Jump to content
Sign in to follow this  

The Shadowlands Pre-patch, the Double Reputation and Experience Buffs

Recommended Posts


Blizzard enabled the Impressive Influence 100% increased reputation buff on live servers on Tuesday, September 1st, and we now have both the 2x buffs active at the same time! While the biggest question we still have in regards to Shadowlands is when the pre-patch will drop, some of you might be wondering how it will interact with the two buffs we have active right now, so let's take a look.

First off and unfortunately, the Winds of Wisdom Winds of Wisdom buff will definitely not be following us into the pre-patch, regardless of when it arrives, as Blizzard originally stated when they extended it beyond it's original one-month duration. If you still might be hoping they change their minds again and it gets re-extended, that's extremely unlikely, as leveling in the Shadowlands is already very fast, at least based on what's currently on the beta, even without the removed heirloom bonus.


The Impressive Influence Impressive Influence buff is a different matter, however, and its interaction with the pre-patch is much more interesting. We've already theorized that the most likely dates for the pre-patch arriving are September 22nd or the 29th, with many factors playing a role in our choice. With the information that the reputation buff is here to stay for the entirety of September, this might change things a little, depending on how "clean" you think Blizzard would like to launch the pre-patch.

So what do we mean by "clean"? Well, this particular pre-patch is a bit of a reset button, with its level squish, item level squish, stat squish and basically everything squish, as well as many significant class changes, the new leveling experience and so on. The question then becomes do Blizzard really want that clean slate to also have overlap with an older event, with the reputation buff being active when the pre-patch launches. There's a few possible scenarios here:

  1. The reputation buff isn't taken into consideration at all and the pre-patch happens on the 22nd. We get to play with all the goodies of the pre-expansion intro, event and the rep buff for 9 days.
  2. Blizzard try to minimize the overlap by releasing the pre-patch on the 29th, giving us only 2 days of both being live.
  3. The one month duration of the buff signifies we won't be getting the pre-patch until October 6th at the earliest, as there won't be any overlap at all.

Obviously it's also still possible we see the pre-patch even earlier, but the likelihood of that is low and falling each passing day, as Blizzard will presumably give us at least 2 weeks of warning before the release.


While we're still sticking to our guns and think the pre-patch will arrive on the 22nd, this buff timing has definitely complicated things a little, and we hope it doesn't mean we only get to spend 20 days with the intro to Shadowlands.

Share this post

Link to post
Share on other sites
23 minutes ago, SidonisAntares said:

@Starym so I just had an epiphany about why it might be the 29th for pre-patch. International datelines aside, the launch date for Shadowlands is October 27th.....28 Days Later.

Whelp, there it is! Zombies, plagues, it all makes sense! Now they just need to ramp up the speed on the invasion zombies and it's 100% confirmed! ?

  • Haha 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have posted their new policy for advertising services as of patch 9.2.7, as any boosting, carrying or similar services being advertised outside of the new Trade (Services) channel will be considered spam and "the proper actions will be taken".
      Services Advertising Policy (Source)
      This week the 9.2.7 update introduces the new chat channel: Trade (Services). The Trade (Services) chat channel is used for searching and advertising services like raiding, dungeons, or PvP activities, keeping the original Trade chat channel available for traditional buying and selling of items and profession services.
      With the separation of trade services into its own chat channel, a new policy will take place. Any boosting, carrying, or other similar services offered for gold that’s advertised outside of the Trade (Services) chat channel will be considered spam and the proper actions will be taken, so be sure to switch your service advertisements to the new chat channel when it becomes available after this week’s regional maintenance.
    • By Starym
      A large set of hotfixes arrives, with many changes to Mythic+ dungeons and the seasonal affix, a nerf for Fated raids, and more.
      August 15 (Source)
      Dungeons and Raids
      Fated Raids [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties. Developers’ note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience. Mythic+ Affixes Shrouded Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured. Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards). Grimrail Depot [With realm restarts] Grimrail Technician’s 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds). Iron Docks [With realm restarts] Charging Slash is now only cast by Grom’kar Footsoldiers. [With realm restarts] Grom’kar Footsoldier’s Charging Slash damage reduced by 35%. [With realm restarts] Ogron Laborer’s Thundering Stomp damage reduced by 25%. [With realm restarts] Thunderlord Wrangler’s Throw damage is now reduced by armor. [With realm restarts] Rampaging Clefthoof’s health reduced by 15%. Grimrail Enforcers Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area. Return to Karazhan: Lower [With realm restarts] Arcane Warden’s Volatile Charge damage reduced by 40%. [With realm restarts] Skeletal Usher’s Flashlight damage reduced by 20%. [With realm restarts] Skeletal Usher’s health reduced by 25%. [With realm restarts] Spectral Patron’s Uppercut damage reduced by 20%. [With realm restarts] Phantom Crew’s Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%). Resolved an issue that caused Blood Death Knight’s Dancing Rune Weapon to strike unintended targets with Blood Boil through floors. The Opera Hall: Beautiful Beast [With realm restarts] Coggleston’s Dent Armor now has a 1.5 second cast time (was instant). [With realm restarts] Silver Fork’s Bloody Jab initial damage reduced by 20%. Maiden of Virtue [With realm restarts] Holy Bulwark absorb reduced by 10%. Attumen the Huntsman [With realm restarts] Intangible Presence damage reduced by 50%. Return to Karazhan: Upper [With realm restarts] Wrathguard Flamebringer’s Cleave and Strike damage reduced by 20%. [With realm restarts] Wrathguard Flamebringer will no longer cast Slide. Shade of Medivh [With realm restarts] Guardian’s Image’s Shimmer damage reduced by 25%. Mana Devourer [With realm restarts] Energy Discharge damage reduced by 30%. Tazavesh: Soleah’s Gambit [With realm restarts] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds). Items and Rewards
      [With realm restarts] Enforcer's Stun Grenade Versatility increased by 96%. [With realm restarts] Fleshrender's Meathook Intellect increased by 17%. [With realm restarts] Kihra's Adrenaline Injector Agility increased by 17%. Developers’ note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.  
    • By Starym
      We're looking back at week 2 of Shadowlands Season 4 and the fated raid was the Sanctum of Domination. The other big change that arrived this past week was another Destruction AoE nerf, as well as tuning for Survival, with AoE nerfs and single-target  buffs.
      An important note before we begin: as the Fated raids are switching out each week, our comparisons to the previous weeks will be a little less relevant, but we'll still mention it for context - just keep in mind it won't be a direct comparison from week to week as it was before.
      95th Percentile
      Destruction has finally been replaced in the No.1 spot, as the nerfs and the Sanctum mixed things up quite a bit! Demonology has been waiting a long time to take over both the Warlock and overall top spot, as another very familiar face arrives back into the top 3. Windwalkers return, as they take 2nd and move 5 up from last week's Nathria position, while Elemental actually remains in 3rd, showing the specs's resilience between raids. Survival actually goes up one after its tuning and the raid switch, with Frost DKs following suit. Destruction lands in 6th after the nerfs, followed by a face we haven't seen in a very long time this high, as Fury takes 7th. Outlaw drops 3 from last week, as the Sanctum doesn't quite work as well as Nathria for them, with Unholy DKs rise and Fire remains at about the same spot. We also have a brand new bottom-slotter, as Subtletly gets a reprieve and actually moves to the middle of the pack, with Feral taking the dubious crown, while Affliction and Balance hover just slightly above.

      95th percentile Mythic data by Warcraft Logs.
      All Percentiles
      Destruction falls even more in the overall bracket, as Elemental rises all the way into 2nd here, beating out Windwalker for the silver medal. Outlaw is hanging in there much more successfully, only losing 1 spot as opposed to its higher percentiles ranking. Survival and Frost DK stick together here as well, with Fury landing in the same 7th spot as in the higher percentiles. Marksmanship is doing a lot better here, however, claiming the 9th spot, just ahead of the fallen once No.1 Warlock. Arcane and Fire cluster up just outside the top 10, followed by Retribution and  Subtletly. Affliction is back in last place where it was during almost all of 9.2, with the two Druids keeping it company there.

      All percentiles Mythic data by Warcraft Logs.
      The top 2 remains the same, even with the raid switch, as Demonology and Outlaw are still up there, this time followed by Fire Mage. Enhancement is still very popular in heroic, actually rising quite a bit since last week as well. Survival drops a little as Shadow stays the same, with Arms staying the top Warrior spec, despite Fury's big return in Mythic. Destruction was never as popular in Heroic as it was in Mythic in the first place, but this latest nerf sees it plummeting from its middle of the pack position from last week and straight into the bottom 2, only saved from dead last by its Affliction brother.

      All percentiles Heroic data by Warcraft Logs.
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs. You can also check out our Sanctum and  Sepulcher raid guides.
    • By Stan
      A new talent added on the Dragonflight Alpha lets Demonology Warlocks summon a Pit Lord for a short time.
      If you pick the new Gul'dan's Ambition talent as a Demonology Warlock in Dragonflight, you will summon a Pit Lord for 10 seconds after your Nether Portal ends. The Pit Lord's power is based on how many Soul Shards you've spent while Nether Portal was up.
      Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. The Pit Lord fights for you for 10 seconds after Nether Portal expires.

    • By Stan
      Check out the Shaman changes that went live in Dragonflight Alpha Build 44999.
      Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Restoration
      Cloudburst Totem - Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 30% of all healing done while it was active, divided evenly among targets. Now has a 45 sec recharge (was 30). New Talents
      Heat Wave - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage on impact. The Infused Globule drifts about, triggering Waterlogged on enemies on contact. After 65 sec, the Globule explodes, inflicting 65 Frost damage to players within 10 yards.
  • Create New...