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Shadowlands Beta 9.0.1 Build 35598: Class Changes

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Here's a recap of all class changes that went live on the Beta in the last build. Most notable changes include the return of Might of the Frozen Wastes Might of the Frozen Wastes for Frost Death Knights!

Demon Hunter

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This week’s build brings a complete set of level rewards for the post-50 Demon Hunter, including the addition of popular spells Furious Gaze Furious Gaze and Revel in Pain Revel in Pain.

Havoc has also had a few changes to its talent tree to address Nemesis Nemesis. Nemesis Nemesis was intended to be a strong single target sustained option, but it hasn’t proven popular among players. We’re reshuffling the tree a bit, bringing a buffed-up version of Fel Barrage Fel Barrage down to the level 50 row and adding a new AoE Fury spender, Glaive Tempest Glaive Tempest, to the level 30 row.

This creates more interesting choices in the rows on the complexity and payoff you want in your damage rotation. Please give them a try and let us know what you think!

Death Knight

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In the latest Beta build, Unholy and Frost have received a few updates to address some common concerns.


Developers’ notes: Our goal here is to bridge the gap of the proc discrepancy between DW and 2H, as well as giving 2-Handed Frost its own passive ability to make up the difference of not having two runeforge enchants.


  • Soul Reaper Soul Reaper

    • Has been reworked and once again has execute functionality.
    • 1 Rune, 8 second Cooldown
      • Strike an enemy for Shadow damage and afflict the enemy with Soul Reaper. After 5 seconds, if the target is below 35% health this effect will explode dealing additional Shadow damage to the target. If an enemy dies while afflicted gain Runic Corruption.
  • Unholy Frenzy Unholy Frenzy

    • Reworked and renamed Unholy Strike.
    • Strike your target with an unholy blow dealing Shadow damage, infecting the target with 4 Festering Wound Festering Wounds, and sending you into a killing frenzy, increasing haste by 15% for 12 seconds.
  • Army of the Dead Army of the Dead

    • Rune cost reduced to 1 (was 3).

Developers’ notes: These Unholy changes are targeted at helping reduce the start sequence time when paired with specific talents. We hope this will help the overall flow of the spec, without altering too heavily how the spec plays. An additional update (coming soon, that didn’t make it into this build) will also have the Ardenweald ability Death’s Due work with Defile functionality.

Feral Druid

  • The latest changes aim to empower the baseline Berserk Berserk.
  • An upgrade to Shred Shred was added that makes it generate a Combo Point when used while stealthed.
  • Stealth bonuses to Shred Shred, and Rake Rake have been rebalanced.

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In an upcoming build, Feral will find some new things and some rearranged things around Berserk Berserk, Incarnation: King of the Jungle Incarnation: King of the Jungle, Shred Shred, and Rake Rake. The main goal is to put more power and interest into baseline Berserk Berserk.

  • Berserk Berserk (without requiring a talent) now makes Shred Shred, and Rake Rake deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
  • A new upgrade to Shred Shred, makes it generate an extra combo point when used from stealth (and by extension, during Berserk Berserk).
  • Incarnation: King of the Jungle Incarnation, as always, lasts 30 seconds and grants all benefits of Berserk Berserk, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
  • Stealth bonuses to Shred Shred, and Rake Rake rebalanced somewhat (Shred Shred,higher than live, and Rake Rake lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.

Not much more to be said, but Berserk Berserk should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!


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In this week’s build, Subtlety Rogue gains a familiar name as a new passive talent, Premeditation Premeditation.

This talent allows the Rogue to skip a step during their opening onslaught, by providing Slice and Dice Slice and Dice when Shadowstrike Shadowstrike strikes a target from Stealth.

Outlaw Rogues will also see a familiar friend return in their talent tree. Dreadblades Dreadblades delivers a mighty strike to your enemy and invokes the memory of the Legion Artifact active by causing combo point generating abilities to fill the Rogue’s combo points while active, but at the similar cost of their health when using these cursed combo points on finishing moves.

Shadow Priest

A lot of Shadow Priest changes have been released with Beta Build 35598. Healing from both Devouring Plague Devouring Plague and Vampiric Touch has been reverted to heal the Priest for 50% of their damage done, and more.

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Some additional thoughts:

Devouring Plague Devouring Plague is currently healing for too much, and we’re hotfixing the Beta to put it back to its former tuning of healing the Priest for 50% of the damage done. The Beta hotfix will also restore Vampiric Touch Vampiric Touch to heal the Priest for 50% of its damage done.

Void Bolt Void Bolt is currently extending the duration of Devouring Plague Devouring Plague at a greater duration than intended. We’re working on a Beta hotfix to change the design of Legacy of the Void Legacy of the Void to refresh the duration of Devouring Plague Devouring Plague on the target of Void Form, rather than extending the duration of the DoT on all nearby targets.

The tooltip is incorrect for Searing Nightmare Searing Nightmare. If the targets have Shadow Word: Pain Shadow Word: Pain  present, it deals 100% increased damage (not 185%).

Blizzards also reflected back on the Shadow Priest changes made in the previous builds.

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    In the last two builds of the Shadowlands Beta, we’ve made further changes to Shadow to address feedback, and to further refine the core spec changes in Shadowlands. Most of these changes are adjustments to talents and spells to bring them more in line, such as Surrender to Madness Surrender to Madness, which we feel has been too powerful in too many situations.

    Damage and Insanity Tuning

    In the previous build, you may have noticed that we changed the damage values of various spells on the Shadow Priest. The goal here is to rebalance the spells among each other. For example, how much more damage should Vampiric Touch Vampiric Touch deal than Shadow Word: Pain Shadow Word: Pain ? Players should now see a more healthy spread of how much damage each of their spells contributes.

    Specifically tuning the Priest in contrast to the other DPS specs will come in a future build.

    Additionally, we’ve modified the Insanity values that are generated from many different spells. We feel that Insanity generation is a bit high, but we’re mindful of players positive feelings of the cadence of the rotation.

    Legacy of the Void Legacy of the Void
    We want the Legacy of the Void Legacy of the Void talent to be available for Priests who are fond of the current live Void Form gameplay, and also a viable choice depending on the situation. We recognize that the talent had issues with the revamp design of Void Form and Void Eruption Void Eruption, and made some changes. It now has the ramping haste mechanic players are familiar with. We’ve also added an interact with Devouring Plague Devouring Plague, causing your Void Bolt Void Bolt (while specced into LotV) to add duration to Devouring Plague Devouring Plague. This may be too powerful, but let us know what you think.

    Void Eruption Void Eruption
    We’ve removed the Insanity threshold requirement needed to cast Void Eruption Void Eruption, as it doesn’t make as much sense with the new gameplay.


    Changes that affect Warlocks at max level have been made along with changes to baseline abilities.,

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    In this week’s Beta build, we’ve made some changes to Warlock’s baseline abilities to make sure Warlocks have new spells and rank-ups available for most of their levels. Along the way, we made a few changes that affect Warlocks at max level.

    Ritual of Doom Ritual of Doom

    • Learned at level 37. Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual. 1 hour cooldown.
      • This summons a hostile Doomguard that soon becomes automatically subjugated as an additional guardian pet for the Warlock. Currently, the Doomguard lasts up to 15 minutes, but has a small chance to break free from the subjugation at any time and attack your group. We’re still working on the details of this ability, but we’d love to hear your feedback about it.

    Fear Fear (Rank 2)

    • Learned at level 52. You no longer suffer spell pushback when casting Fear.
      • This functionality has existed in the past but was never explicitly tool-tipped anywhere. We removed the pushback resistance at first, but decided to bake it in as a rank-up instead.

    Curse of Recklessness Curse of Recklessness

    • This spell has been removed.
      • While we liked Warlocks being able to stop enemies from fleeing, we didn’t feel the physical damage increase was working out. Warlocks gave feedback that they felt required to use Curse of Recklessness on as many creatures as possible for the damage gain, and weren’t having fun with the ability. Warlocks still have access to Tongues, Weakness, and Exhaustion in their repertoire of Curses.

    Eye of Kilrogg Eye of Kilrogg

    • Eye of Kilrogg is once again attackable by enemy players, and is usable in rated PvP.
      • This was partly in support of using the new conduit Kilrogg’s Cunning, but also to provide more uses for Eye of Kilrogg in all areas of the game.


    • Protection Warriors had some of their talents reshuffled, meaning they are now available on a different row.
    • Thunder Clap Thunder Clap and Revenge Revenge have been tweaked.

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    Protection Warriors will see a few updates in this week’s build. First, a number of talents have been moved around in the tree. After seeing how the layout is playing on Beta, and reading your feedback, we think this updated tree will create more competitive choices in multiple rows.

    15 – War Machine, Punish, Devastator
    25 – Unchanged
    30 – Best Served Cold, Booming Voice, Dragon Roar
    35 – Unchanged
    40 – Never Surrender, Indomitable, Impending Victory
    45 – Into the Fray, Unstoppable Force, Ravager
    50 – Anger Management, Heavy Repercussions, Bolster

    Thunder Clap Thunder Clap and Revenge Revenge will now begin dealing reduced damage if they strike more than 5 targets, instead of when they strike more than 1 target. The initial changes to these abilities’ damage has had an outsized effect on threat gameplay for Protection, particularly in dungeons. These changes should make the task of gaining threat on a standard pack of enemies feel closer to the live game, while still making fighting large groups of enemies more of a challenge.

    There are two accompanying, smaller tuning changes as well. Tuning is ongoing, but these changes were worked in alongside with the talent rearrangement.

    • Devastate Devastate ’s damage increased by 50%.
    • Dragon Roar Dragon Roar generates 20 Rage for Protection (was 10 Rage). It still generates 10 Rage for Fury.

    Thanks for your continued playtesting and feedback!

    All Shadowlands Class Changes

    6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

    Death Knight 9.0.1 Class Changes

    Mage 9.0.1 Class Changes

    Rogue 9.0.1 Class Changes

    742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

    Demon Hunter 9.0.1 Class Changes

    Monk 9.0.1 Class Changes

    Shaman 9.0.1 Class Changes

    BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

    Druid 9.0.1 Class Changes

    Paladin 9.0.1 Class Changes

    Warlock 9.0.1 Class Changes

    3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

    Hunter 9.0.1 Class Changes

    Priest 9.0.1 Class Changes

    Warrior 9.0.1 Class Changes

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    Love the changes for Havoc and interested in seeing this in action when I start working on my DH in Shadowlands.  Also after reading the notes for DK, Feral Druid, Shadow Priest, Subtlety Rogues, and Warlocks I kinda want to play around these specializations on my alts.  

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    4 hours ago, Talonhawke said:

    And monks I guess will just continue to see no feedback.

    Monks just got their class changes.


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