Druid Class Changes for Shadowlands (Patch 9.0.2)
On this page, you will find a list of all Druid changes coming in Shadowlands.
In addition to the class changes listed here, Druids also gain access to class-specific Druid Covenant Abilities that can be used anywhere in the open world, Legendary Powers obtained through Runecarving, Soulbind Conduits, and Anima Powers that only work in Torghast.
TABLE OF CONTENTS OF THIS PAGE
1.
General Changes
Travel Form's ground forms are no longer mountable.- The Stag Form ability has been renamed to Mount Form and ground forms are
mountable when using this ability. The ability is learned from
Tome of the Wilds: Mount Form available in the Druid Order Hall, The
Dreamgrove, and is automatically learned for players who have already learned
Tome of the Wilds: Stag Form before the update. - The Lunarwing appearance is mountable when selected as the Flight Form appearance at the Barber Shop.
- Lunar Strike has been renamed back to
Starfire. - Solar Wrath has been renamed to
Wrath.
Growl is now learned at level 9 (was 14).
Moonfire is now learned at level 14 (was 9).- All Druids can now use the following abilities:
Ferocious Bite — Finishing move that causes Physical
damage per combo point and consumes up to 25 additional Energy to
increase damage by up to 100%. Requires
Cat Form.
Barkskin — Your skin becomes as tough as bark, reducing
all damage you take by 20% and preventing damage from delaying your
spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated,
feared, or asleep, and in all shapeshift forms.
Cyclone — Tosses the enemy target
into the air, disorienting them but making them invulnerable for up to
6 seconds. Only one target can be affected by your Cyclone at a time.
Stampeding Roar — Shift into
Bear Form and let
loose a wild roar, increasing the movement speed of all friendly players
within 15 yards by 60% for 8 seconds.
Ironfur — Increases armor for 7 seconds. Requires
Bear Form.
Wrath — Hurl a ball of energy at the target, dealing
Nature damage.
Swipe now capped at 5 targets.
2.
General Druid Abilities Learned Above Level 50
Regrowth (Level 52) —
Regrowth's initial heal
has a 40% increased chance for a critical effect if the target is already
affected by Regrowth.
Entangling Roots (Level 56) —
Entangling Roots
can withstand 20% more damage before breaking.
3.
General Druid Talent Changes
- New Talent:
Heart of the Wild (replaces
Typhoon) —
Abilities associated with your chosen Affinity are substantially empowered for
45 seconds. 5-minute cooldown. Shifts you into the appropriate form upon cast,
except in Restoration Affinity.
- Restoration Affinity — Healing of your Restoration spells is increased by 30%, and mana costs are reduced by 50%.
- Balance Affinity — Damage of Balance spells increased
by 30% and
Starsurge is instant cast. - Feral Affinity — Damage of your Feral abilities is increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
- Guardian Affinity —
Bear Form gives an
additional 20% Stamina, multiple uses of
Ironfur may overlap,
and
Frenzied Regeneration has 2 charges.
Mighty Bash now stuns the target for 4 seconds (was 5 seconds)
and has a 1-minute cooldown (was 50 seconds).- New abilities have been added to their respective Affinities:
- Restoration Affinity —
Ursol's Vortex. - Balance Affinity —
Typhoon. - Feral Affinity —
Maim. - Guardian Affinity —
Incapacitating Roar.
- Restoration Affinity —
Cyclone is no longer a PvP Talent and the ability is learned by
all Druids at level 48.
Master Shapeshifter: Balance Affinity no longer reduces the cast
time of
Starsurge and now increases the damage of
Wrath
and
Starfire by 20% for 10 seconds.
Master Shapeshifter: Feral Affinity now only increases bleed by
30% (was 25%).
Deep Roots now increase the damage required to break your
Entangling Roots and
Mass Entanglement by 250% (down from
400%).
4.
Balance Druid
- Balance Druids received a new Mastery:
Mastery: Total Eclipse —
Eclipse (Solar) increases Nature damage by 11%, and
Eclipse (Lunar)
increases Arcane damage by 11%.
Eclipse passive has been redesigned and works with
Balance Affinity (Level 30 Talent for Feral, Guardian, and Restoration): Casting 2
Starfires empowers
Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15
seconds. These Eclipses occur in alternation.
Eclipse (Solar) —
Wrath cast time reduced by
15% and damage increased by 20%.
Eclipse (Lunar) —
Starfire cast time reduced by
15% and increases the critical strike chance of Starfire by 20%.
Starsurge now increases the damage bonus to
Wrath and
Starfire for the duration of the Eclipse and costs 30 Astral Power
(was 40).
Celestial Alignment has been moved off the global cooldown and
the ability maintains both Eclipses and grants 10% Haste
for 20 seconds.
Starfall now has a 40-yard radius around the caster
and moves with the caster for the duration, avoiding targets not in combat.
Starfall damage has been substantially increased.
Shooting Stars is now baseline and learned at level 49. It
generates 3 Astral Power (was 4) and the proc chance has been increased by
50%.
Moonfire and
Sunfire now generate 2 Astral Power
(was 3).
Wrath now generates 6 Astral Power (was 8).
Starfire now generates 8 Astral Power (was 12).
Innervate's duration has been reduced to 10 seconds and it
no longer has a global cooldown.
5.
Balance Druid Abilities Learned Above Level 50
Starfall (Level 54) — Casting
Starfall extends
the duration of active
Moonfires and
Sunfires by 4 seconds.
Starsurge (Level 58) —
Starsurge further
empowers the damage bonus of any active Eclipse.
5.1.
Balance Druid Talent Changes
- New Talent:
Solstice (replaces Shooting Stars) —
During the first 6 seconds of every Eclipse,
Shooting Stars falls
300% more often.
Nature's Balance now generates 1 Astral Power every 2 seconds
while in combat (was 2 Astral Power every 3 seconds).
Soul of the Forest has been redesigned. Eclipse increases
Wrath's Astral Power generation by 50% and increases
Starfire's damage to all other enemies by 150%.
Starlord now grants you 4% Haste for 15 seconds (was 3% Haste
for 20 seconds).
Incarnation: Chosen of Elune has been moved off the global cooldown
and now grants the benefits of
Celestial Alignment and 10% Critical
Strike.
Stellar Drift now increases
Starfall duration by 2
seconds and damage by 15%.
Fury of Elune deals reduced damage on secondary targets.
Prickling Thorns (PvP Talent) now causes
Entangling Roots
to deal damage every 3 seconds instead of damage upon removal.
Moon and Stars (PvP Talent) radius has been increased to 5 yards
(was 3 yards). Moon and Stars now triggers each time you enter an Eclipse,
instead of when using
Celestial Alignment.
5.2.
Balance Druid Talent Tree
Below is the current talent tree for Balance Druids.
- Level 15 Talents:
Nature's Balance /
Warrior of Elune /
Force of Nature; - Level 25 Talents:
Tiger Dash /
Renewal /
Wild Charge; - Level 30 Talents:
Feral Affinity /
Guardian Affinity /
Restoration Affinity; - Level 35 Talents:
Mighty Bash /
Mass Entanglement /
Heart of the Wild; - Level 40 Talents:
Soul of the Forest /
Starlord /
Incarnation: Chosen of Elune; - Level 45 Talents:
Stellar Drift /
Twin Moons /
Stellar Flare; - Level 50 Talents:
Solstice /
Fury of Elune /
New Moon.
5.3.
Balance Druid Shadowlands Guide
6.
Feral Druid
Survival Instincts now has 1 charge (was 2).
Rake deals 60% increased damage while stealthed (was 100%).
Shred now deals 60% increased damage while stealthed (was 30%).
Berserk no longer has a global cooldown and the ability has
been redesigned — Go berserk for 20 seconds, causing
Rake and
Shred to deal damage as though you were stealthed, and giving
finishing moves a 20% chance per combo point spent to refund 1 combo point.
Incarnation: King of the Jungle is no longer on the global cooldown.
7.
Feral Druid Abilities Learned Above Level 50.
Shred (Level 54) — While stealthed,
Shred
generates 1 additional combo point.
Berserk (Level 58) — When
Berserk
grants combo points, it grants 1 additional combo point.
7.1.
Feral Druid Talent Changes
Sabertooth now extends
Rip by 1 second (down from 4).
Balance Affinity Moonkin Form no longer has a 90-second
cooldown.
Incarnation: King of the Jungle now grants the benefits of
Berserk, reduces the energy cost of all Cat Form abilities by
20%, and allows the use of
Prowl once while in combat.
Bloodtalons has been redesigned — When you use 3 different
combo point-generating abilities within 4 seconds, the damage of your next
2
Rips or
Ferocious Bites is increased by 30%.
Brutal Slash is now capped at 5 targets.
7.2.
Feral Druid Talent Tree
Below is the current talent tree for Feral Druids.
- Level 15 Talents:
Predator /
Sabertooth /
Lunar Inspiration; - Level 25 Talents:
Tiger Dash /
Renewal /
Wild Charge; - Level 30 Talents:
Balance Affinity /
Guardian Affinity /
Restoration Affinity; - Level 35 Talents:
Mighty Bash /
Mass Entanglement /
Heart of the Wild; - Level 40 Talents:
Soul of the Forest /
Savage Roar /
Incarnation: King of the Jungle; - Level 45 Talents:
Scent of Blood /
Brutal Slash /
Primal Wrath; - Level 50 Talents:
Moment of Clarity /
Bloodtalons /
Feral Frenzy.
7.3.
Feral Druid Shadowlands Guide
8.
Guardian Druid
- New Ability:
Berserk — Go berserk for 15
seconds, reducing the cooldowns of
Mangle,
Thrash,
Growl, and
Frenzied Regeneration by 50% and the cost of
Ironfur by 50%. 3-minute cooldown. The ability no longer has a
global cooldown. - New Ability:
Infected Wounds —
Mangle and
Maul slow the target's movement speed by 50% for 12 seconds.
Incapacitating Roar now shifts you into
Bear Form when used.
9.
Guardian Druid Abilities Learned Above Level 50
Frenzied Regeneration (Level 54) —
Frenzied Regeneration increases all healing received by 20%.
Berserk (Level 58) —
Berserk
reduces the cooldowns of
Mangle,
Thrash,
Growl,
and
Frenzied Regeneration by an additional 25%.
9.1.
Guardian Druid Talent Changes
- New Talent:
Renewal (replaces
Ursol's Vortex)
— Instantly heals you for 30% of maximum health. - New Talent:
Tooth and Claw (replaces Lunar Beam) —
Auto attacks have a 20% chance to empower
Maul, stacking up to 2.
Empowered Mauls deal 40% increased damage and reduce the target's damage
to you by 15% for 6 seconds.
Incarnation: Guardian of Ursoc has been redesigned — An
improved
Bear Form that grants the benefits of
Berserk, causes
Mangle to hit up to 3 targets, and
increases maximum health by 30%. Lasts 30 seconds.
Pulverize now reduces the damage from the target by 20% for
10 seconds and has a 30-second cooldown (was reduced damage from all targets
by 9% for 20 seconds).
9.2.
Guardian Druid Talent Tree
Below is the current talent tree for Guardian Druids.
- Level 15 Talents:
Brambles /
Blood Frenzy /
Bristling Fur; - Level 25 Talents:
Tiger Dash /
Renewal /
Wild Charge; - Level 30 Talents:
Balance Affinity /
Feral Affinity /
Restoration Affinity; - Level 35 Talents:
Mighty Bash /
Mass Entanglement /
Heart of the Wild; - Level 40 Talents:
Soul of the Forest /
Galactic Guardian /
Incarnation: Guardian of Ursoc; - Level 45 Talents:
Earthwarden /
Survival of the Fittest /
Guardian of Elune; - Level 50 Talents:
Rend and Tear /
Tooth and Claw /
Pulverize.
9.3.
Guardian Druid Shadowlands Guide
10.
Restoration Druid
Ironbark has a 1.5-minute cooldown (was 1 minute).
Swiftmend cooldown is now 15 seconds (was 25 seconds), costs
11% mana (was 14%), and consumes an active
Regrowth,
Wild Growth,
Rejuvenation or
Germination healing
over time effect to instantly heal an ally.
Innervate's duration has been reduced to 10 seconds and it
no longer has a global cooldown.
11.
Restoration Druid Abilities Learned Above Level 50
Innervate (Level 52) — If you cast
Innervate
on somebody else, you gain its effect at 50% effectiveness.
Ironbark (Level 56) —
Ironbark increases
healing from your heal over time effects by 20%.
Nature's Swiftness — Your next
Regrowth,
Rebirth, or
Entangling Roots is instant, free, castable in all
forms, and heals for an additional 100%.
11.1.
Restoration Druid Talent Changes
- New Talent:
Nourish (replaces Prosperity) — Heals
a friendly target for 135% spell power. Costs 15% mana, 2-second cast time,
and receives triple bonus from
Mastery: Harmony. - New Talent:
Overgrowth (replaces Stonebark) —
No longer a PvP Talent. Apply
Lifebloom,
Rejuvenation,
Wild Growth,
Regrowth's heal over time effect to an ally.
The spell now has a 1-minute cooldown (was 45 seconds). - Stonebark is no longer a Talent and its increased healing bonus will be learned once again in Shadowlands.
- Encroaching Vines (PvP Talent) has been renamed to
High Winds
and redesigned.
Cyclone leaves the target reeling, reducing their
damage by 25% for 4 seconds. - Nourish (PvP Talent) removed.
- Revitalize (PvP Talent) has been renamed to
Reactive Resin.
11.2.
Restoration Druid Talent Tree
Below is the current talent tree for Restoration Druids.
- Level 15 Talents:
Abundance /
Nourish /
Cenarion Ward; - Level 25 Talents:
Tiger Dash /
Renewal /
Wild Charge; - Level 30 Talents:
Balance Affinity /
Feral Affinity /
Guardian Affinity; - Level 35 Talents:
Mighty Bash /
Mass Entanglement /
Heart of the Wild; - Level 40 Talents:
Soul of the Forest /
Cultivation /
Incarnation: Tree of Life; - Level 45 Talents:
Inner Peace /
Spring Blossoms /
Overgrowth; - Level 50 Talents:
Photosynthesis /
Germination /
Flourish.
11.3.
Restoration Druid Shadowlands Guide
12.
More Patch 9.0.1 Class Changes
You can find other Patch 9.0.1 class changes linked below.
13.
Changelog
- 01 Dec. 2020: Fixed typo.
- 16 Nov. 2020: Updated for Shadowlands release.
- 11 Oct. 2020: Updated for Shadowlands Pre-Patch.
- 22 Sep. 2020: Tooth and Claw talent added.
- 08 Sep. 2020: Added Solstice to Balance Level 50 talents.
- 06 Sep. 2020: Updated for Beta Build 35755.
- 14 Aug. 2020: Scent of Blood tooltip fixed.
- 01 Aug. 2020: Bloodtalons talent updated.
- 15 Jul. 2020: Updated for Alpha Build 35078.
- 20 Jun. 2020: Reviewed for Alpha Build 34821.
- 15 Jun. 2020: Reviewed for Alpha Build 34714.
- 09 Jun. 2020: Reviewed for Alpha Build 34615.
- 02 Jun. 2020: Updated intro with links to Anima Powers and Covenant Abilities.
- 25 May 2020: Reviewed for Alpha Build 34490.
- 15 May 2020: Reviewed for Alpha Build 34365.
- 08 May 2020: Reviewed for Alpha Build 34278.
- 30 Apr. 2020: Updated Eclipse description for Alpha Build 34199.
- 29 Apr. 2020: Fixed Typhoon for Balance Druids.
- 28 Apr. 2020: Updated for Alpha Build 34137.
- 21 Apr. 2020: Page added.
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