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Patch 9.0.2 and Classic Hotfixes: December 7th

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Another pretty big batch has come to both retail and Classic. We have the resolution to the BfA item level scaling issues, class, Covenant, item, dungeon and quest fixes as is now usual, but also some PvP tuning ahead of Season 1, Torghast tuning and a fix for Naxxramas in Classic.

Blizzard LogoDecember 7 (source)

Adventures

  • The companion buff indicators now remain visible when swapping between the Companions and Adventures tabs on the Command Table.

Allied Races

  • (With realm restarts) Resolved an issue where some players were unable to create a new Allied Race character.

Classes

  • Druid
    • Casting Nourish will no longer incorrectly cancel Nature's Swiftness.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wild Spirits (Night Fae ability) was benefitting from the damage increase of the mastery stat twice.
      • Damage of Wild Spirits has been increased by 25% for Marksmanship Hunters.
  • Monk
    • Fixed an issue with Tear of Morning ( Runecarving ) that caused Enveloping Mists to not spread Renewing Mists.
    • Fixed an issue that caused Tear of Morning ( Runecarving ) to grant Vivify additional healing on targets without Renewing Mists.
    • Mistweaver
      • Resolved an issue with the interaction between having both Summon Jade Serpent Statue (Talent) and Invoke Yu'lon, the Jade Serpent active.
    • Windwalker
      • Resolved an issue that prevented Dance of Chi-Ji from triggering from Chi spent by Spinning Crane Kick.
      • Resolved an issue that prevented Xuen's Empowered Tiger Lightning from counting damage dealt by Storm, Earth, and Fire spirits.
  • Priest
    • Mindgames (Venthyr ability) will now display on nameplates to the casting Priest.
  • Rogue
    • Shadowy Duel (PvP Talent) will no longer sometimes cause the Rogue to be invisible to the target being dueled.

Covenants

  • Necrolord
    • The objectives for "Challenges in Maldraxxus" Venthyr Callings quest are now easier to locate on the map.
  • Night Fae
    • Players will no longer be able to use the Pinch of Faerie Dust item while they have the Faerie's Blessing from a Basket of Enchanted Wings.
    • Fixed an issue where Podtender ( Soulbind ) would sometimes stun the player after dying and releasing.
    • Podtender now displays an icon on raid frames while the player is rejuvenating in the wildseed .

Creatures and NPCs

  • (With realm restarts) Huntmaster Petrus now always spawns accompanied by Reza and Geza. Should he fall in battle, it's possible his pets might be left behind and open to making new friends.
  • (With realm restarts) Skuld Vit's barrier can now be bypassed by those with the right tricks.
  • Feenix Arcshine in Orgrimmar has learned the art of Arcane Momentum and will offer his training to fellow mages.
  • Battle for Azeroth creatures that increase their health as the player’s item level increases now stop scaling at a lower, more appropriate item level.
  • Gorm spawned near Decayed Husks will now respawn at a more appropriate rate.

Dungeons and Raids

  • Plaguefall
    • Margrave Stradama
      • Resolved an issue where players could inadvertently avoid Plague Crash while swimming in and around Margrave Stradama's plague jacuzzi.
  • Sanguine Depths
  • Fixed an issue with General Kaal where her door could become stuck and lock players out after a wipe.

Items and Rewards

  • Weapons sold for Conquest by Zo'sorg in Oribos will not require additional Achievements to purchase.
  • Corrected an issue that could allow crafted Common-quality base items for Runecarving to incorrectly affect tradability of items obtained in raids and dungeons.
  • Resolved an issue preventing Conduit item icons from matching in the Soulbind user interface.
  • Players now receive an understandable error when trying to add the Arboreal Gulper mount to their collection, if they are ineligible.
  • Fixed a bug that could cause some of the unique Revendreth consumables to be mailed to you when you already had one of them in your inventory.
  • Fixed a bug preventing Memory of the Arbiter's Judgment from being obtainable .

Player versus Player

  • (With realm restarts) The number of players on each side in Ashran has been increased to 30 (was 25).
  • Resolved an issue in The Maw that caused Player vs Player deaths to incur a larger Stygia penalty than intended.
  • Fixed a bug that was causing PvP trinkets’ spell visuals and sounds to not play.
  • Hunter
    • (With realm restarts) Aimed Shot no longer deals 10% increased damage in PvP situations.
    • (With realm restarts) Double Tap's extra Aimed Shot deals 50% reduced damage in PvP situations.
  • Paladin
    • (With realm restarts) Ringing Clarity (Kyrian) can now trigger up to 2 multi-casts in PvP situations (was 3).
    • (With realm restarts) Judgment (Kyrian) cast from Divine Toll deals 75% increased damage in PvP situations (was 100%).
    • (With realm restarts) Final Reckoning increases the damage of Holy Power abilities by 30% in PvP situations (was 50%).
  • Rogue
    • (With realm restarts) Reverberation's (Kyrian) increase to Echoing Reprimand (Kyrian) damage has been reduced by 30% when engaged in combat with enemy players.

Professions

  • (With realm restarts) Blacksmiths and Engineers can now use the anvil in Sinfall to craft their recipes.

Torghast, Tower of the Damned

  • (With realm restarts) The Empowered enemies at the end of a floor have been made more threatening.
  • (With realm restarts) Wing bosses Binder Baritas and Watchers of Death have been made more threatening as they were previously too easy to defeat.
  • Frostbite Wand's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Frostchipper's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Vitality Guillotine's effect no longer reduces the health of a boss enemy. Its function is unchanged against rare and elite enemies .
  • Heart-Piercing Spine's effect now reduces targets to 70% health (was a r educ tion to 50% health ) .

World

  • The capitals Stormwind and Orgrimmar will once again no longer shard on Role Playing realms.

World Quests

  • Fixed an issue where unintended buffs would display during the Bastion World Quest "AHH! Real Monsters!"
  • Fixed an issue where one of the jumps would occasionally fail to work during the Bastion World Quest "Flight School: Up and Away!"

WoW Classic

  • Naxxramas
    • Spell Penetration bonuses no longer decrease the effect of Frost Resistance on Sapphiron's Frost Aura.

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Now, I'm not one to be an reactionary, and given that the double mastery may be worth more than 25% I am happy to eat my words and be wrong. But a flat 25% buff to one of the strongest covenant abilities in the game feels like a touch overkill for an ability that seemed pretty primed for a nerf. Double mastery effect is quite powerful, particularly given that Niya's trait giving a pretty heft chunk of mastery on covenant ability use. This may very well end up as a net neutral change, or even a small nerf because of what MM mastery numbers look like at the moment and how they'll scale in nathria/M+ gear. But boy does it make me shudder a little bit reading. 

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1 minute ago, Luname said:

So Marksmanship's best covenant had an issue fixed and recieved a buff in the process.

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

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I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

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2 hours ago, Whiterhino said:

I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

No... Single target damage for MM is fine and they already nerfed it in pvp. 10% less damage for AS and 50% less for the double tap.
The cast speed will only increase as the expansion goes on and it's not that long of a cast anyway.
And spending double tap on only Rapid Fire isn't exactly fun either, right? Right now, you get to choose depening on aoe or focus.

If anything, they need to nerf Explosive Shot or reduce trick shot damage a bit.

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17 hours ago, Rag said:

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

The problem with that buff is that it will carry on with heightened Agility stat thanks to ever-increasing item levels while Mastery had a soft cap due to gear stat priority.

Mathematically, it's a buff.

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