nathanos begs for her love, and she executes him callously in front of us to demonstrate her superiority and lack of interest in our general affairs.

Queue "Barracuda" by Heart, fade to black.

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Halock said:

Is this as intended? World bosses are mostly tied to new zones, so it doesn't make sense for Blightcaller to be in Shadowlands where the new zones are, and he's most likely to be in the prepatch event before the new zones are released? 

I'd guess prepatch too, but I can't quite wrap my head around that paragraph. ? 

Unless whole zone gets update, in style of Arathi or Darkshore to serve some purpose, I don't see him becoming permanent world boss. Likely as you say, it's going to be some event or quest. And he escapes, so merely a setback before a raid!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      f you haven't created a Dracthyr Evoker yet, now is the perfect time! Starting in July, Dracthyr Evokers will begin at Level 10.
      Currently, Dracthyr Evokers start at Level 58, and by the time you finish the intro, you'll be at Level 60. However, this will change with the War Within pre-patch, set to release sometime in July. While the exact date isn't confirmed, we do know that Dracthyr Evokers will then start at Level 10 and reach Level 17-18 after the introduction zone.
      To avoid this level reduction, create a Dracthyr Evoker today and enjoy the higher starting level before the pre-patch arrives.

    • By Stan
      RiskyCB has completed Gate of the Setting Sun in 83 seconds in MoP Remix.
      The final boss has a fixed spawn timer and killing him outside doesn't count, so the run took a little over 83 seconds. You can watch the full video down below!
    • By Starym
      Here come more hotfixes!
       June 12 (Source)
      Classes
      Fixed an issue where a tiny dagger was appearing when casting a variety of spells and abilities. Fixed an issue where the low noise variant of Frozen Orb was not being used inside raids and dungeons. Player versus Player
      Evoker Fixed an issue preventing Chrono Loop from being used in some locations, including many areas in Black Rook Hold Arena.
        WoW Remix: Mists of Pandaria
      Bronze Cache values increased by 100%. Minor Bronze Cache (250 → 500) Lesser Bronze Cache (500 → 1000) Bronze Cache (750 → 1500) Greater Bronze Cache (1250 → 2500) Spools of Eternal Thread stat gain increased by 200%. Minor Spool of Eternal Thread (20 → 60) Lesser Spool of Eternal Thread (50 → 150) Spool of Eternal Thread (100 → 300) Greater Spool of Eternal Thread (180 → 540) Emperor Shaohao reputation increased by 700%.  
      Cataclysm Classic
      Druid Balance Developer’s note: We noticed that Balance druid gameplay was seeing a trend towards sitting in Solar and trying not to leave it, especially in Multi-DoT situations. Not engaging with a decent chunk of your core rotation to stay in Solar Eclipse is not a playstyle that we nor the original developers had intended, so we released a change last week that was aimed at preventing mastery snapshotting pre-pull by resetting Eclipse when engaging a boss.
      We understand this could be a damage reduction in many scenarios and to address this, Insect Swarm now deals Spellstorm (Arcane/Nature) damage so it can now benefit from Lunar Eclipse. This means that when you end up in Lunar Eclipse, you will still be buffing your two core DoTs. We estimate this change to be about a 15% damage increase to Insect Swarm, which is typically a Balance Druid’s second most damaging ability on non-single target encounters. There may still be situations where staying in Solar Eclipse is ideal, and that’s totally fine, we just don’t think it’s healthy for that to be every situation and on every pull. Starting a boss encounter resets Eclipse energy to 0. Insect Swarm is now considered both an Arcane and a Nature spell, causing it to benefit from both Eclipses. The tooltip will be updated in a future update.
    • By Staff
      It's buff time! In an upcoming hotfix, Blizzard have decided to dramatically increase Bronze Cache values, Spools of Eternal Thread stat gains, and as if that wasn't enough, the Emperor Shaohao reputation has been buffed by 700%! 
      Remix (Source)
      Hello Remixers!
      Thank you for all of your continued feedback on the Mists of Pandaria Remix event. We have a few upcoming changes that we hope will address some of your concerns and help make the remainder of the event even more of a blast to blast through.
      First, we’ve heard repeatedly that the rate of Bronze acquisition doesn’t feel quite fast enough to allow you to comfortably collect all of the collectables you’re looking for while upgrading your gear. We investigated reducing upgrade costs and crediting players that had already upgraded their gear, but found technical limitations due to how Remix and Dragonflight interact with one another. We landed instead on doubling the value of Bronze Caches as shown below:
      Bronze Cache values increased by 100%
      Minor Bronze Cache (250 → 500) Lesser Bronze Cache (500 → 1000) Bronze Cache (750 → 1500) Greater Bronze Cache (1250 → 2500) In addition, we want to make powering up to overpower content easier, so we’re going to triple the effect of Spools of Eternal Thread:
      Spools of Eternal Thread stat gain increased by 200%.
      Minor Spool of Eternal Thread (20 → 60) Lesser Spool of Eternal Thread (50 → 150) Spool of Eternal Thread (100 → 300) Greater Spool of Eternal Thread (180 → 540) These items are both available from a wide variety of content, on both repeatable and one-time-per-character sources, so they should benefit all players whether it’s your first time entering Pandaria or your latest new Timerunner.
      Once the hotfix is applied, you’ll see a new buff when you equip your cloak: Timerunner’s Mastery, indicating that the changes are active!
      And because it’s a bit of a grind, we’re also increasing Emperor Shaohao reputation by 700%.
      Thanks again for all of your feedback on this version of Remix. We will be applying all of these learnings to our future endeavors!
      The WoW Remix Team
    • By Staff
      In the latest blue post, Blizzard talks about delves, specifically seasonal progression, death counter, and a mysterious secret 13th delve that won't be available for testing on the Beta!
      (Source)
      Hello everyone, welcome to the start of Delves end game testing on the realm, “These Go To Eleven”!
      We’re very excited to have people come in and see what we have in store for our endgame difficulty.
      We wanted to start things off with a layout of what we currently have, what we’re planning next, and our goals behind these decisions.
      Before Season 1 begins in The War Within players will have access to Tiers 1, 2, and 3 difficulty in delves. We expect players who have been keeping up with the current season will prefer tiers 2 and 3, while newer players will begin in tier 1 before graduating up to 2 and eventually 3 when they gear up.
      When Season 1 begins we will open up tiers 4 through 11 along with introducing a few mechanics in tiers 4 and above: seasonal progression, death counters, and Zekvir’s Influence.
      Seasonal Progression
      Seasonal progress can be obtained from any delve when the season begins. Playing at higher tiers will reward more progress, but players will still be able to complete the season at lower tiers.
      We want players to be able to find the difficulty that they enjoy and focus on that without feeling that they need to push higher to complete the seasonal track.
      Tiers 9-11 are planned to have a higher difficulty curve as we do not plan on giving out increased power rewards there. They will give out gear at the equivalent of a Tier 8 delve. We’re doing this so we can tune these delves to be particularly difficult without creating the assumption that all players should strive to hit tier 11.
      Death Counter
      In Tiers 4 and above players will start with a pool of lives. When you release after dying the counter will lower. Players who reach zero lives can still finish delves, but they will miss out on bonus rewards like cosmetics and unlocking the next tier of difficulty. Every death that happens after you reach zero lives while fighting a boss will grant players a small buff to help them with the final boss fight.
      Our goal with the death counter is to give players a barometer to measure their success in a delve without being overly penalizing.
      Zekvir’s Influence
      We have our mysterious 13th delve that we will not be releasing to test during the beta. This includes its inhabitant, Zekvir, the Hand of the Harbinger. However, Zekvir will prove to be a threat throughout delves even if he isn’t physically there.
      Random groups of enemies will receive various boons from Zekvir. As you go higher in tiers, more groups will be chosen and the boons will increase in their difficulty. Players who are able to defeat these empowered groups will earn increased seasonal progress at the end of the delve.
      Our design behind Zekvir’s Influence is to add more challenges in higher tiers beyond, “number go up”. We want to differentiate this from the affix system in Mythic +, which is why this only impacts some groups in a delve as opposed to all of them.
      What’s Next?
      On the realm, “These Go To Eleven”, you’ll find a helpful Zandelvari in Stormwind and Orgrimmar who will port you to specific delves. You can also unlock all of Brann Bronzebeard’s curios at rank 1 and set his level to be 10.
      Our immediate plans for the beta update after this will be improving the messaging of Zekvir’s Influence, both from who is being impacted by it and how much I am being rewarded for this. We are actively working on this, so expect some more fun things in next week’s update for this.
      There will be ongoing balance tuning for the classes and Brann’s abilities as well. Are some tiers too hard for a class? Is tier 11 too easy? Let’s find out!
      We’re looking forward to everyone’s feedback. Welcome to the endgame of Delves!
×
×
  • Create New...