Jump to content
FORUMS
Staff

Shadowlands Delayed: The Expansion Won't Launch October 27

Recommended Posts

50536-shadowlands-deep-dive-all-12-soulb

Blizzard just posted an update and they are delaying Shadowlands to later this year and the new launch date has not been determined yet.

Blizzard Logo(Source)

To the WoW community,

I wanted to let you know that we’re delaying the release of Shadowlands to later this year—and while we’re still in the process of determining the right new date to launch, we felt it was important to let you know about this change in plans as soon as we could. This was an incredibly difficult decision for the team, as we’re as eager to get the expansion into your hands as you are to play it—but ultimately, we feel it’s the right decision for the game—and for our players.

Over the past several months of testing, we’ve made significant progress iterating on and polishing the core features and gameplay of Shadowlands. We’re at a point where the zones, the campaign, the level-up questing experience, and the story we have to tell are essentially ready to share. We’re excited by the Covenants at the heart of the expansion, and it’s been a thrill to see Torghast take shape into a fun new kind of WoW experience, thanks in no small part to your input.

However, as everything started coming together and we’ve been listening to and building upon your feedback, it’s become clear we need a little more time for additional polish, and to balance and iterate on some interlocking pieces—particularly those related to the endgame. Shadowlands is one of the most intricate expansions we’ve yet created, and while we’ve made great progress, the challenge of tuning the endgame was compounded by the team having to work from home.

Blizzard has a commitment to quality. We believe Shadowlands will be something special, and we’ve heard from many of you who feel the same. We need this extra time to ensure that Shadowlands lives up to its full potential.

In the meantime, we’re excited to announce that beginning October 13 we will be releasing the Shadowlands pre-patch, which lays a lot of the groundwork for the expansion and includes our revamped character leveling, new-player experience on Exile’s Reach, and a host of new character customization options. And once we get closer to Shadowlands’ release, you’ll be called upon to defend Azeroth against a resurgence of the Scourge during our pre-launch event.

Thanks for your support and passion, and for your continued help and feedback as we head toward the finish line.

We’ll see you in the Shadowlands soon,

John Hight, Executive Producer of World of Warcraft

  • Like 5
  • Thanks 4

Share this post


Link to post
Share on other sites

Wasn't counting on it, but sure glad it happened. The whole thing needs quite a few more rounds of polishing.

Share this post


Link to post
Share on other sites

It's good they are taking their time, hopefully they will work more on fixing some bugs and balance. At least Pre-patch is coming, so that part of content should be ready and bug-free, I guess.

Share this post


Link to post
Share on other sites
6 minutes ago, Ragingwolf said:

This is fine considering the heap of things that need to be ironed out, thoroughly examined, modified, worked, and balanced.  

Well, considering the fact that we do not get the most up-to-date build of the game, the internal testers are 3-4 builds ahead of the external testers, i have seen a game full of bugs during beta release a week later to be almost bug free.....so you can never judge a products readiness on the beta builds we get.

Share this post


Link to post
Share on other sites
2 minutes ago, Arcling said:

It's good they are taking their time, hopefully they will work more on fixing some bugs and balance. At least Pre-patch is coming, so that part of content should be ready and bug-free, I guess.

Now-a-days, more and more bugs are common in games, even when they delay it to fix them and the bugs tend to be there for years and sometimes, never get fixed.

Share this post


Link to post
Share on other sites

I wish blizzard would take the opporturnity to fix bugs in old content as well. Some old raids for example are still unplayable, quests and npc's tend to bug out. I found a lot of problems with old content since I'm passing time by grinding old reputation.

AS for SL, I'd love to see balancing in form of buffing stuff which is weak rather than nerfing stuff to the point where it is barely viable for more difficult content. This would solve the problem of classes / specs not being played or being called boring.

Share this post


Link to post
Share on other sites

I'm glad this happened Shadowlands can be one of best experiences in WOW history, If you need more time to polish it more and make it perfect then its fine by me

Share this post


Link to post
Share on other sites
6 minutes ago, ResoWho said:

*filtered* this, first time in 32 years ill take vacation for an expansion and now they delay it. great

I'll bite. What games had expansion packs in 1988?

Share this post


Link to post
Share on other sites

I really like this decision and it comes across the fact that i will have to work like 10+ hours a day going from next week until end of November.

 

I hope they can keep fixing alot more stuff and look forward to it.

Share this post


Link to post
Share on other sites
9 minutes ago, KDF said:

I'll bite. What games had expansion packs in 1988?

when my mother met my father, they created an expansion and that was me. jokes aside, i just wanted to say that its the very first time ive taken vacation for a game and that im not young. im a bit sad now :<

  • Sad 1

Share this post


Link to post
Share on other sites
45 minutes ago, ResoWho said:

*filtered* this, first time in 32 years ill take vacation for an expansion and now they delay it. great

just rescind it 3 weeks from now never heard of a company that wouldn't let u rescind time off and use it again later 

Share this post


Link to post
Share on other sites
1 minute ago, elmurufdd said:

just rescind it 3 weeks from now never heard of a company that wouldn't let u rescind time off and use it again later 

ive to coordinate my vacation with my co-worker since we are a small company and only 2 of us working late shift. when my vacation ends (08.10), my co-worker got 2 weeks. only thing i can ask for is if he would swap with me or hope that its delayed for 2 weeks, also we arent allowed to take vacation in december sadly

Share this post


Link to post
Share on other sites

People who actually believe that they'll get the better version of the game after this announcement actually have no idea how big corporations operate.

They didn't extend the testing/tuning phase to improve something - they extended it because they couldn't reach their norm, which wasn't that different for the last 2 expansions.

I can even rephrase it in more familiar terms - imagine 8.0 getting delayed and then it still comes out as it were, just later. This is what is happening with 9.0 at the moment.

The announcement is the most blatant way of trying to save face. Which also explains the amount of bloat and trying to be intimate with the community.

This delay is an enormous economic hit. And, unlike what Americans seem to be so eager to wish was true, we don't live in the world of Marvel or whatever, and this was by no means a heroic, highly personal deed that the company chose to do. In fact, after receiving the news about the blown deadline, the decision was probably made by the accounting department before being passed over to upper staff.

Edited by tr111

Share this post


Link to post
Share on other sites

Took a vacation for realise. Wanted to try to come back to the game. But its seems that I have to cancel it or just do nothing on it... You can't announce date for this whole world and then just cancel it. I can't trust them any more. This ia not rhe company that i remember, that care about there players. That is disappointing ( 

Just personal opinion...

Edited by InfernalDevil
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
29 minutes ago, InfernalDevil said:

Took a vacation for realise. Wanted to try to come back to the game. But its seems that I have to cancel it or just do nothing on it... You can't announce date for this whole world and then just cancel it. I can't trust them any more. This ia not rhe company that i remember, that care about there players. That is disappointing ( 

Just personal opinion...

Weird because this is more classic blizzard than not delaying. They delayed many games in the past because they weren’t ready. 

Share this post


Link to post
Share on other sites

Yeah agree the delay is necessary but they should have let us know earlier than 3 weeks and some change.     A lot of people in my guild had taken the release week off and now they're boned.

Share this post


Link to post
Share on other sites
1 hour ago, tr111 said:

People who actually believe that they'll get the better version of the game after this announcement actually have no idea how big corporations operate.

They didn't extend the testing/tuning phase to improve something - they extended it because they couldn't reach their norm, which wasn't that different for the last 2 expansions.

I can even rephrase it in more familiar terms - imagine 8.0 getting delayed and then it still comes out as it were, just later. This is what is happening with 9.0 at the moment.

The announcement is the most blatant way of trying to save face. Which also explains the amount of bloat and trying to be intimate with the community.

This delay is an enormous economic hit. And, unlike what Americans seem to be so eager to wish was true, we don't live in the world of Marvel or whatever, and this was by no means a heroic, highly personal deed that the company chose to do. In fact, after receiving the news about the blown deadline, the decision was probably made by the accounting department before being passed over to upper staff.

What on earth are you talking about? So they delayed it... to do nothing? Obviously the expansion isn't up to the (lower) standards of today's Blizz, which means if they HADN'T delayed it it would have been more of a mess. The final product might still be sub-par, but it will 122938129389218391829839% be better than what we would get if they didn't delay it.

Also, no, this decision was made exactly by the devs, because they're the only ones who can make the call whether they can fix the issues by the release date or not. They saw that they couldn't (IMO they decided to ignore the Covid effects from working from home too much, like MANY studios did) and so they had to push REALLY hard to the upper manmagment to convince them to delay (which is why it took so long to announce).

  • Like 5

Share this post


Link to post
Share on other sites
4 hours ago, Lithari said:

Well, considering the fact that we do not get the most up-to-date build of the game, the internal testers are 3-4 builds ahead of the external testers, i have seen a game full of bugs during beta release a week later to be almost bug free.....so you can never judge a products readiness on the beta builds we get.

Even so the expansion was not up to par per the Developers.  I rather they fix a majority of the issues like Class Balancing than slap some duct tape on it within two weeks and sell a product that will ultimately make people angry and demand a refund and unsub.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An Alliance Druid with a 1 million absorb shield has invaded Durotar, in Rextroy's latest video.
      The latest Rextroy video revolves around a Druid with a 1,000,000 absorb shield that is basically invincible as long as there are enough Orcs to feed on.
      Background Information
      This combo was originally told to me by Lunabuna (ßêâr-Tichondrius), I had thought about it, but a lot of people pointed out a 30% max HP cap on the shield from Ursoc's Fury Remembered.
      But Lunabuna sent me some clips showing how they obtained a massive 1.2 million shield on the legendary!
      I tested the legendary to see what caused it sometimes to give a cap and sometimes ignore it. The first instance of the shield being granted to you appears to have no cap at all! But every future shield refresh will be capped at 30%. That means every bleed tick from Thrash or if you hit many people with the initial hit.
      This means we couldn't use the scaling bug to turn immortal efficiently since people will be all around us when we do a "raid boss" type video. I thought we could try it with different charge abilities to get away from enemies, but it would be quite limited and only last as long as we have low-level NPCs to charge to.
      This changed in the pre-patch when the legendary was turned into a talent. It has a very similar effect, but it also includes MAUL, which is purely a single target ability!
      This solved every issue we had! Now we can stack up horde-tagged NPCs that the horde won't be able to do anything about! And use them to feed us a 500k - 1 million absorb shield whenever we needed!
      Of course, it isn't uncounterable. A mind control will screw up the combo since the NPCs will disappear from us (can be solved if you teamed up with another Alliance to keep the orcs in combat) or if you get stunned at the same moment as you try to refresh the shield.
      We have to cancel aura the current shield to refresh it, since, otherwise, it gets nerfed from 500k to about 30k. This is the same frame that horde can stun us to get us stuck with no active shield!
      It was really lucky that I decided to film this when I did, I was originally going to wait for the 40% Maul buff for a bigger shield, but that was the same hotfix that also removed the shield scaling against low-level NPCs! About 1-2 days after gathering the footage...
      I hope you all enjoyed the video and have a great Dragonflight launch!
      Raid Boss Invades Durotar Video
    • By Stan
      Multiple items and achievements will be permanently removed from the game with the Dragonflight launch, and you have approximately 24 hours to get them before they're gone for good!
      Frostbrood Proto-Wyrm Mount
      The Wrath Classic promotion mount is going away with Dragonflight. You need to download Wrath Classic and play through the Death Knight intro to get it on retail.

      Here's a step-by-step guide on how to get it.
      1. Buy a World of Warcraft subscription if your account is inactive.
      2. Open Battle.net and download Wrath Classic.

      3. Log in to the game, browse all servers and sort them by population. Pick the realm with the lowest population to avoid long queue times. 
      4. Create a Death Knight character. Your first Death Knight created in any realm (except for fresh realms) is free of restrictions, according to Blizzard, so you WON'T NEED AN EXISTING LEVEL 55 CHARACTER ON THE SAME REALM.
      5. Complete the Death Knight introduction questline. Your character must finish the questline leading to the point where you enter your faction's capital city and talk to your leader. For Alliance characters, you must complete the "Where King Walks" quest. For Horde players, the counterpart is named "Warchief's Blessing." The intro takes about 2 hours to complete.
      6. At this point, you should automatically receive the mount on live servers. Find out by logging in to the live version of the game.
      Jigglesworth Sr. Mount from Fated Raids
      The Fates of the Shadowlands Raids achievement will be removed tomorrow and you must complete all 3 Shadowlands raids on Normal difficulty or higher to obtain Jigglesworth, Sr.

      Carcinized Zerethsteed from Ahead of the Curve: The Jailer
      Fractal Cypher of the Carcinized Zerethsteed is going away tomorrow. The mount is a guaranteed drop from the Jailer on Heroic difficulty and above.

      Carcinized Zerethsteed
      Keystone Master and Achievements
      Restoration Deathwalker requires a Mythic+ Rating of at least 2,000. It's going away with Dragonflight launch.

      Restoration Deathwalker
      Season 4 Dungeon Teleports
      Dungeons from previous expansions were added to the Mythic+ pool in Season 4, and completing them at Mythic Level 20 or higher, rewards dungeon teleports that are going away with the launch of Dragonflight.
      Keystone Hero: Grimrail Depot - Complete Grimrail Depot at Mythic Level 20 or higher, within the time limit.Reward: Teleport to Grimrail Depot Keystone Hero: Iron Docks - Complete Iron Docks at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Iron Docks Keystone Hero: Operation: Mechagon - Complete Operation: Mechagon - Junkyard and Operation: Mechagon - Workshop at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Mechagon Keystone Hero: Return to Karazhan - Complete Return to Karazhan: Lower and Return to Karazhan: Upper at Mythic Level 20 or higher, within the time limit. Reward: Teleport to Karazhan Eternal Gladiator's Soul Eater
      Eternal Gladiator's Soul Eater and the title are going away too. You must win 50 3v3 games while at Elite rank during Shadowlands Season 4 to earn both.

      Eternal Gladiator's Soul Eater (the wings are rendered incorrectly in the model viewer).
      Shadowlands Feat of Strength Achievement
      Back from the Beyond, the Shadowlands meta-achievement is a Feat of Strength that's going away soon. Mythic Season 4 Elite PvP Armor Sets
      The current Elite PvP Sets are going away, too, and you must earn a rating of 2,100+ (Duelist: Shadowlands Season 4) if you want to earn every single piece of armor, including the cloak.
      Some rewards will not be removed but will be harder to get. These include Mythic mounts from the Shadowlands raids.
      Defeat Sylvanas Windrunner on Mythic Difficulty
      Defeating Sylvanas Windrunner in the Sanctum of Domination raid on Mythic difficulty yields Vengeance's Reins. The mount will have a drop chance close to 1% when Dragonflight launches.

      Vengeance's Reins
      Defeat the Jailer on Mythic Difficulty
      Likewise, if you haven't obtained the mount from Mythic Jailer yet, you still have plenty of time to do so before the drop rate is reduced to a measly 1% with the opening of the first Dragonflight raid tier.

      Zereth Overseer
    • By Starym
      Here's two more tips/reminders for leveling in the new expansion, as these focus mostly on alts or for those that will be leveling multiple characters simultaneously (or those that have a lot of gold laying around). You could even be leveling from 60 to 66 in 30ish minutes, but would have to expend a lot of crafting resources.
      The first one is an oldie but a goodie, as Slashzor308 pointed out you should be logging in to your alts  after the Dragonflight launch, to get that rested XP bar going again! As you know, when a new expansion drops all characters get the new levels added and ready to be filled with experience, but you have to log in to each character to get that rested XP going.
      How soon you need to do that depends entirely on when you're planning on playing these other characters, as it takes a while for the full rested XP to gather up - you gain 5% of your current level in bonus XP per 8 hours logged off in an inn or capital city, or per 32 hours logged off elsewhere. The cap is at 150% of your current level in bonus XP, and you can read more about the rested XP system here.
      The other, slightly weirder tip is potentially much more significant, as you could be gaining XP extremely fast while using your professions. Now, this one is from about two weeks ago on the beta, so it's not 100% certain it will work on live, but considering it's a pretty expensive way to level, it just might work. Basically the new profession system brings a lot of XP for crafting, and with enough mats you can speed through the first 6-ish levels very quickly. Here's the full post:
      You can find the new scaled down Dragonflight XP tables here, and you can also check out our leveling guides for each spec for general tips, builds and more.
    • By Starym
      Here's a very heartwarming and pretty extreme story, as a player actually went to another server, rolled up a fresh level 1 character to earn a LOT of gold and send it to thank another player for inviting them to a mount group - a process that lasted almost 5 months!
      It all started with Blind-nz becoming a mount collector, getting to 400, and then going for all the others that are still available. But then they came across Iska's Mawrat Leash, which was a tricky one to get to begin with, due to a long respawn and having to kill the mount fast before the rider dismounts, but was especially difficult when fewer players were making groups. After months of farming, Blind-nz got invited to a group and finished off their quest. So far, so normal, right?
      Well, the extreme part comes in after that, as Blind-nz wanted to thank the group leader for the invite, but the group disbanded too quickly. In comes a key screenshot to save the day, offering the name and server of this wonderful group leader.

      Source.
      And so Blind-nz decided to go to the player's server, make a level 1 character and flip items on the Auction House until they gathered around 200K gold to send them (the price of a WoW token at the time). They went through a long process of trading up and expanding their auctions, and even decided to just keep going after reaching that 200K goal.
      Finally, 5 months after that fated day of the mount drop and group invite, Blind-nz gathered up 1 MILLION gold and literally sent it to the group-invited via mail, with this note:

      Source.
      This is probably one of the most heartwarming things I've seen in the game, period, and it really goes to show you just how social WoW can be. Also, who says there's nothing to do in the pre-expansion period!
      Here's the full and detailed post, well worth a read:
    • By Starym
      Shadowlands officially ends tomorrow so we should take one final look at the very controversial Covenant system which is leaving us. The final role distribution is going to be a weird one, certainly, with all the Dragonflight pre-patch systems interacting with the Fated raids and the old Shadowlands mechanics, but it's still a fun thing to see, and we get to check out what Evokers picked too!
      The stats are based on top player data from Subcreation, which takes the top parses from Warcraft Logs, as usual.
      Ranged DPS
      Mythic+ saw a mass exodus out of Night Fae, as the Ardenwealdians are still on top there, but lost from 20 to as much as 70% in almost all specs, with only Elemental gaining 50% and Frost Mage 30% in the purple. Devastation Evokers premiered in light blue, sitting at 91% Kyrian, as the spec didn't have much time to experiment.
      Raids also got a massive purple drain, maxing out at 76% for Affliction, and the Covenant distribution looks pretty balanced here, perhaps for the first time in the entire expansion. Evokers didn't get the "get out of Night Fae" memo it seems, as they debut with a nice percentage in the purple, with a 31% minority picking Kyrian.

      Data gathered and presented by Subcreation, based Warcraft Logs numbers.
      Melee DPS
      There were no new specs for melee, but Mythic+ still saw some smaller changes for them, as the close range fighters had a pretty balanced distribution to begin with. The biggest shifts top out at around 40%, with an overall move towards Venthyr, led by Arms returning home. 
      Raids were split between red and purple, and the overall trend continues here, with more Night Fae losing their interest, as Ventyrh becomes the dominant Covenant at the end of the expansion.

      Data gathered and presented by Subcreation, based Warcraft Logs numbers.
      Tanks
      Mythic+ tanks are going in the other direction, as they previously had basically no Night Fae in their ranks, but now Blood is moving to pruple, to a tune of 70%!
      We have the same story in raids, with Blood moving 63% of its forces to Ardenweald and the rest staying pretty much the same. 

      Data gathered and presented by Subcreation, based Warcraft Logs numbers.
      Healers
      Healers have been a very loyal bunch in the Mythic+ pre-patch, as every single spec merely doubled down and increased their numbres in their already most popular Covenant, with Preservation Evokers taking the hint and going all-in on Kyrian.
      Raids aren't nearly that stable, as we see Night Fae actually gain some footing here, with Discipline moving 54% into the purple. Holy Paladin also made some big changes and went Necrolord, and Preservation wasn't quite as clear on the instrcutions as in M+, having basically split down the middle between NF and Kyrian.

      Data gathered and presented by Subcreation, based Warcraft Logs numbers.

      Well, that's going to be it for Covenants and their importance to the game - at least when it comes to combat performance. They will now be left as what they probably should have started out as - merely cosmetic and role-playing choices with little to no impact on actual gameplay. Hopefully a lesson was learned here that won't soon be forgotten.
×
×
  • Create New...