Damien

Dev Watercooler: Scenarios

Sign in to follow this  

1 post in this topic

Blizzard Official WoW Blog

Posted Image

We recently began revealing the Scenarios you’ll experience at level 90 in World of Warcraft: Mists of Pandaria on our preview site. As the final tweaks are being made, we thought it would be a good time to sit down with Senior Game Designer Dave Maldonado and Game Designer Jonathan LeCraft for a little behind-the-scenes perspective on this unique new system.

Q: What do Scenarios bring to World of Warcraft that we haven't seen before?

Dave Maldonado: From a technological standpoint, almost everything in the system is new. Players are obviously going to see the World of Warcraft they know and love when they're running Scenarios, but all of the technology driving what we can do with Scenarios is new, and we took that as an opportunity to really indulge in new ways of interacting with the players, the NPCs, and the environment. It was a lot of work to design the technology, with a whole new UI, and new tracking systems and so forth, and while that programming was going on, we got to dream up and implement a lot of randomization and many new things for monsters to do and for the environment to do.

Jon LeCraft: With Scenarios, we can do even more than we could previously do with group quests, because even with phasing and all of our options in the outdoor world, there were a number of things that we still wanted to bring to the game. We can now change the environment and change the ways things spawn and change the behavior of enemies on the fly, and that opens up nearly infinite possibilities.

Posted Image

The Battle of Theramore, Alliance Scenario

Dave Maldonado: My favorite example is the concept of a ship that you want to destroy by setting it on fire. So you could storm the ship, kill everyone on-board, and then burn it down. But what happens when you decide to sneak on to the ship, leave everyone alive, and set the fire while they're all standing around? In Scenarios, we have a lot of flexibility to imagine the different ways that players might choose to play, and have the NPCs and the environment react to that more naturally. The result is — you're going to see all those NPCs on the ship jump off because it's on fire, and then look back at it in amazement. Other NPCs that were making deliveries to the ship before it became a floating inferno are going to react to the change in their world. Instead of trying to put the box that they're carrying on the boat, or despawning and disappearing before your eyes, or something else unrealistic, they're going to stop and gawk at the flames.

Q: We've seen Scenarios compared to dungeons a lot, yet you're comparing them to group quests. What aspects of Scenarios are like dungeons, and what aspects are like group quests, and what’s just new?

Jon LeCraft: For one, you're in a group and you start the Scenario by going into the Dungeon Finder, and if you aren't in a group, one will be provided for you. That's dungeon-like. Also, Scenarios have a boss at the end.

Dave Maldonado: The boss at the end brings everyone together.

Jon LeCraft: They're very different than the bosses you're used to, though, because Scenarios are designed to be completed by three characters of any spec.

Posted Image

The Greenstone Village Scenario

Dave Maldonado: We're still tuning and discussing exactly how difficult Scenarios will be, but there are many major differences between Scenario bosses and dungeon bosses. Scenario bosses often can't be tanked, or tanking isn't very helpful. They can be easier than dungeon bosses, because they have to be feasible for three DPS players, but they can also be much more difficult than dungeon bosses, because they can have very high damage attacks that must be avoided by the players. These encounters aren't designed in a way that you can tank or heal through their massive attacks. You either pay attention to the signs that an attack is coming and avoid it, or you fail.

Jon LeCraft: Because there won't always be a certain number of interrupts, or a certain amount of aggro control or healing in a Scenario, these boss encounters rely on placement, timing, and pattern recognition.

Dave Maldonado: At the same time, there are many different things you can do to bosses in Scenarios. You can often crowd-control them, or stun them, or interrupt what they're doing. This would make them very easy to deal with in other circumstances, but they have a huge health pool and the ability to deal massive amounts of damage. Very few can be "tank-and-spanked."

Q: As World of Warcraft players, how would you describe the Scenario experience?

Dave Maldonado: Watching other players test Scenarios, and testing them ourselves, they’re really what I would call a “pure WoW” experience. They give you the option to do a lot more with your character than in other aspects of the game. In PvP, for instance, there isn’t a lot of room for experimenting, or using all of your spells, or even using most of your spells -- unless you want to get killed. In Scenarios, we see every class, every spec, and every style of play being viable. Furthermore, Scenarios are places where you get to experiment with how you move through the environment. There are all sorts of things you can skip, or choose to interact with that someone else might skip, and those decisions you make will have a noticeable impact on what happens next in that Scenario.

Posted Image

Jon LeCraft: I keep coming back to that. Choosing to interact with things is a constant in Scenarios. A huge ghost mob might be mind-controllable. An urn might be something that you can try to access, and it might drop a few gold for you while spawning a couple of mobs that you have to deal with.

Q: What’s coming next for this system?

Dave Maldonado: More Scenarios! We’ve got a lot of really cool ideas, and this is content that we hope to make even more of as we start producing post-expansion content patches.

You can check out feature pages on the Greenstone Village and A Brewing Storm Scenarios on our Mists of Pandaria website.

(Source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Warcraft III streamers have been invited to a secret Blizzard event held at the end of the month in the US. While there are no official information available at this time, streamers are rushing to get their US Visa just in time for the announcement.
      The full list of attendees remains unknown, but we know that attending the event are HawK (RU), Foggy (UA) and Grubby (NL). Participants have signed a NDA and cannot divulge any further information. If you're a fan of Blizzard games, chances are you've come across Warcraft III. It all boils down to a single question; what's the announcement about?
      Will Warcraft III get remastered or does the event have something to do with the unannounced MMO RTS project? Let us know your thoughts in the comments below!
      (Source)
    • By Stan

      Quarterly results of the Activision Blizzard Earnings call are here and the company reached its highest operating income in Q4 2017 in a year without any major game releases.
      Q4 Earnings Call Highlights (Slide Presentation)
      Blizzard reached their highest operating income in a year with no major game releases thanks to delivering continuous content across franchises including Overwatch, Hearthstone and World of Warcraft. 2017 was an important year in which Blizzard prepared for their future growth initiatives, including the launch of the Overwatch League. The inaugural season of the Overwatch League started on January 10 with 12 world-class team owners from across the globe, multiple league and team-level sponsors, a premium viewing experience, and a robust distribution strategy. In its first week, the Overwatch League reached more than 10 millions unique viewers across the world with an average audience of more than 280,000 on a per minute basis. Audience Reach: 385 million monthly active users (MAUs) in the quarter across the company (up from 384 million last quarter). (Source)
    • By Vylon
      Are you tired of not getting three Blizzards off during Frozen Orb? Waste too much time having to place blizzard after you activate it? Look no further! The following Macro will cast Blizzard at your cursor (Like quick cast). No targeting reticle. No worries. Enjoy.

      #showtooltip
      /cast [@cursor] Blizzard
    • By DirtyFred
      This is how Blizzard Customer Support treats you:
      Long story short, I was spamming the world chat, several people reported me and that's why I have got a 24h silence. That is totally correct and I have read the EULA and fully respect the rules of the game.
      The silence ban has started and when I tried to say something in chat it says: "Your chat and mail privileges have been temporarily suspended pending Game Master review". Which means that the report case has not yet been reviewed, and I have already got silenced, which is odd, because what if I get a group of people and report someone who did nothing wrong and he gets 24h silence and he needs to wait until his case is reviewed?
      Anyways the 24h almost passed, and the game gave me the same message that I mentioned above, so I opened a ticket to ask when do my case will get reviewed, and what can I do.
      The first customer support guy overturned (stopped) the silence ban without any problem. I reopened the ticket to ask several questions about this issue.
      This reopened ticked was reviewed by another customer support guy, who said that he reviewed my case, and applied the 24h silence ban once again. (Which is totally wrong and incorrect, because I have already had my 24h silence punishment).I have reopened the ticket, and told them that this is not correct and how come that now I am punished with a 48h silence ban overall, and asked them to remove the silence.
      The last customer support guy who reviewed this ticket says that the first 24h silence was overturned before it was over, and that is why the 24 silence was re applied once again and closed the ticket so I cannot say anything else.
      Once again, I totally understand that my actions were against the rules and I deserve the 24h punishment, but not 48h just because a customer support guy is incompetent and does not care about us and just applies the ban once again.
      This kind of customer support behaviour is not at Blizzard's level, at least i thought so, and it is pathetic and disgusting.
      Please share this because it can happen to you and anyone.
    • By Zadina

      A finance colossus is expecting that Activision Blizzard will get a boost in the next 2-3 years, due to the release of new titles in the Diablo and Overwatch franchise, as well as a mobile game.
      According to a CNBC article, Goldman Sachs raised its rating for Activision Blizzard shares, predicting strong sales results for its future titles. What, you would ask, are these future titles? The analysts of the finance company predict a new Diablo game by 2019, Overwatch 2 by 2020 and a new mobile title.
      We've actually seen Blizzard job postings for all of the aforementioned titles this year. Obviously, the Diablo game brings back two words that we haven't heard since 2016: Diablo 4. The Overwatch 2 statement is a bit more perplexing: Overwatch is fine as it is, with the developers having promised a lot of free content to keep coming. However, they've never ruled out PvE plans in the Overwatch universe and perhaps that's what "Overwatch 2" will be about. Lastly, we already know that the upcoming mobile game is going to be in the Warcraft universe and it's probably going to be a MMO-RTS.
      What do you guys think about these predictions?