Sign in to follow this
Followers
0
-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By Starym
It's time for another overview of the past week in hotfixes! We had plenty of changes for the Diablo crossover event, Mythic Aberrus tuning, plenty of class fixes as usual, Mythic+ dungeon adjustments, as well as Firelands trinket tuning and more!
Weekly Hotfix Summary (Source)
Characters
The niffen have noticed that player’s scent permeates through all their characters, as such, the Smelly title is now account-wide. Classes
Monk Fixed an issue causing Weapons of Order to incorrectly increase enemy damage taken from trinket and embellishment effects. Shaman Enhancement Fixed an issue where using Windstrike in Ascendance while talented into Legacy of the Frost Witch and Thorim's Invocation was not properly resetting the cooldown of Windstrike when gaining the Legacy of the Frost Witch buff. Paladin Fixed an issue where some cooldowns were not updating dynamically with Blessing of Dusk. The cooldowns of Holy Prism and Light's Hammer are now reduced by Blessing of Dusk when the class set is equipped. Warlock Demonology Fixed an issue where Ripped through the Portal would not function on Magmorax’s platform. Fixed an issue where Dread Calling would not function on Magmorax’s platform. Fixed an issue where Infernal Command would not function on Magmorax’s platform. Dungeons and Raids
Aberrus, the Shadowed Crucible Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties. The Vigilant Steward, Zskarn Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26. The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location. The Underrot Fixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods. Mythic+ Neltharus Forgemaster Gorek [With weekly restarts] Reduced the duration of Blazing Aegis reduced to 4 seconds (was 6 seconds). Uldaman: Legacy of Tyr Bromach [With weekly restarts] The health of Quaking totem has been reduced by 20%. The Vortex Pinnacle Asaad [With weekly restarts] Reduced the health of Skyfall Nova by 10%. Enemies and NPCs
Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken. Zaralek Cavern [With weekly restarts] The loot lockout now resets when the content in a given area of the map becomes available. Now, when world quests are visible in an area, the rare elite enemies in that area will also be available. Rare elite rewards have been increased to offset their reduced frequency. Developers’ notes: Unlike Forbidden Reach, the rare elites in Zaralek Cavern are meant to be a bonus, rather than the primary activity. Items and Rewards
Reduced the mana granted by Serpent's Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated. The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons. Developers’ notes: The effects won’t immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this. Firelands Timewalking Trinkets The Hungerer - Haste reduced by 5%. Matrix Restabilizer - All secondary stats reduced by 5%. Necromantic Focus - Mastery reduced by 20%. Vessel of Acceleration - Critical Strike reduced by 10%. Fixed an issue where Dragonfire Bomb Dispenser’s charge stacks would be lost upon leaving combat. Ominous Chromatic Essence will now recall the player’s previously chosen Oathstone alignment when relogging without the trinket equipped. Mounts
The Savage Green Battle Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water. Player versus Player
Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl. Classes Hunter Sentinel now resets to 5 stacks or seconds available when Arenas and Battlegrounds start. Items and Rewards Ashkandur, Fall of the Brotherhood damage reduced by 60% in PvP Combat. Bile-Stained Crawg Tusks damage reduced by 60% in PvP Combat. Forgestorm damage reduced by 60% in PvP Combat. Quests
Fixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones. Characters who have completed “Moving On” will be able to start “Keeper of the Ossuary” on their alts if their alts are level 70. Alts will not have to complete the Azure Span introduction to gain access to the Blue Dragonflight quest. The extra Effervesta will not be present during the “Best Friends” quest chain. Fyrakk is looking for more folks to burninate during “Aiding the Accord: Suffusion Camp,” so this quest can now be offered to qualifying alts between levels 60 and 66 (was 67+). Trading Post
“Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log. -
By Stan
Blizzard has updated the Heart of the Aspects mount with the Winding Slitherdrake skeleton in Patch 10.1.5 and it looks much better!
Heart of the Aspects uses the Winding Slitherdrake rig in Fractures in Time. Winding Slitherdrake is a new Dragonriding mount added in Patch 10.1.
-
By Stan
The third week of Season 2 is upon us, so we're looking at the most popular specializations for Mythic+!
Earlier this week, we also looked at the Mythic+ Tier List for Week 3 of Dragonflight Season 2.
Data Reliability
The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more.
To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
This week's affixes are Tyrannical, Incorporeal, Spiteful.
The Most Popular Healers in Mythic+
Restoration Shaman -- 12041 (30.11%) runs Restoration Druid -- 8834 (22.09%) runs Preservation Evoker -- 5285 (13.21%) runs Discipline Priest -- 4706 (11.77%) runs Holy Paladin -- 4530 (11.33%) runs Holy Priest -- 3359 (8.4%) runs Mistweaver Monk -- 1238 (3.1%) runs
The Most Popular Tanks in Mythic+
Protection Paladin -- 21856 (54.63%) runs Blood Death Knight -- 5237 (13.09%) runs Vengeance Demon Hunter -- 5063 (12.65%) runs Brewmaster Monk -- 3533 (8.83%) runs Guardian Druid -- 2528 (6.32%) runs Protection Warrior -- 1791 (4.48%) runs
The Most Popular DPS in Mythic+
Shadow Priest -- 17201 (14.33%) runs Retribution Paladin -- 15184 (12.65%) runs Subtlety Rogue -- 11524 (9.6%) runs Fury Warrior -- 8816 (7.35%) runs Balance Druid -- 7290 (6.08%) runs Havoc Demon Hunter -- 7099 (5.92%) runs Frost Mage -- 6592 (5.49%) runs Destruction Warlock -- 5901 (4.92%) runs Devastation Evoker -- 5526 (4.61%) runs Enhancement Shaman -- 5229 (4.36%) runs Demonology Warlock -- 4509 (3.76%) runs Beast Mastery Hunter -- 4073 (3.39%) runs Windwalker Monk -- 4013 (3.34%) runs Marksmanship Hunter -- 4161 (2.96%) runs Elemental Shaman -- 2575 (2.15%) runs Outlaw Rogue -- 1792 (1.49%) runs Fire Mage -- 1726 (1.44%) runs Feral Druid -- 1569 (1.31%) runs Arcane Mage -- 1450 (1.21%) runs Survival Hunter -- 1242 (1.04%) runs Unholy Death Knight -- 1224 (1.02%) runs Frost Death Knight -- 1185 (0.99%) runs Arms Warrior -- 515 (0.43%) runs Assassination Rogue -- 137 (0.11%) runs Affliction Warlock -- 72 (0.06%) runs
-
By Starym
LeystTv is back with some more evolution tracking, this time focusing on everyone's favorite Demon Hunter and everyone's second favorite Orc! Well, probably not everyone's but still. We're taking a look at how Illidan and Saurfang's models evolved over the years and, as you can imagine, Mr. Stormrage has a few more to show off.
Number 7 is particularly interesting, as it was never used and added in Shadowlands. It seems likely it was related to a flashback, possibly connected to Malfurion's quests in the expansion, but we can't be sure. Hopefully everything is still going alright in the Seat of the Pantheon...
And then there's ex-Warlord Saurfang, the formerly greatest tier 1 Might shoulder spokesmodel ever:
There was also a joke in the twitter thread about the final Saurfang model missing, the Old Warrior's Soul.
It's always great to do these little trips down memory lane, while also finding some new models that may not have been so prevalent/noticeable, so thanks to LeystTv for this series!
-
By Starym
Players have been gathering in masses to farm out all the (many) drops the Diablo crossover event goblins are dropping, and it seems there's one drop Blizzard didn't specifically mention in their event overview.
As spotted by DesMephisto and many others, it seems the treasure part of their name doesn't only refer to all the items and cosmetics they drop, but also gold! 500-1000 or so, in fact (update: it seems the numbers can go a LOT higher than that, with some reporting getting as much as 10,000 gold!)
The goblins spawn every 30 minutes, alternating between Orgrimmar and Stormwind on the full hour and every 30 minutes in Dragonflight zones. You can grab a Weakaura here to have a timer on when the next spawn is and where here, or check out a spreadsheet of all the upcoming times here.
Not exactly astronomical numbers, but considering how quickly they die, it might be worth the hassle. Players have been gathering in large numbers, trying to get everything from the mount, pet, bag and all the cosmetics (although the charms have lost some of their appeal since Blizzard disabled them in instanced content).
And while the low, low framerates when that many people gather up are problematic, others have found a different sort of fun, as faction warfare sometimes ensues!
Despite some players getting quickly bored with the event, it's still quite a lot of free loot to get, so it's not all bad. What do you think of it all? Too simple and boring or "thanks for the free stuff"?
If you're looking for their spawn times and locations, you can check out a Weakaura for that here.
-