Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update Patch Notes: August 19th

Recommended Posts

AHFFMK9474721566236685913.png

Blizzard today released a new balance patch for Heroes of the Storm. Read on for more information!

Blizzard Logo(Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

Heroes

TANK BRUISER HEALER MELEE RANGED
Anub'arak Chen Deckard Illidan Cassia
Arthas Deathwing Tyrande Qhira Chromie
Blaze   Uther Zeratul Junkrat
E.T.C.       Zul'jin
Mei        
Muradin        

Return to Top

Tank

Anub’arak

Talents

  • Level 13
    • Burning RageBurning Rage [Passive]
      • Removed.
    • New Talent: Burning Beetles [Passive]
      • Deal 21 damage every second to nearby enemies. Beetles deal 7 damage to nearby enemies.
Developer Comment: We saw some feedback that Anub’arak’s Burning Rage could be better themed for the hero, and we agreed. We present to you, Burning Beetles!

Return to Top

Arthas

Base

  • Howling BlastHowling Blast [W]
    • Range increased from 8 to 9.

Talents

  • Level 1
    • Frost PresenceFrost Presence [W]
      • Bonus range to Howling Blast reduced from 30% to 20%.
  • Level 20
    • Death's AdvanceDeath's Advance [Active]
      • Is now an E talent.
      • New functionality: Increase Movement Speed by 10%. Frozen Tempest’s maximum Slow and Attack Speed Slow increased from 40% to 60%.
Developer Comment: Howling Blast has been the same for a very long time, almost since the inception of our game. Many things have changed since then, and we believe a range increase is warranted due to how average ranges of various abilities and effects have changed since that time.

Return to Top

Blaze

Talents

  • Level 1
    • Endurance StimpackEndurance Stimpack [Active]
      • Shield amount increased from 480 to 530.
  • Level 4
    • Incinerator GauntletsIncinerator Gauntlets [Passive]
      • Bonus damage to Minons, Mercenaries, and Monsters reduced from 70% to 50%.
Developer Comment: While we achieved our previous goal of making Incinerator Gauntlets a powerful PvE option, we overshot a bit and are reducing its power to be more in line with what other Warriors can bring to the table in this area.

Return to Top

E.T.C.

Talents

  • Level 1
    • Guitar HeroGuitar Hero [E]
      • Duration bonus increased from .25 to .5 seconds.
      • Healing reduced from 60% to 50% damage dealt.
  • Level 4
    • Crowd SurferCrowd Surfer [Q]
      • Additional functionality: If Powerslide hits no enemies, then reduce its cooldown by 5 seconds and refund its Mana cost.
  • Level 7
    • Hammer-onHammer-on [Passive]
      • New functionality: While Guitar Solo is active, Basic Attacks deal 30% bonus damage.
  • Level 13
    • EncoreEncore [W]
      • Additional functionality: Enemy Heroes knocked back by Face Melt or the Amp reduce E.T.C.’s Heroic cooldown by 8%.
  • Level 20
    • Crowd PleaserCrowd Pleaser [R2]
      • No longer reduces the cooldown of Stage Dive.
      • Additional functionality: Increase the Slow amount of Stage Dive by 30%.
Developer Comment: We were a little hesitant to make talent changes to E.T.C. due to how well he has been performing, even though we felt he could use some help in that department. We don’t believe that holding off indefinitely on needed talent improvements just because a Hero is performing well serves our Heroes in the best way over the long term, so we’re making these improvements and will adjust accordingly once we see how they settle.

Return to Top

Mei

Talents

  • Level 4
    • Crystallize [Trait]
      • Armor amount reduced from 50 to 40.
    • Cold Front [E]
      • Cooldown reduction increased from 7 to 8 seconds.
      • Mana return increased from 50 to 70.
  • Level 10
    • Avalanche [R1]
      • Cooldown increased from 70 to 90 seconds.
      • Mana cost increased from 70 to 80.
  • Level 13
    • Flurry [W]
      • Cooldown refresh rate increased from 75% to 100%.
Developer Comment: We are super happy with where Mei is sitting overall, but wanted to continue tuning some talents to help even things out. While doing so, we also increased the cooldown of Avalanche substantially, as it feels like she has too much up-time on its availability in team fights.

Return to Top

Muradin

Base

  • Storm BoltStorm Bolt [Q]
    • Quest completion also causes Muradin’s Basic Attacks to grant him 3 Mana.
Developer Comment: It was not our intention that Muradin have more Mana tension when his baseline quest for Storm Bolt was completed. Since Muradin already has a decent amount of Mana tension, we felt it was appropriate that this was lessened once he completes his quest.

Return to Top

Bruiser

Chen

Base

  • Breath of FireBreath of Fire [W]
    • DoT damage increased from 55 to 57.

Talents

  • Level 1
    • Freshest IngredientsFreshest Ingredients [Trait]
      • Regeneration Globe duration increased from 100% to 150%.
  • Level 16
    • CelerityCelerity [E]
      • Cooldown reduction increased from 1.5 to 2 seconds.
Developer Comment: We’re giving Chen some small buffs that we believe are warranted to help out his ability to pressure enemies as well as beef up some underperforming talents. We don’t expect these changes to drastically change how he plays, but they should help him perform better in the laning phase and give him some extra power to look forward to in later parts of the game.

Return to Top

Deathwing

Talents

  • Level 1
    • Molten BloodMolten Blood [Trait]
      • Healing increased from .5% to .6% maximum Health.
Developer Comment: This talent change is meant to compensate for our earlier changes to Deathwing where we lowered his Health.

Return to Top

Healer

Deckard

Talents

  • Level 16
    • Safety in NumbersSafety in Numbers [Trait]
      • Required number of allied Heroes nearby to gain bonuses reduced from 3 to 2.
      • Armor bonus reduced from 15 to 10.
Developer Comment: We want Safety in Numbers to be a more consistent talent to get value out of, so we’re lowering the requirement for Deckard to be near only 2 friendly Heroes instead of 3, and slightly lowering its bonus to compensate.

Return to Top

Tyrande

Base

  • Light of EluneLight of Elune [Q]
    • Healing increased from 255 to 270.

Talents

  • Level 13
    • Harsh MoonlightHarsh Moonlight [W]
      • Now applies its Slow and damage reduction to all targets hit, as well as visually shrinking them.
      • Damage reduction reduced from 40% to 35%.
      • Slow amount reduced from 40% to 35%.
    • Ranger's MarkRanger's Mark [Trait]
      • Cooldown reduction of Lunar Flare increased from 1.5 to 3 seconds.
  • Level 16
    • EmpowerEmpower [W]
      • Now deals bonus damage to all targets hit.
Developer Comment: We’re giving Tyrande a baseline Healing buff as well as making her W build more synergistically powerful. To compensate, we’re slightly reducing Harsh Moonlight’s power, though we still believe it will still be an incredibly strong talent, particularly when paired with Ranger at Level 1.

Return to Top

Uther

Base

  • Health reduced from 2000 to 1975.
  • Health Regeneration reduced from 4.17 to 4.11.
  • Holy RadianceHoly Radiance [W]
    • Cooldown reduced from 12 to 10 seconds.
    • Mana cost reduced from 70 to 55.
    • Healing amount increased from 177 to 194.

Talents

  • Level 1
    • Wave of LightWave of Light [W]
      • Cooldown reduction reduced from 1 to .75 seconds.
  • Level 16
    • Beacon of LightBeacon of Light [Q]
      • Adjusted functionality: Uther receives 100% bonus self-healing when healing others with Holy Light. This bonus is increased to 200% while he is below 50% Health.
    • Tyr's DeliveranceTyr's Deliverance [W]
      • New functionality: Increase the damage and healing of Holy Radiance by 10%. Basic Attacks against enemy Heroes cause Uther’s next cast of Holy Radiance to have its damage and healing increased by an additional 10%, stacking up to 4 times.
Developer Comment: While Uther’s weakness to Poke and persistent AoE damage is intended, we feel he’s a little too sharp in this direction, which too often disincentivizes players from running him as a Healer on his team. We’re making him a bit better in this regard while also improving a couple of his Level 16 talents.

Return to Top

Melee Assassin

Illidan

Talents

  • Level 4
    • Rapid ChaseRapid Chase [Q]
      • Additional functionality: Reduce the cooldown of Dive by 1 second when it deals damage to an enemy Hero.
  • Level 7
    • Hunter's OnslaughtHunter's Onslaught [Trait]
      • Healing increased from 25% to 35% of damage dealt.
  • Level 16
    • Fiery BrandFiery Brand [Passive]
      • Attacks required to deal bonus damage reduced from 4 to 3.
      • Damage reduced from 9% to 7% maximum Health.
Developer Comment: We’re making some simple changes to underperforming talents that should make them more competitive.

Return to Top

Qhira

Talents

  • Level 7
    • The ThirstThe Thirst [Q]
      • Adjusted functionality: Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira’s next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
    • Siphoning LinkSiphoning Link [E]
      • Additional functionality: Qhira heals for 20% of her damage dealt by Basic Attacks.
  • Level 16
    • Lingering AilmentLingering Ailment [E]
      • Additional functionality: Enemy Heroes hit by Grappling Hook have their Armor reduced by 15 for 3 seconds.
    • Swing Life AwaySwing Life Away [E]
      • Cooldown recharge rate increased from 200% to 250%.
Developer Comment: We’re making some simple talent changes that should help Qhira’s tiers be more competitive. Siphoning link in particular should be a lot more attractive now that it provides a bonus that is not reliant on hitting her Revolving Sweep, which is on a fairly long cooldown.

Return to Top

Zeratul

Talents

  • Level 20
    • Unwavering PressureUnwavering Pressure [W]
      • Adjusted functionality: Remove the Mana cost of Singularity Spike. Basic Attacks against non-Heroic targets reduce the cooldown of Singularity Spike by 1.25 second, and by 2.5 seconds against enemy Heroes.
    • Shadow StrideShadow Stride [Passive]
      • Additional functionality: Casting Vorpal Blade grants Zeratul a Shield that absorbs 260 damage over 3 seconds.
Developer Comment: We missed the mark on our initial changes to Zeratul’s Level 20 talents. We’re beefing them up to be more competitive.

Return to Top

Ranged Assassin

Cassia

Talents

  • Level 7
    • Surge of LightSurge of Light [Trait]
      • Damage reduced from 285 to 250.
  • Level 16
    • Power StrikePower Strike [Q]
      • Additional functionality: Heroes hit by Lightning Fury reduce its cooldown by 1 second.
Developer Comment: While more in-line after the past couple of balance changes, there were still a couple talents we wanted to address. Surge of Light is still slightly over-performing, while Power Strike needed something to give it a bit more punch. Lowering the damage of Surge of Light and giving a small cooldown reduction functionality to Power Strike should shift both talents into a better spot overall.

Return to Top

Chromie

Talents

  • Level 1
    • Deep BreathingDeep Breathing [W]
      • New functionality: Quest: Every time Dragon’s Breath hits an enemy Hero, increase its damage by 1.5%, up to 30%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon’s Breath by 5 seconds and its Mana cost from 65 to 30.
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • New functionality: Gain 15% Spell Power and reduce the arming time of Time Traps by .75 seconds. Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. 25-second cooldown.
  • Level 5
    • Mobius LoopMobius Loop [W]
      • New functionality: Dragon’s Breath deals 50% bonus damage to enemies hit by its center. Enemy Heroes hit by its center are Slowed by 60% for 1 second.
  • Level 8
    • Slowing SandsSlowing Sands [R1]
      • Slow amount increased from 7% to 10% per every .25 seconds.
  • Level 11
    • Here and ThereHere and There [Active]
      • Teleport range increased from 11 to 20.
  • Level 18
    • UnravellingUnravelling [R1]
      • Spell Armor reduction increased from 5 to 7.
      • Spell Armor maximum stacks reduced from 6 to 5.
      • Additional functionality: Slowing Sands persists for 5 seconds after it is cancelled.
Developer Comment: Once Again the First Time is currently dominating Chromie’s Level 1 talents, which in turn greatly influences which talents Chromie players want to take on later tiers. The primary goal of these changes is to provide compelling, alternative ways to play her that can compete with what the talent currently offers.

Return to Top

Junkrat

Base

  • Basic Attack damage increased from 110 to 120.

Talents

  • Level 1
    • Extra-Wound TimersExtra-Wound Timers [Q]
      • Bonus damage on final grenade increased from 60% to 80%.
  • Level 13
    • Bombs AwayBombs Away [Q]
      • Bonus damage increased from 25% to 30%.
  • Level 20
    • I Hate Waiting!I Hate Waiting! [Z]
      • Mount cooldown reduced from 12 to 8 seconds.
Developer Comment: Junkrat has fallen out of the meta a bit, and these changes are intended to help him be more competitive. His Basic Attack buff in particular should help him clear waves more effectively in the early game as well as serve as an extra incentive for players to try taking Bombs Away at Level 13.

Return to Top

Zul'jin

Talents

  • Level 20
    • New Talent: A Surprise For Ya [Passive]
      • Basic Attacks bounce to a nearby enemy for 50% damage, prioritizing enemy Heroes.
Developer Comment: As the talent states, We’ve got a surprise for ya! We’ve added Level 20 Basic Attack talent for Zul’jin that we think will be a fun, compelling option for aggressive players.

Return to Top

Bug Fixes

Heroes

  • Maiev
    • Fixed an issue where Pursuit of VengeancePursuit of Vengeance could gain cooldown reduction when hitting non-Heroic targets.

Return to Top

Share this post


Link to post
Share on other sites

Uther and Chromie changes are interesting. The W abilities are pretty underplayed.

This may make Uther suck even more in lower skill games though by tricking people into grabbing it, similar to Ana.

I usually use it to prep a target to then bonus heal, so it would be nice to experiment a bit.

Chromie looks like W + Teleport might be useful as a hit and run, maybe double soak?

Share this post


Link to post
Share on other sites

No major changes, but I like some of the buffed alternative build options: AA ETC, Owl Tyrande, Armor/Radiance Uther, Q Cassia, W Chromie and AA Qhira.

Share this post


Link to post
Share on other sites

chromie still need back last time range and auto time trap due to now more and more mobile enemy. If this game only 1-3 mobile heroes then  is still ok but now 1/3 of heroes are high mobile, Time stop should not affect on own side heroes.

  • Thanks 1

Share this post


Link to post
Share on other sites

That Deathwing change is a joke right? Like the time they added 12 HP onto Blaze's bunker? Seriously they have massively overnerfed that hero down to a single Fire-Breath Build being the only sorta-kinda viable way to play him now.

The Mei changes, especially to her Trait feel like they'll probably put her to where she should be in terms of power and tank so I'm glad to see that finally locked down. Nothing else got my attention other than some buffs to ETC to encourage the use of Powerslide as an escape and Illidan getting a mild buff to a lvl4 talent that might have interesting synergies later on down the line.

Oh, and some minor inconsequntial tinkering with Anuburak which only caught my eye because I like that sassy beetle.

Share this post


Link to post
Share on other sites

Agree about Deathwing. he used to be strong when he came out, then in almost every patch he got nerfed. Now it's just too much and there isn't much reason to pick him, with %hp damage heroes still destroying him, while he doesn't have anything to offset this.

Edited by Arcling

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard today released a new balance patch for Heroes of the Storm. Check out the official patch notes for more details.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode. Map Tower, Fort, and Keep damage to enemy Heroes increased by 10%. Healing Fountains Health and Shield values swapped. The Shield value now accounts for 75% of the total Health. Shield regeneration rate increased to 10% of total Shields per second. Return to Top
      Heroes
      TANK BRUISER HEALER MELEE RANGED Anub'arak Deathwing Alexstrasza Kerrigan Gall Cho D.Va Ana Samuro Jaina Diablo Gazlowe Anduin   Mephisto E.T.C. Imperius Uther   Sylvanas   Yrel     Tassadar         Tracer         Tychus Return to Top
      Tank
      Anub’arak
      Base
      Health increased from 2100 to 2150. Health Regeneration increased from 4.38 to 4.48. Talents
      Level 13 Level 13 talents have been changed to follow our normal talent ordering conventions. Burning Beetles [Passive] Damage dealt by Beetles reduced from 7 to 6. Level 16 Debilitation [E] Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds. Beetle, Juiced [Trait] Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle. Return to Top
      Cho
      Talents
      Level 7 Enraged Regeneration [Trait] Healing reduction duration reduced from 4 to 2 seconds. Return to Top
      Diablo
      Talents
      Level 7 Eternal Flames [W] Additional functionality: Reduce the cooldown of Fire Stomp by 1 second. Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45. Diabolical Momentum [Passive] No longer reduces the cooldown of Fire Stomp. Level 13 Hellfire [W] Bonus Spell Power per stack increased from 2% to 3%. Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10. Return to Top
      E.T.C.
      Base
      Rockstar [Trait] Armor bonus reduced from 25 to 20. Talents
      Level 13 Encore [W] Cooldown reduction reduced from 6% to 5%. Return to Top
      Bruiser
      Deathwing
      Base
      Incinerate [W] Energy cost increased from 15 to 20. Damage reduced from 70 to 65. Lava Burst [W] Energy cost reduced from 20 to 15. Periodic Damage increased from 5 to 6. Talents
      Level 4 Infernus [Q] Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher. Level 7 Firestorm [Z] Meteor damage increased from 65 to 70. Return to Top
      D.va
      Base
      Mech weapon damage reduced from 23 to 22. Talents
      Level 4 Rush-down [Q] Bonus damage to non-Heroic enemies reduced from 100% to 75%. Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health. Aggression Matrix [W] Cooldown reduction increased from .125 seconds to .1875 seconds. Level 10 Bunny Hop [R1] Cooldown reduced from 80 to 70 seconds. Micro Missiles [R2] Damage reduced from 44 to 40. Level 13 Target Locked [W] Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds. Return to Top
      Gazlowe
      Base
      Health increased from 2275 to 2375. Health Regeneration increased from 4.74 to 4.95. Rock-It! Turret [Q] Damage increased from 36 to 40. Deth Lazor [W] Damage increased from 174 to 184. Xplodium Charge [E] Range increased from 7 to 8. Talents
      Level 1 Rocket Boots [E] Damage bonus increased from 20% to 35%. One Man Wrecking Crew [Passive] Damage bonus increased from 45% to 60%. Level 4 EZ-PZ Dimensional Ripper [Active] Cooldown reduced from 40 to 30 seconds. Armor bonus increased from 35 to 40. Level 7 Overload [W] Cooldown reduction increased from .5 to .75 seconds. Master Blaster [Passive] Slow duration increased from 2.5 to 3 seconds. Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds. Level 10 Robo-Goblin [R1] Damage per second increased from 8 to 9. Now has Crit kickers when dealing 3 stacks of damage. Grav-O-Bomb 3000 [R2] Damage increased from 220 to 235. Level 20 Bomb Toss [E] Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses. Return to Top
      Imperius
      Talents
      Level 7 Flash of Anger [Q] Shield amount reduced from 275 to 250. Damage reduced from 165 to 150. Holy Fervor [Active] Cooldown from 30 to 25 seconds. Level 16 Celestial Swiftness [Q] Movement Speed bonus reduced from 25% to 20%. Return to Top
      Yrel
      Talents
      Level 4 Hand of Freedom [Active] Cooldown increased from 20 to 30 seconds. Movement Speed bonus reduced from 35% to 30%. Return to Top
      Healer
      Alexstrasza
      Talents
      Level 1 Circle of Life [W] Regeneration Globe collection quest requirements reduced from 15/25 to 10/20. Level 7 Verdant Flourish [W] Healing for Alexstrasza increased from 30% to 40%. Level 10 Life-Binder [R1] Cooldown reduced from 60 to 50 seconds. Mana cost reduced from 60 to 50. Level 16 Tough Love [Q] Armor bonus increased from 25 to 30. Overprotective [W] Shield amount increased from 60% to 70% of the amount healed. Return to Top
      Ana
      Base
      Biotic Grenade [W] Healing reduction duration reduced from 2 to 1.75 seconds. Talents
      Level 1 Slumber Shells [E] Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds. Level 7 Anti-Healer [W] Healing reduction duration bonus changed from 25% to .75 seconds. Night Terrors [E] Damage dealt reduced from 10% to 8% maximum Health. Return to Top
      Anduin
      Base
      Flash Heal [Q] Healing increased from 260 to 270. Chastise [E] Damage increased from 155 to 175. Leap of Faith [Trait] Cooldown reduced from 80 to 70 seconds. Talents
      Level 10 Holy Word: Salvation [R1] Healing increased from 25% to 30% maximum Health. Return to Top
      Uther
      Talents
      Level 4 Holy Fire [Passive] Now has Crit kickers when dealing bonus damage. Level 7 Guardian of Ancient Kings [Trait] Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 1 Siphoning Impact [Q] Shield amount increased from 90 to 100. Assimilation Mastery [Trait] Shields granted increased from 45 to 50. Level 4 Psionic Pulse [E] Second explosion time reduced from 2.5 to 2 seconds. Level 7 Queen of Blades [Q] New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%. Level 10 Maelstrom [R1] Mana cost reduced from 100 to 80. Range increased from 4 to 4.5. Summon Ultralisk [R2] Mana cost reduced from 100 to 75. Level 20 Torrasque [R2] Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%. Return to Top
      Samuro
      Base
      Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
      Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
      Ranged Assassin
      Gall
      Talents
      Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
      Jaina
      Talents
      Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
      Mephisto
      Talents
      Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
      Sylvanas
      Talents
      Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
      Tassadar
      Talents
      Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
      Tracer
      Base
      Basic Attack damage reduced from 24 to 23. Talents
      Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
      Bug Fixes
      Heroes
      D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
    • By positiv2
      This thread is for comments about our ARAM Tier List.
    • By positiv2
      This thread is for comments about our Deathwing guide for Heroes of the Storm.
    • By Stan
      Blizzard has released a new patch for Heroes of the Storm with D.Va, and Gazlowe reworks, ARAM mode, a new Nexus Anomaly, and Hero skins.
      There's only one small difference between PTR and live notes. Gladiator's Medallion (the new Nexus Anomaly) now occupies slot 6 on the action bar.
      Senior Game Designer David Warner recently talked about the D.Va rework, and we also previewed new tints, skins, and mounts from the latest press kit. 
      Below are full patch notes for the live version of the game.
      (Source)
      Our next Heroes of the Storm patch is live and brings a new Nexus Anomaly, ARAM mode, new skins and mounts, along with D.Va and Gazlowe reworks and more! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
      New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
      General
      Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      Seasonal Quest Line win requirements have been reduced in Season 4.
      Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes Rework: D.Va
      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
    • By Stan
      Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
      The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
      Anduin

      Rexxar/Misha

      Artanis

      Arthas

      Blaze + Bunker

      D.Va Micro Missiles

      Gazlowe

      Illidan

      Invincilisk Mount

      Kul Tiras Iron Kite Mount

      Mei

      Murky

      Uther

      Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
      Bionic Enforcer Johanna

      Russet Watchdog Greymane

      Neon Paramedic Morales

      Tamed Ravasaur Mount
      You can get the following mount as a reward in the upcoming Season.



×
×
  • Create New...