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Official Preview of Soulbinds and Conduits in Shadowlands

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Here comes the official preview of Soulbinds and Conduits in Shadowlands. We get to see a sample Soulbind tree with 8 rows (tiers), learn about switching between individual Soulbinds, and preview how they enhance your Covenenat Abilities

  • After picking a Covenant at max level, you will be able to choose your Soulbind (there are three Soulbinds per Covenant).
  • Each Soulbind has a tree with 8 tiers of passives to unlock that empower your Covenenat Abilities and combat prowess in various ways.
  • Each Soulbind also comes with Conduits. We can compare these to Legion Artifact Relics.
  • We are also shown a preview of the Warrior Conduits that are currently in development.

Let's look at the individual Soulbind trees in more detail.

Kyrian Covenant

Forgelite Prime Mikanikos

  • Charged AdditiveCharged Additive - Phial of Serenity also knocks nearby enemies away from you.
  • Forgelite FilterForgelite Filter - When reduced below 35% health, your Phial of Serenity automatically heals you and consumes a charge.
  • Hammer of GenesisHammer of Genesis - Damaging a new enemy grants you 2% Haste for 10 sec, up to 5 stacks.
  • Sparkling Driftglobe CoreSparkling Driftglobe Core - When reduced below 35% health, you stun nearby enemies for 3 sec. This effect may only occur once every 5 min.
  • Soulsteel ClampsSoulsteel Clamps - After 5 sec of standing still, incoming stun and incapacitate durations are reduced by 30%. Lasts for 5 sec once you start moving.
  • Regenerating MaterialsRegenerating Materials - Casting or receiving healing has a chance to improve the remaining durability on your armor.
  • Resilient PlumageResilient Plumage - Fall damage decreased by 20%, and after falling, damage you take is reduced by 20% for 15 sec.
  • Bron's Call to ActionBron's Call to Action - After using 120 spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Kleia

  • Ascendant PhialAscendant Phial - Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 15 sec.
  • MentorshipMentorship - While above 90% health, you increase nearby party members' maximum health by 5%.
  • Resonant AccoladesResonant Accolades - When receiving healing or healing an ally, 5% of the healing is repeated on the target over 15 sec.
  • Bearer's PursuitBearer's Pursuit - Your damaging spells and abilities have a chance to decrease your target's movement speed by 30% for 20 sec.
  • Pointed CouragePointed Courage - Critical strike is increased by 1% for every nearby enemy or ally, up to 5%.
  • Cleansing RitesCleansing Rites - After 5 sec out of combat, gain a shield for 10% of your health lasting for 30 sec.
  • Ever ForwardEver Forward - While above 90% health, your mounted movement speed is increased by 10%.
  • Valiant StrikesValiant Strikes - You and your nearby allies' critical strikes grant you stacks of Valiant Strikes, up to 40. At 40 stacks, you heal nearby allies for 5% of their maximum health over 10 sec.

Pelagos

  • Let Go of the PastLet Go of the Past - Using a spell or ability increases your Versatility by 1% for 10 sec. Using another spell or ability increases this amount by 1% when it is not a repeat of the previous spell or ability, stacking to 5.
  • Focusing MantraFocusing Mantra - Defeating an enemy lowers the cooldown on your Phial of Serenity by 1 sec.
  • Phial of PatiencePhial of Patience - Phial of Serenity heals you for 35% additional health, but all of its healing is done over 10 sec.
  • Bond of FriendshipBond of Friendship - Defeating an enemy reduces the cooldown on your steward's non-Phial services by 1 sec.
  • Road of TrialsRoad of Trials - Defeating an enemy grants you 10% movement speed for 20 sec. This effect is increased if defeating a powerful enemy.
  • Walk TogetherWalk Together - Pelagos periodically sends you crafting materials, increasing for every dungeon, raid, battleground, arena, and quest completed while soulbound.
  • Combat MeditationCombat Meditation - Activating your Kyrian class ability increases your Mastery by 5% for 20 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by 3 sec.

Necrolord

Bonesmith Heirmir

  • Serrated SpauldersSerrated Spaulders - Inflict 485 Shadow damage to your attacker over 5 sec when hit at melee range.
  • Resourceful FleshcraftingResourceful Fleshcrafting - Defeating an enemy reduces Fleshcraft's cooldown by 1 sec.
  • Heirmir's Arsenal: Ravenous PendantHeirmir's Arsenal: Ravenous Pendant - Defeating an enemy restores 1% of your maximum health after 3 sec. Stacks to 5.
  • Heirmir's Arsenal: GorestompersHeirmir's Arsenal: Gorestompers - Damaging or healing a target below 35% grants you 25% increased movement speed for 5 sec. May only occur once per 1 min.
  • Heirmir's Arsenal: Marrowed GemstoneHeirmir's Arsenal: Marrowed Gemstone - After landing 10 critical strikes, you gain 20% increased Critical Strike for 10 sec. May only occur once per 1 min.
  • Runeforged SpursRuneforged Spurs - Mounted movement speed is increased by 5%. If attacked while mounted, mounted movement speed is increased by an additional 10% for 30 sec.
  • Smithing ExpertiseSmithing Expertise - You gain mining materials from completing activities that contribute to your Great Vault.
  • Forgeborne ReveriesForgeborne Reveries - Upon death, your armor continues to fight, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing.

Emeni

  • Emeni's Magnificent SkinEmeni's Magnificent Skin - When you use your Necrolord class ability or spell, gain a stack of Emeni's Magnificent Skin, stacking up to 4 times. Using Fleshcraft consumes your Emeni's Magnificent Skin to increase your maximum health by 5% per stack for 2 min.
  • Cartilaginous LegsCartilaginous Legs - After taking falling damage, the health lost becomes a shield lasting 15 sec.
  • Hearth KidneystoneHearth Kidneystone - You may attune your Hearth Kidneystone to any resting location and return to it. 24 hour cooldown, reduced by 5 min every killing blow.
  • Gristled ToesGristled Toes - Movement speed increased by 2% for every nearby enemy, up to 10%.
  • Gnashing ChompersGnashing Chompers - Gain 1% Haste for 20 sec after defeating an enemy, up to 5%.
  • Sulfuric EmissionSulfuric Emission - When reduced below 20% health, you fear nearby enemies for 3 sec.
  • Runescribed BoneRunescribed Bone - Each enemy you defeat grants you one stack of Runescribed Bone, reducing magic damage taken by 1% for 30 sec. At 5 stacks, your soulbind traits are empowered for 30 sec.
    • Emeni's Magnificent Skin: Releasing stacks deals [ 34.5% of Spell Power + 34.5% of Attack Power ] Shadow damage to nearby enemies, increased by 1% per stack.
    • Cartilaginous Legs: Shield amount doubled.
    • Hearth Kidneystone: Cooldown reduction doubled.
    • Gristled Toes: Movement speed now increased by 3%, up to 25%.
    • Gnashing Chompers: Haste increase doubled.
    • Sulfuric Emission: Fear duration increased by 2 sec.

Plague Deviser Marileh

  • Volatile SolventVolatile Solvent - Using Fleshcraft with nearby corpses derives a benefit from a corpse, differing based on the creature's type.
  • Travel with BloopTravel with Bloop - While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 stacks, your movement speed is increased by 10% for 2 min.
  • Ooz's Frictionless CoatingOoz's Frictionless Coating - When reduced below 50% health, Ooz courses over you, granting you a shield for 10% of your maximum health for 20 sec.
  • Plaguey's Preemptive StrikePlaguey's Preemptive Strike - Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Doesn't occur if Plaguey is busy Preemptively Striking another target.
  • Kevin's KeyringKevin's Keyring - Allows opening of locks that require up to 600 skill. Each second spent channeling Fleshcraft reduces Kevin's Keyring's cooldown by one hour.
  • Plagueborn Cleansing SlimePlagueborn Cleansing Slime - Defeating enemies has a chance to deploy your Plagueborn Cleansing Slime, which improves the remaining durability on your armor.
  • Ultimate FormUltimate Form - Fleshcraft renders you immune to crowd control.

Night Fae

Dreamweaver

  • Field of BlossomsField of Blossoms - When Soulshape ends, you increase the movement speed of nearby allies by 15% for 15 sec.
  • Social ButterflySocial Butterfly - When at least 2 allies are within 8 yds, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus for 5 sec before passing it back to you.
  • Soothing VoiceSoothing Voice - When your roots, stuns, and incapacitating class effects end, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.
  • Empowered ChrysalisEmpowered Chrysalis - 10% of your overhealing received or done remains as a shield on the target up to 15% of the caster's health, lasting for 5 sec.
  • Faerie DustFaerie Dust - When falling farther than 20 yd, faerie dust slows your fall.
  • SomnambulistSomnambulist - Every 1 hour spent in a rest area grants you increased gold from the next World Quest you complete. Stacks to 5.
  • PodtenderPodtender - When you would take damage that would kill you, instead rejuvenate within a pod, regaining 30% of HP over 10 sec. If the pod takes more than 10,000 damage during this time, you die. This effect may only occur once every 30 min.

Korayn

  • Horn of the Wild HuntHorn of the Wild Hunt - Soulshape increases the movement speed of allies within 40 yds by 10%.
  • Wild Hunt's ChargeWild Hunt's Charge - While out of combat, your Soulshape's teleport becomes a charge, stunning your target for 2 sec and ending your Soulshape.
  • Face Your FoesFace Your Foes - When in front of your target, your spells and abilities decrease the damage they inflict on you by 2% for 3 sec.
  • First StrikeFirst Strike - Damaging an enemy before they damage you increases your critical strike chance by 10% for 10 sec.
  • Hold the LineHold the Line - After 5 sec standing still, you take 10% less Physical damage until you move.
  • Vorkai Sharpening TechniquesVorkai Sharpening Techniques - Your weapon takes no durability damage.
  • Get In FormationGet In Formation - Your mounted movement speed is increased by 3%. Allies behind you within 40 yds gain this benefit.
  • Final MomentsFinal Moments - Your healing and damage to targets below 35% health is increased by 3%. When an ally dies, this benefit is increased by 500% for 30 sec. This enhancement may only occur once every 5 min.

Niya

  • Sylvari MantleSylvari Mantle - When Soulshape ends, you are concealed until you move.
  • Stay on the MoveStay on the Move - Defeating an enemy reduces Soulshape's cooldown by 1.0 sec.
  • Niya's Tools: BurrsNiya's Tools: Burrs - Your damaging attacks and spells have a chance to toss Niya's Spiked Burrs under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ 60% of Spell Power + 60% of Attack Power ] Nature damage over 6 sec.
  • Niya's Tools: PoisonNiya's Tools: Poison - Your interrupts apply Niya's Paralytic Poison to your target, dealing [ 174% of Spell Power + 174% of Attack Power ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ 100% of Attack Power ] Nature damage if interrupted once more.
  • Niya's Tools: HerbsNiya's Tools: Herbs - Your helpful spells have a chance to apply Niya's Invigorating Herbs, increasing the target's haste by 0 for 20 sec.
  • Care PackageCare Package - Niya periodically sends you herbs to aid you when you complete activities that contribute to your Great Vault.
  • Swift PatrolSwift Patrol - Movement speed increased by 20% for 2 min after defeating an enemy. Combat cancels this effect.
  • Grove InvigorationGrove Invigoration - When you use your Night Fae class ability or spell, gain 10% Mastery, slowly fading over 5 min.

Venthyr

General Draven

  • Anima InfusionAnima Infusion - Earning Anima improves your armor's remaining durability.
  • Expedition LeaderExpedition Leader - Leaving a resting area increases your mounted speed by 10%, and your out of combat regeneration by 100%. Lasts 10 min, and completing a World Quest refreshes the duration.
  • Built for WarBuilt for War - While you are above 80% health you gain 1% pri every 3 sec, stacking up to 5 times. If you fall below 50% health, this effect is lost.
  • Superior TacticsSuperior Tactics - Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec.
  • Hold Your GroundHold Your Ground - Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 4 sec after you start moving.
  • Enduring GloomEnduring Gloom - Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 sec.
  • Move As OneMove As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%.
  • Call to ActionCall to Action - Activating your Venthyr class ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 10 sec.

Nadjia the Mistblade

  • Agent of ChaosAgent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear.
  • Fancy FootworkFancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec.
  • Friends in Low PlacesFriends in Low Places - You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods.
  • Exacting PreparationExacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%.
  • Familiar PredicamentsFamiliar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%.
  • Dauntless DuelistDauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time.
  • Thrill SeekerThrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat.

Theotar the Mad Duke

  • Watch the Shoes!Watch the Shoes! - Door of Shadows frees you from roots and snares.
  • Leisurely GaitLeisurely Gait - Door of Shadows is instant cast, but its cooldown is increased by 30 sec.
  • Refined PalateRefined Palate - The effects of combat potions last 10 to 100% longer.
  • Soothing ShadeSoothing Shade - Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you 10% Mastery.
  • Token of AppreciationToken of Appreciation - Grant a shield that absorbs 800 damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally once every 20 sec.
  • Life of the PartyLife of the Party - During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased.
  • Impeccable StyleImpeccable Style - Theotar will cover the costs of your Transmogrification.
  • Exquisite IngredientsExquisite Ingredients - Theotar will send you an assortment of flavorful herbs when you complete activities that contribute to your Great Vault.
  • A Matter of PerspectiveA Matter of Perspective - When you would suffer lethal damage instead gain Peculiar Perspective, preventing all damage dealt to you and healing you for 50% of the amount prevented for 4 sec. You may only benefit from this effect once every 8 mins.

Conduits

Another layer of customization within the Soulbind trees comes in the form of nodes called Conduits. These are class-specific passives of three types: Survival, Throughput, Utility. They work just like Legion Artifact Relics. Each Soulbind provides seven Conduits. Here are some Conduit examples that were added recently on Alpha:

Mage

  • Ice Bite Ice Bite - Increases the damage of Ice Lance against frozen enemies by 10%.
  • Icy Propulsion Icy Propulsion - While Icy Veins is active, your critical hits reduce its cooldown by 3 seconds.
  • Shivering Core Shivering Core - Blizzard damage and snare increased by 5%.
  • Unrelenting Cold Unrelenting Cold - Frozen Orb damage is increased by 10%.

Warrior

  • Ashen Juggernaut Ashen Juggernaut - Execute/Condemn increases the critical strike chance of Execute by 3% for 8 seconds, stacking up to 6 times.
  • Brutal Vitality Brutal Vitality - 6.0% of the damage you deal adds to your active Ignore Pain.
  • Cacophonous Roar Cacophonous Roar - Intimidating Shout can withstand 80% more damage before breaking.
  • Crash the Ramparts Crash the Ramparts - Overpower has a 6% chance to apply Colossus Smash for 3 seconds.
  • Indelible Victory Indelible Victory - Victory Rush/Impending Victory heals you for 400% of the damage it dealt over 8 seconds.
  • Inspiring Presence Inspiring Presence - Rallying Cry's duration and health granted are increased by 20%.
  • Iron Maiden Iron Maiden - Slam (Arms+Fury) or Revenge (Protection) has a 4% chance to refund a charge of Shield Block.
  • Merciless Bonegrinder Merciless Bonegrinder -Slam critical strikes reduce the remaining cooldown of Ravager/Bladestorm by 1 second.
  • Safeguard Safeguard - Intervene reduces damage taken by the target by 10%.
  • Stalwart Guardian Stalwart Guardian - The cooldown of Die by the Sword (Arms), Enraged Regeneration (Fury), or Shield Wall (Protection) is reduced by 20 seconds.

The official preview can be found below.

Blizzard Logo(Source)

During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way.

After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line.

Soulbind UI

Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess.

You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews.

CONNECT YOUR SOULS

KYRIAN SOULBINDS

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

NECROLORD SOULBINDS

The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect.

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.

Cartilaginous Legs: Shield amount doubled.

Hearth Kidneystone: Cooldown reduction doubled.

Gristled Toes: Movement speed now slightly to moderately increased.

Gnashing Chompers: Haste increase doubled.

Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

NIGHT FAE SOULBINDS

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

VENTHYR SOULBINDS

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

CONDUITS

The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors.

WARRIOR CONDUITS

Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially.

Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased.

Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased.

Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck.

Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy.

Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds.

Warrior (Fury): Recklessness now last moderately longer.

Warrior (Protection): Last Stand significantly increases your Rage generation.

Conduits are still in development and subject to change.

SWAPPING SOULBINDS

You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum.

We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds.

Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

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    • By Staff
      Here come the full content update notes for next week's Dragonflight Season 4! We have class tuning, dungeon and raid changes, the season itself, Awakened raids and how they work, the Northrend Cup, and more, so let's dive in.
      Season 4 (Source)
      Dragonflight Season 4 arrives to World of Warcraft on April 23! TABLE OF CONTENTS
      DRAGONFLIGHT SEASON 4 DUNGEON CHANGES NORTHREND CUP CLASSES DUNGEONS AND RAIDS PLAYER VERSUS PLAYER DRAGONFLIGHT SEASON 4
      Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]
      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
      Back to Top
    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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