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Neptune

Necromancer build

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Alright my first build... Here we go!

Now Necromancers aren't my 'main' classes but i play with them and im pretty good with them. And i come up with a build that is a bit boring, but ultra powerful, so lets begin!

1. Primary Attack, Primary attack should be bone spikes with the rune: Path of bones or Blood spikes. Why? Blood spikes are for people that lose health really quickly, and the blood spikes allow you to heal over the bleeding enemies you hit. Path of bones on the other hand is for people who have a lot of enemies in your way. Or you can have no rune, which i mildly recommend for people who are already strong just want to be a bit stronger :))

2. Secondary Attack. Should be Bone spear with the rune: Teeth or Blighted Marrow. Teeth is the one that i recommend for most people to use, why? Teeth fires more bone spears trough enemies, of course it deals not much damage but it damages more enemies. Plus, you can get an achievement for killing 40 enemies with bone spear within 3 seconds. Bligthed Marrow is for people that like to stay behind their minions and just fire their bone spear trough enemies. I call this build the lazy one. 

3. Corpses. Should be using Corpse Lance with the rune: Ricochet. Why? Ricochet allows you to have an chance to hit one more bonus enemy when you attack the first one. Which is pretty good.

4. Reanimation. Should be Command Skeletons with the rune: Kill Command,Frenzy and Dark Mending. Kill command is for people who are confident without their minions and want ther minions do yeet themself to enemies and kill them in one shot. Frenzy is the one that i recommend the most, this will allow you to command your skeletons to gain attack speed (which means more damage to the enemy) and it's just really that powerful. And Dark Mending is the last one. Dark mending is for people who lose health pretty quickly and want their minions to heal them.

5. Curses. Either Frailty or Leech. Frailty is for people who want their minions to deal much bigger damage with the rune: Scent of Blood. Why? Scent of blood will allow your minions to attack 15% increased damage, which is really helpful if you want your minions to do the job and not you. Leech is for people that lose a lot or a bit of health. With the rune Sanguine End. Cause it will allow you to heal 200% for the enemies that die.

6. Blood and Bone. This should be RIGHT OF THE BACK bone spirit with the rune: Poltergeist. Why? Bone spirit is powerful as heck and you should use it immediately when you get it. The rune Poltergeist will allow you to have 4 bone spirit, which means EVEN MORE DAMAGE THEN BEFORE HAHA.

7. Passive skills. I recommend: Overwhelming Essence for people that want more Essence and use a lot of Essence now and then. Spreading Malediction is for people that want their curses to deal a lot more damage, well not much but 1% increased damage is at least okay. Serration is also a really good passive skill, Serration is for people that like to stay behind while their minions do their business and you like to stay behind and just shoot bone spikes at them. And finally Aberrant Animator. For people that like to increase the thorns damage for their minions

And that's it! Took me a lot of time, and some repilies and thanks would be appreciated. And yeah, hope you are good with your necromancer now!

OH sorry if the text is black! I didn't realize that it would be hard to read on my post, cause when i m editing it looks white so... sorry :((

Edited by Neptune
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Hi Neptune,

Good first go at a build! However, while I won't go into every detail, I do want to give some general pointers

  • It's really not necessary to stick to the set types of skills. Enable Elective Mode in the game settings, and you can, for example, use two Blood and Bone skills, and no curses (or whatever). Many builds will have no skills costing Essence at all, for example, and thus have no need for a generator. 
  • Most builds will be more item-reliant then skill-based. Yes, these skills will complement each other nicely...But how do you get the most out of it? What set, or what combination of items, will help propel this build to higher Torment difficulties or GR tiers? Since many items these days have 500% or more bonusses to skill damage, the items will often determine the skill, rather than the other way around. Some sets have 30.000% damage increases.
  • It's best to include what level of content you're going for. Many skills will see different usage in lower vs higher difficulties. your mention that 1% bonus damage isn't that great, for example, is a clear example of this. On lower difficulties, that 1% per living enemy will be paltry - either because you're facing lower numbers of enemies, or because everyone dies too fast. On higher difficulties, some builds really rely on kiting lots of small enemies together and building a stack - meaning this can end up being 50+% extra damage. This skill is, unlike many others, a separate multiplier meaning it can be a HUGE damage increase for some builds (and completely irrelevant for others). Is this build meant for people first starting and gearing up? Is it for someone ready for a first step into Torments? Is it a high-tier GR pushing build? Is it a speed build for rushing through lower levels? 
  • You've got 6 different damage skills. Cool for a lot of variation, but usually not as effective. Some support skills (notably, Blood Rush for speed, using your curse as a crowd control skill, and including some form of armo/resistance) will help create a build that can move faster, through higher difficulties, more easily.
  • Thanks 1

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      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

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