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Recap of All Shadowlands Beta 9.0.2 Build 32606 Class Changes

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Here is a recap of all the class changes that went live on the Shadowlands Beta!

Death Knight

Frost

  • Obliterate Obliterate - A brutal attack with both weapons that deals a total of [ 99.4% [ 89.5% of Attack Power ] Physical damage.
  • Pillar of Frost Pillar of Frost - The power of frost increases your Strength by 20% for 15 12 sec. 45 60 sec cooldown.
  • Might of the Frozen Wastes Might of the Frozen Wastes - Wielding a two-handed weapon increases Obliterate damage by 35%, 30%, and increases the chance for your auto attack critical strikes to grant Killing Machine.

Unholy

  • Unholy Blight Unholy Blight (Level 57 Talent) - Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals [ 29.61% [ 27.83% of Attack Power ] damage over 14 sec, stacking up to 4 times.
  • Unholy Pact Unholy Pact (Level 90 Talent) - Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 262.5% [ 236.2% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet.

Legendary Powers

  • Biting Cold Biting Cold (Frost) - Remorseless Winter damage is increased by 25% 30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
  • Death's Certainty Death's Certainty (Unholy) - Death Strike and Death Coil deal 20% 35% increased damage and reduce the remaining cooldown of Death and Decay by 2.0 sec.
  • Death's Embrace Death's Embrace (General) - Increases the duration of Anti-Magic Shell by 100% 140% and any damage it absorbs heals you.
  • Phearomones Phearomones (General) - You and your minions gain 10% 15% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec.
  • Koltira's Favor Koltira's Favor (Frost) - Obliterate deals 5% 10% increased damage and has a 12% chance to refund 2 runes.
  • Rage of the Frozen Champion Rage of the Frozen Champion (Frost) - Obliterate has a 10% 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
  • Reanimated Shambler Reanimated Shambler (Unholy) - Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 124% 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies.

Druid

Balance

  • Shooting Stars Shooting Stars - Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing [ 36% of Spell Power ] Astral damage and generating 2 3 Astral Power.
  • Balance Druid Balance Druid (Spec Aura)
  • Decreases damage/healing by 18% 8%:
    • Fury of Elune, Moonfire, Prickling Thorns, Shooting Stars, Starfall, Starsurge, Sunfire, Thorns
  • Decreases periodic damage/healing by 18% 8%:
    • Fury of Elune, Moonfire, Prickling Thorns, Shooting Stars, Starfall, Starsurge, Sunfire, Thorns
  • Soul of the Forest Soul of the Forest (Level 75 Talent) - Eclipse increases Wrath's Astral power generation 25% 50%, and increases Starfire's area effect damage by 100% 150%.
  • Starlord Starlord - Starsurge and Starfall grant you 3% 4% Haste for 20 15 sec.

Feral

  • Feral Druid Feral Druid (Spec Aura)
    • Increases damage/healing by 15%  20%:
      • Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Lunar Inspiration,  Rake, Shred, Swipe, Thrash
    • Increases periodic damage/healing by 15% 20%:
      • Feral Frenzy, Ferocious Bite, Incarnation: King of the Jungle, Lunar Inspiration,  Rake, Shred, Swipe, Thrash

Guardian

  • Frenzied Regeneration Frenzied Regeneration - Heals you for 18% 24% health over 3 sec, and increases healing received by 20%.
  • Pulverize Pulverize (Level 100 Talent) - A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 96.93% of Attack Power ] Physical damage and reduce the damage they deal to you by 20% 35% for 10 sec. 30 45 sec cooldown.

Covenant Abilities

  • Kindred Spirits Kindred Spirits - Energize your bonded partner, granting them 25% 20% of your damage as additional Arcane damage, healing, or absorption.
  • Adaptive Swarm Adaptive Swarm
    • Balance: Command a swarm that heals [ 126% of Spell Power ] or deals [ 120% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20% 30%. Upon expiration, jumps to a target within 35 yards, alternating between friend and foe up to 3 times.
    • Feral, Guardian, Restoration, Initial: Command a swarm that heals [ 126% of Spell Power ] or deals [ 120% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.
  • Ravenous Frenzy Ravenous Frenzy - For 15 20 sec, Druid spells you cast increase your damage, healing, damage and haste healing by 2%, and haste by 1%, stacking. If you spend 2.0 2 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.

Soulbind Conduits

  • Fury of the Skies Fury of the Skies - Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 3.0% 1.0%.

Legendary Powers

  • Balance of All Things Balance of All Things (Balance) - Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 75% 50%, decreasing by 15% 10% every 1 sec.
  • Draught of Deep Focus Draught of Deep Focus (General) - When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 30% 40%.
  • Eye of Fearful Symmetry Eye of Fearful Symmetry (Feral) - Tiger's Fury causes your next 2 finishing moves to restore 3 2 combo points.
  • Frenzyband Frenzyband (Feral) - Combo point-generating abilities reduce the cooldown of Berserk by 0.2 sec. During Berserk, they cause the target to bleed for an additonal 50% 100% of their damage over 8 sec.
  • Legacy of the Sleeper Legacy of the Sleeper (Guardian) - Berserk in Bear Form / Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec.
  • Oneth's Clear Vision Oneth's Clear Vision (Balance) - Starsurge and Starfall each have a 15% chance to make the other free. Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
  • The Dark Titan's Lesson The Dark Titan's Lesson (Restoration) - You may Lifebloom two targets at once, and Lifebloom's final healing is increased by 25% but Lifebloom's healing is reduced by 10%.
  • Timeworn Dreambinder Timeworn Dreambinder (Balance) - Starsurge and Starfall reduce the cost of Starsurge and Starfall by 15% for 6 sec, stacking up to 2 timesStarsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec.
  • Vision of Unending Growth Vision of Unending Growth (Restoration) - Rejuvenation healing has a 2% 2.5% chance to create a new Rejuvenation on a nearby target.

Hunter

Covenant Abilities

  • Flayed Shot Flayed Shot - Requires One-Handed Axes, Two-Handed Axes, Bows, Guns, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Crossbows.

Soulbind Conduits

  • Spirit Attunement Spirit Attunement - Wild Spirits duration is increased by lasts 3 sec longer, and the damage dealt is increased by deals 10.0% increased damage.

Legendary Powers

  • Butcher's Bone Fragments Butcher's Bone Fragments (Survival) - Raptor Strike increases the damage of your next Carve by 15% 20%, stacking up to 6 times.
  • Dire Command Dire Command (Beast Mastery) - Kill Command has a 15% 20% chance to also summon a Dire Beast to attack your target.
  • Eagletalon's True Focus Eagletalon's True Focus (Marksmanship) - Trueshot also reduces the Focus cost of all of your abilities by 30% 50%.
  • Flamewaker's Cobra Sting Flamewaker's Cobra Sting (Beast Mastery) - Cobra Shot has a 15% 25% chance to make your next Kill Command consume no Focus.
  • Latent Poison Injectors Latent Poison Injectors (Survival) - Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike consumes all stacks of Latent Poison, dealing [ 13% 18% of Attack Power ] Nature damage to the target per stack consumed.
  • Nesingwary's Trapping Apparatus Nesingwary's Trapping Apparatus (General) - Whenever a trap is triggered, gain 45 Focus and increase all Focus gained by 100% for 5 sec.
  • Qa'pla, Eredun War Order Qa'pla, Eredun War Order (Beast Mastery) - Barbed Shot reduces the cooldown of Kill Command by 4.0 5.0 sec.
  • Rylakstalker's Piercing Fangs Rylakstalker's Piercing Fangs (Survival) - While Bestial Wrath is active, your pet's critical damage dealt is increased by 15% 20%.
  • Serpentstalker's Trickery Serpentstalker's Trickery (Marksmanship) - When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.
  • Soulforge Embers Soulforge Embers (General) - Launching a Flare into your Tar Trap causes up to 5 enemies inside of the Tar Trap to burn for [ 150% 240% of Attack Power ] Fire damage over 12 sec.
  • Surging Shots Surging Shots (Marksmanship) - Rapid Fire deals 15% 25% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
  • Wildfire Cluster Wildfire Cluster - Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for [ 20% 33% of Attack Power ] Fire damage.

Mage

Fire

  • Pyroblast Pyroblast - Hurls an immense fiery boulder that causes [ 123.9% [ 136.3% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Fireball Fireball - Throws a fiery ball that causes [ 59% [ 65% of Spell Power ] Fire damage.
  • Flamestrike Flamestrike - Calls down a pillar of fire, burning all enemies within the area for [ 57.5% [ 66.13% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec.
  • Fire Blast Fire Blast - Blasts the enemy for [ 72% [ 79.2% of Spell Power ] Fire damage.

Legendary Powers

  • Arcane Bombardment Arcane Bombardment (Arcane) - Arcane Barrage deals an additional 80% 130% damage against targets below 35% health.
  • Arcane Harmony Arcane Harmony (Arcane) - Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 6% 10%. This effect stacks up to 100 30% times.
  • Cold Front Cold Front (Frost) - Casting  90 60 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
  • Disciplinary Command Disciplinary Command (General) - Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 15% 10% This effect can only occur once every 30 sec.
  • Fevered Incantation Fevered Incantation (Fire) - Each consecutive critical strike you deal increases critical strike damage you deal by 2% 3%, up to 10% 15%.
  • Freezing Winds Freezing Winds (Frost) - While Frozen Orb is active, you gain Fingers of Frost every 3 2 sec.
  • Glacial Fragments Glacial Fragments (Frost) - Ice Lance has a 15% 20% chance to explode into shards of ice when it hits a target, dealing [ 40% of Spell Power ] Frost damage to up to 5 enemies near your target. This chance is increased to 50% 100% if your target is standing in a Blizzard.
  • Grisly Icicle Grisly Icicle (Frost) - Your Fire and Arcane damage against enemies affected by Frost Nova is increased by 10% 15%, and your spells no longer break it.
  • Molten Skyfall Molten Skyfall (Fire) - Damaging an enemy with 40 25 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double.
  • Siphon Storm Siphon Storm (Arcane) - Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by 1% 2% every 1 sec. Lasts 30 sec.
  • Sun King's Blessing Sun King's Blessing (Fire) - After consuming 16 12 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 4 5 sec.
  • Triune Ward Triune Ward (General) - Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has 50% 65% effectiveness.

Monk

Baseline

Brewmaster

Mistweaver

Windwalker

Covenant Abilities

  • Fallen Order Fallen Order - Opens a mystic portal for 24 sec. Every 2 3 sec, it summons a spirit of your order's fallen Ox, Crane, or Tiger adepts for 6 sec.

PvP Talents

  • Reverse Harm Reverse Harm - Increases the healing done by Expel Harm by 100%, and your Expel Harm now generates 2 1 additional Chi.

Legendary Powers

  • Charred Passions Charred Passions (Brewmaster) - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 70% 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.
  • Escape from Reality Escape from Reality (General) - After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time the healing done to you by your Vivify is increased by 50% and you will be refunded for 50% of its cost when cast on yourself. During this time, if you cast Vivify on yourself, its healing is increased by 70% its cost is reduced by 50%.
  • Invoker's Delight Invoker's Delight (General) - You gain 20% 33% haste for 20 sec after summoning your Celestial.
  • Jade Ignition Jade Ignition (Windwalker) - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 40% 65% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
  • Last Emperor's Capacitor Last Emperor's Capacitor (Windwalker) - Chi spenders increase the damage of your next Crackling Jade Lightning by 55% 100% and reduce its cost by 5%, stacking up to 20 times.
  • Mighty Pour Mighty Pour (Brewmaster) - Celestial Brew increases your Armor by 0% for 7 sec, and Purifying Brew has a 15% 25% chance to not consume a charge.
  • Roll Out Roll Out (General) - Chi Torpedo has 1 additional charge. During Roll, you are immune to roots and snares.
  • Stormstout's Last Keg Stormstout's Last Keg (Brewmaster) - Keg Smash deals 15% 30% additional damage, and has 1 additional charges.
  • Tear of Morning Tear of Morning (Mistweaver) - Renewing Mists increases your healing done to the target by 15% 10% for 12 sec. 25% 20% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning.
  • Xuen's Battlegear Xuen's Battlegear (Windwalker) - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 1.5 2.5 sec.
  • Yu'lon's Whisper Yu'lon's Whisper (Mistweaver) - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 168% 450% of Spell Power ] over 2 sec.

Paladin

Holy

  • Holy Shock Holy Shock 9 7.5 sec cooldown.
  • Sanctified Wrath Sanctified Wrath (Level 90 Talent) - Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% 40%.

Retribution

Soulbind Conduits

  • Resolute Defender Resolute Defender - Shield of the Righteous extends Ardent Defender's duration by 20% and reduces its cooldown by 25.0% 2.0 sec.

Legendary Powers

  • Bulwark of Righteous Fury Bulwark of Righteous Fury (Protection) - Each target hit by Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
  • Final Verdict Final Verdict (Retribution) - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% of Attack Power ] Holy damage. Has a 50% 15% chance to activate Hammer of Wrath and reset its cooldown.
  • From Dusk till Dawn From Dusk till Dawn (General) - When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
    • Blessing of Dawn
      • Damage and healing increased by 6% 5% for 10 8 sec.
    • Blessing of Dusk
      • Damage taken reduced by 6% 3% for 10 8 sec.
  • Holy Avenger's Engraved Sigil Holy Avenger's Engraved Sigil (Protection) - Your Avenger's Shield has a 50% 35% chance to have its cooldown instantly reset when used.
  • Relentless Inquisitor Relentless Inquisitor (Retribution) - Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 6 times.
  • The Mad Paragon The Mad Paragon (Retribution) - Hammer of Wrath extends Avenging Wrath by 1 sec and deals 25% additional damage. Hammer of Wrath deals 30% additioal damage and extends the duration of Avenging Wrath by 1 sec.
  • The Magistrate's Judgment The Magistrate's Judgment (General) - Judgment has a 60% 75% chance to reduce the cost of your next Holy Power spender by 1.
  • Vanguard's Momentum Vanguard's Momentum (Holy) - Hammer of Wrath has 2 extra charges and increases Holy damage done by 2% for 8 sec, stacking 3 times. Hammer of Wrath has 1 extra charge, and increases Holy damage done by 3% for 8 sec, stacking 3 times.

Priest

Baseline

  • Power Word: Shield Power Word: Shield - Shields an ally for 15 sec, absorbing [ 200% [ 180% of Spell Power ] damage. You cannot shield the target again for 7.5 sec.

Discipline

  • Shadowfiend Shadowfiend
    • Discipline: Summons a shadowy fiend to attack the target for 10 15 sec.
  • Schism Schism (Level 15 Talent) - Attack the enemy's soul with a surge of Shadow energy, dealing [ 129% [ 150% of Spell Power ] Shadow damage and increasing your spell damage to the target by 40% 25% for 9 sec.

Holy

  • Holy Priest Holy Priest (Spec Aura)
  • Increases damage/healing by 5%:
    • Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant
  • Increases periodic damage/healing by 5%:
    • Contrition, Cosmic Ripple, Divine Hymn, Divine Star, Halo, Holy Nova, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Prayer of Mending, Renew, Shadow Covenant

Shadow

  • Mind Blast Mind Blast - Generates 8 7 Insanity.
  • Shadowfiend Shadowfiend
    • Shadow: Summons a shadowy fiend to attack the target for 10 15 sec.
  • Void Bolt Void Bolt - Generates 15 12 Insanity.
  • Devouring Plague Devouring Plague - Afflicts the target with a disease that instantly causes [ 85% [ 76.5% of Spell Power ] Shadow damage plus an additional [ 136% [ 122.4% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt.
  • Shadow Mend Shadow Mend 
    • ShadowWraps an ally in shadows which heal for [ 320% of Spell Power ], but at a price. The ally will take [ 16% of Spell Power ] damage every 1 sec, until they have taken [ 160% of Spell Power ] total damage from all sources, or leave combat. When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells by 15% for 15 sec. Stacks up to 2 times.
  • Searing Nightmare Searing Nightmare (Level 45 Talent) - Instantly deals [ 51% [ 43% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.
  • Auspicious Spirits Auspicious Spirits (Level 75 Talent) - Your Shadowy Apparitions now deal 25% 30% increased damage and generate 2 1 Insanity.
  • Shadow Crash Shadow Crash (Level 75 Talent) - Range changed from 10-60 to 40 yards.
  • Damnation Damnation (Level 90 Talent) - Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost Plague.
  •  Hungering Void Hungering Void (Level 100 Talent) - Void Bolt causes the target to become vulnerable to the void, causing them to take 10% increased damage from you for 6 seconds. This effect can only be active on one target at any one time. Void Bolt casts on vulnerable targets will also extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 2 sec. Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 sec. This effect may only be active on one target at a time. Casting Void Bolt on an enemy that is already 

Soulbind Conduits

  • Shattered Perceptions Shattered Perceptions - Mindgames lasts an additional 3.0 sec and 2.0 sec, deals an additional 15.0% initial damage, and reverses an additional 15.0% damage or healing.
  • Rabid Shadows Rabid Shadows
    • Normal: Your Shadowfiend's attack speed is increased by 20%, and it deals 10.0% more damage.
    • Mindbender: Your Mindbender's attack speed is increased by 20%, and it deals 10.0% more damage.
  • Festering Transfusion Festering Transfusion - Unholy Transfusion lasts 5 2 sec longer and deals 10.0% more damage and healing.

Legendary Powers

  • Cauterizing Shadows Cauterizing Shadows (General) - When Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for [ 50% 55% of Spell Power ].
  • Flash Concentration Flash Concentration (Holy) - Each time you cast Flash Heal, Heal has its casting time reduced by  0.1 0.2 sec and healing increased by 3%, stacking up to 5 times.
  • Painbreaker Psalm Painbreaker Psalm (Shadow) - Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 up to 15 Insanity.
  • Talbadar's Stratagem Talbadar's Stratagem (Shadow) - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 30% 60% more damage.
  • The Penitent One The Penitent One (Discipline) - Power Word: Radiance has a 50% 60% chance to cause your next Penance to be free and fire 3 extra bolts.

Rogue

Assassination

  • Shiv Shiv
    • Assassination: Attack with your your poisoned blades, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Your Nature damage done against the target is increased by 20% for 9 sec.
  • Slice and Dice Slice and Dice (Rank 2) - Slice and Dice increases attack speed Energy regeneration by an additional 20%. 10%.
  • Slice and Dice Slice and Dice
    • Assassination: Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration by 10%. Lasts longer per combo point.
      • 1 point : 12 seconds
      • 2 points: 18 seconds
      • 3 points: 24 seconds
      • 4 points: 30 seconds
      • 5 points: 36 seconds
  • Venom Rush Venom Rush (Level 90 Talent) - Mutilate refunds 5 8 Energy when used against a poisoned target.

Outlaw

  • Roll the Bones Roll the Bones now costs 25 Energy (was 50).
  • Blade Flurry Blade Flurry (Rank 2) - Blade Flurry now instantly strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage.
  • Shiv Shiv
    • Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec.
  • Slice and Dice Slice and Dice
    • Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
  • Blade Flurry Blade Flurry - Strikes up to nearby 5 targets for [ 120% [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 nearby enemies for 40% of normal damage for 12 sec.

Subtlety

  • Shiv Shiv
    • Outlaw, Subtlety: Attack with your off-hand, dealing [ 20% [ 50% of Attack Power ] Physical damage, and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec.
  • Deepening Shadows Deepening Shadows 
    • Normal: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.100 * 10% of weapon damage ] sec per combo point spent.
    • Enveloping Shadows: Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% of weapon damage ] sec per combo point spent.
  • Slice and Dice Slice and Dice
    • Outlaw, Subtlety: Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
  • Shadow Vault was renamed to Black Powder Black Powder.
  • Black Powder Black Powder (Rank 2) - Shadow Vault Black Powder now deals additional Shadow damage to targets affected by your Find Weakness.
  • Enveloping Shadows Enveloping Shadows (Level 90 Talent) - Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 0.5 sec per combo point spent.

Anima Powers

Covenant Abilities

Legendary Powers

  • Akaari's Soul Fragment Akaari's Soul Fragment (Subtlety) - After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at  15% 25% effectiveness.
  • Celerity Celerity (Outlaw) - Adrenaline Rush increases your damage by 5% 10%, and you have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec.
  • Concealed Blunderbuss Concealed Blunderbuss (Outlaw) - When Sinister Strike hits an additional time, there is a 30% 40% chance that your next Pistol Shot will fire 2 additional times.
  • Dashing Scoundrel Dashing Scoundrel (Assassination) - Envenom also increases the critical strike chance of your poisons by 8% 15%, and their critical strikes generate 1 Energy.
  • Deathly Shadows Deathly Shadows (Subtlety) - Vanish grants 5 combo points and increases all damage dealt by 15% for 8 12 sec.
  • Doomblade Doomblade (Assassination) - Mutilate deals an additional 20% 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target.
  • Duskwalker's Patch Duskwalker's Patch (Assassination) - The remaining cooldown on Vendetta is reduced by 1 sec for every 65 50 Energy you expend.
  • Essence of Bloodfang Essence of Bloodfang (General) - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 46.2% 570% of Attack Power ] Bleed damage over 6 sec, and healing you for 100% 50% of the damage dealt.
  • Finality Finality (Subtlety) - Eviscerate, Rupture, and Shadow Vault Black Powder increase the damage of your next use of the finishing move by 20% 25%.
  • Greenskin's Wickers Greenskin's Wickers (Outlaw) - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 120% 200%.
  • Guile Charm Guile Charm (Outlaw) - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 8% 10%. This maximum effect will last for 10 sec before fading and beginning the cycle anew.
  • Invigorating Shadowdust Invigorating Shadowdust (General) - Vanish reduces the remaining cooldown of your other abilities by 10 15 sec.
  • Mark of the Master Assassin Mark of the Master Assassin (General) - While Stealth is active and for 4 sec after breaking Stealth, your Critical Strike chance is increased by 100%.
  • The Rotten The Rotten (Subtlety) - For 3 sec after activating Symbols of Death, your Shadowstrike and Gloomblade generate 3 additional combo points. After activating Symbols of Death, your next Shadowstrike or Backstab deals 30% increased damage and generates 4 additional combo points.
  • Tiny Toxic Blade Tiny Toxic Blade (General) - Shiv causes your Poisons and Bleeds on the target to sprread to a nearby enemy. Shiv deals 350% increased damage and no longer costs Energy.
  • Zoldyck Insignia Zoldyck Insignia (Assassination) - Your Poisons and Bleeds deal 20% 30% increased damage to targets below 30% health.

Shaman

Baseline

  • Surge of Earth Surge of Earth - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed.

Restoration

  • Earth Shield Earth Shield - Protects the target with an earthen shield, increasing your healing on them by 10% 20% and healing them for [ 40.2% [ 43.8% of Spell Power ] when they take damage.9 charges. This heal can only occur once every few seconds. Maximum 9 charges.
  • Surge of Earth Surge of Earth (Level 30 Talent) - Consume up to 3 charges of Earth Shield to heal up to 6 3 allies near your Earth Shield target for [ 33.3% [ 83.3% of Spell Power ] per charge consumed.

Anima Powers

Deathseer Choker Deathseer Choker - Each active totem increases your damage and healing by 20%. 5%.

Covenant Abilities

  • Fae Transfusion Fae Transfusion - Pressing Fae Transfusion again within 20 sec will release 15% 40% of all damage from Fae Transfusion, healing up to 4 allies near yourself. Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.

Warlock

Destruction

  • Roaring Blaze Roaring Blaze (Level 90 Talent)
    • Normal: Conflagrate increases your Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec.
    • Soul Fire: Conflagrate increases your Soul Fire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec.
    • Channel Demonfire: Conflagrate increases your Channel Demonfire, Immolate, Incinerate, and Conflagrate damage to the target by 30% 25% for 8 sec.
  • Rain of Chaos Rain of Chaos (Level 90 Talent) - While your initial Infernal is active, every Soul Shard you spend has a 20% 15% chance to summon an additional Infernal that lasts 10 8 sec.

Legendary Powers

  • Madness of the Azj'Aqir Madness of the Azj'Aqir (Destruction) - Chaos Bolt increases the damage of Chaos Bolt by 10% 25% and reduces the cast time of Chaos Bolt by 20% for 3 sec.
  • Odr, Shawl of the Ymirjar Odr, Shawl of the Ymirjar (Destruction) - Enemies marked by your Havoc take 15% 25% increased damage from your single target spells.
  • Pillars of the Dark Portal Pillars of the Dark Portal (General) - Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. In addition, nether energy lashes enemies you pass through, knocking them away.
  • Relic of Demonic Synergy Relic of Demonic Synergy (General) - Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 sec.
    • Affliction: Malefic Rapture has a 10% chance to refund all Soul Shards spent.
    • Demonology: Call Dreadstalkers has a 25% chance to refund all Soul Shards spent.
    • Destruction: Chaos Bolt has a 5% chance to refund all Soul Shards spent.
  • Wilfred's Sigil of Superior Summoning Wilfred's Sigil of Superior Summoning (General) - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 2.0 1.5 sec.
  • Wrath of Consumption Wrath of Consumption (Affliction) - Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times.

Warrior

Baseline

  • Raging Blow Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage.
  • Whirlwind Off-Hand Whirlwind Off-Hand - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage.

Fury

  • Single-Minded Fury Single-Minded Fury - While dual-wielding a pair of one-handed weapons, your damage done is increased by 10% 12% and your movement speed is increased by 5%.
  • Bloodthirst Bloodthirst - Assault the target in a bloodthirsty craze, dealing [ 50% [ 65% of Attack Power ] Physical damage and restoring 3% of your health.
  • Raging Blow Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage.
  • Whirlwind Whirlwind - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage.

PvP Talents

  • Bloodrage Bloodrage - You gain 40 400 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

Soulbind Conduits

  • Ashen Juggernaut Ashen Juggernaut
    • Normal: Execute increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times.
    • Condemn: Condemn increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times.
  • Merciless Bonegrinder Merciless Bonegrinder
    • Normal: Slam critical strikes reduce the remaining cooldown of When Bladestorm by ends, Whirlwind deals 1.0 sec increased damage for 9 sec.
    • Ravager: Slam critical strikes reduce the remaining cooldown of When Ravager by ends, Whirlwind deals 1.0 sec 0% increased damage for 7 sec.

Legendary Powers

  • Battlelord Battlelord (Arms) - Your Slam has a 45% 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12.
  • Deathmaker Deathmaker (Fury) - Rampage has a 20% 30% chance to apply the Siegebreaker effect to your target for 6 sec.
  • Enduring Blow Enduring Blow (Arms) - Your Mortal Strike has a 12% 15% chance to apply the Colossus Smash effect to your target for 5 sec.
  • Exploiter Exploiter (Arms) - Execute causes the target to take 16% 25% more damage from your next Mortal Strike, stacking up to 2 times.
  • Reckless Defense Reckless Defense (Fury) - Rampage critical strikes have 25% 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 2 3 sec.
  • Reprisal Reprisal (Protection) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage.
  • Seismic Reverberation Seismic Reverberation (General) - If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 60% (Arms)/100% (Fury)/30% (Protection) 80% damage.
  • The Wall The Wall (Protection) - Shield Slam generates an additional 5% Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
  • Thunderlord Thunderlord (Protection) - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
  • Unbreakable Will Unbreakable Will (Protection) - Your Shield Wall ability now grants 50% of its effect to all party members.  Shield Wall also grants 50% of its effect to all party members.
  • Will of the Berserker Will of the Berserker (Fury) - When Recklessness expires, your Critical Strike is increased by 5% 7% for 8 sec. Your Raging Blow will refresh the duration of this effect.
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