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Overwolf Launches New CurseForge App Ahead of WoW Shadowlands Expansion

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Overwolf released the CurseForge Beta app for managing WoW addons ahead of the Shadowlands expansion that launches in 14 days.

Overwolf acquired CurseForge from Twitch, and the "Mods" tab will be removed from the Twitch app on December 2, so you probably wonder what your options are to keep your addons updated.

Overwolf's all-new CurseForge app has just entered Beta! It's available for Windows with Mac support coming on November 17.

Why Use the CurseForge App?

A portion of the money made by ads in the CurseForge app goes directly to addon developers, so if you care about the devs that spend their free time working hard updating your favorite addons, using the CurseForge app is a good way to support them.

If you are not a fan of the ads, you can completely disable them for a small fee. If you don't want to have the app running on the computer, you can fire it up, update your addons, and shut it down.

Third-Party Addon Managers

A lot of you probably heard about WoWUp and other addon managers, and while it's completely fine to use them, keep in mind that addon developers get nothing out of it.

Press Release

Here's Overwolf's press release to go with the launch of their new app for managing addons.

Quote

Overwolf Launches New CurseForge App Ahead of WoW Shadowlands Expansion

November 5, 2020 -- Overwolf, the all-in-one platform that enables creators to build, distribute, and monetize in-game apps and mods, today announced the launch of the beta version of the new CurseForge app. The app will replace the mod tab in the Twitch client and help gamers and mod authors to manage mods and addons for supported games, beginning with World of Warcraft. Overwolf announced in June its plans to acquire CurseForge from Twitch to empower mod authors to not only create better experiences for gamers, but also make a living from their passion. The new dedicated app, built on the Overwolf framework, is launching ahead of WoW Shadowlands expansion to allow gamers to download the latest addons prior to the highly anticipated release.

Designed as a dedicated app for PC and Mac, the new CurseForge app will initially offer similar functionality to the "mods" section inside the Twitch client which includes discovering, downloading, and managing mods and addons. Since the announcement of the impending acquisition of CurseForge, Overwolf has collaborated with top in-game creators and gaming communities to identify how to improve CurseForge. The community's feedback and most requested features were then used to lay out CurseForge's development roadmap, available here. Improvements including sidebar navigation between games and better search functionality are already introduced in the launch version, with additional features coming during the next few months.

"We're building our roadmap by listening to community suggestions on which features the players and mod authors would like to see in the new home for CurseForge. Essentially, we are giving the community the keys to shape the future of CurseForge," said Uri Marchand, Overwolf CEO and Co-Founder. "Overwolf is focused on empowering mod authors with tools and services to build, share and monetize their amazing gaming creations with gamers.  As part of our mission to put in-game creators first, we are fully committed to paying CurseForge mod authors 50% more by 2022, compared to what they're making today." 

"CurseForge has always been the place where players could get the most up to date version of Mythic Dungeon Tools (MDT) and countless other great addons. Overwolf has reached out to the addon community to ask for feedback and ideas for potential new features to ensure that the development of the CurseForge platform benefits everyone including addon authors, but also the players. A lot of changes have been made based on feedback and suggestions to improve the overall experience of the platform, and I am really excited to see what's in store for CurseForge in the coming months," said Nnoggie, creator of Mythic Dungeon Tools, a leading World of Warcraft addon with over 10,000,000 downloads. 

Support for Minecraft and additional games are also scheduled to arrive on November 17, 2020. Beginning November 30, gamers will no longer be able to use the Twitch client for mod management. All exploration, updating, and downloading of mods and addons will be done through the new CurseForge app and website. 

To download the CurseForge app, please visit https://curseforge.overwolf.com and download the client installer file. To leave a suggestion about CurseForge, please share your thoughts on the ideas portal

About Overwolf 

Overwolf is the guild for in-game creators. With over 30,000 creators and 12 million monthly active users, Overwolf is the all-in-one platform that enables creators to build, distribute, and monetize in-game apps and mods. Built for creators by creators, Overwolf is on a mission to unite the in-game creator community and empower them to make a living doing what they love - developing truly awesome gaming experiences. Based in Tel Aviv, Overwolf has raised $23 million to date from investors including Marker, Intel Capital and Liberty Media.

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Installed it all the other day, awful crap it is. Overwolf is scummy too.

Guess I'll be going back to manually installing and updating addons then cos all the alternatives are rubbish as well but I'm not using that Overwolf trash.

Edit: Actually Wowup is pretty good, so I've switched to that now. Overwolf can shove their adverts, scummy tracking and monetizing up their holes.

 

 

 

Edited by OxO
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Maybe someone can set me straight...

I'm all in favor of financial support for add-on creators who dump tons of time into things we all enjoy.

But isn't it also against Blizzard's TOS to make money from add-ons? Is it just direct sales that are banned? Is Overwolf (or even Patreon) creating a grey area here? 

Again, I'm not against support for developers. I'm just wondering what the rules are and whether there is potential for Blizz to take issue with Overwolf's business model. 

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12 minutes ago, KDF said:

Maybe someone can set me straight...

I'm all in favor of financial support for add-on creators who dump tons of time into things we all enjoy.

But isn't it also against Blizzard's TOS to make money from add-ons? Is it just direct sales that are banned? Is Overwolf (or even Patreon) creating a grey area here? 

Again, I'm not against support for developers. I'm just wondering what the rules are and whether there is potential for Blizz to take issue with Overwolf's business model. 

They aren't really charging you for the add-ons, they are charging you for removing adds from their add-on manager.  But yeah I tried Overwolf for their MtGA overlay and OMG it was absolutely awful causing so many issues like freezing up or crashing the game that I got rid of it in just a few hours.

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Uncommon Patron
7 hours ago, KDF said:

Maybe someone can set me straight...

I'm all in favor of financial support for add-on creators who dump tons of time into things we all enjoy.

But isn't it also against Blizzard's TOS to make money from add-ons? Is it just direct sales that are banned? Is Overwolf (or even Patreon) creating a grey area here? 

Again, I'm not against support for developers. I'm just wondering what the rules are and whether there is potential for Blizz to take issue with Overwolf's business model. 

It's against the ToS to charge for an addon...donations, Patreon, etc are acceptable.

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Uncommon Patron
20 hours ago, Calysia said:

I support addon devs via their Patreon not some third party skimming most of the fees for themselves.

Same here I had trouble with wolf in the past, they can suck it.

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