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Dark Transformation Death Knight Change Reverted

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We have some good news for Unholy fans, as one of this week's beta changes has been reverted, with Dark Transformation returning to its previous standalone status in an upcoming build! Here's the blue post as well as the other changes from this week as well:

    Blizzard LogoClass Changes (source)

    Thanks for feedback–in an upcoming build, we are reverting the recent change to Dark Transformation Dark Transformation. It will once again be its own ability.


    We’ve continued to work from feedback that the Unholy opener can take too long to get going. Even with attempts to help alleviate this issue over the last few weeks, it’s still not where we would like it to be.

    Unholy has quite a few iconic abilities and they aren’t easily removed. Thus, our goal with this week’s latest build is to reduce the number of cooldowns in the opener, help out Rune economy, and give access to a baseline AoE Runic Spender.


    • Summon Gargoyle Summon Gargoyle is moved back as a level 50 talent.
    • Unholy Pact Unholy Pact moved to the level 45 talent tier.
    • Epidemic Epidemic is baseline.
    • Dark Transformation Dark Transformation has been removed, and its functionality has been added to Apocalypse Apocalypse.
      • Developers’ notes: Legendaries and Conduits that interact with your ghoul while they have Dark Transformation still function as they did prior to this change.
    • Death Coil has updated to reduce the cooldown of Apocalypse by 1.5 seconds.
      • Developers’ notes: When you cast Apocalypse, your Dark Transformation is no longer delayed by a missile travel time.


    We have a small update for Blood to address the feedback about the Ossuary talent feeling mandatory.

    Thanks for the continued feedback! Please keep it coming once you’ve had a chance to test the new build.

    More Shadowlands Class Changes

    6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

    Death Knight 9.0.1 Class Changes

    Mage 9.0.1 Class Changes

    Rogue 9.0.1 Class Changes

    742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

    Demon Hunter 9.0.1 Class Changes

    Monk 9.0.1 Class Changes

    Shaman 9.0.1 Class Changes

    BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

    Druid 9.0.1 Class Changes

    Paladin 9.0.1 Class Changes

    Warlock 9.0.1 Class Changes

    3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

    Hunter 9.0.1 Class Changes

    Priest 9.0.1 Class Changes

    Warrior 9.0.1 Class Changes

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    Well thats nice to read. :D Only after a few hours of me commenting. I guess I should have waited.
    Now Mr. Blizzard just add Gargoyle back and give the Dark Arbiter talent for it to be strong. :)

    Well there's hoping.

    Suffer well, everyone.

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    Good call there, that change wasn't needed and took more away then the one gcd it added back in. Generally still ok with the gargoyle change, but I do see it as a real sticking point akin to BoS for frost. If it's powerful then it becomes mandatory and its a playstyle quite different than standard, if it's weak but mainly there for flavor, then its better off being baselined as no one will take it in that talent row if it isn't the clear best choice. It's more restrictive, and its niche of an additional CD may well be better answered by army of the damned potentially allowing a second army during a boss. It's tricky trying to add a 3 minute CD into a class that already feels relatively complete in its toolkit.

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    Honestly, I'd rather have it stay removed or reworked.

    PvE-wise, it's just another button you press on CD with minimal player interaction. The only thoughtful usage is there for it being the Infected Claws/Bursting Sores build which turns it into a medium-strength AoE cooldown, but that's about it.

    So, if anything, I'd rather have it as a talent replacing Infected Claws and ICs functionality being baked into it.

    Edited by Teufel

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    Blizzard for the love of God, remove the dark transformation from Dk unholy, and say that there were a lot of CDs? And if that was not enough, still remove the gagula again? Seriously, return the gargoyle, and do as it was in the legion as a Valkyria, improve the class don't destroy it

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