Jump to content
FORUMS
Sign in to follow this  
Stan

Demon Hunter Class Changes in Shadowlands Beta 9.0.2 Build 35854

Recommended Posts

49063-demon-hunter-balance-changes-april

An overview of the latest Demon Hunter class changes from Shadowlands Beta.

Demon Hunter

Baseline

  • Chaos Nova Chaos Nova
    • Havoc: Unleash an eruption of fel energy, dealing [ 20.48% 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.  Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
    • Vengeance/Intial: Unleash an eruption of fel energy, dealing [ 20.48% 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
  • Vengeful Retreat Vengeful Retreat
    • HavocRemove all snares and vault away. Nearby enemies take [ 11.93% 13.13% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
    • Prepared: Remove all snares and vault away. Nearby enemies take [ 11.93% [ 13.13% of Attack Power ] Physical damage.
  • Immolation Aura Immolation Aura - Immolation Aura instantly causes [ 24.57% 27.03% of Attack Power ] Fire damage to enemies within 8 yards.
  • Throw Glaive Throw Glaive - Throw a demonic glaive at the target, dealing [ 33.34% 36.68% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards.
  • Chaos Strike Chaos Strike - Slice your target for [ 90% 95.5% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
  • Immolation Aura Immolation Aura
    • Havoc: Engulf yourself in flames, radiating [ 55% 60.5% of Attack Power ] Fire damage over 6 sec.
    • Vengeance: Engulf yourself in flames, radiating [ 55% 60.5% of Attack Power ] Fire damage over 6 sec.
    • Initial: Engulf yourself in flames, radiating [ 55% 60.5% of Attack Power ] Fire damage over 6 sec.
    • Immolation Aura: Engulf yourself in flames, instantly causing [ 24.57% 27.03% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 55% 60.5% of Attack Power ] Fire damage over 6 sec.
    • Burning Hatred: Engulf yourself in flames, radiating [ 55% 60.5% of Attack Power ] Fire damage over 6 sec.
  • Fel Rush Fel Rush - Rush forward, incinerating anything in your path for [ 23% 25.3% of Attack Power ] Chaos damage.
  • Demon's Bite Demon's Bite - Quickly attack for [ 45.28% 49.81% of Attack Power ] Physical damage.
  • Metamorphosis Metamorphosis - Leap into the air and land with explosive force, dealing [ 32.76% 36.04% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.

Havoc

  • Havoc Demon Hunter Havoc Demon Hunter (Spec Aura) - Periodic damage/healing nerfed from 11% to 0%. Other abilities have been buffed to compensate for the nerf. Increases periodic damage/healing by 11%
  • Chaos Strike Chaos Strike - Slice your target for [ 90% 95.5% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
  • Eye Beam Eye Beam - Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 11.25% 12.38% of Attack Power )*10*2}}][{${( 11.25% 12.38% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets.
  • Blade Dance Blade Dance
    • Normal: Strike 5 nearby enemies for [ 60% 66% of Attack Power ] Physical damage.
    • First Blood: Strike your primary target for [ 141% 155.1% of Attack Power ] Physical damage and 5 nearby enemies for [ 60% 66% of Attack Power ] Physical damage.
  • Unbound Chaos Unbound Chaos (Level 102 talent) - Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing [ 250% 275% of Attack Power ] Chaos damage.
  • Trail of Ruin Trail of Ruin (Level 102 talent) - The final slash of Blade Dance inflicts an additional [ 53.6% 58.96% of Attack Power ] Chaos damage over 4 sec.
  • Essence Break Essence Break (Level 106 talent) - Slash all enemies in front of you for [ 53.7% 59.07% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 sec.
  • First Blood First Blood (Level 106 talent) - Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 141% 155.1% of Attack Power ] against the first target struck.
  • Fel Barrage Fel Barrage (Level 110 talent) - Unleash a torrent of Fel energy over 3 sec, inflicting [ 286% 314.6% of Attack Power ] Chaos damage to 8 enemies within 8 yds.

Vengeance

  • Shear Shear - Consuming a Lesser Soul Fragment heals you for 8% 6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
  • Soul Cleave Soul Cleave - Viciously strike 5 enemies in front of you for [ 70.2% of Attack Power ] Physical damage and heal yourself for [ 105% 50% of Attack Power ]. Consumes up to 2 Soul Fragments within 25 yds and heals you for an additional [ 35% 50% of Attack Power ] for each Soul Fragment consumed.
  • Shattered Souls Shattered Souls - The Soul Fragment will be consumed when you approach it, healing you for [ 348.07% of Attack Power ] health. Consuming a Lesser Soul Fragment heals you for 8% 6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
  • Fel Devastation Fel Devastation - Cooldown increased from 45 to 60 seconds.
  • Feast of Souls Feast of Souls (Level 100 talent) - Soul Cleave heals you for an additional [ 67.5% 54% of Attack Power ] over 6 sec.
  • Demonic Demonic (Level 108 talent) - Fel Devastation causes you to enter demon form for 8 6 sec after it finishes dealing damage.

All Shadowlands Class Changes

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

Share this post


Link to post
Share on other sites

Darn I was playing around with Demonic and Fel Devastation on the Beta.  Will play around some more on Vengeance when I get off from work today.  As far as Havoc, slight increase of dmg is already welcomed however adjusting and playing on some talents w/ Covenant ability seems a bit 'clunky' or awkward when playing.  

Share this post


Link to post
Share on other sites

Yay I guess? Cant really tell if these are nerfs, buff or fall neutral with the 11% nerf. Sad to say i am still really disappointed with what theyve done to the class.

  • Thanks 1

Share this post


Link to post
Share on other sites
3 hours ago, Whisla said:

Yay I guess? Cant really tell if these are nerfs, buff or fall neutral with the 11% nerf. Sad to say i am still really disappointed with what theyve done to the class.

A little of both I think, more so with Vengeance, and in reality these are just tweaks as I am sure you know, from when they removed the damage from their aura, or overall hidden damage. I feel like these changes here are out of context and make it look like they buffed some of their numbers (which yes in theory they did,) but what they are not showing is last patch that they removed the overall damage they had, so I think overall they are still a bit behind where they were.

Share this post


Link to post
Share on other sites

pretty sure these are nerfs. the aura was 11% and each damage increase is < 11%. Unless im missing something. But that was never my concern in the first place, I just dont like the talents, rotation, and huge hit to on demand defensives. Sure take away the cheesy stuff like blade dance dodge and leech or whatever but why nerf blur and the actual skillful defensives? On top of that all BiS talents atm are passives lol a class whos ability spellbook is half a page. 

Share this post


Link to post
Share on other sites
4 hours ago, fattycop said:

fel barrage is actually worse than before , still waiting for that buffed up version blizz

the funny thing is, demonic used to buff fel barrage. now it cant lol and i think their version of "buffed" already happened because they changed it from 5 targets to 8. If thats their version of "buffed" then i can only laugh at their already horrible decision making for dh's

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
      Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard are removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
      There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
    • By Staff
      We now have official confirmation that the 1500 held Valor cap has been removed! We recently had an in-depth look at the system and its flaws, and while this particular change will improve it significantly, there's still a lot of issues with Mythic+ gearing, so check out the full article here.
      Valor Cap (source)
      This is correct. There will not be a limit of 1500 Valor that can be held.
      I’ve put a strikethrough on that part of the OP.
    • By Stan
      Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
      Disclaimer
      The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
      The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
      Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
      In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
      In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
      Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
      You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.
       
    • By Stan
      Covenant Callings will reward Valor starting tomorrow, so make sure to save them until Patch 9.0.5 goes live in your region!

      Rare Covenant Callings in Patch 9.0.5 award 35 Valor. Epic Covenant Callings grant you 50 Valor.

      One character can hold up to 3 Covenant Callings at a time, which means you should wait until Tuesday (US) or Wednesday (EU) before you complete / turn in any Covenant Callings for extra Valor.
    • By Stan
      Blizzard is bringing back Valor in Patch 9.0.5, and the currency is used to upgrade Mythic Dungeon Gear, but what are the upgrade costs?
      The Red Rogue discovered the exact upgrade costs of gear with Valor in Patch 9.0.5 with a few missing slots, but before we go through them, let's talk about how the whole system works.
      Item Ranks and Upgrades
      Every item from dungeons in Patch 9.0.5 is given a rank based on their Item Level, as you can see on the tooltip.

      The items go from Rank 1 (Item Level 184) to Rank 12 (Item Level 220).
      This also applies to Great Vault loot. For example, if you receive Item Level 200 from the weekly chest, it will be of Rank 6/12.

      Base Mythic Gear (Item Level 184) can be upgraded to Item Level 200 without any requirements. All the higher rank upgrades are gated behind various achievements that require you to complete all Shadowlands Season 1 dungeons at Mythic Level 5, 10, and 15 within the time limit.
      In other words, if you want to upgrade Dungeon Gear to Item Level 220, you must complete all 8 Shadowlands Season 1 dungeons at Mythic 15 or above, within the time limit.
      We summarized everything explained above in the following table:
      Item Rank Item Level Requirements 1 184 No Requirements 2 187 No Requirements 3 190 No Requirements 4 194 No Requirements 5 197 No Requirements 6 200 No Requirements 7 203 Shadowlands Keystone Explorer: Season One 8 207 Shadowlands Keystone Explorer: Season One 9 210 Shadowlands Keystone Conqueror: Season One 10 213 Shadowlands Keystone Conqueror: Season One 11 216 Shadowlands Keystone Master: Season One 12 220 Shadowlands Keystone Master: Season One It's important to note that you can't upgrade gear obtained before Patch 9.0.5, which means you must re-farm everything when the patch goes live.
      Valor Caps
      You can have a maximum of 8,750 Valor, but the cap starts at 5,000 and increases by 750 each week. Blizzard also said one character could only hold 1,500 Valor at a time, but that may have been scrapped in the end.
      9.0.5 Week 1 Maximum Cap: 5,000 9.0.5 Week 2 Maximum Cap: 5,750 9.0.5 Week 3 Maximum Cap: 6,500 9.0.5 Week 4 Maximum Cap: 7,250 9.0.5 Week 5 Maximum Cap: 8,750 Weekly Cap: N/A Upgrade Costs
      Now that we know more about item ranks and caps, we are looking at how much Valor you will need for upgrades.
      All the data is provided by The Red Rogue, who also uploaded a handy video about the whole system. You can follow him on YouTube.
      You can upgrade gear by bringing it to Aggressor Zo'dash <Facilitator of Conflict> in Oribos, located in the Enclave of Oribos.
      The upgrade process is straightforward and works just like upgrading PvP or Covenant gear.
      The upgrade costs are different for each slot.
      Off-Hands, Rings, Cloaks, Bracers, Necks cost 250 Valor per upgrade. Shoulders, Gloves, Trinkets, Boots, Belts cost 400 Valor per upgrade. Helms, Chests, Legs cost 475 Valor per upgrade. 1-Handed Agility Weapon costs 500 Valor per upgrade 1-Handed Intellect Weapon costs 750 Valor per upgrade. 2-Handed Weapons cost 1,000 Valor per upgrade. The costs of 1-Handed Strength Weapons and Shields remain unknown for now, but based on PvP Upgrade costs, a 1H Weapon + Shield upgrades together should cost the same amount of Valor per upgrade just like a 2H weapon, so 500 Valor per item per upgrade (needs confirmation).
×
×
  • Create New...