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Teeming and Skittish Keystone Affixes Removed in Shadowlands Mythic Season 1

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Teeming and Skittish are taking a break in Shadowlands Season 1.

Both affixes may return in the future. SpitefulSpiteful and InspiringInspiring will be the new Keystone Level 4 affixes, and StormingStorming can appear starting at Keystone Level 7.

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Greetings, and thank you for all your help testing Mythic+ so far! We wanted to share details on some affix updates in this week’s Beta build:

  • The following affixes are taking a break for Shadowlands Season 1. They may return in the future!
  • The following new affixes can appear starting at Keystone Level 4.
    • SpitefulSpiteful
      • “Fiends rise from the corpses of non-boss enemies and pursue random players.”
    • InspiringInspiring
      • “Some non-boss enemies have an inspiring presence that strengthens their allies.”
  • The following new affixes can appear starting at Keystone Level 7.
    • StormingStorming
      • “While in combat, enemies periodically summon damaging whirlwinds.”
  • On the Torghast (Max Level) realm, the Keystone Vendor has been updated to offer these new affixes for testing.

We look forward to hearing about your experiences with these new affixes!

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Never really had issues with teeming but did have slight issues with skittish during BFA when I was tanking.  Only solution I found to counteract this was switching to Soul Bomb or stick with Gluttony and stack a few pieces of Corruption gear that had Twilight Devastation while telling my team to use a personal cd if needed and to please run to me if they have threat for the mob to be cleaved down with the trash pack.  Some dungeons I would use add priority to keep chain pulling to keep at pace with the timer and group composition. 

But like someone mentioned before these new affixes are recycle forms from Season 3 of Beguiling with the exception of Spiteful being a mini version of Reaping from Season 2.  All in all I'm rather intrigued on how to navigate these in the new dungeons once Season 1 goes live.

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Blizzard should just remove "negative" affixes all together, and implement positive buffs to dungeon runs. Torghast shows that it's always more fun to interact and play around with things that make you stronger rather than stand in your way. (Of course they need to buff the scaling on the damage and health by a mile if that would be the case)

Teeming has been the prime example for affixes being annoying, because it's the only one that isn't. For many players (mostly dds) it's seen as a positive affix among all affixes, since you can deal more aoe damage, woohoo ?

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5 hours ago, Lawrenz said:

Blizzard should just remove "negative" affixes all together, and implement positive buffs to dungeon runs. Torghast shows that it's always more fun to interact and play around with things that make you stronger rather than stand in your way. (Of course they need to buff the scaling on the damage and health by a mile if that would be the case)

Teeming has been the prime example for affixes being annoying, because it's the only one that isn't. For many players (mostly dds) it's seen as a positive affix among all affixes, since you can deal more aoe damage, woohoo ?

Hate to burst your bubble, but there are no "positive" affixes, every time there is, some role that needs to deal it, and DPS so far seem to have it easiest - especially pug ones that are generally only capable of slamming their faces into keyboards, so mostly healers and, on ocassion, tanks have to salvage it.

No tank is madly happy to have a 3rd fortified sea-witch in a pack for TD, dealing with the entire pull past 2nd boss in KR, or healer unable to contribute damage because there are 5 dervishes to deal with in ToS while DPS go about "woohoo".

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5 hours ago, Teufel said:

Hate to burst your bubble, but there are no "positive" affixes, every time there is, some role that needs to deal it, and DPS so far seem to have it easiest - especially pug ones that are generally only capable of slamming their faces into keyboards, so mostly healers and, on ocassion, tanks have to salvage it.

No tank is madly happy to have a 3rd fortified sea-witch in a pack for TD, dealing with the entire pull past 2nd boss in KR, or healer unable to contribute damage because there are 5 dervishes to deal with in ToS while DPS go about "woohoo".

Well you are just assumimg that with positive affixes, it suddenly means "big pulls all the way", which i would describe as degenerate play. But i mentioned scaling the dungeons waaay higher, so that the mobs stay dangerous. But with positive affixes, the players would be impacted rather than the dungeon mobs, so they can keep them dangerous and the mechanics of mobs themselves would be clearer, and more important.

could make interactive cool new affixes to mix it up a bit ?

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On 8/29/2020 at 10:09 AM, Lawrenz said:

Blizzard should just remove "negative" affixes all together, and implement positive buffs to dungeon runs. Torghast shows that it's always more fun to interact and play around with things that make you stronger rather than stand in your way. (Of course they need to buff the scaling on the damage and health by a mile if that would be the case)

Teeming has been the prime example for affixes being annoying, because it's the only one that isn't. For many players (mostly dds) it's seen as a positive affix among all affixes, since you can deal more aoe damage, woohoo ?

M+ affixes aren't there just to increase the difficulty. They also change the way the dungeon plays out. If we didn't have them, the only challenge in M+ would be in season 1 when everyone's learning the dungeons. After that we'd just blast through them in the exact same way for 2 years until next expansion. Granted, you can learn the affix rotation and have a route and tactic for every affix combo but it still adds some variety week in week out.

In any case, be it positive or negative affixes, if they encourage us to explore the dungeons, take different routes, pull different packs of mobs and whatnot, I'm all up for them.

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