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Paladin Class Changes in Shadowlands Beta 9.0.2 Build 35854

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Our preview of the latest class changes from the Shadowlands Beta continues with Paladins.

Paladin

Baseline

  • Shield of the Righteous Shield of the Righteous - Slams enemies in front of you with your shield, causing [ 50% of Attack Power ] Holy damage, and increasing your Armor by [ 120% 170% of Intellect ] for 4.5 sec.
  • Avenging Wrath Avenging Wrath
    • Holy: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 30% for 20 sec. Your first Holy Shock will critically strike.
    • Protection, Initial: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Word of Glory will critically strike.<!--Spec:End--> 
    • RetributionProtection, Retribution, Initial: Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Templar's Verdict or Divine Storm will critically strike.
  • Word of Glory Word of Glory ProtectionIf cast on yourself, healing increased by up to 150% 300% based on your missing health. Healing increased by up to 150% 300% based on the target's missing health.

Protection

  • Consecration Consecration (Rank 2) added. Damage taken is reduced by 5% while inside your Consecration.
  • Crusader Strike Crusader Strike (Rank 2) -  Crusader Strike has no mana cost reduced by 80%.
  • Word of Glory Word of Glory (Rank 2) - When you cast Word of Glory on yourself, it is increased by up to 150% 300% based on your missing health.
  • Shining Light Shining Light passive added. Every 5 Shield of the Righteous make your next Word of Glory free.

Retribution

  • Crusader Strike Crusader Strike (Rank 2) -  Crusader Strike has no mana cost reduced by 80%.
  • Healing Hands Healing Hands (Level 90 talent) - Word of Glory's healing is increased by up to 200% 100%, based on the target's missing health.

All Shadowlands Class Changes

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

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Why the *filtered* does Crusader Strike has a mana cost now?! This either willnot be noticed at all and have basically no difference in gameplay, or it will ruin the class completely.  

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3 hours ago, lucantini said:

Why the *filtered* does Crusader Strike has a mana cost now?! This either willnot be noticed at all and have basically no difference in gameplay, or it will ruin the class completely.  

I believe that is because it was baseline given a mana cost so that Holy Paladin glimmer builds would actually be concerned about mana, but then obviously that had some ramifications for prot/ret.

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12 hours ago, miggfo said:

I believe that is because it was baseline given a mana cost so that Holy Paladin glimmer builds would actually be concerned about mana, but then obviously that had some ramifications for prot/ret.

That's another thing that is really annoying me about these Holy Paladin changes. I understand they are adding the mana cost to Crusader Strike to nerf the Glimmer playstile, but this will unintentionally really hinder other playstyles.

I've played Glimmer for most of BFA and I agree that this thing is ridiculous. You start a boss fight on tyranical in a +20 key with 60% mana and end the fight with 70%. You regenerated manda during a 3 minute encounter, this should never happen. In this regard, a mana cost on Crusader Strike is not only good, but I would argue necessary.

My problem comes with a detail: Glimmer of Light is a talent. What that means is, there will be some times/some players/some contents that prefer other talents! And now you have a paladin with no Glimmer (in other worlds, doesn't convert Crusader Strike into healing) with a MASSIVE mana cost on Crusader Strike!

You have a healer that can't do damage, because the main filler spell cost even more that a Flash of Light!

One solution to this problem would be to attach the massive mana cost of Crusader Strike spell to the Crusader's Might talent or the Glimmer of Light Talent. I mean, it still should cost mana by default, because it generate Holy Power, but it shouldn't be that much.

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