Jump to content
Sign in to follow this  

World First Solo Il'gynoth Heroic (Ny'alotha): 3+ Hours

Recommended Posts


While this version of Il'gynoth isn't from the Emerald Nightmare, he may have given Mulini a literal nightmare, as the Death Knight might have fallen asleep a few times during his 3 hour solo kill! Yes, that's right, Mulini took quite a while taking down one of the last bosses in Heroic Ny'alotha, 3 hours and 10 minutes, in fact (with about 40 hours spent on previous tries and getting the strat right).

We've already seen a solo kill on the boss in Normal mode by Rextroy, but as far as we were able to find out, this is the World First on Heroic! With an item level of 480 and maxed out Versatility Corruptions (8x Rank 3), it's easy to see how Mulini was able to survive, but he also answered the biggest question you probably have about this endeavor:

"Q: But why?
A: Yes, why?

But there's an extra bonus here, as we get a full guide on how it's done during the video, with exact details and, obviously, a very compressed timeframe, as the video is only 11 minutes long:

Here are some more details on the setup, including talents, essences, stats and more, as well as some additional Q&A specifics:


Corruption: Full-Vers% 8xRank3

Will of the Necropolis
Wraith Walk
Voracious Purgatory

Gear: 479.25 ilvl

Stats(out of combat):
748/16,39% Crit 1804/27,06%
Haste 5014/58,99%
Versatility (about 80% in p1, 90% in p2, 100% in p3/4)
1179/48,75% Mastery
Movement speed: 129%

Major: The Crucible of Flame
Minor: Conflict and Strife Aegis of the Deep Memory of Lucid Dreams


Q: But why?
A: Yes, why?

Q: Are you recommending this setup for my lfr/nh/hc/mythic il'gynoth kills?
A: Not at all.

Q: What are the reason for the 3rd minor?
A: Nullification Dynamo was good for survival but the damage component was too big. I tried with Vision of Perfection but the average survival gain was too low. Strength of the Warden is a good option (about 4k hps). Sphere of Suppression is pretty bad because the speed is not consistent while premoving. Memory of Lucid Dreams was 132 vers before vers% and 1,8k hps.

Q: What are the reason for the Voracious?
A: Most of the progresstime i was playing with Bloodworms. Even with Bloodworms it was a gain to stop auto attacking but without skilling into it, i couldn't make the dps-check in phase1. The last 3% Vers% and the last neck level were enough to have to push him even with Voracious. The vantus rune made the check trivial.

Q: What were the big leaps in progression?
A: Stoping the autoattacks in phase2, being able to take Voracious and using vantus rune in the final week. Before the rune the def-cd rotation was VB@4/IBF@5/trinket@6 every 2nd and every other lucidproc or engineering-belt or purgatory@4/VB@5/trinket@6.

Q: What do you mean with the death strike and blood shields at the start of the video?
A: The tankhits are spread 17 seconds apart but can be delayed from beams and mind controls. You need 2 death strike to get enough hp back from the tankhit and you need to be topped. The boss melees alone won't make deathstrike heal over baseheal which is about 150k with hemostasis and vers%. Meeles are about 50k every 1.5s so 1 deathstrike covers about 4.5 seconds if we assume 0 parry/dodge. If we ds at 0,4s and 1,5s after the tankhit bloodshield last until 10,5 and ds only cover 4.5 seconds or you have to get lucky. And using 2 ds prior and after each means 14 cpm which is unrealistic. On the other hand if you delay the 2nd ds after the tankhit near the end of your 5 seconds window e.g. 4,5s and ds near the end of your blood shield to extent the duration you have 4,5+8+9=21.5 enough room most of the time and 3 ds per tankhit is 10.6 cpm(high but doable).


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The reigning and two time MDI champions, Meeres, Naowh and Gingi, formerly Wunderbar/Method EU, now Echo,  have been poking around the Shadowlands beta Mythic+ content and have come upon a very specific strategy against some specific affixes, which might become the M+ meta if things stay as they are on the beta right now. The addition of a second tank was due to the difficulty of the Tyrannical affix (+ Grievous, but mostly the former, as it's problematic with other affixes as well), as the keys were really very problematic for even the best M+ players in the world. Tyrannical is really am issue as it stands on the beta right now, and the 2 tank solution isn't good for the game, according to them, but you should check out the video, as it's short and very informative.
    • By Starym
      It seems a new round of beta invites has arrived, or Blizzard has amped up the intensity of the handing out of access, as many players have noticed and encouraged other to check their inboxes on reddit! The number of players reporting getting an invite indicates this is a particularly large wave. In case you also just got into the beta, you can check out our Shadowlands guides to get a better grip on all the content available.
      Also, as noticed by twitter user @DoumStorm, also check your launcher first, as the mails tend to be slower than the invites themselves!
      Here are some of the responses to getting the key, with some interesting takes:
    • By Starym
      This week's beta class changes appear to be starting and Warriors get a change to a powerful legendary item, as the Mishapen Mirror gets nerfed. We recently talked about this legendary in particular in out Protection Warrior spec highlights, and it's was one of two top pics for the spec.
      September 30 (source)
      In this week’s build of the Shadowlands Beta, the Misshapen Mirror legendary has been changed. It now increases Spell Reflect duration by 60% and only affects your nearest ally.
      Previously, this legendary was proving to be stronger than intended.
      Thank you very much for your feedback.
    • By Starym
      Death Knights get two Covenant abilities changes this week on the Beta, as Abomination Limb and Shackle the Unworthy get target caps, buffs and more.
      September 30 (source)
      In this week’s new build of the Shadowlands Beta, we’ve updated two covenant abilities, Abomination Limb and Shackle the Unworthy.
      Abomination Limb has been target capped at 5, and its damage has increased by 15%. The grip has also been updated so it may only pull the same target every 4 seconds. This change was made to prevent it from encouraging the Death Knight to repeatedly walk out of range and then pull the same target.
      We’ve also added a new functionality to the ability that grants Bone Shield charges, Rime, or Runic Corruption (based on spec) the first time the Limb pulls an enemy (this only occurs once). We hope this change will broaden the usage of the ability outside of PvP.
      Shackle the Unworthy has had its damage increased by 15%, but no longer has its cooldown reduced when spending runes. Instead of the cooldown reduction, it now works as follows: “While Shackle the Unworthy is active on an enemy, your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy”.
      We hope this change gives the ability a more active playstyle and creates more situations where it might be more useful than its previous iteration.
      Thanks for the continued feedback, and we look forward to your thoughts on these recent changes.
    • By Starym
      No Assassination changes this week either, as Outlaw gets the focus, with Blade Flurry buffs and more.
      September 30 (source)
      In this week’s build of the Shadowlands Beta, we have some notable changes for Outlaw Rogues.
      Since both Assassination and Subtlety can apply poisons in AoE relatively easily, we want Outlaw to have access to similar utility. As such, Blade Flurry hits can now apply poisons to any enemies hit.
      We’ve also changed the Between the Eyes debuff. It no longer gives you increased Critical Hit Damage against the target; it now gives you increased Critical Strike Chance against the target. This allows Blade Flurry to spread the damage bonus of this debuff to secondary target.
      Thanks again for your testing and feedback!
  • Create New...