Sign in to follow this  
Followers 0
Damien

blizzard Dev Watercooler: Scenarios

1 post in this topic

Blizzard Official WoW Blog

Posted Image

We recently began revealing the Scenarios you’ll experience at level 90 in World of Warcraft: Mists of Pandaria on our preview site. As the final tweaks are being made, we thought it would be a good time to sit down with Senior Game Designer Dave Maldonado and Game Designer Jonathan LeCraft for a little behind-the-scenes perspective on this unique new system.

Q: What do Scenarios bring to World of Warcraft that we haven't seen before?

Dave Maldonado: From a technological standpoint, almost everything in the system is new. Players are obviously going to see the World of Warcraft they know and love when they're running Scenarios, but all of the technology driving what we can do with Scenarios is new, and we took that as an opportunity to really indulge in new ways of interacting with the players, the NPCs, and the environment. It was a lot of work to design the technology, with a whole new UI, and new tracking systems and so forth, and while that programming was going on, we got to dream up and implement a lot of randomization and many new things for monsters to do and for the environment to do.

Jon LeCraft: With Scenarios, we can do even more than we could previously do with group quests, because even with phasing and all of our options in the outdoor world, there were a number of things that we still wanted to bring to the game. We can now change the environment and change the ways things spawn and change the behavior of enemies on the fly, and that opens up nearly infinite possibilities.

Posted Image

The Battle of Theramore, Alliance Scenario

Dave Maldonado: My favorite example is the concept of a ship that you want to destroy by setting it on fire. So you could storm the ship, kill everyone on-board, and then burn it down. But what happens when you decide to sneak on to the ship, leave everyone alive, and set the fire while they're all standing around? In Scenarios, we have a lot of flexibility to imagine the different ways that players might choose to play, and have the NPCs and the environment react to that more naturally. The result is — you're going to see all those NPCs on the ship jump off because it's on fire, and then look back at it in amazement. Other NPCs that were making deliveries to the ship before it became a floating inferno are going to react to the change in their world. Instead of trying to put the box that they're carrying on the boat, or despawning and disappearing before your eyes, or something else unrealistic, they're going to stop and gawk at the flames.

Q: We've seen Scenarios compared to dungeons a lot, yet you're comparing them to group quests. What aspects of Scenarios are like dungeons, and what aspects are like group quests, and what’s just new?

Jon LeCraft: For one, you're in a group and you start the Scenario by going into the Dungeon Finder, and if you aren't in a group, one will be provided for you. That's dungeon-like. Also, Scenarios have a boss at the end.

Dave Maldonado: The boss at the end brings everyone together.

Jon LeCraft: They're very different than the bosses you're used to, though, because Scenarios are designed to be completed by three characters of any spec.

Posted Image

The Greenstone Village Scenario

Dave Maldonado: We're still tuning and discussing exactly how difficult Scenarios will be, but there are many major differences between Scenario bosses and dungeon bosses. Scenario bosses often can't be tanked, or tanking isn't very helpful. They can be easier than dungeon bosses, because they have to be feasible for three DPS players, but they can also be much more difficult than dungeon bosses, because they can have very high damage attacks that must be avoided by the players. These encounters aren't designed in a way that you can tank or heal through their massive attacks. You either pay attention to the signs that an attack is coming and avoid it, or you fail.

Jon LeCraft: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition.

Dave Maldonado: At the same time, there are many different things you can do to bosses in Scenarios. You can often crowd-control them, or stun them, or interrupt what they're doing. This would make them very easy to deal with in other circumstances, but they have a huge health pool and the ability to deal massive amounts of damage. Very few can be "tank-and-spanked."

Q: As World of Warcraft players, how would you describe the Scenario experience?

Dave Maldonado: Watching other players test Scenarios, and testing them ourselves, they’re really what I would call a “pure WoW” experience. They give you the option to do a lot more with your character than in other aspects of the game. In PvP, for instance, there isn’t a lot of room for experimenting, or using all of your spells, or even using most of your spells -- unless you want to get killed. In Scenarios, we see every class, every spec, and every style of play being viable. Furthermore, Scenarios are places where you get to experiment with how you move through the environment. There are all sorts of things you can skip, or choose to interact with that someone else might skip, and those decisions you make will have a noticeable impact on what happens next in that Scenario.

Posted Image

Jon LeCraft: I keep coming back to that. Choosing to interact with things is a constant in Scenarios. A huge ghost mob might be mind-controllable. An urn might be something that you can try to access, and it might drop a few gold for you while spawning a couple of mobs that you have to deal with.

Q: What’s coming next for this system?

Dave Maldonado: More Scenarios! We’ve got a lot of really cool ideas, and this is content that we hope to make even more of as we start producing post-expansion content patches.

You can check out feature pages on the Greenstone Village and A Brewing Storm Scenarios on our Mists of Pandaria website.

(Source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Please note that the use of third-party software known as "bots" is against the ToS and will get your account suspended. This article is purely informative and doesn't promote botting in any way.
      Blizzard is doing an excellent job to stop botters. The company won another lawsuit against Bossland, the creator of Honorbuddy, one of WoW's most advanced and popular bots. As a result, sales of Honorbuddy must cease in Germany.
      Money is running out and the bot makers will need to move their operations outside of Germany. Blizzard has also been improving Warden's anti-cheating detection algorithms lately, resulting in many banwaves last year. It's worth noting that lawsuits between Blizzard and Bossland are ongoing for several years now and this is the longest time a botting provider was able to keep up with Blizzard without immediately taking down their services.
      Bossland is running out of money, because of expensive lawsuits and low sales, so instead of bringing down the service, they reverted lifetime keys to 2 years. The official court decision isn't yet available to the public.
      Props to Blizzard for striving to make WoW a fair game!
      (Source // Source [DE])
    • By Starym
      Diablo is leaking into all the Blizzard franchises during its 20th anniversary, with tavern brawls, portraits, sprays and more showing up everywhere! It seems there's more to come as well, as this announcement is keeping some events close to the vest.

      We know a little bit more about the secret WoW event, as we previously datamined some Diablo-themed items (including a bag and guitar!), so in case you missed it, you can check out that preview here.
      Blizzard
      As we approach the original game’s release anniversary on December 31, Blizzard Entertainment is thrilled to commemorate twenty years of Diablo. We’re ready to celebrate our passion for the world of Sanctuary and the brave heroes who inhabit it!
      Starting soon, you can experience special in-game events and goodies in Diablo III, Heroes of the Storm, Hearthstone, Overwatch, StarCraft II, and World of Warcraft to celebrate a few of the things we love about Diablo. These events and items will only be available for a limited time, so be sure to check them all out before they’re gone.
      A small taste of each tribute is below—keep an eye out for more details about these celebrations. And thank you, all of you, for allowing us to continue adventuring in the world of Sanctuary. Here’s to twenty years of loot!

      Diablo III:
      Recapture the feeling of your first play through of the original Diablo with The Darkening of Tristram tribute event. Venture through a reimagined version of the original cathedral in Diablo III and keep an eye out for some familiar items.

      Heroes of the Storm:
      The battle for the High Heavens continues, and a new Diablo-themed portrait is up for grabs! Can you emerge victorious on this hectic new brawl map?

      Hearthstone:
      In this Tavern Brawl, a hooded stranger awaits, holding a grim deck in his hands. Will you unravel the secrets surrounding this dark wanderer?

      Overwatch:
      Bring the battle for Sanctuary into the fight for the future with in-game sprays representing your favorite Diablo III classes—along with a new player icon modeled after the Lord of Terror!

      StarCraft II:
      Put the Lord of Terror to work for you with a Diablo-themed worker portrait.

      World of Warcraft:
      Strange things are afoot in the world of Azeroth as denizens of Sanctuary cross over into an unfamiliar world.
       
    • By Stan
      Blizzard has established an own book-publishing label according to the latest press release.
      It's called Blizzard Publishing and all future books including rereleases will be published under the new label. The announcement has been made in a press release from a few days ago and you can read it below.
      Blizzard Entertainment
      Blizzard Publishing’s first releases include the World of Warcraft® Adult Coloring Book and popular out-of-print Warcraft novels and manga  
      IRVINE, Calif.—December 8, 2016—Blizzard Entertainment today announced the creation of a book-publishing label, Blizzard Publishing, dedicated to developing and releasing new Blizzard publications and reissuing out-of-print titles in the company’s Warcraft®, StarCraft®, and Diablo®settings, directly and through ongoing global partnerships. Each of Blizzard’s game universes has been inhabited by millions of players worldwide, and Blizzard Publishing will help maintain the lore and legacy of the company’s earliest novels and manga while also providing a variety of new ways for people to engage with Blizzard’s rich worlds and characters. Several of Blizzard Publishing’s upcoming releases will be available in multiple formats, such as print, audiobook, and e-book.
      The first books published under the Blizzard Publishing label include two sets of previously released novels and manga from award-winning and New York Times best-selling authors.
      Blizzard Legends
      Warcraft: The Last Guardian by Jeff Grubb Warcraft: Lord of the Clans by Christie Golden World of Warcraft: Rise of the Horde by Christie Golden Blizzard Manga
      Warcraft Legends: Volume One, with stories by Richard A. Knaak, Dan Jolley, and Jae-Hwan Kim Warcraft Legends: Volume Two, with stories by Richard A. Knaak, Dan Jolley, and Aaron Sparrow Future releases in the Blizzard Legends and Blizzard Manga series will include titles across multiple Blizzard franchises.  
      Blizzard Publishing has also developed a new original title, the World of Warcraft Adult Coloring Book—an epic volume of more than 80 pieces of concept art, sketches, and more, featuring characters and scenes from beloved locales across Azeroth.
      “Great stories and inspiring artwork have always been at the heart of everything we do,” said Lydia Bottegoni, senior vice president of story and franchise development at Blizzard Entertainment. “The creation of Blizzard Publishing gives us new opportunities to celebrate the art and stories of our games with Blizzard gamers as well as fantasy and sci-fi fans around the world.”
      Those looking to dive into a new book today can find the aforementioned Blizzard Legends novels and Blizzard Manga titles, as well as the World of Warcraft Adult Coloring Book, wherever books are sold and online at gear.blizzard.com. Blizzard Legends titles are available for USD $14.95; Blizzard Manga titles and the World of Warcraft Adult Coloring Book can be purchased for USD $12.95. Blizzard Publishing releases are distributed by Publishers Group West.
      Blizzard Publishing is also planning to release a captivating series of full-color coffee table art books, starting with Art of Hearthstone® and Cinematic Art of StarCraft, as well as additional novel and manga reissues, in 2017 and beyond. Further details about these and other Blizzard Publishing titles, including pricing for regional translations, will be announced at a later date.
      About Blizzard Entertainment, Inc.
      Best known for blockbuster hits including World of Warcraft®, Hearthstone®, Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multi-franchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-one #1 games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

      *Based on internal company records and reports from key distribution partners.
      Cautionary Note Regarding Forward-looking Statements:
      Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future, including statements about pricing, release dates, and contents of works to be published by Blizzard Publishing are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
      (Source)
       
    • By Zadina
      Dave Kosak announced on Twitter that he is now part of the Hearthstone team.
      Dave Kosak is best known as the Lead Narrative (Quest) Designer for World of Warcraft, his role being the creation of "overarching story vision for the franchise" and its implementation ingame. Today, Kosak announced that he is now working with the Hearthstone team.
      Placeholder for tweet 803683460330102784 What could this mean for the future of both franchises? Well, we've recently seen that Hearthstone is becoming more independent from World of Warcraft by having its own unique characters and unexplored storylines. League of Explorers and the soon-to-be-released Mean Streets of Gadgetzan expansion are good examples of how Hearthstone slowly deviated from its origins. We've also seen Hearthstone characters find their way into World of Wacraft: for example, Sir Finley is a quest giver in Legion.
      It's possible that the devs want to expand even further on the lore of Hearthstone, perhaps making it a separate, spin-off universe altogether. Moreover, it's not entirely unlikely that the story of Hearthstone can inspire the story of World of Warcraft in the future and not the other way around as it was the case up until now.
      At any case, we wish Dave the best of luck in his new position!
    • By Realbookwurm
      Celebrating the life of a Blizzard employee through the games he helped craft.

      Well this is not new news, in fact we had reported about the sudden appearance of 
      Kanai's Stomping Grounds the day it occurred, Blizzard has released an official acknowledgement of this previously unknown level.

      The post on Battle.net addresses the appearance of the level, confirms that this will be a part of the game annually, and summarises who Kevin was to Blizzard. 

      Blizzard has done an exceptional job of honoring one of their fallen with this tribute, and I just wanted to highlight it so that more people can understand the man behind the reason. 

      Normally, I urge readers to drop their comments below, but this time I urge you to take any nice things you have to say over to the actual post.

      Thanks for reading guys, and stay tuned.