Jump to content
Sign in to follow this  

World First Il'gynoth Normal Solo by Rextroy

Recommended Posts


The prot paladin soloer is back and claims his second World First in Ny'alotha, after his Skitra kill from a month ago. Il'gynoth is quite a bit down the line in the raid, with Skitra sitting in the first group of bosses and the ex-tree winged fellow in the third (in fact, Il'gynoth was the final boss taken down in the World First race before Carapace). So how on earth was this all possible? The short story is Last Defender Last Defender and a whole lot of versatility corruptions, but let's take a look at the video first and then check out the very detailed explanation after that.

As always with Rextroy's videos, we get a great mini-guide or how-I-did-it writeup that explains the feat, so let's take a look:


You all might have thought Last Defender Last Defender was a thing of the past, but it is still strong enough to defeat raid bosses! At least when it gets some assistance from Versatility stacking.

Special thanks to my Patreon supporters! Icorian - Frostmane (EU Servers) Lightfang - Elune (US servers) Héliejah - Elune (EU Servers) Uhidontknow - Outland (EU Servers)

I have worked on soloing this boss for a few weeks, most of the time spent trying to gear my character. And by gearing I mean grinding versatility corruptions.

Ilvl: 470 Neck LvL: 92

Important gear: To solo this boss I went all out with versatility stacking. I also grinded my necklace to make Aegis of the Deep Aegis of the Deep and Conflict and Strife Conflict and Strife stronger. I weren't too lucky with the Versatility grinding, during those 3 weeks grinding the only piece I obtained that I didn't have before was a 801 versa proc on my shield.

Total versa increase: 6% hands 9% ring 12% waist.

I also used a mind flay corruption during p1 to be able to push into p2 before berserk. Trajectory Analysis Trajectory Analysis is REALLY important for this solo. It makes you reach 30% dodge which helps your Avenger's Shield Avenger's Shield procs. Important Azerite Traits are Bulwark of Light Bulwark of Light and versatility ones. Total Versatility during encounter with procs up were about 100%.

The main thing making this soloable is that you are able to sidestep (or LOS) his Eye of N'zoth. I used a set with about 10% speed to be able to dodge it more reliably. His berserk adds 300% more damage done to his Living Chamber. Thats why it is important you get into p2 before berserk, so you are able to stack up adds to increase your versatility, Avenger's Shield Avenger's Shield procs, and get 50% damage reduction from Last Defender Last Defender.

Then it is a battle of survival, and also pathing to make sure you avoid his Eye of N'zoth while not being overwhelmed by the pacifying ground. The best tactic is to keep moving as often as possible since you have to be in motion and move straight otherwise his beam will hit you. With Trajectory Analysis, you should have about 30% dodge, 30% parry. This along with First Avenger First Avenger talent makes you get lots of Avenger's Shield Avenger's Shield procs. And stacking 3x Bulwark of Light Bulwark of Light makes each shield grant you a 100k+ absorb shield. I was able to get up to 122k HPS at the end of the encounter.

Another really impressive feat from the soloest of paladins indeed. If you want to check out more of his kills take a look below, and we also did an interview with him when he was banned and unbanned for that 5 second Vectis kill, where we talked about the differences between exploits and clever uses of game mechanics.

Other Rextroy solos:

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
      Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard are removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
      There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
    • By Staff
      We now have official confirmation that the 1500 held Valor cap has been removed! We recently had an in-depth look at the system and its flaws, and while this particular change will improve it significantly, there's still a lot of issues with Mythic+ gearing, so check out the full article here.
      Valor Cap (source)
      This is correct. There will not be a limit of 1500 Valor that can be held.
      I’ve put a strikethrough on that part of the OP.
    • By Stan
      Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
      The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
      The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
      Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
      In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
      In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
      Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
      You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.
    • By Stan
      Covenant Callings will reward Valor starting tomorrow, so make sure to save them until Patch 9.0.5 goes live in your region!

      Rare Covenant Callings in Patch 9.0.5 award 35 Valor. Epic Covenant Callings grant you 50 Valor.

      One character can hold up to 3 Covenant Callings at a time, which means you should wait until Tuesday (US) or Wednesday (EU) before you complete / turn in any Covenant Callings for extra Valor.
    • By Stan
      Blizzard is bringing back Valor in Patch 9.0.5, and the currency is used to upgrade Mythic Dungeon Gear, but what are the upgrade costs?
      The Red Rogue discovered the exact upgrade costs of gear with Valor in Patch 9.0.5 with a few missing slots, but before we go through them, let's talk about how the whole system works.
      Item Ranks and Upgrades
      Every item from dungeons in Patch 9.0.5 is given a rank based on their Item Level, as you can see on the tooltip.

      The items go from Rank 1 (Item Level 184) to Rank 12 (Item Level 220).
      This also applies to Great Vault loot. For example, if you receive Item Level 200 from the weekly chest, it will be of Rank 6/12.

      Base Mythic Gear (Item Level 184) can be upgraded to Item Level 200 without any requirements. All the higher rank upgrades are gated behind various achievements that require you to complete all Shadowlands Season 1 dungeons at Mythic Level 5, 10, and 15 within the time limit.
      In other words, if you want to upgrade Dungeon Gear to Item Level 220, you must complete all 8 Shadowlands Season 1 dungeons at Mythic 15 or above, within the time limit.
      We summarized everything explained above in the following table:
      Item Rank Item Level Requirements 1 184 No Requirements 2 187 No Requirements 3 190 No Requirements 4 194 No Requirements 5 197 No Requirements 6 200 No Requirements 7 203 Shadowlands Keystone Explorer: Season One 8 207 Shadowlands Keystone Explorer: Season One 9 210 Shadowlands Keystone Conqueror: Season One 10 213 Shadowlands Keystone Conqueror: Season One 11 216 Shadowlands Keystone Master: Season One 12 220 Shadowlands Keystone Master: Season One It's important to note that you can't upgrade gear obtained before Patch 9.0.5, which means you must re-farm everything when the patch goes live.
      Valor Caps
      You can have a maximum of 8,750 Valor, but the cap starts at 5,000 and increases by 750 each week. Blizzard also said one character could only hold 1,500 Valor at a time, but that may have been scrapped in the end.
      9.0.5 Week 1 Maximum Cap: 5,000 9.0.5 Week 2 Maximum Cap: 5,750 9.0.5 Week 3 Maximum Cap: 6,500 9.0.5 Week 4 Maximum Cap: 7,250 9.0.5 Week 5 Maximum Cap: 8,750 Weekly Cap: N/A Upgrade Costs
      Now that we know more about item ranks and caps, we are looking at how much Valor you will need for upgrades.
      All the data is provided by The Red Rogue, who also uploaded a handy video about the whole system. You can follow him on YouTube.
      You can upgrade gear by bringing it to Aggressor Zo'dash <Facilitator of Conflict> in Oribos, located in the Enclave of Oribos.
      The upgrade process is straightforward and works just like upgrading PvP or Covenant gear.
      The upgrade costs are different for each slot.
      Off-Hands, Rings, Cloaks, Bracers, Necks cost 250 Valor per upgrade. Shoulders, Gloves, Trinkets, Boots, Belts cost 400 Valor per upgrade. Helms, Chests, Legs cost 475 Valor per upgrade. 1-Handed Agility Weapon costs 500 Valor per upgrade 1-Handed Intellect Weapon costs 750 Valor per upgrade. 2-Handed Weapons cost 1,000 Valor per upgrade. The costs of 1-Handed Strength Weapons and Shields remain unknown for now, but based on PvP Upgrade costs, a 1H Weapon + Shield upgrades together should cost the same amount of Valor per upgrade just like a 2H weapon, so 500 Valor per item per upgrade (needs confirmation).
  • Create New...